etqw-sdk/base/maps/references/valley/sewer_system.world
2008-05-29 00:00:00 +00:00

20568 lines
1.1 MiB

sdWorldFile version 5 {
sdDictionary {
"description" "maps/unnamed.world"
"editor_last_atmosphere" "cubemap://valley_treatment_building1"
}
meta {
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sdDetailGroup "sewer_detail_2" {
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sdDetailGroup "sewer _detail_3" {
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sdDictionary {
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sdPrimitiveEntity "light_vis_dummy_6" {
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sdPrimitiveEntity "light_interior_15" {
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sdPrimitiveEntity "light_interior_26" {
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sdPrimitiveEntity "model_static_14"
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{
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sdPrimitiveEntity "model_static_16"
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{
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{
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sdPrimitiveEntity "model_static_18" {
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sdPrimitiveEntity "model_static_19"
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{
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sdPrimitiveEntity "model_static_20"
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{
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sdPrimitiveEntity "light_vis_dummy_7" {
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}
classname "light_vis_dummy"
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sdPrimitiveEntity "light_vis_dummy_8" {
sdTransform {
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sdPrimitiveEntity "sewer_grate_trigger" {
sdDictionary {
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}
sdTransform {
translation ( -4448 3380 416 )
}
classname "gameplay_destructible_trigger"
primitives {
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}
faces {
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sdPrimitiveEntity "sewer_grate" {
sdDictionary {
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"crosshair_icon" "hud/objectives/destruction"
"health " "1"
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"disarm_message" "maps/valley/sewer_grate_disarm"
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"snd_destroyed_gdf" "sounds/vo/gdf/highcommand/maps/valley/wegainaccesssewer"
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translation ( -4450 3370 410 )
}
classname "gameplay/destructible/strogg/secondary"
}
sdPrimitiveEntity "wils_func_ladder_1" {
sdTransform {
translation ( -1884 -2336 792 )
}
classname "func_ladder"
primitives {
sdPrimitiveBrush "sdprimitivebrush_364" {
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rotation ( ( 0.000000308 -0.9999994636 0 ) ( 0.9999994636 0.000000308 0 ) ( 0 0 1 ) )
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sdPrimitiveEntity "wils_func_ladder_2" {
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translation ( -1572 -2336 792 )
}
classname "func_ladder"
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sdPrimitiveEntity "wils_func_ladder_4" {
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translation ( 1984 -2424 1126 )
}
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sdPrimitiveEntity "wils_func_ladder_6" {
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translation ( 2038 -2388 740 )
}
classname "func_ladder"
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rotation ( ( 0.0000004449 -0.9999992251 0 ) ( 0.9999992251 0.0000004449 0 ) ( 0 0 1 ) )
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sdPrimitiveEntity "trigger_noplant_sewer_grate" {
sdDictionary {
"team" "strogg"
}
sdTransform {
translation ( -4448 3396 416 )
}
classname "trigger_noplant"
primitives {
sdPrimitiveBrush "sdPrimitiveBrush" {
sdTransform {
translation ( 0 -12 0 )
}
faces {
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}
sdPrimitiveEntity "torchy_func_static_1" {
sdDictionary {
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rotation ( ( 0.9999997616 0.0000002384 0 ) ( -0.0000002384 0.9999997616 0 ) ( 0 0 1 ) )
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}
sdPrimitiveEntity "torchy_func_static_2" {
sdDictionary {
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