690 lines
22 KiB
Text
690 lines
22 KiB
Text
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#include <guis/game/hud/colors.include>
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#include <guis/game/hud/text.include>
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#include <guis/game/hud/utility.include>
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#include <guis/game/hud/materials.include>
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#include <guis/mainmenu/materials.include>
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#include <guis/mainmenu/components/button.include>
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#include <guis/mainmenu/components/dialog.include>
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#include <guis/mainmenu/components/list.include>
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#include <guis/mainmenu/components/window.include>
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#ifndef __hud__
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#define __hud__
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$template __cvar_fadable( CVarName )
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properties {
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float cvarFade = 1;
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}
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events {
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onCreate {
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callSuper();
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cvarFade = gui.getCVarFloat( #CVarName );
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}
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onCVarChanged #CVarName {
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callSuper();
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cvarFade = gui.getCVarFloat( #CVarName );
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}
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}
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$endtemplate
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$template __cvar_property( CVarName, PropertyName )
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properties {
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float PropertyName = 0;
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}
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events {
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onActivate {
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callSuper();
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PropertyName = gui.getCVarFloat( #CVarName );
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}
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onCVarChanged #CVarName {
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callSuper();
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PropertyName = gui.getCVarFloat( #CVarName );
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}
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}
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$endtemplate
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$template __target_lock_indicator
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windowDef targetingBg {
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properties {
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float visible = player.targetingPercent > 0;
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float halfWidth = 40 * ( 0.4 + player.targetingPercent * 0.25);
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rect rect = player.targetingCenter.x - halfWidth, player.targetingCenter.y - halfWidth, halfWidth * 2.0f, halfWidth * 2.0f;
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string material = "guis/assets/hud/ethud/targetbg";
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}
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events {
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onCreate {
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backColor.r = player.targetingColor.r;
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backColor.g = player.targetingColor.g;
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backColor.b = player.targetingColor.b + 0.4;
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backColor.a = 0.05 + ( player.targetingPercent / 10);
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}
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}
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}
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windowDef targetingCenter {
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properties {
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float visible = player.targetingPercent == 1;
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rect rect = player.targetingCenter.x - 20, player.targetingCenter.y - 20, 40, 40;
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string material = "guis/assets/hud/ethud/targetcenter";
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}
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events {
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onCreate {
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backColor.r = player.targetingColor.r;
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backColor.g = player.targetingColor.g;
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backColor.b = player.targetingColor.b;
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backColor.a = 0.75;
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}
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}
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}
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windowDef targetingTL {
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properties {
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float halfWidth = 40 * ( 1.01f - player.targetingPercent * 0.5);
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rect rect = player.targetingCenter.x - halfWidth, player.targetingCenter.y - halfWidth, halfWidth * 2.0f, halfWidth * 2.0f;
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float visible = player.targetingPercent > 0;
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string material = "guis/assets/hud/ethud/targettop";
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}
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events {
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onCreate {
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backColor.r = player.targetingColor.r;
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backColor.g = player.targetingColor.g;
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backColor.b = player.targetingColor.b;
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backColor.a = 0.05 + ( player.targetingPercent / 2);
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}
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}
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}
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windowDef targetingTR {
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properties {
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float halfWidth = 40 * ( 1.01f - player.targetingPercent * 0.5);
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rect rect = player.targetingCenter.x - halfWidth, player.targetingCenter.y - halfWidth, halfWidth * 2.0f, halfWidth * 2.0f;
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float visible = player.targetingPercent > 0;
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string material = "guis/assets/hud/ethud/targettop";
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vec2 materialScale = -1, 1;
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}
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events {
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onCreate {
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backColor.r = player.targetingColor.r;
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backColor.g = player.targetingColor.g;
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backColor.b = player.targetingColor.b;
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backColor.a = 0.05 + ( player.targetingPercent / 2);
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}
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}
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}
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windowDef targetingBL {
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properties {
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float halfWidth = 40 * ( 1.01f - player.targetingPercent * 0.5);
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rect rect = player.targetingCenter.x - halfWidth, player.targetingCenter.y - halfWidth, halfWidth * 2.0f, halfWidth * 2.0f;
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float visible = player.targetingPercent > 0;
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string material = "guis/assets/hud/ethud/targetbtm";
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color backColor = 0,1,0,1;
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vec2 materialScale = -1, 1;
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}
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events {
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onCreate {
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backColor.r = player.targetingColor.r;
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backColor.g = player.targetingColor.g;
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backColor.b = player.targetingColor.b;
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backColor.a = 0.05 + ( player.targetingPercent / 2);
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}
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}
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}
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windowDef targetingBR {
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properties {
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float halfWidth = 40 * ( 1.01f - player.targetingPercent * 0.5);
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rect rect = player.targetingCenter.x - halfWidth, player.targetingCenter.y - halfWidth, halfWidth * 2.0f, halfWidth * 2.0f;
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float visible = player.targetingPercent > 0;
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string material = "guis/assets/hud/ethud/targetbtm";
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color backColor = 0,1,0,1;
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}
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events {
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onCreate {
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backColor.r = player.targetingColor.r;
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backColor.g = player.targetingColor.g;
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backColor.b = player.targetingColor.b;
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backColor.a = 0.05 + ( player.targetingPercent / 2);
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}
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}
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}
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$endtemplate
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$template __center_print_info
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windowDef centerPrint {
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type layoutVertical;
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properties {
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rect rect = 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT;
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vec4 margins = 0, 0, 0, 0;
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float visible = player.scoreboardActive == false && player.commandmapstate == 0;
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}
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windowDef mcpDestructionTime {
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properties {
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wstring text = localizeArgs( "guis/vehicles/mcp_destruction", toWString( player.vehicleDestructTime, 0 ) );
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rect rect = 0, 45, SCREEN_WIDTH, 15;
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float visible = player.vehicleDestructTime != 0.0f && player.vehicleDestructTime < 29.0f && ( gui.tip.absoluteRect.y + gui.tip.absoluteRect.h ) <= absoluteRect.y;
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color textColor = COLOR_WHITE;//gui.getCVarColor( "g_enemyColor" );
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}
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events {
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onPreDraw {
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drawText( text, absoluteRect, textColor, 14, DTF_CENTER | DTF_VCENTER | DTF_SINGLELINE | DTF_DROPSHADOW );
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gui.scriptPushFloat( false );
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}
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}
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}
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windowDef mcpWarning {
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properties {
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rect rect = 0, -3, SCREEN_WIDTH, 15;
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float visible = player.vehicleWrongDirection == 1.0f && ( gui.tip.absoluteRect.y + gui.tip.absoluteRect.h ) <= absoluteRect.y;
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color textColor = COLOR_WHITE;
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}
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events {
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onPreDraw {
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if ( player.vehicleKickDistance > 1 ) {
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timeline.default.active = false;
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drawLocalizedText( localize( "guis/vehicles/mcp_direction_warning" ), absoluteRect, COLOR_WHITE, 14, DTF_CENTER | DTF_VCENTER | DTF_SINGLELINE | DTF_DROPSHADOW );
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} else {
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timeline.default.active = true;
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drawLocalizedText( localize( "guis/vehicles/mcp_direction_warning_kick" ), absoluteRect, textColor, 14, DTF_CENTER | DTF_VCENTER | DTF_SINGLELINE | DTF_DROPSHADOW );
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}
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gui.scriptPushFloat( false );
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}
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}
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timeline {
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properties {
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float active = false;
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}
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onTime 0 {
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textColor = transition( textColor, "1, 0.3, 0.3, 1", 500 );
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}
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onTime 500 {
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textColor = transition( textColor, COLOR_WHITE, 500 );
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}
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onTime 1000 {
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resetTime( 0 );
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}
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}
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}
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windowDef killMsg {
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properties {
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rect rect = 0,0,SCREEN_WIDTH,16;
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float shouldShow = gui.proficiencyUpgradeText.shouldShow == false && ( gui.time - ( 1000 * lastKillTime ) ) < 3900 && ( gui.tip.absoluteRect.y + gui.tip.absoluteRect.h ) <= absoluteRect.y;
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wstring killMsg = gui.blankWStr;
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float lastKillTime = 0;
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color foreColor = 1,1,1,0;
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}
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events {
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onPreDraw {
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drawText( killMsg, absoluteRect, forecolor, 18, DTF_CENTER | DTF_VCENTER | DTF_SINGLELINE | DTF_DROPSHADOW );
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gui.scriptPushFloat( false );
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}
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onPropertyChanged "player.lastKillMessageTime" {
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lastKillTime = player.lastKillMessageTime;
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killMsg = player.lastKillMessage;
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}
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onPropertyChanged "shouldShow" {
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if( shouldShow ) {
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foreColor.a = transition( foreColor.a, 1, 300 );
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} else {
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foreColor.a = transition( foreColor.a, 0, 300 );
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}
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}
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}
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}
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windowDef proficiencyUpgradeText {
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properties {
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rect rect = 0,-18,SCREEN_WIDTH,16;
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float shouldShow = ( gui.time - ( 1000 * globals.gameHud.proficiencyCategoryTime ) ) < 4000 && ( gui.tip.absoluteRect.y + gui.tip.absoluteRect.h ) <= absoluteRect.y;
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wstring upgradeText = localizeArgs( "game/proficiency/proficiency_upgrade", globals.gameHud.proficiencyCategoryText );
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color foreColor = 1,1,1,0;
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}
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events {
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onPropertyChanged "shouldShow" {
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if( shouldShow ) {
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foreColor.a = transition( foreColor.a, 1, 300 );
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} else {
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foreColor.a = transition( foreColor.a, 0, 300 );
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}
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}
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onPreDraw {
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drawText( upgradeText, absoluteRect, forecolor, 16, DTF_CENTER | DTF_VCENTER | DTF_SINGLELINE | DTF_DROPSHADOW );
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gui.scriptPushFloat( false );
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}
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}
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}
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windowDef taskLabel {
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_big_text_props
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properties {
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rect rect = 0, 2, SCREEN_WIDTH, 20;
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wstring text = player.taskInfo;
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float flags = immediate( flags ) | WF_DROPSHADOW;
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float visible = gui.drawHudMessages != 0 && gui.taskNotifier.foreColor.a < 0.01 && player.endGameCamera == false && ( gui.tip.absoluteRect.y + gui.tip.absoluteRect.h ) <= absoluteRect.y;
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}
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events {
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onCreate {
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foreColor.a = 0;
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}
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onPropertyChanged "player.taskSelectedTime" {
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if( player.taskSelectedTime > 0 ) {
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timeline.default.active = true;
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timeline.default.resetTime( 0 );
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gui.playGameSound( "accept" );
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}
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}
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}
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timeline {
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properties {
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float active = false;
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}
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onTime 0 {
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forecolor.a = 1;
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}
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onTime 2000 {
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foreColor.a = transition( 1, 0, 300 );
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active = false;
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}
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}
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}
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windowDef taskNotifier {
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_big_text_props
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properties {
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rect rect = 0, 2, SCREEN_WIDTH, 20;
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wstring text = player.taskStatus;
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float flags = immediate( flags ) | WF_DROPSHADOW;
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float visible = gui.drawHudMessages != 0 && gui.successText.foreColor.a < 0.01 && player.endGameCamera == false && gui.movingObjective == false && ( gui.tip.absoluteRect.y + gui.tip.absoluteRect.h ) <= absoluteRect.y;
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}
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events {
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onCreate {
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foreColor.a = 0;
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}
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onPropertyChanged "player.taskStatus" "player.taskCompletedTime" "player.taskExpiredTime" "player.taskAddedTime" {
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timeline.default.active = true;
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timeline.default.resetTime( 0 );
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}
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}
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timeline {
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properties {
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float active = false;
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}
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onTime 0 {
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forecolor.a = 1;
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}
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onTime 2000 {
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foreColor.a = transition( 1, 0, 300 );
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active = false;
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}
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}
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}
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windowDef successText {
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_big_text_props
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properties {
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rect rect = 0, 2, SCREEN_WIDTH, 20;
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wstring text = globals.gameHud.successText;
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float shouldShow = gui.movingObjective == false && gui.time < globals.gameHud.successTextTime;
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float flags = immediate( flags ) | WF_DROPSHADOW;
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float visible = gui.drawHudMessages != 0;
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}
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events {
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onCreate {
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foreColor.a = 0;
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}
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onPropertyChanged "shouldShow" {
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if( shouldShow ) {
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foreColor.a = transition( foreColor.a, 1, 150 );
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} else {
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foreColor.a = transition( foreColor.a, 0, 300 );
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}
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}
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}
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}
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windowDef vehicleEMPInfo {
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properties {
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wstring text = localizeArgs( "game/disabled_info", toWString( player.vehicleEMPed + 1, 0 ) );
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rect rect = 0, 0, SCREEN_WIDTH, 16;
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float visible = player.vehicleEMPed;
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color textColor = gui.getCVarColor( "g_enemyColor" );
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}
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events {
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onPreDraw {
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drawText( text, rect, textColor, 14, DTF_CENTER | DTF_VCENTER | DTF_SINGLELINE | DTF_DROPSHADOW );
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gui.scriptPushFloat( false );
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}
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}
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}
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windowDef vehicleWeaponEMPInfo {
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properties {
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wstring text = localizeArgs( "game/weapon_disabled_info", toWString( player.vehicleWeaponEMPed + 1, 0 ) );
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rect rect = 0, 2, SCREEN_WIDTH, 16;
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float visible = player.vehicleWeaponEMPed;
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color textColor = gui.getCVarColor( "g_enemyColor" );
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}
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events {
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onPreDraw {
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drawText( text, rect, textColor, 14, DTF_CENTER | DTF_VCENTER | DTF_SINGLELINE | DTF_DROPSHADOW );
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gui.scriptPushFloat( false );
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}
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}
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}
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windowDef flyerhiveDeactivate {
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_huge_text_props
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properties {
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handle localizedText= localize( "game/flyerhive/deactivated" );
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rect rect = 0, -16, SCREEN_WIDTH, 16;
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float timeExpired = player.scoreboardActive == true || player.commandmapstate != 0 || player.endGame == true || player.endGameCamera == true || gui.vehicleWeaponEMPInfo.visible == true || gui.time >= ( 1000 * globals.gameHud.flyerhiveEndTime );
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}
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events {
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onCreate {
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foreColor.a = 0;
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}
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onPropertyChanged "timeExpired" {
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if( timeExpired ) {
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foreColor.a = transition( foreColor.a, 0, 300 );
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} else {
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foreColor.a = 1;
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}
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}
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}
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}
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}
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windowDef warmupLabel {
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_big_text_props
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properties {
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rect rect = 0, CENTER_Y - 28, SCREEN_WIDTH, 16;
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wstring text = player.matchStatus;
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float visible = gui.respawnLabel.visible == false && player.warmup && player.commandmapstate == 0 && player.commandmapstate == 0 && player.scoreboardActive == false && globals.gameHud.hideCrosshairCounter == 0;
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float flags = immediate( flags ) | WF_DROPSHADOW;
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}
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}
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windowDef respawnLabel {
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_big_text_props
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properties {
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rect rect = 0, CENTER_Y - 66, SCREEN_WIDTH, 16;
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float visible = player.limbo | player.dead | player.spawning && ( player.endGameCamera == false && player.endGame == false && player.commandmapstate == 0 && player.scoreboardActive == false && gui.fightLabel.foreColor.a < 0.001 && gui.isSpectatorClass == false );
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float flags = immediate( flags ) | WF_WRAP_TEXT | WF_DROPSHADOW;
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handle medicIcon = gui.cacheMaterial( "medicIcon", "_st icon_medic" );
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handle respawnIcon = gui.cacheMaterial( "respawnIcon", "_st icon_respawning" );
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color iconColor = COLOR_WHITE;
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handle drawIcon = respawnIcon;
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rect iconRect = CENTER_X - 12, CENTER_Y - 11, 24, 24;
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rect textRect = iconRect.x - 24, iconRect.y, 24, 24;
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}
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events {
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onCreate {
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postNamedEvent( "updateText" );
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}
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onPostDraw {
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drawCachedMaterial( drawIcon, iconRect, iconColor );
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if( player.warmup == false ) {
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drawText( toWStr( globals.gameHud.respawnTimerText ), textRect, "1,1,0,1", 16, DTF_CENTER | DTF_VCENTER | DTF_SINGLELINE | DTF_DROPSHADOW );
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}
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}
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onPropertyChanged "player.limbo"
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"player.spectator"
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"player.spectating"
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"player.dead"
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"player.spawning"
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"gui.isSpectatorClass"
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"player.endGame" {
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postNamedEvent( "updateText" );
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}
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onCVarChanged "gui_showRespawnText" {
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postNamedEvent( "updateText" );
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}
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onNamedEvent "updateText" {
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if( player.limbo && player.spectator == false ) {
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if( gui.getCVarBool( "gui_showRespawnText" ) ) {
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text = localizeArgs( "guis/hud/reenforce" );
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} else {
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text = gui.blankWStr;
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}
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drawIcon = respawnIcon;
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timeline.flashMedic.active = false;
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return;
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}
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if( player.dead && player.spawning && player.spectator == false ) {
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if( gui.getCVarBool( "gui_showRespawnText" ) ) {
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if ( icompare( player.teamName, "gdf" ) ) {
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text = localizeArgs( "guis/hud/respawnLabel_spawn", gui.getKeyBind( "_movedown", "" ), gui.getKeyBind( "_limbomenu", "" ) );
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} else {
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text = localizeArgs( "guis/hud/respawnLabel_spawn_strogg", gui.getKeyBind( "_movedown", "" ), gui.getKeyBind( "_limbomenu", "" ) );
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}
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} else {
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text = gui.blankWStr;
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}
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drawIcon = respawnIcon;
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timeline.flashMedic.active = false;
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return;
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}
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if( player.dead && player.spawning == false && player.spectator == false ) {
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if( gui.getCVarBool( "gui_showRespawnText" ) ) {
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if ( icompare( player.teamName, "gdf" ) ) {
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text = localizeArgs( "guis/hud/respawnLabel_nospawn", gui.getKeyBind( "_moveup", "" ), gui.getKeyBind( "_limbomenu", "" ) );
|
|
} else {
|
|
text = localizeArgs( "guis/hud/respawnLabel_nospawn_strogg", gui.getKeyBind( "_moveup", "" ), gui.getKeyBind( "_limbomenu", "" ) );
|
|
}
|
|
} else {
|
|
text = gui.blankWStr;
|
|
}
|
|
drawIcon = medicIcon;
|
|
timeline.flashMedic.active = true;
|
|
return;
|
|
}
|
|
text = gui.blankWStr;
|
|
}
|
|
}
|
|
timeline flashMedic {
|
|
properties {
|
|
float active = false;
|
|
}
|
|
onTime 0 {
|
|
iconColor = transition( "0,1,0,1", "1,1,1,1", 300, "0.2,0.8" );
|
|
}
|
|
onTime 300 {
|
|
iconColor = transition( "1,1,1,1", "1,1,1,1", 300 );
|
|
}
|
|
onTime 600 {
|
|
resetTime( 0 );
|
|
}
|
|
}
|
|
}
|
|
windowDef freecamLabel {
|
|
_big_text_props
|
|
properties {
|
|
rect rect = 0, CENTER_Y - 45, SCREEN_WIDTH, 16;
|
|
handle localizedText = localize( "guis/hud/freecam" );
|
|
float flags = immediate( flags ) | WF_DROPSHADOW;
|
|
color foreColor = 1,1,1,0;
|
|
float visible = player.scoreboardActive == false && player.commandmapstate == 0 && player.endGame == false && player.endGameCamera == false && gui.fightLabel.foreColor.a < 0.001;
|
|
}
|
|
events {
|
|
onActivate {
|
|
if( gui.viewingOthers == false && gui.isSpectatorClass ) {
|
|
foreColor.a = transition( 0.0f, 1.0f, 500, "0.7, 1" );
|
|
}
|
|
}
|
|
onPropertyChanged "gui.viewingOthers" "gui.isSpectatorClass" {
|
|
if( gui.viewingOthers == false && gui.isSpectatorClass ) {
|
|
foreColor.a = transition( 0.0f, 1.0f, 500, "0.7, 1" );
|
|
} else {
|
|
foreColor.a = transition( 1.0f, 0.0f, 500, "0.7, 1" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
windowDef fightLabel {
|
|
_big_text_props
|
|
properties {
|
|
rect rect = 0, CENTER_Y - 56, SCREEN_WIDTH, 16;
|
|
handle localizedText = localize( "guis/mainmenu/fight" );
|
|
float fontSize = 32;
|
|
float flags = immediate( flags ) | WF_DROPSHADOW;
|
|
color foreColor = 1,1,1,0;
|
|
float visible = player.scoreboardActive == false && player.commandmapstate == 0;
|
|
}
|
|
events {
|
|
onPropertyChanged "player.warmup" {
|
|
if( player.warmup == false ) {
|
|
foreColor.a = transition( 1.0f, 0.0f, 2500, "0.7, 1" );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
windowDef beingRevivedText {
|
|
_big_text_props
|
|
properties {
|
|
rect rect = CENTER_X + 30, CENTER_Y - 7, SCREEN_WIDTH, 16;
|
|
wstring text = globals.gameHud.reviveText;
|
|
float fontSize = 16;
|
|
float flags = immediate( flags ) | WF_DROPSHADOW;
|
|
color foreColor = 1,1,1,0;
|
|
float visible = true;
|
|
float show = false;
|
|
float timedOut = ( ( gui.time - lastReviveCountIncrease ) >= 1000 );
|
|
vec2 textAlignment = TA_LEFT, TA_VCENTER;
|
|
float lastReviveCountIncrease = 0;
|
|
}
|
|
events {
|
|
onCreate {
|
|
show = false;
|
|
lastReviveCountIncrease = 0;
|
|
}
|
|
onPropertyChanged "globals.gameHud.reviveText"
|
|
"timedOut" {
|
|
|
|
if ( timedOut || wcompare( globals.gameHud.reviveText, gui.blankWStr ) == true ) {
|
|
show = false;
|
|
} else {
|
|
show = true;
|
|
}
|
|
}
|
|
onPropertyChanged "show" {
|
|
if ( show ) {
|
|
foreColor.a = transition( foreColor.a, 1.0f, 1000, "0.7, 1" );
|
|
} else {
|
|
foreColor.a = transition( foreColor.a, 0.0f, 200, "0.7, 1" );
|
|
}
|
|
}
|
|
onPropertyChanged "globals.progressBar.percent" {
|
|
if ( player.dead ) {
|
|
lastReviveCountIncrease = immediate( gui.time );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
windowDef locationInfo {
|
|
_huge_text_props
|
|
properties {
|
|
wstring text = player.location;
|
|
rect rect = _center( desktop, width ), _bottom( desktop ), SCREEN_WIDTH/2, 32;
|
|
float flags = immediate( flags ) | WF_DROPSHADOW;
|
|
float visible = gui.isSpectatorClass == false;
|
|
}
|
|
timeline {
|
|
onTime 0 {
|
|
if( gui.getCVarBool( "g_showLocation" ) ) {
|
|
foreColor.a = 1;
|
|
} else {
|
|
foreColor.a = 0;
|
|
}
|
|
}
|
|
onTime 1000 {
|
|
resetTime( 0 );
|
|
}
|
|
}
|
|
}
|
|
windowDef siegeModeInfo {
|
|
_huge_text_props
|
|
properties {
|
|
rect rect = _center( desktop, width ), 420, 150, 18;
|
|
color forecolor = 1,0.9,0.8,1;
|
|
color colorMultiplier = 1, 1, 1, 0;
|
|
}
|
|
events {
|
|
onCreate {
|
|
colorMultiplier.a = 0;
|
|
}
|
|
onPreDraw {
|
|
drawLocalizedText( globals.vehicles.siegeMode, "absoluteRect", foreColor, fontSize, DTF_SINGLELINE | DTF_CENTER | DTF_VCENTER );
|
|
gui.scriptPushFloat( false );
|
|
}
|
|
onPropertyChanged "globals.vehicles.siegeMode" "player.vehicleThirdPerson" "player.vehicleValid" {
|
|
if ( player.vehicleValid == false ) {
|
|
colorMultiplier.a = 0;
|
|
return;
|
|
}
|
|
|
|
if ( isValidHandle( globals.vehicles.siegeMode ) && !player.vehicleThirdPerson ) {
|
|
colorMultiplier.a = transition( colorMultiplier.a, 1, 500 );
|
|
} else {
|
|
colorMultiplier.a = transition( colorMultiplier.a, 0, 500 );
|
|
}
|
|
}
|
|
}
|
|
timeline {
|
|
ontime 0 {
|
|
foreColor = transition( "1, 1, 1, 1", "0.9,0.8,0.7,0.8", 500 );
|
|
}
|
|
ontime 500 {
|
|
foreColor = transition( "0.9,0.8,0.7,0.8", "1, 1, 1, 1", 500 );
|
|
}
|
|
ontime 1000 {
|
|
timeline.default.resetTime( 0 );
|
|
}
|
|
}
|
|
}
|
|
windowDef mcpDeployLabel {
|
|
_huge_text_props
|
|
properties {
|
|
rect rect = _center( desktop, width ), 420, 150, 18;
|
|
color colorMultiplier = 1, 1, 1, 0;
|
|
float flags = immediate( flags ) | WF_DROPSHADOW;
|
|
wstring text;
|
|
float visible = false;
|
|
}
|
|
events {
|
|
onActivate {
|
|
colorMultiplier.a = 0;
|
|
text = localizeArgs( "guis/vehicles/deploy_keys", gui.getKeyBind( "_usevehicle", "" ), gui.getKeyBind( "_activate", "" ) );
|
|
|
|
}
|
|
onPropertyChanged "globals.vehicles.drivingMCP" "globals.mcpObjective.canDeploy" {
|
|
if ( globals.vehicles.drivingMCP && globals.mcpObjective.canDeploy ) {
|
|
colorMultiplier.a = transition( colorMultiplier.a, 1, 500 );
|
|
gui.playGameSound( "deploy_confirm" );
|
|
} else {
|
|
colorMultiplier.a = transition( colorMultiplier.a, 0, 500 );
|
|
}
|
|
}
|
|
onPreDraw {
|
|
drawText( text, "absoluteRect", foreColor, fontSize, DTF_SINGLELINE | DTF_CENTER | DTF_VCENTER );
|
|
gui.scriptPushFloat( false );
|
|
}
|
|
}
|
|
timeline {
|
|
ontime 0 {
|
|
foreColor = transition( "1, 1, 1, 1", "0.9,0.8,0.7,0.8", 500 );
|
|
}
|
|
ontime 500 {
|
|
foreColor = transition( "0.9,0.8,0.7,0.8", "1, 1, 1, 1", 500 );
|
|
}
|
|
ontime 1000 {
|
|
timeline.default.resetTime( 0 );
|
|
}
|
|
}
|
|
}
|
|
$endtemplate
|
|
|
|
#endif // !__hud__
|