etqw-sdk/base/effects/simple/impacts/blaster_simple.effect
2008-05-29 00:00:00 +00:00

481 lines
7.9 KiB
Text

effect effects/impacts/blaster/impact_stroggify_simple
{
size 64
cutOffDistance 2500
sound "Impact Sound"
{
soundShader "sounds/weapons/lacerator/projectile_impact"
volume 1,5
freqshift 0.7,1.4
}
emitter "smokey2"
{
duration 0.5,0.5
count 1,1
attenuateEmitter
attenuation 300,400
sprite
{
duration 1,1
blend add
material "particles/fire5a"
trailRepeat 1
start
{
velocity { box 20,-20,-20,40,20,20 }
size { line 4,4,8,8 }
tint { point 0.858824,0.52549,0.156863 }
fade { line 0.1,0.4 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 }
rotate { envelope linear }
}
end
{
size { line 20,20,30,30 }
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
}
effect effects/impacts/blaster/impact_default_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_default_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}
effect effects/impacts/blaster/impact_flesh_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_flesh_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}effect effects/impacts/blaster/impact_liquid_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_liquid_simple"
}
}
effect effects/impacts/blaster/impact_plastic_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_plastic_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}
effect effects/impacts/blaster/impact_sand_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_sand_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}
effect effects/impacts/blaster/impact_stone_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_stone_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}
effect effects/impacts/blaster/impact_pavement_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_pavement_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}
effect effects/impacts/blaster/impact_metal_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_metal_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}
effect effects/impacts/blaster/impact_grass_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_grass_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}
effect effects/impacts/blaster/impact_glass_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_glass_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}
effect effects/impacts/blaster/impact_wood_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_wood_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}
effect effects/impacts/blaster/impact_snow_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_snow_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}
effect effects/impacts/blaster_big/impact_default_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_default_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
}
}
effect effects/impacts/blaster_big/impact_flesh_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_flesh_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
}
}effect effects/impacts/blaster_big/impact_liquid_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_liquid_simple"
}
}
effect effects/impacts/blaster_big/impact_plastic_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_plastic_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
}
}
effect effects/impacts/blaster_big/impact_sand_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_sand_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
}
}
effect effects/impacts/blaster_big/impact_snow_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_snow_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}
effect effects/impacts/blaster_big/impact_stone_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_stone_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
}
}
effect effects/impacts/blaster_big/impact_pavement_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_pavement_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
}
}
effect effects/impacts/blaster_big/impact_metal_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_metal_simple"
}
effect "unnamed1"
{
effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
}
}
effect effects/impacts/blaster_big/impact_grass_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_grass_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
}
}
effect effects/impacts/blaster_big/impact_glass_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_glass_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
}
}
effect effects/impacts/blaster_big/impact_wood_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_large/impact_wood_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}
effect effects/impacts/blaster_big/impact_dirt_simple
{
size 8
effect "unnamed0"
{
effect "effects/impacts/bullets_large/impact_dirt_simple"
}
effect "unnamed1"
{
effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
}
}effect effects/impacts/blaster_big/impact_stroggify_big_simple
{
size 89
cutOffDistance 2500
sound "Impact Sound"
{
soundShader "sounds/weapons/lacerator/projectile_impact"
volume 1,8
freqshift 0.7,1.4
}
emitter "smokey3"
{
duration 0.5,0.5
count 2,2
attenuateEmitter
attenuation 300,400
sprite
{
duration 1,1
blend add
material "particles/fire5a"
trailRepeat 1
start
{
velocity { box 35,-20,-20,50,20,20 }
size { line 4,4,8,8 }
tint { point 0.858824,0.52549,0.156863 }
fade { line 0.1,0.4 }
rotate { box 0,1 }
}
motion
{
size { envelope linear }
fade { envelope rr2_concavefade_start_at_1 }
rotate { envelope linear }
}
end
{
size { line 30,30,45,45 }
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
}
effect effects/impacts/blaster/impact_dirt_simple
{
size 8
effect "unnamed0"
{
effect "effects/impacts/bullets_small/impact_dirt_simple"
}
effect "unnamed1"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}