167 lines
2.9 KiB
Plaintext
167 lines
2.9 KiB
Plaintext
/////////////
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// Goliath //
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/////////////
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sound sounds/vehicles/goliath/plasmashot {
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compression wav
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volume -3
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minDistance 25
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maxDistance 100
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shakes 0.05
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no_dups
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sounds/vehicles/goliath/fire_01.wav
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sounds/vehicles/goliath/fire_01a.wav
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sounds/vehicles/goliath/fire_02.wav
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sounds/vehicles/goliath/fire_02a.wav
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sounds/vehicles/goliath/fire_03.wav
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sounds/vehicles/goliath/fire_03a.wav
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}
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sound sounds/vehicles/goliath/turret {
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volume -14
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minDistance 5
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maxDistance 75
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looping
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sounds/vehicles/goliath/torso_spin.wav
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}
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sound sounds/vehicles/goliath/recharge_nonsiege {
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volume -6
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minDistance 5
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maxDistance 35
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sounds/vehicles/goliath/local_recharge_nonseige.wav
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}
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sound sounds/vehicles/goliath/recharge_siege {
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volume -6
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minDistance 5
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maxDistance 35
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sounds/vehicles/goliath/local_recharge_seige.wav
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}
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sound sounds/vehicles/goliath/legs {
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volume -10
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maxDistance 50
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antiPrivate
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sounds/vehicles/goliath/xfoot_01b.wav
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sounds/vehicles/goliath/xfoot_02b.wav
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sounds/vehicles/goliath/xfoot_03b.wav
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sounds/vehicles/goliath/xfoot_04b.wav
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}
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sound sounds/vehicles/goliath/footsteps {
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maxDistance 75
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shakes 0.2
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antiPrivate
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sounds/vehicles/goliath/foot_03.wav
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sounds/vehicles/goliath/foot_04.wav
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}
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sound sounds/vehicles/goliath/stomp {
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maxDistance 100
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shakes 0.5
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antiPrivate
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// sounds/vehicles/goliath/stomp_01.wav
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sounds/vehicles/goliath/stomp_02.wav
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}
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sound sounds/vehicles/goliath/leg_fail {
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maxDistance 50
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antiPrivate
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sounds/vehicles/goliath/leg_left_fail.wav
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sounds/vehicles/goliath/leg_right_fail.wav
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}
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sound sounds/vehicles/goliath/engine/start {
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volume -5
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antiprivate
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maxDistance 75
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sounds/vehicles/goliath/xnstart_02.wav
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}
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sound sounds/vehicles/goliath/engine/stop {
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volume -5
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maxDistance 75
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antiPrivate
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sounds/vehicles/goliath/xnstop_02.wav
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}
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sound sounds/vehicles/goliath/interior/engine/start {
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volume -8
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private
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sounds/vehicles/goliath/xnstart_02_local.wav
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}
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sound sounds/vehicles/goliath/interior/engine/stop {
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volume -8
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private
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sounds/vehicles/goliath/xnstop_02_local.wav
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}
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sound sounds/vehicles/goliath/interior/cockpit {
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volume -10
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private
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playOnce
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looping
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sounds/vehicles/goliath/interior/int_loop.wav
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}
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sound sounds/vehicles/goliath/interior/legs {
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volume -15
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private
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sounds/vehicles/goliath/interior/leg_01.wav
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sounds/vehicles/goliath/interior/leg_02.wav
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sounds/vehicles/goliath/interior/leg_03.wav
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sounds/vehicles/goliath/interior/leg_04.wav
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}
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sound sounds/vehicles/goliath/interior/footsteps {
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volume -5
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private
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sounds/vehicles/goliath/interior/footstep_01.wav
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sounds/vehicles/goliath/interior/footstep_02.wav
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}
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sound sounds/vehicles/goliath/interior/stomp {
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volume -5
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private
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sounds/vehicles/goliath/interior/stomp.wav
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}
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