1503 lines
No EOL
36 KiB
Text
1503 lines
No EOL
36 KiB
Text
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/*
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===============================================================================
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constructible_objective
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base class for objectives that get constructed
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===============================================================================
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*/
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object constructible_objective {
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void preinit();
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void destroy();
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void syncFields();
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boolean CheckActionCode_Base( entity p, float actionCode );
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boolean vCheckActionCode( entity p, float actionCode ) {
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return CheckActionCode_Base( p, actionCode );
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}
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void vSetOwner( entity o ) { ; }
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void vConstruct( entity p );
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void OnConstructionStarted() {}
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void OnConstructionFinished( entity p ) {}
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void OnConstructionFizzled();
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void vCreateMission();
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void vFreeMission();
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void vCompleteMission();
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float OnActivate( entity p, float distance );
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float GetActivateCode( entity p, float distance );
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boolean HasConstructContext( entity other );
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void OnDisabledChanged();
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void OnIsPrimaryObjectiveChanged();
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void OnCounterChanged();
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void UpdateObjectiveProgress();
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void UpdateObjectiveProgress_Base();
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void SetObjectiveIndicator();
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void ClearObjectiveIndicator();
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float CalcObjectiveProgress();
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void UpdateObjectiveThread();
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void SetObjectiveReminderTime( float time );
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float vGetPliersProgressBarValue( float action );
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float OnUpdateCrosshairInfo( entity p );
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void FinishObjective_Base();
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void StartObjective_Base();
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void vFinishObjective() { FinishObjective_Base(); }
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void vStartObjective() { StartObjective_Base(); }
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void vMakePrimaryObjective( boolean value );
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void KillFizzleThread();
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void CreateFizzleThread( float delay );
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void FizzleThread( float delay );
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entity GetConstructionStage() { return $null_entity; }
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void OnConstructing() { }
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void ShowAndEnableClip();
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void HideAndDisableClip();
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boolean vIsPrimaryObjective();
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boolean IsPrimaryConstruction();
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string vGetObjectiveString() { return "constructObjective"; }
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boolean isPrimaryObjective;
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float totalCount;
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float constructionCount;
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float counter;
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float fizzleTime;
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boolean fizzleThreadActive;
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float fizzleEndTime;
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float constructProficiency;
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boolean constructed;
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entity constructor;
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float lastConstructTime;
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float lastWarningUpdate;
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float objectiveIndex;
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handle progressMessage;
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boolean forceShowProgress;
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float nextProgressMessageTime;
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boolean disabled;
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float useMeToolTip1;
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float useMeToolTip2;
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float nextObjectiveReminderTime;
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handle objectName;
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handle constructedMessage;
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task missionTask;
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float dmgIndex;
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boolean fizzling;
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}
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void constructible_objective::syncFields() {
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sync( "counter" );
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syncBroadcast( "fizzling" );
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syncBroadcast( "disabled" );
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syncCallback( "counter", "OnCounterChanged" );
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syncCallback( "disabled", "OnDisabledChanged" );
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}
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void constructible_objective::OnDisabledChanged() {
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if ( disabled ) {
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vFinishObjective();
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} else {
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vStartObjective();
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}
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}
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void constructible_objective::OnIsPrimaryObjectiveChanged() {
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ClearObjectiveIndicator();
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if ( isPrimaryObjective ) {
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SetObjectiveIndicator();
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}
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}
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void constructible_objective::OnCounterChanged() {
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OnConstructing();
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}
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void constructible_objective::SetObjectiveReminderTime( float time ) {
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if ( time > nextObjectiveReminderTime ) {
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nextObjectiveReminderTime = time;
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}
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}
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void constructible_objective::UpdateObjectiveProgress() {
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UpdateObjectiveProgress_Base();
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}
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void constructible_objective::UpdateObjectiveThread() {
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waitUntil( objManager.gameState == GS_GAMEON );
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objManager.PlaySound( getKey( "snd_intro_strogg" ), stroggTeam );
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objManager.PlaySound( getKey( "snd_intro_gdf" ), gdfTeam );
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SetObjectiveReminderTime( sys.getTime() + OBJECTIVEMESSAGE_WAIT_TIME );
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while ( true ) {
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UpdateObjectiveProgress();
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if ( !sys.isClient() ) {
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if ( sys.getTime() >= nextObjectiveReminderTime ) {
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if ( objManager.gameState == GS_GAMEON ) {
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objManager.PlaySound( getKey( "snd_reminder_strogg" ), stroggTeam );
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objManager.PlaySound( getKey( "snd_reminder_gdf" ), gdfTeam );
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}
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SetObjectiveReminderTime( sys.getTime() + OBJECTIVEMESSAGE_WAIT_TIME );
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}
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}
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sys.waitFrame();
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}
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}
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void constructible_objective::SetObjectiveIndicator() {
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UpdateObjectiveProgress();
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thread UpdateObjectiveThread();
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if ( sys.doClientSideStuff() ) {
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sys.setGUIFloat( GUI_GLOBALS_HANDLE, "constructObjective.active", 1.f );
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sys.setGUIFloat( GUI_GLOBALS_HANDLE, "constructObjective.stage1", 0.f );
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sys.setGUIFloat( GUI_GLOBALS_HANDLE, "constructObjective.stage2", 0.f );
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}
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}
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void constructible_objective::ClearObjectiveIndicator() {
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sys.killThread( "UpdateObjectiveThread_" + getName() );
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if ( sys.doClientSideStuff() ) {
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sys.setGUIFloat( GUI_GLOBALS_HANDLE, "constructObjective.active", 0 );
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}
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}
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void constructible_objective::UpdateObjectiveProgress_Base() {
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if ( sys.doClientSideStuff() ) {
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sys.setGUIFloat( GUI_GLOBALS_HANDLE, "constructObjective.stage1", CalcObjectiveProgress() );
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}
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}
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float constructible_objective::CalcObjectiveProgress() {
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return counter / constructionCount;
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}
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void constructible_objective::FinishObjective_Base() {
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if ( !sys.isClient() ) {
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disabled = true;
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}
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HideAndDisableClip();
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}
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void constructible_objective::StartObjective_Base() {
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if ( !sys.isClient() ) {
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disabled = false;
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}
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ShowAndEnableClip();
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}
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void constructible_objective::vMakePrimaryObjective( boolean value ) {
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isPrimaryObjective = value;
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OnIsPrimaryObjectiveChanged();
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}
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void constructible_objective::preinit() {
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counter = 0;
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objectiveIndex = getFloatKeyWithDefault( "objective_index", -1 );
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forceShowProgress = getIntKey( "force_show_progress" );
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useMeToolTip1 = GetToolTip( getKey( "tt_intro_use_me_1" ) );
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useMeToolTip2 = GetToolTip( getKey( "tt_intro_use_me_2" ) );
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constructionCount = gameRules.GetFloatKeyWithSuffix( self, "construct_count", 100.f );
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totalCount = constructionCount;
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fizzleTime = getFloatKeyWithDefault( "fizzle_time", 60.f );
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progressMessage = sys.localizeString( getKeyWithDefault( "progress_message", "maps/generic/obj_construct" ) );
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constructProficiency = GetProficiency( getKey( "prof_construct" ) );
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objectName = sys.localizeString( getKey( "object_name" ) );
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string temp = getKey( "constructed_message" );
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if ( temp != "" ) {
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constructedMessage = sys.localizeString( temp );
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} else {
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constructedMessage = invalid_handle;
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}
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nextProgressMessageTime = 0;
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dmgIndex = GetDamage( getKey( "dmg_kill" ) );
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}
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void constructible_objective::destroy() {
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if ( isPrimaryObjective ) {
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ClearObjectiveIndicator();
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}
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vFreeMission();
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}
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boolean constructible_objective::CheckActionCode_Base( entity p, float actionCode ) {
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if ( objManager.gameState != GS_GAMEON ) {
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return false;
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}
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if ( getEntityAllegiance( p ) != TA_FRIEND ) {
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return false;
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}
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if ( actionCode == AC_CONSTRUCT ) {
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return true;
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}
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return false;
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}
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void constructible_objective::vConstruct( entity p ) {
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float time = sys.getTime();
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entity oldConstructor = constructor;
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if ( constructor == $null_entity || lastConstructTime < time - 2 ) {
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constructor = p;
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if ( lastConstructTime < time - 10 ) {
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oldConstructor = $null_entity;
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}
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}
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if ( p == constructor && ( forceShowProgress || objectiveIndex >= 0 ) ) {
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if ( sys.getTime() > nextProgressMessageTime ) {
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objManager.PushCPrintString( p.getUserName() );
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objManager.CPrintEvent( progressMessage, $null );
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nextProgressMessageTime = sys.getTime() + 5.f;
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}
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if ( constructor != oldConstructor ) {
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objManager.PlaySound( getKey( "snd_constructing_strogg" ), stroggTeam );
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objManager.PlaySound( getKey( "snd_constructing_gdf" ), gdfTeam );
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SetObjectiveReminderTime( sys.getTime() + ( OBJECTIVEMESSAGE_WAIT_TIME * 0.5f ) );
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}
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}
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lastConstructTime = time;
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team_base team = p.getGameTeam();
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if ( counter >= constructionCount ) {
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counter = 0;
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}
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if ( counter == 0 ) {
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OnConstructionStarted();
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}
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float count = 1;
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if ( team.HasConstructionBonus( p ) ) {
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count = count * 1.25f;
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}
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counter = counter + count;
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if ( !sys.isClient() ) {
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if ( constructProficiency != -1 ) {
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p.giveProficiency( constructProficiency, count / totalCount, missionTask, "construction" );
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}
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if ( counter >= constructionCount ) {
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OnConstructionFinished( p );
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} else {
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CreateFizzleThread( fizzleTime );
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}
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}
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OnConstructing();
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}
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void constructible_objective::KillFizzleThread() {
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fizzling = false;
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fizzleEndTime = 0;
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sys.killThread( "FizzleThread_" + getName() );
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fizzleThreadActive = false;
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}
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void constructible_objective::CreateFizzleThread( float delay ) {
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KillFizzleThread();
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fizzleEndTime = sys.getTime() + delay;
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if ( !fizzleThreadActive ) {
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thread FizzleThread( delay );
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}
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}
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void constructible_objective::OnConstructionFizzled() {
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counter = 0;
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}
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void constructible_objective::FizzleThread( float delay ) {
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fizzling = false;
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sys.threadName( "FizzleThread_" + getName() );
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fizzleThreadActive = true;
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while ( sys.getTime() < fizzleEndTime ) {
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sys.wait( fizzleEndTime - sys.getTime() );
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}
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fizzleThreadActive = false;
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if ( fizzleEndTime != 0 ) {
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OnConstructionFizzled();
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}
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}
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float constructible_objective::vGetPliersProgressBarValue( float action ) {
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return counter / constructionCount;
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}
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float constructible_objective::OnUpdateCrosshairInfo( entity p ) {
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if ( !sys.doClientSideStuff() ) {
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return 1.f;
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}
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float allegiance = getEntityAllegiance( p );
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float distance = chGetDistance();
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float range = InchesToMetres( distance );
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chSetNumLines( 0 );
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vector color = GetAllegianceColor( allegiance );
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if ( p != $null_entity ) {
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if ( p.isLocalPlayer() && objectiveIndex != -1 ) {
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p.sendToolTip( GetToolTip( getKey( "tt_intro_info" ) ) );
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}
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// see if theres a valid action to perform
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float code = GetActivateCode( p, distance );
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if ( code != AK_NONE && p.vHasActionItem( code ) ) {
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float index = chAddLine();
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chSetLineMaterial( index, p.vGetActionIcon( code ) );
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chSetLineType( index, CI_IMAGE );
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chSetLineSize( index, 64, 64 );
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chSetLineColor( index, g_colorWhite, 0.9f );
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if ( p.isLocalPlayer() ) {
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if ( !p.isToolTipPlaying() ) {
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if ( sys.getTime() - p.getCrosshairStartTime() > 1.f ) {
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if ( p.getCurrentWeapon() != p.vGetActionItem( code ) ) {
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p.sendToolTip( useMeToolTip1 );
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} else {
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p.sendToolTip( useMeToolTip2 );
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}
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}
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}
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}
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} else if ( code == AK_INWARMUP ) {
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if ( p.isLocalPlayer() && distance < DISTANCE_FOR_ACTION ) {
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team_base team = p.getGameTeam();
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if ( team != $null_entity ) {
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p.sendToolTip( GetToolTip( getKey( "tt_noobjective" ) ) );
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}
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}
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}
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}
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index = chAddLine();
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chSetLineTextIndex( index, objectName );
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chSetLineColor( index, color, 1.f );
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chSetLineType( index, CI_TEXT );
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chSetLineSize( index, 0, 0 );
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if ( ( range <= 25.f ) && ( range >= 5.f ) ) {
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index = chAddLine();
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chSetLineText( index, G_BuildRangeStr( range ) );
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chSetLineColor( index, color, 1.f );
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chSetLineType( index, CI_TEXT );
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chSetLineSize( index, 0, 0 );
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}
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return 1.f;
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}
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float constructible_objective::OnActivate( entity p, float distance ) {
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float code = GetActivateCode( p, distance );
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if ( code == AK_NONE ) {
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return 0.f;
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}
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p.vSelectActionItem( code );
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return 1.f;
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}
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float constructible_objective::GetActivateCode( entity p, float distance ) {
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if ( objManager.gameState != GS_GAMEON ) {
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return AK_INWARMUP;
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}
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if ( p.getViewingEntity() != p ) {
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return AK_NONE;
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}
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if ( p.getHealth() <= 0 ) {
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return AK_NONE;
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}
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if ( distance > DISTANCE_FOR_ACTION ) {
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return AK_NONE;
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}
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float allegiance = getEntityAllegiance( p );
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if ( allegiance == TA_FRIEND ) {
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return AK_CONSTRUCT;
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}
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return AK_NONE;
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}
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boolean constructible_objective::HasConstructContext( entity other ) {
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float allegiance = getEntityAllegiance( other );
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if ( allegiance != TA_FRIEND ) {
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return false;
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}
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return true;
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}
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void constructible_objective::vCreateMission() {
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vFreeMission();
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missionTask = taskManager.allocEntityTask( GetPlayerTask( getKey( "task_construct" ) ), self );
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}
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void constructible_objective::vFreeMission() {
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if ( missionTask != $null ) {
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missionTask.free();
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missionTask = $null;
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}
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}
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void constructible_objective::vCompleteMission() {
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if ( missionTask != $null ) {
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missionTask.complete();
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missionTask.free();
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missionTask = $null;
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}
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}
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void constructible_objective::ShowAndEnableClip() {
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show();
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if ( hasForceDisableClip() ) {
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forceEnableClip();
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if ( !sys.isClient() ) {
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// destroy touching entities
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float count = self.entitiesInBounds( getAbsMins(), getAbsMaxs(), MASK_SHOT_RENDERMODEL | MASK_SHOT_BOUNDINGBOX, 1 );
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float index;
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for ( index = 0; index < count; index++ ) {
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entity other = self.getBoundsCacheEntity( index );
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if ( other == self ) {
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continue;
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}
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if ( other != $null_entity ) {
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float entTouch = other.touches( self, true );
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if ( entTouch == 0.0f && inCollection( "bounds_check" ) ) {
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if ( G_ContainsBounds( getAbsMins(), getAbsMaxs(), other.getAbsMins(), other.getAbsMaxs(), 2 ) ) {
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entTouch = 1;
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}
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}
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if ( entTouch ) {
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projectile_landmine mine = other;
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if ( mine != $null_entity ) {
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mine.vSetOwner( $null_entity );
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} else {
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if ( dmgIndex != -1 ) {
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other.applyDamage( $null_entity, self, vec3_down, dmgIndex, 1.0f, $null_entity );
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}
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}
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}
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}
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}
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}
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}
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}
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void constructible_objective::HideAndDisableClip() {
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hide();
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if ( !hasForceDisableClip() ) {
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forceDisableClip();
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if ( !sys.isClient() ) {
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entity next;
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entity current;
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for ( current = getNextTeamEntity(); current != $null_entity; current = next ) {
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next = current.getNextTeamEntity();
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current.vOnBindMasterDestroyed();
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}
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}
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}
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}
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boolean constructible_objective::vIsPrimaryObjective() {
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if ( objectiveIndex == -1 ) {
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return false;
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}
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if ( !isPrimaryObjective ) {
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return false;
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}
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return true;
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}
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boolean constructible_objective::IsPrimaryConstruction() {
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if ( objectiveIndex >= 0 ) {
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return true;
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}
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return false;
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}
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/*
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===============================================================================
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constructible_materials
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the script object attached to the construct materials
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===============================================================================
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*/
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#define CSTATE_BLANK 0
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#define CSTATE_PROGRESS 1
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#define CSTATE_COMPLETE 2
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object constructible_materials : constructible_objective {
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void preinit();
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void init();
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void syncFields();
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void destroy();
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boolean vCheckActionCode( entity p, float actionCode );
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void OnConstructionStarted();
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void OnConstructionFinished( entity p );
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void OnConstructionFizzled();
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void UpdateObjectiveProgress();
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void SetupConstruction();
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void OnStateChanged();
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void SetConstructionState( float newState );
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void AfterConstructed();
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void vSetConstructionState( float newState ) { SetConstructionState( newState ); }
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void vFinishObjective();
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void vStartObjective();
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void OnStartNewState();
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void OnFinishCurrentState( entity other );
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entity GetConstructionStage();
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void OnConstructing();
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string vGetQuickChatString( entity p );
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void vOnContextConstruct( entity p );
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void vOnContextDefend( entity p );
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entity vGetSpectateEntity();
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boolean vIsObjectiveComplete();
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float startConstructed;
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float state;
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float oldState;
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// todo nick; make a seperate multi-staged constructible
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entity firstStage;
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entity secondStage;
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entity intermediateStage;
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entity removeEnt;
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entity constructedEnt;
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boolean multipleStages;
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float constructDelay;
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flashpoint_obj flashpoint;
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boolean firstCompletedVO;
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}
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void constructible_materials::syncFields() {
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syncBroadcast( "removeEnt" );
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syncBroadcast( "firstStage" );
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syncBroadcast( "secondStage" );
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syncBroadcast( "intermediateStage" );
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syncBroadcast( "constructedEnt" );
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syncBroadcast( "state" );
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syncCallback( "state", "OnStateChanged" );
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}
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void constructible_materials::destroy() {
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if ( flashpoint != $null ) {
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delete flashpoint;
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}
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}
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void constructible_materials::vFinishObjective() {
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FinishObjective_Base();
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HideAndDisableClip();
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}
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void constructible_materials::vStartObjective() {
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StartObjective_Base();
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SetConstructionState( state );
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}
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void constructible_materials::preinit() {
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setGameTeam( sys.getTeam( getKey( "team" ) ) );
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multipleStages = getIntKey( "multiple_stages" );
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if ( multipleStages ) {
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totalCount = totalCount * 2;
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}
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constructDelay = 0;
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state = -1;
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}
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void constructible_materials::SetupConstruction() {
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if ( sys.isClient() ) {
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OnStateChanged();
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return;
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}
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firstStage = getEntityKey( "construction" );
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if ( firstStage == $null_entity ) {
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sys.error( "No construction found on " + self.getName() );
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}
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firstStage.setGameTeam( getGameTeam() );
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firstStage.vSetOwner( self );
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removeEnt = getEntityKey( "construction_remove" );
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if ( removeEnt != $null_entity ) {
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removeEnt.setGameTeam( getGameTeam() );
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}
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if( multipleStages ) {
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intermediateStage = getEntityKey( "construction_intermediate" );
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intermediateStage.vSetOwner( self );
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secondStage = getEntityKey( "construction_second" );
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if( secondStage == $null_entity ) {
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sys.error( "No construction_second found on " + self.getName());
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}
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secondStage.vSetOwner( self );
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secondStage.setGameTeam( getGameTeam() );
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}
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constructedEnt = getEntityKey( "constructed" );
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if ( constructedEnt != $null_entity ) {
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constructedEnt.setGameTeam( getGameTeam() );
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constructedEnt.vSetOwner( self );
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}
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float newState;
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startConstructed = getFloatKey( "start_constructed" );
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if( !startConstructed ) {
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newState = CSTATE_NONE;
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} else {
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if( multipleStages ) {
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newState = CSTATE_FIRST_SECOND;
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} else {
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newState = CSTATE_FIRST;
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}
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}
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SetConstructionState( newState );
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}
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void constructible_materials::init() {
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SetupConstruction();
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}
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boolean constructible_materials::vCheckActionCode( entity p, float actionCode ) {
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if ( !CheckActionCode_Base( p, actionCode ) ) {
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return false;
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}
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if ( sys.getTime() < constructDelay ) {
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return false;
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}
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if( multipleStages ) {
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return state != CSTATE_FIRST_SECOND;
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}
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return state != CSTATE_FIRST;
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}
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void constructible_materials::OnConstructionStarted() {
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OnStartNewState();
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if ( !sys.isClient() ) {
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objManager.setBotActionStateForEvent( ACTION_STATE_START_BUILD, self ); //mal: let the bots know someone is building the obj!
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}
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}
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void constructible_materials::OnConstructionFinished( entity p ) { //mal: the map script will handle this particular case.
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OnFinishCurrentState( p );
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counter = constructionCount;
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}
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void constructible_materials::OnConstructionFizzled() {
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float fizzleDuration = g_objectiveDecayTime.getFloatValue();
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// fizzle over time
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while ( counter > 0 ) {
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fizzling = true;
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float fizzleAmount = constructionCount * ( sys.getFrameTime() / fizzleDuration );
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counter = counter - fizzleAmount;
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sys.waitFrame();
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}
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fizzling = false;
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counter = 0;
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float newState;
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if ( state == CSTATE_FIRST_PROGRESS ) {
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newState = CSTATE_NONE;
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if ( !sys.isClient() ) {
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objManager.setBotActionStateForEvent( ACTION_STATE_BUILD_FIZZLED, self ); //mal: its fizzled - update the bots.
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}
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} else if ( state == CSTATE_FIRST_SECOND_PROGRESS ) {
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newState = CSTATE_FIRST;
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} else {
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sys.warning( "constructible_materials::FizzleThread Invalid State" );
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return;
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}
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// we've fallen back a stage
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SetConstructionState( newState );
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}
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void constructible_materials::OnStartNewState() {
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float newState;
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if ( state == CSTATE_NONE ) {
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newState = CSTATE_FIRST_PROGRESS;
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} else if ( state == CSTATE_FIRST ) {
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newState = CSTATE_FIRST_SECOND_PROGRESS;
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} else {
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sys.warning( "constructible_materials::OnStartNewState Invalid State " + state );
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return;
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}
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SetConstructionState( newState );
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}
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void constructible_materials::UpdateObjectiveProgress() {
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if ( sys.doClientSideStuff() ) {
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sys.setGUIFloat( GUI_GLOBALS_HANDLE, "constructObjective.multiStage", multipleStages );
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sys.setGUIFloat( GUI_GLOBALS_HANDLE, "constructObjective.decaying", fizzling );
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if( state == CSTATE_FIRST_SECOND_PROGRESS ) {
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sys.setGUIFloat( GUI_GLOBALS_HANDLE, "constructObjective.stage1", 1 );
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sys.setGUIFloat( GUI_GLOBALS_HANDLE, "constructObjective.stage2", CalcObjectiveProgress() );
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return;
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}
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if ( state == CSTATE_FIRST ) {
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sys.setGUIFloat( GUI_GLOBALS_HANDLE, "constructObjective.stage1", 1 );
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sys.setGUIFloat( GUI_GLOBALS_HANDLE, "constructObjective.stage2", 0 );
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return;
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}
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UpdateObjectiveProgress_Base();
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}
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}
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void constructible_materials::OnFinishCurrentState( entity other ) {
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boolean finished = true;
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float newState;
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if ( state == CSTATE_FIRST_PROGRESS ) {
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newState = CSTATE_FIRST;
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if ( multipleStages ) {
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finished = false;
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}
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} else if ( state == CSTATE_FIRST_SECOND_PROGRESS ) {
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newState = CSTATE_FIRST_SECOND;
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} else {
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sys.warning( "constructible_materials::OnFinishCurrentState Invalid State" );
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return;
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}
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if ( finished ) {
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player p = other;
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if ( p != $null_entity ) {
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team_base team = p.getGameTeam();
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string statName = team.getName();
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if ( IsPrimaryConstruction() ) {
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statName = statName + "_primary";
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} else {
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statName = statName + "_secondary";
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}
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statName = statName + "_objective_constructed";
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sys.increaseStatInt( sys.allocStatInt( statName ), p.getEntityNumber(), 1 );
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sys.increaseStatInt( sys.allocStatInt( "total_objectives_completed" ), p.getEntityNumber(), 1 );
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}
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}
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SetConstructionState( newState );
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constructDelay = sys.getTime() + 0.5f;
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KillFizzleThread();
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}
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void constructible_materials::OnStateChanged() {
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SetConstructionState( state );
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}
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void constructible_materials::SetConstructionState( float newState ) {
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if ( newState == CSTATE_DESTROY ) { // special notification state that is CSTATE_NONE, to distinguish between this and a fizzle
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// Gordon: doing the extra check here, because constructions may be put directly into the none state when they spawn
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if ( oldState != CSTATE_NONE ) {
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objManager.OnDestructionComplete( self );
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}
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newState = CSTATE_NONE;
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}
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if ( newState == CSTATE_NONE ) {
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firstStage.vSetState( CSTATE_NONE );
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if ( !disabled ) {
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ShowAndEnableClip();
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}
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if ( multipleStages ) {
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secondStage.vSetState( CSTATE_NONE );
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if ( intermediateStage != $null_entity ) {
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intermediateStage.vSetState( CSTATE_NONE );
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}
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}
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if ( constructedEnt != $null_entity ) {
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constructedEnt.vSetState( CSTATE_NONE );
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}
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if ( removeEnt != $null_entity ) {
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removeEnt.vSetState( CSTATE_COMPLETE );
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}
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} else if ( newState == CSTATE_FIRST_PROGRESS ) {
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firstStage.vSetState( CSTATE_PROGRESS );
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if ( !disabled ) {
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ShowAndEnableClip();
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}
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if ( multipleStages ) {
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secondStage.vSetState( CSTATE_NONE );
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if ( intermediateStage != $null_entity ) {
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intermediateStage.vSetState( CSTATE_PROGRESS );
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}
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}
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if ( constructedEnt != $null_entity ) {
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constructedEnt.vSetState( CSTATE_NONE );
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}
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if ( removeEnt != $null_entity ) {
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removeEnt.vSetState( CSTATE_COMPLETE );
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}
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} else if ( newState == CSTATE_FIRST ) {
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firstStage.vSetState( CSTATE_COMPLETE );
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if ( multipleStages ) {
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secondStage.vSetState( CSTATE_NONE );
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if ( intermediateStage != $null_entity ) {
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intermediateStage.vSetState( CSTATE_COMPLETE );
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}
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if ( !disabled ) {
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ShowAndEnableClip();
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}
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if ( constructedEnt != $null_entity ) {
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constructedEnt.vSetState( CSTATE_NONE );
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}
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if ( removeEnt != $null_entity ) {
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removeEnt.vSetState( CSTATE_COMPLETE );
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}
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if ( !firstCompletedVO ) {
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objManager.PlaySound( getKey( "snd_firststage_strogg" ), stroggTeam );
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objManager.PlaySound( getKey( "snd_firststage_gdf" ), gdfTeam );
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firstCompletedVO = true;
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}
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} else {
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AfterConstructed();
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}
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} else if( newState == CSTATE_FIRST_SECOND_PROGRESS ) {
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if( !multipleStages ) {
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sys.warning( "constructible_materials::SetConstructionState Not Multistage!" );
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return;
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}
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secondStage.vSetState( CSTATE_PROGRESS );
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if ( !disabled ) {
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ShowAndEnableClip();
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}
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if ( intermediateStage != $null_entity ) {
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intermediateStage.vSetState( CSTATE_COMPLETE );
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}
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if ( constructedEnt != $null_entity ) {
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constructedEnt.vSetState( CSTATE_NONE );
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}
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if ( removeEnt != $null_entity ) {
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removeEnt.vSetState( CSTATE_COMPLETE );
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}
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} else if( newState == CSTATE_FIRST_SECOND ) {
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if( !multipleStages ) {
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sys.warning( "constructible_materials::SetConstructionState Not Multistage!" );
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return;
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}
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if ( intermediateStage != $null_entity ) {
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intermediateStage.vSetState( CSTATE_NONE );
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}
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firstStage.vSetState( CSTATE_NONE );
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secondStage.vSetState( CSTATE_COMPLETE );
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AfterConstructed();
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}
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state = newState;
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oldState = newState;
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}
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void constructible_materials::AfterConstructed() {
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if ( objectiveIndex >= 0 ) {
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if ( getGameTeam() == stroggTeam ) {
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G_PlayObjectiveCompletedRoll( GDF );
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} else if ( getGameTeam() == gdfTeam ) {
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G_PlayObjectiveCompletedRoll( STROGG );
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}
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objManager.CompleteObjective( objectiveIndex, constructor );
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} else {
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if ( constructedMessage != invalid_handle ) {
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objManager.PushCPrintString( constructor.getUserName() );
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objManager.CPrintEvent( constructedMessage, $null );
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}
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}
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objManager.OnConstructionComplete( self );
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if ( constructedEnt != $null_entity ) {
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firstStage.vSetState( CSTATE_NONE );
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if ( multipleStages ) {
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secondStage.vSetState( CSTATE_NONE );
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}
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constructedEnt.vSetState( CSTATE_COMPLETE );
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}
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if( removeEnt != $null_entity ) {
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removeEnt.vSetState( CSTATE_NONE );
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}
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HideAndDisableClip();
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objManager.PlaySound( getKey( "snd_finished_strogg" ), stroggTeam );
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objManager.PlaySound( getKey( "snd_finished_gdf" ), gdfTeam );
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}
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entity constructible_materials::GetConstructionStage() {
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if ( state == CSTATE_FIRST_PROGRESS ) {
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if ( multipleStages ) {
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return intermediateStage;
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}
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return firstStage;
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} else if ( state == CSTATE_FIRST_SECOND_PROGRESS ) {
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return secondStage;
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}
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return $null_entity;
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}
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void constructible_materials::OnConstructing() {
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entity stage = GetConstructionStage();
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if ( stage == $null_entity ) {
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return;
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}
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player p = sys.getLocalPlayer();
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if ( p == $null_entity ) {
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return;
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}
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if ( sys.getTime() - lastWarningUpdate < 1.0f ) {
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return;
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}
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lastWarningUpdate = sys.getTime();
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sys.assert( stage.hasForceDisableClip() );
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stage.forceEnableClip();
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if ( !p.touches( stage, 0.0f ) ) {
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stage.forceDisableClip();
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return;
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}
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float contents = p.getEntityContents();
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stage.forceDisableClip();
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if ( contents == 0.0f ) {
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return;
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}
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if ( !p.isToolTipPlaying() ) {
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p.sendToolTip( GetToolTip( getKey( "tt_warning" ) ) );
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}
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}
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string constructible_materials::vGetQuickChatString( entity p ) {
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if ( getEntityAllegiance( p ) == TA_FRIEND ) {
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return getKey( "contextmenu_quickchat_friendly" );
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}
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return getKey( "contextmenu_quickchat_enemy" );
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}
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void constructible_materials::vOnContextConstruct( entity p ) {
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player local = sys.getLocalViewPlayer();
|
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if ( local == $null_entity || p == $null_entity ) {
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return;
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}
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if ( flashpoint != $null ) {
|
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delete flashpoint;
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}
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flashpoint = new flashpoint_obj;
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flashpoint.SetOwner( self );
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flashpoint.SetMaterial( getKey( "mtr_icon_flash" ) );
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}
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void constructible_materials::vOnContextDefend( entity p ) {
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player local = sys.getLocalViewPlayer();
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if ( local == $null_entity || p == $null_entity ) {
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return;
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}
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if ( objectiveIndex == -1 ) {
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return;
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}
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if ( flashpoint != $null ) {
|
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delete flashpoint;
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}
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flashpoint = new flashpoint_obj;
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flashpoint.SetOwner( self );
|
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flashpoint.SetMaterial( getKey( "mtr_icon_flash_destroy" ) );
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}
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|
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entity constructible_materials::vGetSpectateEntity() {
|
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float time = sys.getTime();
|
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if ( lastConstructTime >= time - 0.5f ) {
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return constructor;
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}
|
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return $null_entity;
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}
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|
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boolean constructible_materials::vIsObjectiveComplete() {
|
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if ( multipleStages ) {
|
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if ( state == CSTATE_FIRST_SECOND ) {
|
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return true;
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}
|
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} else {
|
|
if ( state == CSTATE_FIRST ) {
|
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return true;
|
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}
|
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}
|
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|
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return false;
|
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}
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|
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/*
|
|
================================================
|
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|
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constructible_base
|
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|
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This entity simply gets hidden, shown
|
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and its skin changed
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|
|
================================================
|
|
*/
|
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|
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object constructible_base {
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float state;
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string constructionSkin;
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float maxHealth;
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float dmgIndex;
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void preinit() {
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state = -1;
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constructionSkin = getKeyWithDefault( "skin_construct", "deployEffect" );
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}
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void init() {
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maxHealth = getMaxHealth();
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dmgIndex = GetDamage( getKey( "dmg_kill" ) );
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}
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void SetState_Base( float newState );
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void vSetState( float newState ) {
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SetState_Base( newState );
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}
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void OnStateChanged() {
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vSetState( state );
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}
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string vGetQuickChatString( entity p );
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}
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void constructible_base::SetState_Base( float newState ) {
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if ( state == newState ) {
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return;
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}
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setHealth( maxHealth );
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if ( newState == CSTATE_NONE ) {
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hide();
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forceDisableClip();
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if ( !sys.isClient() ) {
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entity next;
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entity current;
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for ( current = getNextTeamEntity(); current != $null_entity; current = next ) {
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next = current.getNextTeamEntity();
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current.vOnBindMasterDestroyed();
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}
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}
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} else if ( newState == CSTATE_PROGRESS ) {
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show();
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forceDisableClip();
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setSkin( constructionSkin );
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} else if ( newState == CSTATE_COMPLETE ) {
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show();
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setSkin( "" );
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if ( hasForceDisableClip() ) {
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forceEnableClip();
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if ( !sys.isClient() ) {
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// destroy touching entities
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float count = self.entitiesInBounds( getAbsMins(), getAbsMaxs(), MASK_SHOT_RENDERMODEL | MASK_SHOT_BOUNDINGBOX, 1 );
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float index;
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for ( index = 0; index < count; index++ ) {
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entity other = self.getBoundsCacheEntity( index );
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if ( other == self ) {
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continue;
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}
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if ( other != $null_entity ) {
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float entTouch = other.touches( self, true );
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if ( entTouch == 0.0f && inCollection( "bounds_check" ) ) {
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if ( G_ContainsBounds( getAbsMins(), getAbsMaxs(), other.getAbsMins(), other.getAbsMaxs(), 2 ) ) {
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entTouch = 1;
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}
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}
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if ( entTouch ) {
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projectile_landmine mine = other;
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if ( mine != $null_entity ) {
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mine.vSetOwner( $null_entity );
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} else {
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if ( dmgIndex != -1 ) {
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other.applyDamage( $null_entity, self, vec3_down, dmgIndex, 1.0f, $null_entity );
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}
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}
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}
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}
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}
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}
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}
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}
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state = newState;
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}
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string constructible_base::vGetQuickChatString( entity p ) {
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if ( getEntityAllegiance( p ) == TA_FRIEND ) {
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return getKey( "contextmenu_quickchat_friendly" );
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}
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return getKey( "contextmenu_quickchat_enemy" );
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}
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/*
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================================================
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constructible_tower
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================================================
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*/
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object constructible_tower : constructible_base {
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void preinit();
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void init();
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void destroy();
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void vSetState( float newState );
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void OnKilled( entity inflictor, entity attacker, float damage, vector dir, float location );
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float OnUpdateCrosshairInfo( entity p );
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float OnActivate( entity p, float distance );
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float GetActivateCode( entity p, float distance );
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void UpdateItemStates();
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void vSetOwner( entity o );
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void vCreateMission();
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void vFreeMission();
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void vCompleteMission();
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void vOnContextDestroy( entity p );
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entity gun;
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entity ladder;
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handle objectName;
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constructible_materials materials;
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task missionTask;
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float dmgIndexDestroy;
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flashpoint_obj flashpoint;
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}
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void constructible_tower::OnKilled( entity inflictor, entity attacker, float damage, vector dir, float location ) {
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if ( !sys.isClient() ) {
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// destroy touching entities
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float count = self.entitiesInBounds( getAbsMins(), getAbsMaxs(), MASK_SHOT_RENDERMODEL | MASK_SHOT_BOUNDINGBOX, 1 );
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float entityCache = saveCachedEntities();
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float index;
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for ( index = 0; index < count; index++ ) {
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entity other = self.getSavedCacheEntity( entityCache, index );
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if ( other == self ) {
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continue;
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}
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if ( other != $null_entity ) {
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if ( dmgIndexDestroy != -1 ) {
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other.applyDamage( inflictor, attacker, vec3_down, dmgIndexDestroy, 1.0f, $null_entity );
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}
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}
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}
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freeSavedCache( entityCache );
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}
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materials.SetConstructionState( CSTATE_DESTROY );
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}
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void constructible_tower::preinit() {
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objectName = sys.localizeString( getKey( "object_name" ) );
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}
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void constructible_tower::vCreateMission() {
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vFreeMission();
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missionTask = taskManager.allocEntityTask( GetPlayerTask( getKey( "task_destroy" ) ), self );
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}
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void constructible_tower::vFreeMission() {
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if ( missionTask != $null ) {
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missionTask.free();
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missionTask = $null;
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}
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}
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void constructible_tower::vCompleteMission() {
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if ( missionTask != $null ) {
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missionTask.complete();
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missionTask.free();
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missionTask = $null;
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}
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}
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void constructible_tower::init() {
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gun = getEntityKey( "gun_entity" );
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ladder = getEntityKey( "ladder_entity" );
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dmgIndex = GetDamage( getKey( "dmg_kill" ) );
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dmgIndexDestroy = GetDamage( getKey( "dmg_kill_destroy" ) );
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if ( state != -1 ) {
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UpdateItemStates();
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}
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}
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|
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|
void constructible_tower::destroy() {
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|
if ( flashpoint != $null ) {
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|
delete flashpoint;
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}
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}
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void constructible_tower::vSetState( float newState ) {
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|
SetState_Base( newState );
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UpdateItemStates();
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}
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void constructible_tower::UpdateItemStates() {
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if ( gun != $null_entity ) {
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if ( state == CSTATE_COMPLETE ) {
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gun.vSetConstructed( true );
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} else {
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|
gun.vSetConstructed( false );
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}
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|
}
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|
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|
if ( ladder != $null_entity ) {
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|
if ( state == CSTATE_COMPLETE ) {
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|
ladder.forceEnableClip();
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|
} else {
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|
ladder.forceDisableClip();
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|
}
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|
}
|
|
|
|
if ( state == CSTATE_COMPLETE ) {
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|
setTakesDamage( true );
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|
} else {
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|
setTakesDamage( false );
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|
}
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|
}
|
|
|
|
void constructible_tower::vSetOwner( entity o ) {
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|
materials = o;
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|
}
|
|
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|
float constructible_tower::OnUpdateCrosshairInfo( entity p ) {
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|
if ( !sys.doClientSideStuff() ) {
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|
return 1.f;
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|
}
|
|
|
|
float allegiance = getEntityAllegiance( p );
|
|
float distance = chGetDistance();
|
|
vector color = GetAllegianceColor( allegiance );
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|
|
|
chSetNumLines( 0 );
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|
|
|
if ( p != $null_entity ) {
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|
// see if theres a valid action to perform
|
|
float code = GetActivateCode( p, distance );
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|
if ( code != AK_NONE && p.vHasActionItem( code ) ) {
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|
float index = chAddLine();
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|
chSetLineMaterial( index, p.vGetActionIcon( code ) );
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|
chSetLineType( index, CI_IMAGE );
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|
chSetLineSize( index, 64, 64 );
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|
chSetLineColor( index, g_colorWhite, 0.9f );
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|
}
|
|
}
|
|
|
|
index = chAddLine();
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|
chSetLineTextIndex( index, objectName );
|
|
chSetLineColor( index, color, 1.f );
|
|
chSetLineType( index, CI_TEXT );
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|
chSetLineSize( index, 0, 0 );
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|
|
|
return 1.f;
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}
|
|
|
|
float constructible_tower::OnActivate( entity p, float distance ) {
|
|
float code = GetActivateCode( p, distance );
|
|
if ( code == AK_NONE ) {
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|
return 0.f;
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|
}
|
|
|
|
p.vSelectActionItem( code );
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|
return 1.f;
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|
}
|
|
|
|
float constructible_tower::GetActivateCode( entity p, float distance ) {
|
|
if ( p.getViewingEntity() != p ) {
|
|
return AK_NONE;
|
|
}
|
|
|
|
if ( p.getHealth() <= 0 ) {
|
|
return AK_NONE;
|
|
}
|
|
|
|
if ( distance > DISTANCE_FOR_ACTION ) {
|
|
return AK_NONE;
|
|
}
|
|
|
|
float allegiance = getEntityAllegiance( p );
|
|
if ( allegiance == TA_ENEMY ) {
|
|
if ( p.vHasActionItem( AK_PLANT ) ) {
|
|
return AK_PLANT;
|
|
}
|
|
}
|
|
|
|
return AK_NONE;
|
|
}
|
|
|
|
void constructible_tower::vOnContextDestroy( entity p ) {
|
|
player local = sys.getLocalViewPlayer();
|
|
if ( local == $null_entity || p == $null_entity ) {
|
|
return;
|
|
}
|
|
|
|
if ( flashpoint != $null ) {
|
|
delete flashpoint;
|
|
}
|
|
|
|
flashpoint = new flashpoint_obj;
|
|
flashpoint.SetOwner( self );
|
|
flashpoint.SetMaterial( getKey( "mtr_icon_flash_destroy" ) );
|
|
} |