etqw-sdk/base/guis/game/sights/lacerator_scope.gui
2008-05-29 00:00:00 +00:00

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#include <guis/game/hud/hud.include>
#include <guis/game/sights/strogg_scope.include>
#include <guis/game/sights/sniper_lines.include>
gui game/sights/lacerator_scope {
properties {
float zoomLevel = 0.f;
string range = "";
float zoomState = 0.f;
float zoomCycleTransition = 1.f;
float zoomCycleTransitionLerp = 1.f;
float focusFactor = 0.f;
float zoomCycleFocusTransitionLerp = 0.f;
float flags = immediate( flags ) | GUI_FULLSCREEN;
}
_hud_materials
__scope_init( 0.95 )
events {
onActivate {
globals.gameHud.showPostProcess = immediate( globals.gameHud.showPostProcess + 1 );
zoomCycleFocusTransitionLerp = transition( "1", "0", 800 );
}
onDeactivate {
globals.gameHud.showPostProcess = immediate( globals.gameHud.showPostProcess - 1 );
}
onNamedEvent "onZoomCycle" {
zoomCycleTransitionLerp = transition( "0", "1", 200 );
zoomCycleFocusTransitionLerp = transition( "1", "0", 600 );
}
}
materials {
"guis/assets/weapons/sniper/border" "guis/assets/weapons/sniper/border"
"guis/assets/weapons/sniper/circle" "guis/assets/weapons/sniper/circle"
"guis/assets/weapons/sniper/circlelines1" "guis/assets/weapons/sniper/circlelines1"
"guis/assets/weapons/sniper/circlelines2" "guis/assets/weapons/sniper/circlelines2"
"guis/assets/weapons/sniper/circleticks" "guis/assets/weapons/sniper/circleticks"
"guis/assets/ethud/strogg/shield" "guis/assets/ethud/strogg/shield"
}
windowDef desktop {
properties {
rect rect = 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT;
}
windowDef background {
properties {
rect rect = gui.borderWidth, 0, VIRTUAL_WIDTH - gui.borderWidth, VIRTUAL_HEIGHT;
}
__underlays( "effect" )
}
}
//__sniper_lines( "noborder", "circles" )
}