etqw-sdk/base/sounds/footsteps.sndshd

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sound sounds/players/footsteps/strogg/cloth {
volume -24
minDistance 2
maxDistance 15
looping
randomize
no_dups
sounds/players/footsteps_strogg/clothing/loop_01.wav
sounds/players/footsteps_strogg/clothing/loop_02.wav
sounds/players/footsteps_strogg/clothing/loop_03.wav
sounds/players/footsteps_strogg/clothing/loop_04.wav
sounds/players/footsteps_strogg/clothing/loop_05.wav
sounds/players/footsteps_strogg/clothing/loop_06.wav
sounds/players/footsteps_strogg/clothing/loop_07.wav
}
sound sounds/players/footsteps/strogg/metal {
volume -16
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps_strogg/metal/fs2_01.wav
sounds/players/footsteps_strogg/metal/fs2_02.wav
sounds/players/footsteps_strogg/metal/fs2_03.wav
sounds/players/footsteps_strogg/metal/fs2_04.wav
sounds/players/footsteps_strogg/metal/fs2_05.wav
sounds/players/footsteps_strogg/metal/fs2_06.wav
sounds/players/footsteps_strogg/metal/fs2_07.wav
}
sound sounds/players/footsteps/strogg/pavement {
volume -15
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps_strogg/xpavement_01.wav
sounds/players/footsteps_strogg/xpavement_02.wav
sounds/players/footsteps_strogg/xpavement_03.wav
}
sound sounds/players/footsteps/strogg/default {
volume -20
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps_strogg/dirt/dirt2_01.wav
sounds/players/footsteps_strogg/dirt/dirt2_02.wav
sounds/players/footsteps_strogg/dirt/dirt2_03.wav
sounds/players/footsteps_strogg/dirt/dirt2_04.wav
sounds/players/footsteps_strogg/dirt/dirt2_05.wav
}
sound sounds/players/footsteps/strogg/water {
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps_strogg/water_01.wav
sounds/players/footsteps_strogg/water_02.wav
sounds/players/footsteps_strogg/water_03.wav
sounds/players/footsteps_strogg/water_04.wav
}
sound sounds/players/footsteps/strogg/gravel {
volume -15
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps_strogg/dirt/dirt2_01.wav
sounds/players/footsteps_strogg/dirt/dirt2_02.wav
sounds/players/footsteps_strogg/dirt/dirt2_03.wav
sounds/players/footsteps_strogg/dirt/dirt2_04.wav
sounds/players/footsteps_strogg/dirt/dirt2_05.wav
}
sound sounds/players/footsteps/strogg/wood {
volume -5
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps_strogg/wood_01.wav
sounds/players/footsteps_strogg/wood_02.wav
sounds/players/footsteps_strogg/wood_03.wav
sounds/players/footsteps_strogg/wood_04.wav
sounds/players/footsteps_strogg/wood_05.wav
}
// GDF Below
sound sounds/players/footsteps/default {
volume -5
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps/stone_01.wav
sounds/players/footsteps/stone_02.wav
sounds/players/footsteps/stone_03.wav
sounds/players/footsteps/stone_04.wav
sounds/players/footsteps/stone_06.wav
sounds/players/footsteps/stone_08.wav
}
sound sounds/players/footsteps/grass {
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps/grass_01.wav
sounds/players/footsteps/grass_02.wav
sounds/players/footsteps/grass_03.wav
sounds/players/footsteps/grass_04.wav
}
sound sounds/players/footsteps/gravel {
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps/gravel_01.wav
sounds/players/footsteps/gravel_02.wav
sounds/players/footsteps/gravel_03.wav
sounds/players/footsteps/gravel_04.wav
}
sound sounds/players/footsteps/metal {
volume -5
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps/metal_01.wav
sounds/players/footsteps/metal_02.wav
sounds/players/footsteps/metal_03.wav
sounds/players/footsteps/metal_04.wav
sounds/players/footsteps/metal_05.wav
sounds/players/footsteps/metal_06.wav
sounds/players/footsteps/metal_07.wav
sounds/players/footsteps/metal_08.wav
sounds/players/footsteps/metal_09.wav
sounds/players/footsteps/metal_10.wav
}
sound sounds/players/footsteps/snow {
volume -8
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps/snow_01.wav
sounds/players/footsteps/snow_02.wav
sounds/players/footsteps/snow_03.wav
sounds/players/footsteps/snow_04.wav
}
sound sounds/players/footsteps/stone {
volume -5
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps/stone_01.wav
sounds/players/footsteps/stone_02.wav
sounds/players/footsteps/stone_03.wav
sounds/players/footsteps/stone_04.wav
sounds/players/footsteps/stone_06.wav
sounds/players/footsteps/stone_08.wav
}
sound sounds/players/footsteps/water {
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps/water_01.wav
sounds/players/footsteps/water_02.wav
sounds/players/footsteps/water_03.wav
sounds/players/footsteps/water_04.wav
}
sound sounds/players/footsteps/wood {
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps/wood_01.wav
sounds/players/footsteps/wood_02.wav
sounds/players/footsteps/wood_03.wav
sounds/players/footsteps/wood_04.wav
}
sound sounds/players/footsteps/ladder {
volume -10
maxDistance 50
no_dups
occlude_once
sounds/players/footsteps/ladder_01.wav
sounds/players/footsteps/ladder_02.wav
sounds/players/footsteps/ladder_03.wav
sounds/players/footsteps/ladder_04.wav
sounds/players/footsteps/ladder_05.wav
}