54 lines
1.5 KiB
Text
54 lines
1.5 KiB
Text
#include <guis/game/hud/hud.include>
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#include <guis/game/sights/assaultrifle_lines.include>
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#include <guis/game/sights/generic_scope.include>
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gui game/sights/law {
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properties {
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float zoomLevel = 0.f;
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string range = "";
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float zoomState = 0.f;
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float zoomCycleTransition = 1.f;
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float zoomCycleTransitionLerp = 1.f;
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float flags = immediate( flags ) | GUI_FULLSCREEN;
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}
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events {
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onActivate {
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globals.gameHud.showPostProcess = immediate( globals.gameHud.showPostProcess + 1 );
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}
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onDeactivate {
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globals.gameHud.showPostProcess = immediate( globals.gameHud.showPostProcess - 1 );
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}
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onNamedEvent "onZoomCycle" {
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zoomCycleTransitionLerp = transition( "0", "1", 200 );
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}
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}
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// stolen from binocs
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materials {
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"binocs" "guis/assets/qet/binocs"
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"guis/assets/weapons/assaultrifle/border" "guis/assets/weapons/assaultrifle/border"
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"guis/assets/weapons/sniper/circle" "guis/assets/weapons/sniper/circle"
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"guis/assets/weapons/sniper/circlelines1" "guis/assets/weapons/sniper/circlelines1"
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"guis/assets/weapons/sniper/circlelines2" "guis/assets/weapons/sniper/circlelines2"
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"guis/assets/weapons/sniper/circleticks" "guis/assets/weapons/sniper/circleticks"
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}
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_hud_materials
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windowDef desktop {
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events {
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onCreate {
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attachRenderCallback( "postProcess" );
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}
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}
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properties {
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rect rect = 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT;
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}
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__assaultrifle_lines( "border", "nocircles" )
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__scope_info( "nozoom", "nolongrange", "0, 0, 0, 0.8" )
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}
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}
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