etqw-sdk/base/script/tools/repair_drone.script
2008-05-29 00:00:00 +00:00

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Text

/***********************************************************************
repair_drone.script
***********************************************************************/
// blend times
#define TOOL_REPAIR_DRONE_IDLE_TO_IDLE 0
#define TOOL_REPAIR_DRONE_IDLE_TO_LOWER 4
#define TOOL_REPAIR_DRONE_IDLE_TO_FIRE 1
#define TOOL_REPAIR_DRONE_IDLE_TO_RELOAD 4
#define TOOL_REPAIR_DRONE_RAISE_TO_IDLE 1
#define TOOL_REPAIR_DRONE_FIRE_TO_IDLE 4
#define TOOL_REPAIR_DRONE_RELOAD_TO_IDLE 4
#define TOOL_REPAIR_DRONE_RELOAD_TO_FIRE 4
#define STATE_SEEK 0
#define STATE_REPAIR 1
#define STATE_RETURN 2
/***********************************************************************
class declarations
***********************************************************************/
object repair_drone {
void init();
void destroy();
void LookTowards( vector targetOrigin );
void SeekTarget();
void RepairTarget();
void Return();
void DoMove( vector end );
void OnKilled( entity inflictor, entity attacker, float damage, vector direction, float location );
void OnPostDamage( entity attacker, float oldHealth, float newHealth );
void SetEntities( entity target, entity owner );
void SetAction( float action );
void ChangeState( float val );
void DoAction();
void SoundThread();
void CheckOwner( entity ownerEntity );
void CheckTarget( entity repairTarget );
void SelfDestruct();
float OnUpdateCrosshairInfo( entity p );
void syncFields();
vector targetSize;
float orbitRadius;
float state;
boolean forceState;
float cachedAction;
float repairCount;
float repairInterval;
float armInterval;
float constructInterval;
float nextActionTime;
float returnTimeout;
}
object tool_repair_drone : weapon_base {
void preinit();
void init();
void destroy();
void Lower();
void Raise();
void Idle();
void IdleEmpty();
void ClearDrone();
entity FindDrone();
void Attack();
boolean WantsAttack();
boolean AttackValid();
boolean CheckAttack( float mask );
boolean CheckAltAttack();
void AltAttack();
void DoAttack( string droneType );
boolean ShowTargetLock();
void Repair();
void Arm();
void Disarm();
void Construct();
void ToolTipThread_Raise();
void ToolTipThread_Deployed();
void OwnerDied();
float fireRate;
float repairCount;
float count;
float chargePerDrone;
float meleeDistance;
entity cachedEntity;
float cachedAction;
float droneClass;
boolean disarmCharge;
boolean armCharge;
boolean armNormal;
boolean canRepair;
boolean canConstruct;
boolean playingFireSound;
boolean lastAltAttack;
float nextActionFailMessageTime;
boolean deployedTipThreadActive;
float returnDelay;
float activateDroneTime;
}
/***********************************************************************
repair_drone implementation
***********************************************************************/
void repair_drone::syncFields() {
syncBroadcast( "cachedAction" );
}
void repair_drone::init() {
repairCount = getFloatKey( "repair_count" );
repairInterval = getFloatKey( "repair_interval" );
armInterval = getFloatKey( "arm_interval" );
constructInterval = getFloatKey( "construct_interval" );
returnTimeout = -1;
nextActionTime = 0;
if ( !sys.isClient() ) {
player p = getOwnerEntity();
if ( p != $null_entity ) {
p.setRepairDroneState( false );
}
}
// idle until the target has been sent by the server
entity repairTarget = $null_entity;
while ( repairTarget == $null_entity ) {
repairTarget = getRepairTarget();
sys.waitFrame();
}
targetSize = repairTarget.getMaxs() - repairTarget.getMins();
if ( repairTarget.vCustomOrbitRadius() ) {
orbitRadius = repairTarget.vGetOrbitRadius();
} else {
vector size = repairTarget.getAbsMaxs() - repairTarget.getAbsMins();
orbitRadius = 0.7 * sys.sqrt( size_x * size_x + size_y * size_y );
}
thread SoundThread();
state = STATE_SEEK;
while ( true ) {
forceState = false;
if ( state == STATE_SEEK ) {
SeekTarget();
} else if ( state == STATE_REPAIR ) {
RepairTarget();
} else if ( state == STATE_RETURN ) {
Return();
}
}
}
void repair_drone::destroy() {
}
void repair_drone::ChangeState( float val ) {
if ( state != val ) {
state = val;
forceState = true;
}
}
void repair_drone::SelfDestruct() {
// TODO: make it explode or something
if ( !sys.isClient() ) {
player p = getOwnerEntity();
if ( p != $null_entity ) {
p.setRepairDroneState( true );
}
remove();
}
}
void repair_drone::CheckOwner( entity ownerEntity ) {
// die if the owner is dead
if ( ownerEntity.getHealth() <= 0 ) {
SelfDestruct();
}
float distance = sys.vecLength( getWorldOrigin() - ownerEntity.getWorldOrigin() );
if ( distance > getFloatKey( "max_player_die_distance" ) ) {
// die if the owner gets REALLY far away
SelfDestruct();
} else if ( returnTimeout != -1 && sys.getTime() - returnTimeout > 0 ) {
// die if we haven't returned to the owner by now
SelfDestruct();
} else if ( distance > getFloatKey( "max_player_return_distance" ) ) {
// return to the owner if its getting too far away
ChangeState( STATE_RETURN );
}
}
void repair_drone::CheckTarget( entity repairTarget ) {
// return if the target no longer exists
if ( repairTarget == $null_entity ) {
ChangeState( STATE_RETURN );
return;
}
// return if the target is hidden
if ( repairTarget.isHidden() && !repairTarget.vRepairDroneIgnoreHidden() ) {
ChangeState( STATE_RETURN );
}
}
void repair_drone::LookTowards( vector targetOrigin ) {
vector myOrigin = getWorldOrigin();
// set the angles to look towards the target
vector desiredForward = targetOrigin - myOrigin;
desiredForward = sys.vecNormalize( desiredForward );
vector myForward = getWorldAxis( 0 );
vector newForward = myForward * 0.8 + desiredForward * 0.2;
newForward = sys.vecNormalize( newForward );
vector newAngles = sys.vecToAngles( newForward );
vector myAngles = getAngles();
myAngles_y = newAngles_y;
setAngles( myAngles );
}
void repair_drone::DoMove( vector end ) {
setTargetPosition( end, sys.getFrameTime() );
// calculate how fast it needs to go to be perfect noclip style movement
vector desiredVelocity = ( end - getWorldOrigin() ) * ( 1.0f / sys.getFrameTime() );
float velLength = sys.vecLength( desiredVelocity );
if ( velLength > 400.0f ) {
vector direction = desiredVelocity * ( 1 / velLength );
desiredVelocity = direction * 400.0f;
}
// blend that with the current velocity (repair drone motion stuff)
// to get a slightly bobby noclip type movement :)
vector myVelocity = getLinearVelocity();
setLinearVelocity( desiredVelocity * 0.05f + myVelocity * 0.95f );
}
void repair_drone::SeekTarget() {
float timeToTarget = sys.getTime() + 2;
float maxMoveSpeed = 320 * sys.getFrameTime();
entity repairTarget = getRepairTarget();
entity ownerEntity = getOwnerEntity();
while ( true ) {
if ( forceState ) {
return;
}
if ( sys.getFrameTime() > 0 ) {
CheckOwner( ownerEntity );
CheckTarget( repairTarget );
float now = sys.getTime();
vector targetOrigin = repairTarget.getWorldOrigin();
targetOrigin_z += targetSize_z * 0.5;
vector myOrigin = getWorldOrigin();
// find the nearest tangent to the target's sphere
vector delta = targetOrigin - myOrigin;
float deltaLength = sys.vecLength( delta );
vector direction;
float directionLength;
// head for a point above the object
vector destination = targetOrigin;
destination_z += orbitRadius;
direction = destination - myOrigin;
directionLength = sys.vecLength( direction );
if ( directionLength > 1 ) {
direction /= directionLength;
}
if ( deltaLength < orbitRadius * 1.5 ) {
ChangeState( STATE_REPAIR );
}
float moveSpeed = maxMoveSpeed;
if ( directionLength < 800.0f ) {
float fraction = directionLength / 800.0f;
moveSpeed = moveSpeed * fraction;
}
float timeLeft = timeToTarget - now;
vector desiredOrigin = myOrigin;
if ( deltaLength < orbitRadius * 1.02 && deltaLength > orbitRadius * 0.98 ) {
// reached the hemisphere, follow it around to the point above the car
// fit the new position onto the hemisphere
vector newOrigin = myOrigin + direction * moveSpeed;
vector newDelta = targetOrigin - newOrigin;
float deltaScale = orbitRadius / sys.vecLength( newDelta );
newDelta_x *= deltaScale;
newOrigin = targetOrigin - newDelta;
desiredOrigin = newOrigin;
} else if ( deltaLength > orbitRadius ) {
desiredOrigin = myOrigin + direction * moveSpeed;
} else {
// inside the hemisphere! move towards the outside
vector awayDirection = sys.vecNormalize( -delta );
direction += awayDirection;
direction = sys.vecNormalize( direction );
desiredOrigin = myOrigin + direction * moveSpeed;
}
LookTowards( targetOrigin );
DoMove( desiredOrigin );
}
sys.waitFrame();
}
}
void repair_drone::DoAction() {
float now = sys.getTime();
if ( nextActionTime > now ) {
return;
}
entity repairTarget = getRepairTarget();
entity ownerEntity = getOwnerEntity();
if ( cachedAction == AC_REPAIR ) {
repairTarget.vRepair( repairCount, ownerEntity );
nextActionTime = now + repairInterval;
}
if ( cachedAction == AC_CONSTRUCT ) {
repairTarget.vConstruct( ownerEntity );
nextActionTime = now + constructInterval;
}
if ( cachedAction == AC_ARM || cachedAction == AC_DISARM ) {
repairTarget.vArm( ownerEntity );
nextActionTime = now + armInterval;
}
}
void repair_drone::RepairTarget() {
// it has reached its position above the target, ready to start repairing
float targetElevation = 30;
float targetRotation = 57;
float targetTime = 0;
float elevationSpeed = 0.5;
float rotationSpeed = 0.5;
entity repairTarget = getRepairTarget();
entity ownerEntity = getOwnerEntity();
boolean orbitUnderneath = repairTarget.vOrbitUnderneath();
while( true ) {
if ( forceState ) {
return;
}
if ( sys.getFrameTime() > 0 ) {
CheckOwner( ownerEntity );
CheckTarget( repairTarget );
float now = sys.getTime();
vector targetOrigin = repairTarget.getWorldOrigin();
targetOrigin_z += targetSize_z * 0.5;
vector myOrigin = getWorldOrigin();
vector delta = myOrigin - targetOrigin;
float deltaLength = sys.vecLength( delta );
if ( deltaLength > orbitRadius * getFloatKey( "max_repair_scale" ) ) {
ChangeState( STATE_SEEK );
setEffectOrigins( myOrigin, myOrigin, 0 );
return;
}
delta = sys.vecNormalize( delta );
// calculate the current elevation and rotation
float elevation = sys.asin( delta_z );
float rotation = sys.asin( delta_y / sys.cos( elevation ) );
// find a new place to go to
if ( now > targetTime + 2 ) {
// find an initial random point to head to
targetRotation += sys.random( 20 );
targetTime = now + 0.5;
if ( orbitUnderneath ) {
targetElevation = -85;
} else {
targetElevation = sys.random( 60 ) + 25;
}
// modify the angles so that they'll interpolate better
if ( targetElevation > elevation + 180 ) {
targetElevation -= 360;
} else if ( targetElevation < elevation - 180 ) {
elevation -= 360;
}
if ( targetRotation > rotation + 180 ) {
targetRotation -= 360;
} else if ( targetRotation < rotation - 180 ) {
rotation -= 360;
}
}
if ( !orbitUnderneath && elevation < 60 ) {
elevation = 60;
}
// move towards the target
if ( targetElevation - elevation < 0 ) {
elevation -= elevationSpeed;
} else {
elevation += elevationSpeed;
}
if ( targetRotation - rotation < 0 ) {
rotation -= rotationSpeed;
} else {
rotation += rotationSpeed;
}
// calculate the new position
vector destination;
float cosElevation = sys.cos( elevation );
destination_x = sys.cos( rotation ) * cosElevation;
destination_y = sys.sin( rotation ) * cosElevation;
destination_z = sys.sin( elevation );
destination *= orbitRadius;
destination += targetOrigin;
// pull it towards the player so it doesn't hide on the other side all the time
vector playerDelta = ownerEntity.getWorldOrigin() - myOrigin;
playerDelta = sys.vecNormalize( playerDelta );
destination += playerDelta * 5;
LookTowards( targetOrigin );
DoMove( destination );
DoAction();
// check if it still needs to repair this target
if ( !repairTarget.vCheckActionCode( ownerEntity, cachedAction ) ) {
ChangeState( STATE_RETURN );
}
if ( cachedAction == AC_REPAIR ) {
setEffectOrigins( myOrigin, repairTarget.vGetLastRepairOrigin(), 1 );
} else {
setEffectOrigins( myOrigin, targetOrigin, 1 );
}
}
sys.waitFrame();
}
}
void repair_drone::Return() {
// clear effect
setEffectOrigins( getOrigin(), getOrigin(), 0 );
entity repairTarget = getRepairTarget();
entity ownerEntity = getOwnerEntity();
// head back to the player
vector ownerSize = ownerEntity.getMaxs() - ownerEntity.getMins();
float maxReturnSpeed = 400 * sys.getFrameTime();
float returnSpeedScale = 0.0f;
returnTimeout = sys.getTime() + getFloatKey( "return_timeout" );
while ( true ) {
if ( forceState ) {
return;
}
if ( sys.getFrameTime() > 0 ) {
CheckOwner( ownerEntity );
vector ownerOrigin = ownerEntity.getWorldOrigin();
ownerOrigin_z += ownerSize_z * 1;
vector targetOrigin = repairTarget.getWorldOrigin();
targetOrigin_z += targetSize_z * 0.5;
vector myOrigin = getWorldOrigin();
vector delta = ownerOrigin - myOrigin;
float deltaLength = sys.vecLength( delta );
if ( !sys.isClient() ) {
player p = ownerEntity;
if ( deltaLength < 128 ) {
if ( p != $null_entity ) {
p.setRepairDroneState( true );
}
remove();
} else {
if ( p != $null_entity ) {
if ( p.getVehicle() != $null_entity ) {
if ( deltaLength < 384 ) {
p.setRepairDroneState( true );
remove();
}
}
}
}
}
vector direction = sys.vecNormalize( delta );
float returnSpeed = maxReturnSpeed * returnSpeedScale;
returnSpeedScale = returnSpeedScale + 1.0f * sys.getFrameTime();
if ( returnSpeedScale > 1.0f ) {
returnSpeedScale = 1.0f;
}
vector newOrigin = myOrigin + direction * returnSpeed;
// make sure it stays on the hemisphere
vector targetDelta = targetOrigin - newOrigin;
float targetDeltaLength = sys.vecLength( targetDelta );
float deltaScale = orbitRadius / targetDeltaLength;
if ( deltaScale > 1 ) {
targetDelta *= deltaScale;
newOrigin = targetOrigin - targetDelta;
}
// look towards the owner
LookTowards( ownerOrigin );
DoMove( newOrigin );
}
sys.waitFrame();
}
}
void repair_drone::OnPostDamage( entity attacker, float oldHealth, float newHealth ) {
}
void repair_drone::OnKilled( entity inflictor, entity attacker, float damage, vector direction, float location ) {
SelfDestruct();
}
void repair_drone::SetEntities( entity target, entity owner ) {
setEntities( target, owner );
}
void repair_drone::SetAction( float action ) {
cachedAction = action;
}
void repair_drone::SoundThread() {
float oldState;
float waitTime;
float droneSpeed;
float newPitch;
boolean playingBeamSound;
startSound( "snd_idle", SND_WEAPON_IDLE );
while( true ) {
sys.waitFrame();
droneSpeed = sys.fabs( getLinearVelocity() * getWorldAxis( 0 ) );
newPitch = ( droneSpeed * 0.004f ) + 2.f;
setChannelPitchShift( SND_WEAPON_IDLE, newPitch );
if ( state != oldState || sys.getTime() > waitTime ) {
waitTime = sys.getTime() + 10.f;
oldState = state;
if ( state == STATE_SEEK ) {
startSound( "snd_seek", SND_WEAPON_SIG );
if ( playingBeamSound ) {
playingBeamSound = false;
stopSound( SND_WEAPON_MECH );
}
} else if ( state == STATE_REPAIR ) {
startSound( "snd_repair", SND_WEAPON_SIG );
if ( !playingBeamSound ) {
playingBeamSound = true;
startSound( "snd_beam", SND_WEAPON_MECH );
}
} else if ( state == STATE_RETURN ) {
startSound( "snd_return", SND_WEAPON_SIG );
if ( playingBeamSound ) {
playingBeamSound = false;
stopSound( SND_WEAPON_MECH );
}
}
}
}
}
float repair_drone::OnUpdateCrosshairInfo( entity p ) {
if ( !sys.doClientSideStuff() ) {
return 1.f;
}
float allegiance = getEntityAllegiance( p );
vector color = GetAllegianceColor( allegiance );
float distance = chGetDistance();
float range = InchesToMetres( distance );
float health = getHealth();
chSetNumLines( 0 );
float index;
index = chAddLine();
chSetLineTextIndex( index, g_locStr_Drone );
chSetLineColor( index, color, 1.f );
chSetLineType( index, CI_TEXT );
chSetLineSize( index, 0, 0 );
if ( health <= 0 ) {
index = chAddLine();
chSetLineTextIndex( index, g_locStr_Destroyed );
chSetLineColor( index, color, 1.f );
chSetLineType( index, CI_TEXT );
chSetLineSize( index, 0, 0 );
} else {
index = chAddLine();
chSetLineColor( index, color, 0.5f );
chSetLineType( index, CI_BAR );
chSetLineFraction( index, health / getMaxHealth() );
chSetLineSize( index, 150, CROSSHAIR_INFO_BAR_HEIGHT );
if ( range <= 100 ) {
index = chAddLine();
chSetLineText( index, G_BuildRangeStr( range ) );
chSetLineColor( index, color, 1.f );
chSetLineType( index, CI_TEXT );
chSetLineSize( index, 0, 0 );
}
}
return 1.f;
}
void tool_repair_drone::preinit() {
meleeDistance = getFloatKey( "melee_distance" );
armNormal = getIntKey( "can_arm_normal" );
disarmCharge = getIntKey( "can_disarm_charge" );
armCharge = getIntKey( "can_arm_charge" );
canRepair = getIntKey( "can_repair" );
canConstruct = getIntKey( "can_construct" );
fireRate = getFloatKeyWithDefault( "fire_rate", 0.1f );
repairCount = getFloatKeyWithDefault( "repair_count", 5.f );
chargePerDrone = getFloatKeyWithDefault( "charge_per_drone", 200.f );
droneClass = sys.getTypeHandle( "sdRepairDrone" );
returnDelay = getFloatKey( "return_delay" );
}
void tool_repair_drone::init() {
weaponState( "Raise", 0 );
}
void tool_repair_drone::destroy() {
sys.killThread( "ToolTipThread_Deployed_" + getName() );
sys.killThread( "ToolTipThread_Raise_" + getName() );
sys.killThread( "SoundThread_" + getName() );
stopAllEffects();
DestroySound();
entity worldModel = getWorldModel( 0 );
if ( worldModel != $null_entity ) {
worldModel.killEffect( "fx_loop_world" );
}
}
void tool_repair_drone::Raise() {
weaponRising();
repair_drone activeDrone = FindDrone();
if ( activeDrone != $null ) {
if ( myPlayer.isLocalPlayer() ) {
thread ToolTipThread_Deployed();
}
playAnim( ANIMCHANNEL_ALL, "raise_empty" );
waitUntil( animDone( ANIMCHANNEL_ALL, PLIERS_RAISE_TO_IDLE ) );
weaponState( "IdleEmpty", PLIERS_RAISE_TO_IDLE );
} else {
if ( myPlayer.isLocalPlayer() ) {
thread ToolTipThread_Raise();
}
playAnim( ANIMCHANNEL_ALL, "raise" );
waitUntil( animDone( ANIMCHANNEL_ALL, PLIERS_RAISE_TO_IDLE ) );
weaponState( "Idle", PLIERS_RAISE_TO_IDLE );
}
}
void tool_repair_drone::Lower() {
if ( playingFireSound ) {
playingFireSound = false;
startSound( "snd_stop", SND_WEAPON_FIRE );
}
weaponLowering();
repair_drone activeDrone = FindDrone();
if ( activeDrone != $null ) {
playAnim( ANIMCHANNEL_ALL, "putaway_empty" );
waitUntil( animDone( ANIMCHANNEL_ALL, 0 ) );
} else {
playAnim( ANIMCHANNEL_ALL, "putaway" );
waitUntil( animDone( ANIMCHANNEL_ALL, 0 ) );
}
stopEffect( "fx_loop" );
weaponHolstered();
waitUntil( WEAPON_RAISEWEAPON );
weaponState( "Raise", 0 );
}
boolean tool_repair_drone::WantsAttack() {
return WEAPON_ATTACK || myPlayer.getButton( PK_ACTIVATE );
}
boolean tool_repair_drone::AttackValid() {
boolean performAction = CheckAttack( MASK_VEHICLESOLID | CONTENTS_PLAYERCLIP );
if ( !performAction ) {
performAction = CheckAttack( CONTENTS_TRIGGER );
}
if ( !performAction ) {
performAction = CheckAttack( CONTENTS_RENDERMODEL | CONTENTS_FORCEFIELD );
}
return performAction;
}
void tool_repair_drone::Idle() {
repair_drone activeDrone;
weaponReady();
playCycle( ANIMCHANNEL_ALL, "idle" );
lastAltAttack = WEAPON_ALTFIRE;
while ( true ) {
activeDrone = FindDrone();
if ( sys.isClient() ) {
// if client lags it might have to jump to IdleEmpty from here
if ( activeDrone != $null ) {
weaponState( "IdleEmpty", TOOL_REPAIR_DRONE_IDLE_TO_IDLE );
}
}
if ( WEAPON_LOWERWEAPON ) {
SetProgressBarVisible( false );
weaponState( "Lower", 4 );
}
if ( WantsAttack() ) {
if ( AttackValid() ) {
if ( !playingFireSound ) {
playingFireSound = true;
startSound( "snd_start", SND_WEAPON_FIRE );
}
nextActionFailMessageTime = sys.getTime() + 2.f;
weaponState( "Attack", 4 );
} else {
if ( !myPlayer.isToolTipPlaying() ) {
if ( sys.getTime() > nextActionFailMessageTime ) {
nextActionFailMessageTime = sys.getTime() + 5.f;
if ( cachedAction == AC_NONE ) {
myPlayer.sendToolTip( GetToolTip( getKey( "tt_action_failed" ) ) );
} else if ( cachedAction == AC_ENEMY_REPAIR ) {
myPlayer.sendToolTip( GetToolTip( getKey( "tt_enemy_repair" ) ) );
}
}
}
}
}
if ( playingFireSound ) {
playingFireSound = false;
startSound( "snd_stop", SND_WEAPON_FIRE );
}
// check proficiency level ->
if ( activeDrone != $null_entity ) {
enableTargetLock( 0 );
} else {
// only enable target lock when the player can actually perform the action
enableTargetLock( ShowTargetLock() );
}
if ( WEAPON_ALTFIRE && !lastAltAttack ) {
if ( activeDrone != $null_entity ) {
if ( sys.getTime() - activateDroneTime > returnDelay ) {
activeDrone.ChangeState( STATE_RETURN );
}
} else {
if ( CheckAltAttack() ) {
if ( myPlayer.getAmmo( g_ammoStroyent ) >= chargePerDrone ) {
activateDroneTime = sys.getTime();
weaponState( "AltAttack", 4 );
} else {
if ( myPlayer.isLocalPlayer() ) {
sys.startSoundDirect( getKey( "snd_no_stroyent" ), SND_WEAPON_FIRE_LOCAL );
}
}
}
}
}
// <- check proficiency level
lastAltAttack = WEAPON_ALTFIRE;
sys.waitFrame();
}
}
void tool_repair_drone::IdleEmpty() {
weaponReady();
if ( myPlayer.isLocalPlayer() ) {
deployedTipThreadActive = false;
sys.killThread( "ToolTipThread_Deployed_" + getName() );
thread ToolTipThread_Deployed();
}
playCycle( ANIMCHANNEL_ALL, "idle_empty" );
repair_drone activeDrone = FindDrone();
while ( activeDrone != $null_entity ) {
activeDrone = FindDrone();
if ( WEAPON_LOWERWEAPON ) {
weaponState( "Lower", 4 );
}
if ( WEAPON_ALTFIRE && !lastAltAttack ) {
if ( activeDrone != $null_entity ) {
if ( sys.getTime() - activateDroneTime > returnDelay ) {
activeDrone.ChangeState( STATE_RETURN );
}
}
}
lastAltAttack = WEAPON_ALTFIRE;
sys.waitFrame();
}
playAnim( ANIMCHANNEL_ALL, "catch" );
waitUntil( animDone( ANIMCHANNEL_ALL, 4 ) );
deployedTipThreadActive = false;
sys.killThread( "ToolTipThread_Deployed_" + getName() );
weaponState( "Idle", 4 );
}
void tool_repair_drone::ClearDrone() {
if ( sys.isClient() ) {
return;
}
entity other = FindDrone();
if ( other != $null_entity ) {
myPlayer.binRemove( other );
}
}
entity tool_repair_drone::FindDrone() {
float i;
float num = myPlayer.binGetSize();
for ( i = 0; i < num; i++ ) {
entity other = myPlayer.binGet( i );
if ( other == $null_entity ) {
continue;
}
repair_drone drone = other;
if ( drone != $null_entity ) {
return other;
}
}
return $null_entity;
}
void tool_repair_drone::Attack() {
myPlayer.AI_HOLD_WEAPON = true;
float currentCachedAction = cachedAction;
playAnim( ANIMCHANNEL_ALL, "fire_start" );
waitUntil( animDone( ANIMCHANNEL_ALL, 4 ) );
entity worldModel = getWorldModel( 0 );
if ( sys.getLocalViewPlayer() != myPlayer || pm_thirdperson.getBoolValue() ) {
worldModel.playEffect( "fx_loop_world", "RingIndex3", 1 );
} else {
playEffect( "fx_loop", "repair_drone_joint15", 1 );
}
while ( true ) {
if ( cachedAction == AC_REPAIR ) {
Repair();
} else if ( cachedAction == AC_ARM || cachedAction == AC_ARM_CHARGE ) {
Arm();
} else if ( cachedAction == AC_DISARM || cachedAction == AC_DISARM_CHARGE ) {
Disarm();
} else if ( cachedAction == AC_CONSTRUCT ) {
Construct();
}
float finishTime = sys.getTime() + fireRate;
while ( sys.getTime() < finishTime ) {
if ( animDone( ANIMCHANNEL_ALL, 4 ) ) {
playAnim( ANIMCHANNEL_ALL, "fire_loop" );
}
sys.waitFrame();
}
if ( WEAPON_LOWERWEAPON ) {
break;
}
if ( !WantsAttack() ) {
break;
}
if ( !AttackValid() ) {
break;
}
}
myPlayer.AI_HOLD_WEAPON = false;
stopEffect( "fx_loop" );
worldModel.killEffect( "fx_loop_world" );
playAnim( ANIMCHANNEL_ALL, "fire_stop" );
waitUntil( animDone( ANIMCHANNEL_ALL, 4 ) );
nextActionFailMessageTime = sys.getTime() + 2.f;
weaponState( "Idle", 4 );
}
void tool_repair_drone::AltAttack() {
playAnim( ANIMCHANNEL_ALL, "release" );
DoAttack( "def_drone" );
}
void tool_repair_drone::DoAttack( string droneType ) {
fired();
enableTargetLock( 0 );
waitUntil( animDone( ANIMCHANNEL_ALL, 4 ) );
myPlayer.setAmmo( g_ammoStroyent, myPlayer.getAmmo( g_ammoStroyent ) - ( chargePerDrone ) );
// spawn a drone
if ( !sys.isClient() ) {
float droneIndex = GetEntityDef( getKey( droneType ) );
repair_drone activeDrone = sys.spawnType( droneIndex );
vector droneOrigin = myPlayer.getViewOrigin();
vector playerAngles = myPlayer.getViewAngles();
droneOrigin += sys.angToForward( playerAngles ) * 32;
activeDrone.setOrigin( droneOrigin );
activeDrone.setAngles( playerAngles );
activeDrone.SetEntities( cachedEntity, myPlayer );
activeDrone.SetAction( cachedAction );
activeDrone.setGameTeam( myPlayer.getGameTeam() );
myPlayer.binAdd( activeDrone );
}
weaponState( "IdleEmpty", TOOL_REPAIR_DRONE_FIRE_TO_IDLE );
}
boolean tool_repair_drone::CheckAttack( float mask ) {
cachedEntity = myPlayer.getCrosshairEntity();
cachedAction = AC_NONE;
if ( myPlayer.getCrosshairDistance( true ) > meleeDistance ) {
cachedEntity = $null_entity;
return false;
}
if ( cachedEntity == $null_entity ) {
// there is no crosshair entity to take priority
// try doing a melee trace
melee( mask, meleeDistance, false, false );
cachedEntity = getMeleeEntity();
if ( cachedEntity == $null_entity ) {
return false;
}
}
if ( armCharge ) {
if ( cachedEntity.vCheckActionCode( myPlayer, AC_ARM_CHARGE ) ) {
cachedAction = AC_ARM_CHARGE;
return true;
}
}
if ( disarmCharge ) {
if ( cachedEntity.vCheckActionCode( myPlayer, AC_DISARM_CHARGE ) ) {
cachedAction = AC_DISARM_CHARGE;
return true;
}
}
if ( canRepair ) {
if ( cachedEntity.vCheckActionCode( myPlayer, AC_REPAIR ) ) {
cachedAction = AC_REPAIR;
return true;
} else if ( cachedEntity.vCheckActionCode( myPlayer, AC_ENEMY_REPAIR ) ) {
cachedAction = AC_ENEMY_REPAIR;
return false;
}
}
if ( armNormal ) {
if ( cachedEntity.vCheckActionCode( myPlayer, AC_ARM ) ) {
cachedAction = AC_ARM;
return true;
}
if ( cachedEntity.vCheckActionCode( myPlayer, AC_DISARM ) ) {
cachedAction = AC_DISARM;
return true;
}
}
if ( canConstruct ) {
if ( cachedEntity.vCheckActionCode( myPlayer, AC_CONSTRUCT ) ) {
cachedAction = AC_CONSTRUCT;
return true;
}
}
return false;
}
boolean tool_repair_drone::CheckAltAttack() {
if ( myPlayer.getProficiency( g_proficiencyConstructor ) < 2 ) {
return false;
}
repair_drone activeDrone = FindDrone();
if ( activeDrone != $null_entity ) {
return false;
}
cachedEntity = myPlayer.getEnemy();
enableTargetLock( 1 );
if ( cachedEntity == $null_entity ) {
cachedAction = AC_NONE;
return false;
}
if ( cachedEntity.vCheckActionCode( myPlayer, AC_REPAIR ) ) {
cachedAction = AC_REPAIR;
return true;
}
return false;
}
boolean tool_repair_drone::ShowTargetLock() {
return myPlayer.getProficiency( g_proficiencyConstructor ) >= 2;
}
void tool_repair_drone::Construct() {
cachedEntity.vConstruct( myPlayer );
myPlayer.ShowProgressBar( cachedEntity, AC_CONSTRUCT );
}
void tool_repair_drone::Repair() {
cachedEntity.vRepair( repairCount * 0.5f, myPlayer );
myPlayer.ShowProgressBar( cachedEntity, AC_REPAIR );
}
void tool_repair_drone::Disarm() {
cachedEntity.vArm( myPlayer );
myPlayer.ShowProgressBar( cachedEntity, AC_DISARM );
}
void tool_repair_drone::Arm() {
cachedEntity.vArm( myPlayer );
myPlayer.ShowProgressBar( cachedEntity, AC_ARM );
}
void tool_repair_drone::ToolTipThread_Raise() {
sys.wait( myPlayer.CalcTooltipWait() );
while ( myPlayer.isSinglePlayerToolTipPlaying() ) {
sys.wait( 1.0f );
}
myPlayer.cancelToolTips();
WAIT_FOR_TOOLTIP;
myPlayer.sendToolTip( GetToolTip( getKey( "tt_intro_1" ) ) );
WAIT_FOR_TOOLTIP;
if ( myPlayer.getProficiency( g_proficiencyConstructor ) < 2 ) {
myPlayer.sendToolTip( GetToolTip( getKey( "tt_intro_2" ) ) );
} else {
myPlayer.sendToolTip( GetToolTip( getKey( "tt_intro_advanced_2" ) ) );
}
}
void tool_repair_drone::ToolTipThread_Deployed() {
if ( deployedTipThreadActive ) {
return;
}
deployedTipThreadActive = true;
WAIT_FOR_TOOLTIP;
myPlayer.sendToolTip( GetToolTip( getKey( "tt_deployed_intro_1" ) ) );
//WAIT_FOR_TOOLTIP;
//myPlayer.sendToolTip( GetToolTip( getKey( "tt_deployed_intro_2" ) ) );
deployedTipThreadActive = false;
}
void tool_repair_drone::OwnerDied() {
repair_drone activeDrone = FindDrone();
if ( activeDrone != $null_entity ) {
ClearDrone();
}
}