28 lines
1.0 KiB
Plaintext
28 lines
1.0 KiB
Plaintext
|
|
// ====================================================
|
|
//
|
|
// Enemy Territory: QUAKE Wars(TM) 1.5 SDK
|
|
//
|
|
// ====================================================
|
|
|
|
|
|
Miscellaneous Coding Notes:
|
|
- You can use Visual Studio 2005 Express edition to compile the SDK.
|
|
|
|
- You can find the final gamex86.dll in source\build\win32\<configuration name>\
|
|
Copy it to the same folder as your etqw.exe and the game will automatically load your new dll.
|
|
|
|
- We recommend setting up a post-build event to automatically copy the dll to the game folder.
|
|
|
|
|
|
|
|
Miscellaneous Mapping Notes:
|
|
|
|
- You must add your custom map script to base/scripts/main.script (look for the #includes before game_main)
|
|
|
|
- You must add your custom map or campaign metadata to base/pakmeta.conf while developing
|
|
This file will only be loaded when using the SDK version of ETQW.
|
|
|
|
- To include your metadata for use with the full game, you must create an addon.conf and package your map in a PK4.
|
|
See sample_addon.conf for an example of how to create an addon.conf file.
|