360 lines
No EOL
8.2 KiB
Text
360 lines
No EOL
8.2 KiB
Text
//////////////////////////
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// Impact Sound Shaders //
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//////////////////////////
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////////////////////////
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// Projectile Impacts //
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////////////////////////
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sound sounds/weapons/impacts/stone {
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compression wav
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maxDistance 50
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lowPriority
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no_dups
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occlude_once
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sounds/weapons/impacts/stone_08.wav
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sounds/weapons/impacts/stone_09.wav
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sounds/weapons/impacts/stone_10.wav
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sounds/weapons/impacts/stone_11.wav
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sounds/weapons/impacts/stone_12.wav
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sounds/weapons/impacts/stone_13.wav
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sounds/weapons/impacts/stone_14.wav
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sounds/weapons/impacts/stone_15.wav
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sounds/weapons/impacts/stone_16.wav
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sounds/weapons/impacts/stone_17.wav
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sounds/weapons/impacts/stone_18.wav
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sounds/weapons/impacts/stone_19.wav
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}
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sound sounds/weapons/impacts/wood {
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compression wav
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maxDistance 50
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lowPriority
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no_dups
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occlude_once
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sounds/weapons/impacts/wood_01.wav
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sounds/weapons/impacts/wood_02.wav
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sounds/weapons/impacts/wood_03.wav
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sounds/weapons/impacts/wood_04.wav
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sounds/weapons/impacts/wood_05.wav
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sounds/weapons/impacts/wood_06.wav
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sounds/weapons/impacts/wood_07.wav
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sounds/weapons/impacts/wood_08.wav
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}
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sound sounds/weapons/impacts/metal {
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compression wav
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maxDistance 50
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lowPriority
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no_dups
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occlude_once
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sounds/weapons/impacts/metal_01.wav
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sounds/weapons/impacts/metal_02.wav
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sounds/weapons/impacts/metal_03.wav
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sounds/weapons/impacts/metal_04.wav
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sounds/weapons/impacts/metal_05.wav
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sounds/weapons/impacts/metal_06.wav
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sounds/weapons/impacts/metal_07.wav
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sounds/weapons/impacts/metal_08.wav
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sounds/weapons/impacts/metal_09.wav
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sounds/weapons/impacts/metal_10.wav
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sounds/weapons/impacts/metal_11.wav
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sounds/weapons/impacts/metal_12.wav
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sounds/weapons/impacts/metal_13.wav
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sounds/weapons/impacts/metal_14.wav
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sounds/weapons/impacts/metal_15.wav
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sounds/weapons/impacts/metal_16.wav
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sounds/weapons/impacts/metal_17.wav
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sounds/weapons/impacts/metal_18.wav
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sounds/weapons/impacts/metal_19.wav
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}
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sound sounds/weapons/impacts/flesh {
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compression wav
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maxDistance 50
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lowPriority
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no_dups
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occlude_once
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sounds/weapons/impacts/flesh_01.wav
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sounds/weapons/impacts/flesh_02.wav
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sounds/weapons/impacts/flesh_03.wav
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sounds/weapons/impacts/flesh_04.wav
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sounds/weapons/impacts/flesh_05.wav
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sounds/weapons/impacts/flesh_06.wav
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sounds/weapons/impacts/flesh_07.wav
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sounds/weapons/impacts/flesh_08.wav
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sounds/weapons/impacts/flesh_09.wav
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sounds/weapons/impacts/flesh_10.wav
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sounds/weapons/impacts/flesh_11.wav
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sounds/weapons/impacts/flesh_12.wav
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sounds/weapons/impacts/flesh_13.wav
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sounds/weapons/impacts/flesh_14.wav
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sounds/weapons/impacts/flesh_15.wav
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sounds/weapons/impacts/flesh_16.wav
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sounds/weapons/impacts/flesh_17.wav
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sounds/weapons/impacts/flesh_18.wav
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}
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sound sounds/weapons/impacts/glass {
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compression wav
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maxDistance 50
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lowPriority
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no_dups
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occlude_once
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sounds/weapons/impacts/glass_01.wav
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sounds/weapons/impacts/glass_02.wav
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sounds/weapons/impacts/glass_03.wav
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sounds/weapons/impacts/glass_04.wav
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sounds/weapons/impacts/glass_05.wav
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sounds/weapons/impacts/glass_06.wav
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sounds/weapons/impacts/glass_07.wav
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sounds/weapons/impacts/glass_08.wav
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}
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sound sounds/weapons/impacts/water {
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compression wav
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maxDistance 50
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lowPriority
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no_dups
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occlude_once
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sounds/weapons/impacts/water_01.wav
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sounds/weapons/impacts/water_02.wav
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sounds/weapons/impacts/water_03.wav
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sounds/weapons/impacts/water_04.wav
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sounds/weapons/impacts/water_05.wav
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}
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sound sounds/weapons/impacts/plastic {
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compression wav
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maxDistance 50
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lowPriority
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no_dups
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occlude_once
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sounds/weapons/impacts/wood_01.wav
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sounds/weapons/impacts/wood_02.wav
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sounds/weapons/impacts/wood_03.wav
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sounds/weapons/impacts/wood_04.wav
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sounds/weapons/impacts/wood_05.wav
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sounds/weapons/impacts/wood_06.wav
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sounds/weapons/impacts/wood_07.wav
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sounds/weapons/impacts/wood_08.wav
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}
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sound sounds/weapons/impacts/dirt {
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compression wav
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maxDistance 50
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lowPriority
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no_dups
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occlude_once
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sounds/weapons/impacts/dirt_01.wav
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sounds/weapons/impacts/dirt_02.wav
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sounds/weapons/impacts/dirt_03.wav
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sounds/weapons/impacts/dirt_04.wav
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sounds/weapons/impacts/dirt_05.wav
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sounds/weapons/impacts/dirt_06.wav
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sounds/weapons/impacts/dirt_07.wav
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sounds/weapons/impacts/dirt_08.wav
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sounds/weapons/impacts/dirt_09.wav
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sounds/weapons/impacts/dirt_10.wav
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sounds/weapons/impacts/dirt_11.wav
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sounds/weapons/impacts/dirt_12.wav
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sounds/weapons/impacts/dirt_13.wav
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sounds/weapons/impacts/dirt_14.wav
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sounds/weapons/impacts/dirt_15.wav
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sounds/weapons/impacts/dirt_16.wav
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}
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sound sounds/weapons/impacts/armor {
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compression wav
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maxDistance 50
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lowPriority
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no_dups
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occlude_once
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sounds/weapons/impacts/armor_01.wav
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sounds/weapons/impacts/armor_02.wav
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sounds/weapons/impacts/armor_03.wav
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}
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sound sounds/weapons/impacts/plasma {
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compression wav
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volume -20
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maxDistance 50
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lowPriority
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no_dups
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occlude_once
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sounds/weapons/impacts/plasma_01.wav
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sounds/weapons/impacts/plasma_02.wav
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sounds/weapons/impacts/plasma_03.wav
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}
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sound sounds/weapons/impacts/shield {
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compression wav
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volume -15
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minDistance 1
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maxDistance 20
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lowPriority
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no_dups
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occlude_once
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sounds/weapons/impacts/shield_01.wav
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sounds/weapons/impacts/shield_02.wav
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sounds/weapons/impacts/shield_03.wav
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sounds/weapons/impacts/shield_04.wav
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sounds/weapons/impacts/shield_05.wav
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}
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sound sounds/weapons/impacts/ricochet {
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compression wav
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maxDistance 50
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lowPriority
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no_dups
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occlude_once
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sounds/weapons/impacts/ricochet_01.wav
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sounds/weapons/impacts/ricochet_02.wav
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sounds/weapons/impacts/ricochet_03.wav
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sounds/weapons/impacts/ricochet_04.wav
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sounds/weapons/impacts/ricochet_05.wav
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sounds/weapons/impacts/ricochet_06.wav
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sounds/weapons/impacts/ricochet_07.wav
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sounds/weapons/impacts/ricochet_08.wav
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sounds/weapons/impacts/ricochet_09.wav
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sounds/weapons/impacts/ricochet_10.wav
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sounds/weapons/impacts/ricochet_11.wav
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sounds/weapons/impacts/ricochet_12.wav
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sounds/weapons/impacts/ricochet_13.wav
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sounds/weapons/impacts/ricochet_14.wav
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}
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sound sounds/weapons/impacts/debris_very_large {
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compression wav
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volume 5
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maxDistance 150
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lowPriority
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no_dups
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sounds/weapons/impacts/debris_large_01.wav
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sounds/weapons/impacts/debris_large_02.wav
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sounds/weapons/impacts/debris_large_03.wav
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}
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sound sounds/weapons/impacts/debris_large {
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compression wav
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maxDistance 150
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lowPriority
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no_dups
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sounds/weapons/impacts/debris_large_01.wav
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sounds/weapons/impacts/debris_large_02.wav
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sounds/weapons/impacts/debris_large_03.wav
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}
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sound sounds/weapons/impacts/debris_violator_vlarge {
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compression wav
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volume -2
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maxDistance 150
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lowPriority
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no_dups
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sounds/weapons/impacts/debris_large_01.wav
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sounds/weapons/impacts/debris_large_02.wav
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sounds/weapons/impacts/debris_large_03.wav
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}
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sound sounds/weapons/impacts/debris_violator_large {
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compression wav
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volume -2
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maxDistance 150
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lowPriority
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no_dups
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sounds/weapons/impacts/debris_large_01.wav
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sounds/weapons/impacts/debris_large_02.wav
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sounds/weapons/impacts/debris_large_03.wav
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}
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sound sounds/weapons/impacts/debris_small {
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compression wav
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volume -10
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maxDistance 50
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lowPriority
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no_dups
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occlude_once
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sounds/weapons/impacts/debris_small_01.wav
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sounds/weapons/impacts/debris_small_02.wav
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sounds/weapons/impacts/debris_small_03.wav
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sounds/weapons/impacts/debris_small_04.wav
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}
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///////////////////
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// Shell Impacts //
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///////////////////
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sound sounds/weapons/impacts/shell_metal {
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compression wav
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maxDistance 50
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occlude_once
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sounds/weapons/impacts/shell_metal_01.wav
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sounds/weapons/impacts/shell_metal_02.wav
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sounds/weapons/impacts/shell_metal_03.wav
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sounds/weapons/impacts/shell_metal_04.wav
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sounds/weapons/impacts/shell_metal_05.wav
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sounds/weapons/impacts/shell_metal_06.wav
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sounds/weapons/impacts/shell_metal_07.wav
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}
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sound sounds/weapons/impacts/shell_water {
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compression wav
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volume -15
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maxDistance 50
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occlude_once
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sounds/weapons/impacts/water_large_01.wav
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}
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sound sounds/weapons/impacts/water_large {
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compression wav
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maxDistance 80
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no_dups
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sounds/weapons/impacts/water_large_01.wav
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} |