481 lines
7.9 KiB
Text
481 lines
7.9 KiB
Text
effect effects/impacts/blaster/impact_stroggify_simple
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{
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size 64
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cutOffDistance 2500
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sound "Impact Sound"
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{
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soundShader "sounds/weapons/lacerator/projectile_impact"
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volume 1,5
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freqshift 0.7,1.4
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}
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emitter "smokey2"
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{
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duration 0.5,0.5
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count 1,1
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attenuateEmitter
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attenuation 300,400
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sprite
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{
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duration 1,1
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blend add
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material "particles/fire5a"
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trailRepeat 1
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start
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{
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velocity { box 20,-20,-20,40,20,20 }
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size { line 4,4,8,8 }
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tint { point 0.858824,0.52549,0.156863 }
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fade { line 0.1,0.4 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope rr2_concavefade_start_at_1 }
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rotate { envelope linear }
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}
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end
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{
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size { line 20,20,30,30 }
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rotate { box -0.25,0.25 relative }
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}
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lineHit
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}
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}
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}
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effect effects/impacts/blaster/impact_default_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_small/impact_default_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster/impact_stroggify_simple"
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}
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}
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effect effects/impacts/blaster/impact_flesh_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_small/impact_flesh_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster/impact_stroggify_simple"
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}
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}effect effects/impacts/blaster/impact_liquid_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_small/impact_liquid_simple"
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}
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}
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effect effects/impacts/blaster/impact_plastic_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_small/impact_plastic_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster/impact_stroggify_simple"
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}
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}
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effect effects/impacts/blaster/impact_sand_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_small/impact_sand_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster/impact_stroggify_simple"
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}
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}
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effect effects/impacts/blaster/impact_stone_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_small/impact_stone_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster/impact_stroggify_simple"
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}
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}
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effect effects/impacts/blaster/impact_pavement_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_small/impact_pavement_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster/impact_stroggify_simple"
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}
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}
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effect effects/impacts/blaster/impact_metal_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_small/impact_metal_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster/impact_stroggify_simple"
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}
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}
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effect effects/impacts/blaster/impact_grass_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_small/impact_grass_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster/impact_stroggify_simple"
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}
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}
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effect effects/impacts/blaster/impact_glass_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_small/impact_glass_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster/impact_stroggify_simple"
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}
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}
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effect effects/impacts/blaster/impact_wood_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_small/impact_wood_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster/impact_stroggify_simple"
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}
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}
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effect effects/impacts/blaster/impact_snow_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_small/impact_snow_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster/impact_stroggify_simple"
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}
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}
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effect effects/impacts/blaster_big/impact_default_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_large/impact_default_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
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}
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}
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effect effects/impacts/blaster_big/impact_flesh_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_large/impact_flesh_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
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}
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}effect effects/impacts/blaster_big/impact_liquid_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_large/impact_liquid_simple"
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}
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}
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effect effects/impacts/blaster_big/impact_plastic_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_large/impact_plastic_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
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}
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}
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effect effects/impacts/blaster_big/impact_sand_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_large/impact_sand_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
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}
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}
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effect effects/impacts/blaster_big/impact_snow_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_large/impact_snow_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster/impact_stroggify_simple"
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}
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}
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effect effects/impacts/blaster_big/impact_stone_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_large/impact_stone_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
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}
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}
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effect effects/impacts/blaster_big/impact_pavement_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_large/impact_pavement_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
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}
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}
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effect effects/impacts/blaster_big/impact_metal_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_large/impact_metal_simple"
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}
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effect "unnamed1"
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{
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effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
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}
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}
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effect effects/impacts/blaster_big/impact_grass_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_large/impact_grass_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
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}
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}
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effect effects/impacts/blaster_big/impact_glass_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_large/impact_glass_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
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}
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}
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effect effects/impacts/blaster_big/impact_wood_simple
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{
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size 8
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effect "Base Plume (GDF)"
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{
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effect "effects/impacts/bullets_large/impact_wood_simple"
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}
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effect "Stroggify Layer"
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{
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effect "effects/impacts/blaster/impact_stroggify_simple"
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}
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}
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effect effects/impacts/blaster_big/impact_dirt_simple
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{
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size 8
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effect "unnamed0"
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{
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effect "effects/impacts/bullets_large/impact_dirt_simple"
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}
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effect "unnamed1"
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{
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effect "effects/impacts/blaster_big/impact_stroggify_big_simple"
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}
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}effect effects/impacts/blaster_big/impact_stroggify_big_simple
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{
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size 89
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cutOffDistance 2500
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sound "Impact Sound"
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{
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soundShader "sounds/weapons/lacerator/projectile_impact"
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volume 1,8
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freqshift 0.7,1.4
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}
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emitter "smokey3"
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{
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duration 0.5,0.5
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count 2,2
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attenuateEmitter
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attenuation 300,400
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sprite
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{
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duration 1,1
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blend add
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material "particles/fire5a"
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trailRepeat 1
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start
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{
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velocity { box 35,-20,-20,50,20,20 }
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size { line 4,4,8,8 }
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tint { point 0.858824,0.52549,0.156863 }
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fade { line 0.1,0.4 }
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rotate { box 0,1 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope rr2_concavefade_start_at_1 }
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rotate { envelope linear }
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}
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end
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{
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size { line 30,30,45,45 }
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rotate { box -0.25,0.25 relative }
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}
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lineHit
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}
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}
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}
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effect effects/impacts/blaster/impact_dirt_simple
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{
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size 8
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effect "unnamed0"
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{
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effect "effects/impacts/bullets_small/impact_dirt_simple"
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}
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effect "unnamed1"
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{
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effect "effects/impacts/blaster/impact_stroggify_simple"
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}
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}
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