etqw-sdk/base/sounds/goliath.sndshd

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/////////////
// Goliath //
/////////////
sound sounds/vehicles/goliath/plasmashot {
compression wav
volume -3
minDistance 25
maxDistance 100
shakes 0.05
no_dups
sounds/vehicles/goliath/fire_01.wav
sounds/vehicles/goliath/fire_01a.wav
sounds/vehicles/goliath/fire_02.wav
sounds/vehicles/goliath/fire_02a.wav
sounds/vehicles/goliath/fire_03.wav
sounds/vehicles/goliath/fire_03a.wav
}
sound sounds/vehicles/goliath/turret {
volume -14
minDistance 5
maxDistance 75
looping
sounds/vehicles/goliath/torso_spin.wav
}
sound sounds/vehicles/goliath/recharge_nonsiege {
volume -6
minDistance 5
maxDistance 35
sounds/vehicles/goliath/local_recharge_nonseige.wav
}
sound sounds/vehicles/goliath/recharge_siege {
volume -6
minDistance 5
maxDistance 35
sounds/vehicles/goliath/local_recharge_seige.wav
}
sound sounds/vehicles/goliath/legs {
volume -10
maxDistance 50
antiPrivate
sounds/vehicles/goliath/xfoot_01b.wav
sounds/vehicles/goliath/xfoot_02b.wav
sounds/vehicles/goliath/xfoot_03b.wav
sounds/vehicles/goliath/xfoot_04b.wav
}
sound sounds/vehicles/goliath/footsteps {
maxDistance 75
shakes 0.2
antiPrivate
sounds/vehicles/goliath/foot_03.wav
sounds/vehicles/goliath/foot_04.wav
}
sound sounds/vehicles/goliath/stomp {
maxDistance 100
shakes 0.5
antiPrivate
// sounds/vehicles/goliath/stomp_01.wav
sounds/vehicles/goliath/stomp_02.wav
}
sound sounds/vehicles/goliath/leg_fail {
maxDistance 50
antiPrivate
sounds/vehicles/goliath/leg_left_fail.wav
sounds/vehicles/goliath/leg_right_fail.wav
}
sound sounds/vehicles/goliath/engine/start {
volume -5
antiprivate
maxDistance 75
sounds/vehicles/goliath/xnstart_02.wav
}
sound sounds/vehicles/goliath/engine/stop {
volume -5
maxDistance 75
antiPrivate
sounds/vehicles/goliath/xnstop_02.wav
}
sound sounds/vehicles/goliath/interior/engine/start {
volume -8
private
sounds/vehicles/goliath/xnstart_02_local.wav
}
sound sounds/vehicles/goliath/interior/engine/stop {
volume -8
private
sounds/vehicles/goliath/xnstop_02_local.wav
}
sound sounds/vehicles/goliath/interior/cockpit {
volume -10
private
playOnce
looping
sounds/vehicles/goliath/interior/int_loop.wav
}
sound sounds/vehicles/goliath/interior/legs {
volume -15
private
sounds/vehicles/goliath/interior/leg_01.wav
sounds/vehicles/goliath/interior/leg_02.wav
sounds/vehicles/goliath/interior/leg_03.wav
sounds/vehicles/goliath/interior/leg_04.wav
}
sound sounds/vehicles/goliath/interior/footsteps {
volume -5
private
sounds/vehicles/goliath/interior/footstep_01.wav
sounds/vehicles/goliath/interior/footstep_02.wav
}
sound sounds/vehicles/goliath/interior/stomp {
volume -5
private
sounds/vehicles/goliath/interior/stomp.wav
}