etqw-sdk/base/sounds/violator.sndshd

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sound sounds/deployables/violator/tab_klink {
minDistance 2
maxDistance 15
volume -11
sounds/vehicles/violator/klink_01g.wav
}
sound sounds/deployables/violator/idle {
minDistance 2
maxDistance 15
volume -21
looping
leadin
sounds/vehicles/violator/hands_01_start.wav
sounds/vehicles/violator/hands_01_loop.wav
}
sound sounds/deployables/violator/deploy {
volume -10
maxDistance 50
sounds/deployables/violator/deploy.wav
}
sound sounds/deployables/violator/beam/start {
unclamped
volume 1
minDistance 25
maxDistance 200
shakes 0.07
looping
leadin
//sounds/deployables/violator/beam_start_05.wav
//sounds/deployables/violator/beam_loop_05.wav
sounds/deployables/violator/beam07_start.wav
sounds/deployables/violator/beam07_loop.wav
}
sound sounds/deployables/violator/beam/stop {
unclamped
volume 1
minDistance 25
maxDistance 200
shakes 0.07
//sounds/deployables/violator/beam_stop_02.wav
//sounds/deployables/violator/beam_stop_05.wav
sounds/deployables/violator/beam07_stop.wav
}