276 lines
5.5 KiB
Plaintext
276 lines
5.5 KiB
Plaintext
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/*
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=================
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Localization for map
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=================
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*/
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// map info
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//-------------------------------------------------------
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locString maps/slipgate/briefing {
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text "#str_00100400"
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}
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locString maps/slipgate/location {
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text "#str_00100401"
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}
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locString maps/slipgate/campaign {
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text "#str_00100402"
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}
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// command map tab names in maps/slipgate.world
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//-------------------------------------------------------
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locString maps/slipgate/commandmap/desertside {
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text "#str_00100403"
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}
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locString maps/slipgate/commandmap/arcticside {
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text "#str_00100404"
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}
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// Antarctic GDF capturable spawn point in slipgate.world
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//-------------------------------------------------------
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locString maps/slipgate/gdf_checkpoint_spawn {
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text "#str_00100405"
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}
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// objective descriptions
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//-------------------------------------------------------
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// hack the slipgate
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locString maps/slipgate/gdf_gate {
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text "#str_00100410"
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}
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locString maps/slipgate/strogg_gate {
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text "#str_00100411"
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}
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locString maps/slipgate/gdf_gate_short {
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text "#str_00100412"
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}
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locString maps/slipgate/strogg_gate_short {
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text "#str_00100413"
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}
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// drive the MCP through the slipgate
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locString maps/slipgate/gdf_mcp {
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text "#str_00100414"
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}
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locString maps/slipgate/strogg_mcp {
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text "#str_00100415"
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}
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locString maps/slipgate/gdf_mcp_short {
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text "#str_00100416"
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}
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locString maps/slipgate/strogg_mcp_short {
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text "#str_00100417"
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}
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// deploy the MCP at the outpost
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locString maps/slipgate/gdf_outpost {
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text "#str_00100418"
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}
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locString maps/slipgate/strogg_outpost {
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text "#str_00100419"
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}
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locString maps/slipgate/gdf_outpost_short {
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text "#str_00100420"
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}
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locString maps/slipgate/strogg_outpost_short {
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text "#str_00100421"
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}
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// plant HE charge
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locString maps/slipgate/gdf_tower {
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text "#str_00100422"
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}
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locString maps/slipgate/strogg_tower {
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text "#str_00100423"
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}
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locString maps/slipgate/gdf_tower_short {
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text "#str_00100424"
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}
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locString maps/slipgate/strogg_tower_short {
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text "#str_00100425"
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}
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// objective completion messages in slipgate.script
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//-------------------------------------------------------
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locString maps/slipgate/obj_hack_slipgate {
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text "#str_00100430"
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arguments 1
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}
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locString maps/slipgate/obj_mcp_slipgate {
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text "#str_00100431"
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arguments 1
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}
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locString maps/slipgate/obj_mcp_outpost {
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text "#str_00100432"
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arguments 1
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}
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locString maps/slipgate/obj_tower_generator {
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text "#str_00100433"
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}
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locString maps/slipgate/obj_tower {
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text "#str_00100434"
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arguments 1
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}
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// desert GDF capturable spawn point in slipgate.world
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//-------------------------------------------------------
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locString maps/slipgate/gdf_garrison_spawn {
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text "#str_00100440"
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}
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// gdf base gates in maps/references/slipgate/fort.world
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//-------------------------------------------------------
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locString maps/slipgate/gdf_north_gate {
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text "#str_00100445"
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}
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locString maps/slipgate/gdf_south_gate {
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text "#str_00100446"
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}
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// object names in maps/references/slipgate/objectives.world
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//-------------------------------------------------------
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locString maps/slipgate/gate {
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text "#str_00100447"
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}
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locString maps/slipgate/tower_generator {
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text "#str_00100448"
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}
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locString maps/slipgate/tower_core {
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text "#str_00100449"
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}
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// strogg village barricades (secondary GDF objectives)
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//-------------------------------------------------------
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// West barricade
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locString maps/slipgate/west_barricade {
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text "#str_00100406"
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}
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locString maps/slipgate/west_barricade_destroy {
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text "#str_00100407"
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arguments 1
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}
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locString maps/slipgate/west_barricade_progress {
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text "#str_00100408"
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arguments 1
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}
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locString maps/slipgate/west_barricade_disarm {
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text "#str_00100409"
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arguments 1
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}
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// South barricade
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locString maps/slipgate/south_barricade {
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text "#str_00100426"
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}
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locString maps/slipgate/south_barricade_destroy {
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text "#str_00100427"
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arguments 1
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}
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locString maps/slipgate/south_barricade_progress {
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text "#str_00100428"
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arguments 1
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}
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locString maps/slipgate/south_barricade_disarm {
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text "#str_00100429"
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arguments 1
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}
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// East barricade
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locString maps/slipgate/east_barricade {
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text "#str_00100436"
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}
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locString maps/slipgate/east_barricade_destroy {
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text "#str_00100437"
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arguments 1
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}
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locString maps/slipgate/east_barricade_progress {
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text "#str_00100438"
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arguments 1
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}
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locString maps/slipgate/east_barricade_disarm {
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text "#str_00100439"
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arguments 1
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}
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locString maps/slipgate/obj_construct_gun_post {
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text "#str_00100441"
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arguments 1
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}
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locString maps/slipgate/obj_construct_tower_village {
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text "#str_00100442"
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arguments 1
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}
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locString maps/slipgate/obj_construct_tower_fort {
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text "#str_00100443"
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arguments 1
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}
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locString maps/slipgate/obj_construct_gun_post_complete {
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text "#str_00100444"
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arguments 1
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}
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// these two strings taken from Salvage's allocation:
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locString maps/slipgate/obj_construct_tower_village_complete {
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text "#str_00100395"
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arguments 1
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}
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locString maps/slipgate/obj_construct_tower_fort_complete {
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text "#str_00100396"
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arguments 1
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}
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// these are from Island's allocation:
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locString maps/slipgate/obj_construct_gun_road {
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text "#str_00100230"
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arguments 1
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}
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locString maps/slipgate/obj_construct_gun_road_complete {
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text "#str_00100231"
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arguments 1
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}
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locString maps/slipgate/obj_construct_gun_rooftop {
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text "#str_00100232"
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arguments 1
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}
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locString maps/slipgate/obj_construct_gun_rooftop_complete {
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text "#str_00100233"
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arguments 1
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}
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