etqw-sdk/base/script/items/third_eye.script
2008-05-29 00:00:00 +00:00

1019 lines
24 KiB
Text

/***********************************************************************
item_third_eye.script
***********************************************************************/
// blend times
#define THIRD_EYE_IDLE_TO_LOWER 4
#define THIRD_EYE_IDLE_TO_PUNCH 0
#define THIRD_EYE_RAISE_TO_IDLE 4
#define THIRD_EYE_PUNCH_TO_IDLE 1
object item_third_eye : weapon_base {
void preinit();
void init();
void destroy();
void Raise();
void Idle();
void DeployedIdle();
void DeployedRaise();
void DeployedLower();
void Throw();
void Cleanup();
boolean InRemoteView();
void ToggleCamera();
void ClearCamera();
entity FindCamera();
boolean OnWeapNext();
boolean OnWeapPrev();
void OnZoomChanged();
void vCheckProficiency();
float throwTime;
float maxRange;
float meleeDistance;
float baseChargePerUse;
void CycleZoom();
void ToolTipThread_Raise();
void ToolTipThread_Deployed();
zoomWidget zoomer;
boolean deployedTipThreadActive;
float toolTipOutOfRange;
boolean replaceCamera;
}
object projectile_camera {
void init();
void preinit();
void destroy();
void syncFields();
void Idle();
void FreeGui();
void Fizzle();
float OnCollide( object traceObject, vector velocity, float bodyId );
float OnCollide_Private( entity collisionEnt, vector normal, float surfaceFlags, string joint );
void OnKilled( entity inflictor, entity attacker, float damage, vector dir, float location );
void OnTouch( entity other, object traceObject );
void OnPostThink();
float OnUpdateCrosshairInfo( entity p );
void OnOwnerChanged();
void OnBecomeRemoteCamera();
void OnFinishRemoteCamera();
void vOnBindMasterDestroyed() { remove(); }
void vGiveSpotProficiency();
void vRemoveObject() { remove(); }
boolean PendingRemoval();
void ScheduleRemoval( float delay );
void MakeInactive();
void SetupContents();
void RemoveThread( float delay );
void OnTriggered();
void SelfDestructThread();
void vSetOwner( entity o );
void ClearCamera();
void UpdateCameraAngles();
void DoWaterExplosion( vector position, string surfaceType, vector normal );
void OnExploded();
void OnRadarStarted();
void OnUnbind();
void ShowIcon();
void FreeIcon();
void CancelMonitorTrailUnderWater();
void MonitorTrailUnderWater();
float removeThread;
boolean stuck;
float commandMapRadarHandle;
float commandMapIcon;
float splashDamageIndex;
float radarRange;
float radarMask;
boolean radarStarted;
float cameraGUIHandle;
vector endAngles;
entity owner;
float cameraJoint;
boolean triggered;
float detonateDelay;
boolean trailUnderWater;
}
/***********************************************************************
item_third_eye Implementation
***********************************************************************/
void item_third_eye::preinit() {
baseChargePerUse = chargePerUse;
throwTime = getFloatKeyWithDefault( "throw_time", 0.2 );
maxRange = MetresToInches( getFloatKeyWithDefault( "max_range", 160 ) );
meleeDistance = getFloatKey( "melee_distance" );
zoomer = new zoomWidget;
zoomer.Init( self );
toolTipOutOfRange = GetToolTip( getKey( "tt_outofrange" ) );
}
void item_third_eye::init() {
projectile_camera camera = FindCamera();
if ( camera == $null_entity ) {
if ( myPlayer.isLocalPlayer() ) {
thread ToolTipThread_Raise();
}
weaponState( "Raise", 0 );
} else {
weaponState( "DeployedRaise", 0 );
}
}
void item_third_eye::vCheckProficiency() {
WeaponBase_CheckProficiency();
UpdateCrosshair();
}
void item_third_eye::destroy() {
ClearCamera();
delete zoomer;
}
void item_third_eye::Cleanup() {
ClearCamera();
// NB: we don't delete the zoomer as the weapon isn't actually destroyed
}
void item_third_eye::ClearCamera() {
entity camera = FindCamera();
if ( myPlayer != $null_entity && camera != $null_entity ) {
if ( myPlayer.getRemoteCamera() == camera ) {
myPlayer.setRemoteCamera( $null_entity );
}
}
}
void item_third_eye::ToggleCamera() {
entity camera = FindCamera();
if ( myPlayer != $null_entity && camera != $null_entity ) {
if ( myPlayer.getRemoteCamera() == camera ) {
myPlayer.setRemoteCamera( $null_entity );
} else {
myPlayer.setRemoteCamera( camera );
}
}
}
boolean item_third_eye::InRemoteView() {
entity camera = FindCamera();
if ( camera == $null_entity ) {
return false;
}
return myPlayer.getRemoteCamera() == camera;
}
entity item_third_eye::FindCamera() {
if ( myPlayer == $null_entity ) {
return $null_entity;
}
float i;
float num = myPlayer.binGetSize();
for ( i = 0; i < num; i++ ) {
projectile_camera other = myPlayer.binGet( i );
if ( other != $null_entity ) {
return other;
}
}
return $null_entity;
}
void item_third_eye::Raise() {
setupAnimClass( "anim_prefix" );
UpdateCharge();
Base_Raise();
}
void item_third_eye::Idle() {
weaponReady();
playCycle( ANIMCHANNEL_ALL, "idle" );
projectile_camera camera;
while ( true ) {
if ( WEAPON_LOWERWEAPON ) {
weaponState( "Lower", THIRD_EYE_IDLE_TO_LOWER );
}
if ( WEAPON_ATTACK ) {
if ( !mainFireDown ) {
mainFireDown = true;
camera = FindCamera();
if ( camera == $null_entity ) {
if ( CanRemove( chargePerUse ) ) {
weaponState( "Throw", THIRD_EYE_IDLE_TO_PUNCH );
} else {
if ( myPlayer.isLocalPlayer() ) {
myPlayer.sendToolTip( GetToolTip( getKey( "tt_need_charge" ) ) );
sys.startSoundDirect( getKey( "snd_need_charge" ), SND_WEAPON_FIRE_LOCAL );
G_NotifyNoCharge( myPlayer );
}
}
} else {
// Gordon: panic?
// not so mysterious guy: ya!
}
}
} else {
mainFireDown = false;
}
UpdateCharge();
sys.waitFrame();
}
}
void item_third_eye::Throw() {
playAnim( ANIMCHANNEL_ALL, "fire" );
sys.wait( throwTime );
if ( !sys.isClient() ) {
projectile_camera camera = sys.spawn( getKey( "def_camera" ) );
boolean placedOnWall = false;
vector origin = myPlayer.getViewOrigin();
vector forward = sys.angToForward( myPlayer.getViewAngles() );
float throwDistance = 32.0f;
vector throwPos = origin + forward * throwDistance;
if( melee( MASK_SHOT_BOUNDINGBOX | MASK_PROJECTILE, meleeDistance, true, false ) ) {
float traceFraction = getMeleeFraction();
float traceDistance = traceFraction * meleeDistance;
vector normal = getMeleeNormal();
float surfaceFlags = getMeleeSurfaceFlags();
entity meleeEntity = getMeleeEntity();
string meleeJoint = getMeleeJoint();
if ( !( surfaceFlags & SURF_NOPLANT ) ) {
placedOnWall = true;
if ( meleeEntity != $null_entity ) {
player meleePlayer = meleeEntity;
vehicle_base meleeVehicle = meleeEntity;
if ( meleeVehicle != $null_entity || meleePlayer != $null_entity ) {
placedOnWall = false;
}
}
if ( placedOnWall ) {
camera.setOrigin( getMeleeEndPos() );
camera.OnCollide_Private( meleeEntity, normal, surfaceFlags, meleeJoint );
}
}
if ( !placedOnWall ) {
vector size = camera.getSize();
float pullOut = sys.vecLength( size ) * 0.6f;
if ( traceDistance < throwDistance + pullOut ) {
throwPos = origin + forward * ( traceDistance - pullOut );
}
}
}
if ( !placedOnWall ) {
camera.setOrigin( throwPos );
vector velocity = camera.getVectorKeyWithDefault( "velocity", '400 0 0' );
velocity = forward * velocity_x;
camera.setLinearVelocity( velocity );
}
camera.vSetOwner( myPlayer );
myPlayer.binAdd( camera );
myPlayer.setPlayerCovertToolState( camera, false ); //mal: let the bots know theres a 3rd eye in the world.
}
Remove( chargePerUse );
UpdateCharge();
waitUntil( animDone( ANIMCHANNEL_ALL, 0 ) );
// raise the deployed model
weaponState( "DeployedRaise", 0 );
}
void item_third_eye::DeployedRaise() {
setupAnimClass( "anim_prefix_alt" );
if ( myPlayer.isLocalPlayer() ) {
thread ToolTipThread_Deployed();
}
weaponRising();
playAnim( ANIMCHANNEL_ALL, "pda_raise" );
waitUntil( animDone( ANIMCHANNEL_ALL, THIRD_EYE_RAISE_TO_IDLE ) );
weaponState( "DeployedIdle", THIRD_EYE_RAISE_TO_IDLE );
}
void item_third_eye::DeployedLower() {
ClearCamera();
weaponLowering();
playAnim( ANIMCHANNEL_ALL, "pda_lower" );
waitUntil( animDone( ANIMCHANNEL_ALL, 0 ) );
weaponHolstered();
waitUntil( WEAPON_RAISEWEAPON );
weaponState( "DeployedRaise", 0 );
}
void item_third_eye::DeployedIdle() {
boolean mainFireDown = false;
boolean playingViewerSound = false;
boolean zoomKeyDown = false;
weaponReady();
playCycle( ANIMCHANNEL_ALL, "pda_idle" );
float gui = getGUI( "0" );
projectile_camera camera = FindCamera();
while ( true ) {
boolean cameraEnabled = true;
boolean inRemoteView = InRemoteView();
if ( camera == $null_entity ) {
// put away the deployed model and raise the normal model
playAnim( ANIMCHANNEL_ALL, "pda_lower" );
waitUntil( animDone( ANIMCHANNEL_ALL, 0 ) );
weaponState( "Raise", 0 );
} else {
if ( inRemoteView ) {
myPlayer.setRemoteCameraViewOffset( camera.getWorldAxis( Z_AXIS ) * 8 );
}
// update the range value
float range = sys.vecLength( myPlayer.getWorldOrigin() - camera.getWorldOrigin() );
float currentMaxRange = maxRange;
if ( camera.getMaskedEntityContents( CONTENTS_EXPLOSIONSOLID ) != 0 ) {
currentMaxRange = 0;
}
float signalStrength = 0;
if ( range >= currentMaxRange ) {
cameraEnabled = false;
if ( inRemoteView ) {
ClearCamera();
startSound( "snd_stop", SND_WEAPON_IDLE );
}
} else {
signalStrength = ( currentMaxRange - range ) / currentMaxRange;
}
if ( sys.getLocalViewPlayer() == myPlayer ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "gameHud.signalStrength", signalStrength );
}
if ( inRemoteView ) {
camera.endAngles = camera.getRemoteViewAngles( myPlayer );
camera.UpdateCameraAngles();
}
}
if ( WEAPON_LOWERWEAPON ) {
weaponState( "DeployedLower", THIRD_EYE_IDLE_TO_LOWER );
}
if ( WEAPON_ALTFIRE ) {
if ( !mainFireDown ) {
mainFireDown = true;
if ( cameraEnabled ) {
replaceCamera = false;
playAnim( ANIMCHANNEL_ALL, "pda_select1" );
if ( !inRemoteView ) {
sys.wait( 0.4 );
}
ToggleCamera();
inRemoteView = InRemoteView();
if ( inRemoteView ) {
// set up the camera's delta view axes properly
camera.setRemoteViewAngles( camera.endAngles, myPlayer );
}
} else {
if ( replaceCamera ) {
replaceCamera = false;
if ( !sys.isClient() ) {
camera.vRemoveObject();
}
} else {
replaceCamera = true;
if ( myPlayer.isLocalPlayer() ) {
sys.startSoundDirect( getKey( "snd_invalid" ), SND_WEAPON_FIRE_LOCAL );
sys.wait( 0.1 );
myPlayer.cancelToolTips();
myPlayer.sendToolTip( toolTipOutOfRange );
}
}
}
}
} else if ( WEAPON_ATTACK ) {
if ( !mainFireDown ) {
mainFireDown = true;
if( cameraEnabled ) {
playAnim( ANIMCHANNEL_ALL, "pda_select2" );
sys.wait( 0.4 );
if ( !sys.isClient() ) {
if ( camera != $null_entity ) {
camera.OnTriggered();
}
}
} else {
replaceCamera = true;
if ( myPlayer == sys.getLocalViewPlayer() ) {
sys.startSoundDirect( getKey( "snd_invalid" ), SND_WEAPON_FIRE_LOCAL );
sys.wait( 0.1 );
myPlayer.cancelToolTips();
myPlayer.sendToolTip( toolTipOutOfRange );
}
}
}
} else {
mainFireDown = false;
}
if ( inRemoteView ) {
if ( myPlayer.getButton( PK_ACTIVATE ) ) {
if ( !zoomKeyDown ) {
zoomKeyDown = true;
CycleZoom();
}
} else {
zoomKeyDown = false;
}
} else {
zoomKeyDown = false;
}
UpdateCharge();
sys.waitFrame();
}
}
void item_third_eye::CycleZoom() {
if ( !InRemoteView() || !zoomer.IsEnabled() ) {
return;
}
zoomer.Cycle();
OnZoomChanged();
}
void item_third_eye::ToolTipThread_Raise() {
sys.wait( myPlayer.CalcTooltipWait() );
while ( myPlayer.isSinglePlayerToolTipPlaying() ) {
sys.wait( 1.0f );
}
myPlayer.cancelToolTips();
WAIT_FOR_TOOLTIP;
if ( FindCamera() == $null_entity ) {
myPlayer.sendToolTip( GetToolTip( getKey( "tt_intro_1" ) ) );
}
WAIT_FOR_TOOLTIP;
if ( FindCamera() == $null_entity ) {
myPlayer.sendToolTip( GetToolTip( getKey( "tt_intro_2" ) ) );
}
}
void item_third_eye::ToolTipThread_Deployed() {
if ( deployedTipThreadActive ) {
return;
}
deployedTipThreadActive = true;
WAIT_FOR_TOOLTIP;
if ( FindCamera() != $null_entity ) {
myPlayer.sendToolTip( GetToolTip( getKey( "tt_deployed_intro_1" ) ) );
}
WAIT_FOR_TOOLTIP;
if ( FindCamera() != $null_entity ) {
myPlayer.sendToolTip( GetToolTip( getKey( "tt_deployed_intro_2" ) ) );
}
deployedTipThreadActive = false;
}
boolean item_third_eye::OnWeapNext() {
if ( InRemoteView() && zoomer.IsEnabled() ) {
if ( !zoomer.IsFullyZoomedOut() ) {
zoomer.ZoomOut();
OnZoomChanged();
}
return true;
}
return false;
}
boolean item_third_eye::OnWeapPrev() {
if ( InRemoteView() && zoomer.IsEnabled() ) {
if ( !zoomer.IsFullyZoomedIn() ) {
zoomer.ZoomIn();
OnZoomChanged();
}
return true;
}
return false;
}
void item_third_eye::OnZoomChanged() {
startSound( "snd_zoom", SND_WEAPON_SIG );
projectile_camera camera = FindCamera();
if ( camera != $null_entity ) {
if ( camera.cameraGUIHandle != -1 ) {
sys.guiPostNamedEvent( camera.cameraGUIHandle, "", "onZoomCycle" );
}
}
}
/***********************************************************************
projectile_camera Implementation
***********************************************************************/
void projectile_camera::preinit() {
radarRange = getFloatKey( "range" );
radarMask = getFloatKey( "mask" );
detonateDelay = getFloatKey( "detonate_delay" );
trailUnderWater = getIntKey( "trailUnderWater" );
commandMapRadarHandle = sys.allocCMIcon( self, 100 );
sys.setCMIconSizeMode( commandMapRadarHandle, SM_WORLD );
sys.setCMIconMaterial( commandMapRadarHandle, GetMaterial( getKey( "mtr_radar" ) ) );
sys.setCMIconUnknownMaterial( commandMapRadarHandle, GetMaterial( getKey( "mtr_radar" ) ) );
sys.setCMIconSize( commandMapRadarHandle, radarRange * 2.f );
sys.setCMIconUnknownSize( commandMapRadarHandle, radarRange * 2.f );
sys.setCMIconFlag( commandMapRadarHandle, CMF_TEAMONLY );
sys.hideCMIcon( commandMapRadarHandle );
commandMapIcon = -1;
ShowIcon();
removeThread = -1;
radarStarted = false;
SetupContents();
}
void projectile_camera::SetupContents() {
setContents( CONTENTS_PROJECTILE );
setClipmask( MASK_SHOT_BOUNDINGBOX | MASK_PROJECTILE );
}
void projectile_camera::init() {
float damageDeclIndex = sys.getDeclType( "damageDef" );
splashDamageIndex = sys.getDeclIndex( damageDeclIndex, getKey( "dmg_self_destruct" ) );
string cameraJointName = getKey( "joint_camera" );
if ( cameraJointName == "" ) {
sys.error( "projectile_camera: No camera joint name" );
}
cameraJoint = getJointHandle( cameraJointName );
setNetworkSynced( true );
endAngles = owner.getViewAngles();
setState( "Idle" );
}
void projectile_camera::syncFields() {
syncBroadcast( "owner" );
syncBroadcast( "radarStarted" );
syncBroadcast( "triggered" );
syncCallback( "triggered", "OnTriggered" );
syncCallback( "radarStarted", "OnRadarStarted" );
syncCallback( "owner", "OnOwnerChanged" );
syncBroadcast( "endAngles" );
}
void projectile_camera::CancelMonitorTrailUnderWater() {
sys.killThread( "MonitorTrailUnderWater_" + getName() );
}
void projectile_camera::MonitorTrailUnderWater() {
while ( true ) {
if ( isInWater() > 0.5f ) {
stopEffect( "fx_trail" );
}
sys.waitFrame();
}
}
void projectile_camera::Idle() {
startSound( "snd_start", SND_WEAPON_IDLE );
if ( trailUnderWater || isInWater() < 0.5f ) {
playEffect( "fx_trail", "", 1 );
if ( !trailUnderWater ) {
CancelMonitorTrailUnderWater();
thread MonitorTrailUnderWater();
}
}
if ( !sys.isClient() ) {
sys.wait( 2.f );
radarStarted = true;
OnRadarStarted();
}
}
void projectile_camera::destroy() {
sys.freeCMIcon( self, commandMapRadarHandle );
FreeIcon();
stopEffect( "fx_trail" );
CancelMonitorTrailUnderWater();
sys.killThread( "SelfDestructThread_" + getName() );
FreeGui();
if ( owner == sys.getLocalPlayer() ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "gameHud.thirdEyeActive", 0.0f );
}
}
// NOTE: If this returns true, all momentum on the object will be cleared, otherwise, it will bounce
float projectile_camera::OnCollide( object traceObject, vector velocity, float bodyId ) {
return OnCollide_Private( traceObject.getTraceEntity(), traceObject.getTraceNormal(), traceObject.getTraceSurfaceFlags(), traceObject.getTraceJoint() );
}
float projectile_camera::OnCollide_Private( entity collisionEnt, vector normal, float surfaceFlags, string joint ) {
float shaderFlags;
vector dir;
if ( stuck ) {
return true;
}
if ( surfaceFlags & SURF_NOIMPACT ) {
ScheduleRemoval( 0 );
return true;
}
if ( surfaceFlags & SURF_NOPLANT ) {
return false;
}
if ( PendingRemoval() ) {
return true;
}
player pEnt = collisionEnt;
if ( pEnt != $null_entity ) {
return false;
}
if ( collisionEnt.vDisablePlantCharge() ) {
return false;
}
// push the view out of the surface a bit
vector origin = getWorldOrigin();
origin += normal * getFloatKey( "push_out_scale" );
setWorldOrigin( origin );
// align to the surface normal
alignToAxis( normal, Z_AXIS );
if ( !sys.isClient() ) {
stuck = true;
freeze( 1.f );
clearContacts();
putToRest();
if ( collisionEnt != $null_entity ) {
float jointHandle = collisionEnt.getJointHandle( joint );
if ( jointHandle != INVALID_JOINT ) {
bindToJoint( collisionEnt, joint, 1 );
} else {
bind( collisionEnt );
}
}
}
return true;
}
void projectile_camera::MakeInactive() {
unbind();
hide();
clearContacts();
putToRest();
forceDisableClip();
setTakesDamage( false );
stuck = true;
freeze( 1.f );
}
boolean projectile_camera::PendingRemoval() {
return removeThread != -1;
}
void projectile_camera::RemoveThread( float delay ) {
if ( delay <= 0 ) {
delay = sys.getFrameTime();
}
sys.wait( delay );
if ( !sys.isClient() ) {
remove();
}
}
void projectile_camera::ScheduleRemoval( float delay ) {
removeThread = thread RemoveThread( delay );
}
void projectile_camera::ClearCamera() {
if ( owner != $null_entity ) {
if ( owner.getRemoteCamera() == self ) {
owner.setRemoteCamera( $null_entity );
}
}
}
void projectile_camera::UpdateCameraAngles() {
setJointAngle( cameraJoint, JOINTMOD_LOCAL, endAngles );
}
void projectile_camera::OnKilled( entity inflictor, entity attacker, float damage, vector dir, float location ) {
if ( PendingRemoval() ) {
return;
}
ScheduleRemoval( 0 );
ClearCamera();
}
void projectile_camera::OnTouch( entity other, object traceObject ) {
}
void projectile_camera::OnTriggered() {
if ( PendingRemoval() ) {
return;
}
triggered = true;
thread SelfDestructThread();
}
void projectile_camera::SelfDestructThread() {
startSound( "snd_trigger", SND_WEAPON_ARM );
sys.wait( detonateDelay );
if ( !sys.isClient() ) {
if ( splashDamageIndex != -1 ) {
sys.applyRadiusDamage( getWorldOrigin(), self, owner, self, self, splashDamageIndex, 1.f, 1.f );
}
}
OnExploded();
ClearCamera();
}
void projectile_camera::Fizzle() {
if ( PendingRemoval() ) {
return;
}
ScheduleRemoval( 0 );
}
void projectile_camera::vSetOwner( entity o ) {
owner = o;
setGameTeam( owner.getGameTeam() );
if ( !sys.isClient() ) {
OnOwnerChanged();
}
}
void projectile_camera::OnExploded() {
if ( !sys.isClient() ) {
player p = owner;
if ( p != $null_entity ) {
p.setPlayerCovertToolState( self, true );
}
}
if ( isInWater() > 0.5f ) {
vector newOrg = getWorldOrigin();
DoWaterExplosion( newOrg, "", '0 0 1' );
} else {
playMaterialEffect( "fx_explode", g_colorWhite, "", "", 0 );
}
ScheduleRemoval( 0 );
}
void projectile_camera::DoWaterExplosion( vector position, string surfaceType, vector normal ) {
entitiesOfClass( sys.getTypeHandle( "sdLiquid" ), 0 );
float count = filterEntitiesByTouching( 1 );
if ( count > 0 ) {
entity other = getBoundsCacheEntity( 0 );
vector top = other.getAbsMaxs();
position_z = top_z;
}
playOriginEffect( "fx_explode_water", surfaceType, position, normal, 0 );
}
void projectile_camera::OnRadarStarted() {
freeLayers();
if ( radarStarted ) {
// start the radar
sys.showCMIcon( commandMapRadarHandle );
float radarLayer = allocRadarLayer();
radarSetLayerRange( radarLayer, radarRange );
radarSetLayerMask( radarLayer, radarMask );
}
}
void projectile_camera::FreeGui() {
if ( cameraGUIHandle != -1 ) {
sys.freeHudModule( cameraGUIHandle );
cameraGUIHandle = -1;
}
}
void projectile_camera::OnBecomeRemoteCamera() {
FreeGui();
cameraGUIHandle = sys.allocHudModule( getKey( "gui_camera_view" ), getFloatKeyWithDefault( "hud_sort", 0 ), false );
hide();
item_third_eye controller = owner.getWeaponEntity();
if ( controller != $null_entity ) {
controller.startSound( "snd_start", SND_WEAPON_IDLE );
controller.myPlayer.inhibitGuis( true );
controller.zoomer.Enable();
}
}
void projectile_camera::OnFinishRemoteCamera() {
FreeGui();
show();
item_third_eye controller = owner.getWeaponEntity();
if ( controller != $null_entity ) {
controller.myPlayer.inhibitGuis( false );
controller.startSound( "snd_stop", SND_WEAPON_IDLE );
controller.zoomer.Disable();
}
}
void projectile_camera::vGiveSpotProficiency() {
if ( owner == $null_entity ) {
return;
}
team_base team = getGameTeam();
if ( team != $null ) {
team.GiveRadarSpottingProficiency( owner );
}
}
void projectile_camera::OnUnbind() {
Fizzle();
}
void projectile_camera::OnPostThink() {
vector velocity = getLinearVelocity();
float velSqr = sys.vecLengthSquared( velocity );
if ( velSqr < 10.f ) {
stopEffect( "fx_trail" );
}
if ( isBound() ) {
forceRunPhysics();
}
}
float projectile_camera::OnUpdateCrosshairInfo( entity p ) {
if ( !sys.doClientSideStuff() ) {
return 1.f;
}
chSetNumLines( 0 );
float distance = chGetDistance();
float range = InchesToMetres( distance );
float allegiance = getEntityAllegiance( p );
vector color = GetAllegianceColor( allegiance );
float index;
if ( range < 25 ) {
index = chAddLine();
chSetLineText( index, sys.localizeStringArgs( "game/weapons/third_eye_camera" ) );
chSetLineColor( index, color, 1.f );
chSetLineType( index, CI_TEXT );
chSetLineSize( index, 0, 0 );
}
return 1.f;
}
void projectile_camera::OnOwnerChanged() {
if ( owner != sys.getLocalPlayer() || owner == $null_entity ) {
return;
}
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "gameHud.thirdEyeActive", 1.0f );
}
void projectile_camera::ShowIcon() {
if ( commandMapIcon == -1 ) {
commandMapIcon = sys.allocCMIcon( self, getFloatKey( "icon_sort_cm" ) );
sys.setCMIconUnknownMaterial( commandMapIcon, GetMaterial( getKey( "mtr_commandmapicon" ) ) );
sys.setCMIconMaterial( commandMapIcon, GetMaterial( getKey( "mtr_commandmapicon" ) ) );
sys.setCMIconDrawMode( commandMapIcon, DM_MATERIAL );
sys.setCMIconSize( commandMapIcon, 8.0f );
sys.setCMIconFlag( commandMapIcon, CMF_TEAMONLY );
}
}
void projectile_camera::FreeIcon() {
if( commandMapIcon != -1 ) {
sys.freeCMIcon( self, commandMapIcon );
commandMapIcon = -1;
}
}