74 lines
1.3 KiB
Plaintext
74 lines
1.3 KiB
Plaintext
material textures/effects/weapons/railgun_spiral {
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twoSided
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{
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map textures/effects/weapons/railgun/spiral.tga
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blend add
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vertexColor
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colored
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}
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}
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material textures/effects/weapons/railgun_core {
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twoSided
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{
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map clamp textures/effects/weapons/railgun/core.tga
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blend add
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vertexColor
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red 1 * guiLightTable[ time ]
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colored
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}
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}
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material textures/effects/weapons/hyperblaster_bolt {
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{
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program trivial_distance
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parameters 30, 40, 0.1
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map textures/effects/weapons/blaster_fly_red.tga
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blend add
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vertexColor
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}
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}
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material textures/effects/weapons/hyperblaster_trail {
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twoSided
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{
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program trivial_distance
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parameters 30, 40, 0.1
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blend GL_ZERO, GL_ONE_MINUS_SRC_COLOR
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map textures/effects/weapons/hyperblaster/trail.tga
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maskalpha
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vertexColor
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translate 0, time * -1
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}
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}
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material textures/effects/shockwave
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{
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noshadows
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translucent
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nonsolid
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twosided
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{
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blend add
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map textures/particles/shockwave.tga
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vertexcolor
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}
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}
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material textures/effects/weapons/ground_flash
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{
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qer_editorimage textures/particles/explosion/artilleryexp.tga
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sort nearest
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//deform sprite
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{
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blend add
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map clamp textures/particles/explosion/artilleryexp.tga
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useTemplate templates/materials/animate_clamp< 8, 0.4 >
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rotate -3.25
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//alpha 1
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//maskalpha
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vertexcolor
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}
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} |