etqw-sdk/base/effects/impacts/landmines.effect

7252 lines
127 KiB
Plaintext

effect effects/impacts/landmine/explosion_default
{
size 1259
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/tools/mine/explode"
freqshift 0.7,1.3
}
sound "Distant Impact Sound"
{
soundShader "sounds/tools/mine/explode/far"
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
decal "stain2"
{
detail 0.9
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 200,200,200 }
rotate { line -1,1 }
}
lineHit
}
}
spawner "smoke"
{
count 10,14
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,1.5
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-1200,-1200,400,1200,1200 }
size { box 2,2,3,3 }
tint { line 0.301961,0.239216,0.109804,0.141176,0.054902,0 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 300,300,400,400 }
tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.2,0.2
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames"
{
count 2,2
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 15,0,0 }
velocity { box 0,0,0,50,0,0 }
size { line 25,25,35,35 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-20,-20,20,20,20 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
light "Light2"
{
light
{
duration 0.7,0.7
material "lights/squarelight1"
trailRepeat 1
start
{
position { point 50,0,0 }
size { point 300,300,300 }
tint { line 0.996078,0.337255,0.0196078,0.94902,0.45098,0 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
spawner "dirt streaks3"
{
count 8,10
useMaterialColor
attenuateEmitter
attenuation 500,700
line
{
duration 0.4,0.7
persist
material "particles/dust_spike"
gravity 0.001,0.01
generatedOriginNormal
trailRepeat 1
start
{
position { line 1.5,-2,-2,3,2,2 cone }
velocity { box 1,-1,-1,5,1,1 }
size { box 1,2 }
tint { line 1,1,1,0.168627,0.14902,0.109804 }
fade { line 0.4,1 }
offset { sphere -1,-10,-10,-1,10,10 }
length { box 4,0,0,2,0,0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
length { envelope exp_1minusx/x2 count 2.5,1,1 }
}
end
{
size { box 13,18 }
tint { line 0.615686,0.580392,0.54902,0.721569,0.717647,0.537255 }
length { box 30,0,0,300,0,0 }
}
lineHit
}
}
spawner "sparks"
{
count 30,30
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,1.5
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-300,-300,200,300,300 }
size { point 3,3 }
tint { line 1,1,1,0.752941,0.752941,0.752941 }
fade { point 0 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope rr2_ssmsmoke count -1 offset 1 }
}
end
{
fade { point 1 }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0,0,0 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { line 0.529412,0.509804,0.494118,0.721569,0.709804,0.694118 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 0.803922,0.756863,0.705882 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/landmine/explosion_pavement
{
size 454
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/tools/mine/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
volume 2,2
}
decal "stain2"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 200,200,200 }
rotate { line -1,1 }
}
lineHit
}
}
spawner "smoke"
{
count 10,14
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.352941,0.337255,0.286275,0.788235,0.772549,0.752941 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
count 20,20
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 0.8,0.8
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 300,300,400,400 }
tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames"
{
count 2,2
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 15,0,0 }
velocity { box 0,0,0,50,0,0 }
size { line 25,25,35,35 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-20,-20,20,20,20 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
light "Light2"
{
light
{
duration 0.7,0.7
material "lights/squarelight1"
trailRepeat 1
start
{
position { point 50,0,0 }
size { point 300,300,300 }
tint { line 0.996078,0.337255,0.0196078,0.94902,0.45098,0 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
spawner "dirt streaks3"
{
count 16,18
useMaterialColor
attenuateEmitter
attenuation 500,700
line
{
duration 0.4,0.7
persist
material "particles/dust_spike"
gravity 0.001,0.01
generatedOriginNormal
trailRepeat 1
start
{
position { line 1.5,-2,-2,3,2,2 cone }
velocity { box 1,-1,-1,5,1,1 }
size { box 1,2 }
tint { line 1,1,1,0.164706,0.14902,0.109804 }
fade { line 0.4,1 }
offset { sphere -1,-10,-10,-1,10,10 }
length { box 4,0,0,2,0,0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
length { envelope exp_1minusx/x2 count 2.5,1,1 }
}
end
{
size { box 13,18 }
tint { line 0.611765,0.576471,0.54902,0.721569,0.713726,0.537255 }
length { box 30,0,0,300,0,0 }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0.576471,0.576471,0.576471 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { point 0.784314,0.776471,0.768628 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 0.803922,0.756863,0.705882 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/landmine/explosion_stone
{
size 454
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/tools/mine/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
volume 2,2
}
decal "stain2"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 200,200,200 }
rotate { line -1,1 }
}
lineHit
}
}
spawner "smoke"
{
count 10,14
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.352941,0.337255,0.286275,0.788235,0.772549,0.752941 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
count 20,20
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 0.8,0.8
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 300,300,400,400 }
tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames"
{
count 2,2
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 15,0,0 }
velocity { box 0,0,0,50,0,0 }
size { line 25,25,35,35 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-20,-20,20,20,20 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
light "Light2"
{
light
{
duration 0.7,0.7
material "lights/squarelight1"
trailRepeat 1
start
{
position { point 50,0,0 }
size { point 300,300,300 }
tint { line 0.996078,0.337255,0.0196078,0.94902,0.45098,0 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
spawner "dirt streaks3"
{
count 16,18
useMaterialColor
attenuateEmitter
attenuation 500,700
line
{
duration 0.4,0.7
persist
material "particles/dust_spike"
gravity 0.001,0.01
generatedOriginNormal
trailRepeat 1
start
{
position { line 1.5,-2,-2,3,2,2 cone }
velocity { box 1,-1,-1,5,1,1 }
size { box 1,2 }
tint { line 1,1,1,0.164706,0.14902,0.109804 }
fade { line 0.4,1 }
offset { sphere -1,-10,-10,-1,10,10 }
length { box 4,0,0,2,0,0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
length { envelope exp_1minusx/x2 count 2.5,1,1 }
}
end
{
size { box 13,18 }
tint { line 0.611765,0.576471,0.54902,0.721569,0.713726,0.537255 }
length { box 30,0,0,300,0,0 }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0,0,0 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { line 0.529412,0.509804,0.494118,0.709804,0.694118,0.682353 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 0.803922,0.756863,0.705882 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/landmine/explosion_dirt
{
size 454
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/tools/mine/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
spawner "dirt rain down"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_dirtfly01"
gravity 0.3,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 400,-40,-40,400,40,40 }
size { point 10,10 }
tint { point 0.266667,0.266667,0.266667 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_fastinslowout count 1.4 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 50,50,150,150 }
tint { point 0.501961,0.501961,0.501961 }
fade { line 0.125,0.25 }
offset { line 150,0,0,50,0,0 }
rotate { box -1.05556,1.05556 }
}
lineHit
}
}
spawner "dirt rain down3"
{
count 12,12
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_smallbits2"
gravity 0.3,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 300,-75,-75,300,75,75 }
size { point 10,10 }
tint { point 0.458824,0.411765,0.337255 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.555556,0.555556 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope sargetable1 }
fade { envelope shamus_fastinslowout count 1.8 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 50,50,150,150 }
tint { point 0.321569,0.27451,0.247059 }
fade { line 0.6,1 }
offset { line 150,0,0,50,0,0 }
rotate { box 0.555556,-0.555556 }
}
lineHit
}
}
decal "stain2"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 200,200,200 }
rotate { line -1,1 }
}
lineHit
}
}
spawner "smoke"
{
count 10,14
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
count 20,20
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 0.8,0.8
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 300,300,400,400 }
tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames"
{
count 2,2
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 15,0,0 }
velocity { box 0,0,0,50,0,0 }
size { line 25,25,35,35 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-20,-20,20,20,20 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
light "Light2"
{
light
{
duration 0.7,0.7
material "lights/squarelight1"
trailRepeat 1
start
{
position { point 50,0,0 }
size { point 300,300,300 }
tint { line 0.996078,0.337255,0.0196078,0.94902,0.45098,0 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
spawner "dirt streaks3"
{
count 8,10
useMaterialColor
attenuateEmitter
attenuation 500,700
line
{
duration 0.4,0.7
persist
material "particles/dust_spike"
gravity 0.001,0.01
generatedOriginNormal
trailRepeat 1
start
{
position { line 1.5,-2,-2,3,2,2 cone }
velocity { box 1,-1,-1,5,1,1 }
size { box 1,2 }
tint { line 1,1,1,0.168627,0.14902,0.109804 }
fade { line 0.4,1 }
offset { sphere -1,-10,-10,-1,10,10 }
length { box 4,0,0,2,0,0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
length { envelope exp_1minusx/x2 count 2.5,1,1 }
}
end
{
size { box 13,18 }
tint { line 0.615686,0.580392,0.54902,0.721569,0.717647,0.537255 }
length { box 30,0,0,300,0,0 }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0,0,0 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { line 0.584314,0.537255,0.439216,0.709804,0.67451,0.607843 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 0.811765,0.737255,0.686275 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/landmine/explosion_metal
{
size 454
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/tools/mine/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
decal "stain2"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 150,150,150 }
rotate { line -1,1 }
}
lineHit
}
}
spawner "smoke"
{
count 10,14
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.301961,0.239216,0.109804,0.713726,0.564706,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
count 50,50
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 45,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 0.8,0.8
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 300,300,400,400 }
tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames"
{
count 2,2
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 15,0,0 }
velocity { box 0,0,0,50,0,0 }
size { line 25,25,35,35 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-20,-20,20,20,20 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
light "Light2"
{
light
{
duration 0.7,0.7
material "lights/squarelight1"
trailRepeat 1
start
{
position { point 50,0,0 }
size { point 300,300,300 }
tint { line 0.996078,0.337255,0.0196078,0.94902,0.45098,0 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
spawner "dirt streaks3"
{
count 8,10
useMaterialColor
attenuateEmitter
attenuation 500,700
line
{
duration 0.4,0.7
persist
material "particles/dust_spike"
gravity 0.001,0.01
generatedOriginNormal
trailRepeat 1
start
{
position { line 1.5,-2,-2,3,2,2 cone }
velocity { box 1,-1,-1,5,1,1 }
size { box 1,2 }
tint { line 1,1,1,0.168627,0.14902,0.109804 }
fade { line 0.4,1 }
offset { sphere -1,-10,-10,-1,10,10 }
length { box 4,0,0,2,0,0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
length { envelope exp_1minusx/x2 count 2.5,1,1 }
}
end
{
size { box 13,18 }
tint { line 0.615686,0.580392,0.54902,0.721569,0.717647,0.537255 }
length { box 30,0,0,300,0,0 }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0,0,0 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { line 0.529412,0.509804,0.494118,0.678431,0.666667,0.654902 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 0.803922,0.756863,0.701961 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/landmine/explosion_sand
{
size 454
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/tools/mine/explode"
freqshift 0.7,1.3
}
sound "Distant Impact Sound"
{
soundShader "sounds/tools/mine/explode/far"
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
decal "stain2"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 200,200,200 }
rotate { line -1,1 }
}
lineHit
}
}
spawner "dirt rain down"
{
count 10,10
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_snow"
gravity 0.3,0.6
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 300,-40,-40,300,40,40 }
size { point 10,10 }
tint { line 0.545098,0.521569,0.439216,0.521569,0.494118,0.419608 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_fastinslowout count 1.6 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 50,50,150,150 }
tint { line 0.54902,0.513726,0.435294,0.6,0.603922,0.494118 }
fade { line 0.125,0.5 }
offset { line 150,0,0,50,0,0 }
rotate { box -1.05556,1.05556 }
}
lineHit
}
}
spawner "smoke"
{
count 10,14
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.129412,0.54902,0.513726,0.47451 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.776471,0.780392,0.694118 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
count 20,20
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 0.8,0.8
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 300,300,400,400 }
tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames"
{
count 2,2
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 15,0,0 }
velocity { box 0,0,0,50,0,0 }
size { line 25,25,35,35 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-20,-20,20,20,20 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
light "Light2"
{
light
{
duration 0.7,0.7
material "lights/squarelight1"
trailRepeat 1
start
{
position { point 50,0,0 }
size { point 300,300,300 }
tint { line 0.996078,0.337255,0.0196078,0.94902,0.45098,0 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
spawner "dirt streaks3"
{
count 8,10
useMaterialColor
attenuateEmitter
attenuation 500,700
line
{
duration 0.4,0.7
persist
material "particles/dust_spike"
gravity 0.001,0.01
generatedOriginNormal
trailRepeat 1
start
{
position { line 1.5,-2,-2,3,2,2 cone }
velocity { box 1,-1,-1,5,1,1 }
size { box 1,2 }
tint { line 1,1,1,0.168627,0.14902,0.109804 }
fade { line 0.4,1 }
offset { sphere -1,-10,-10,-1,10,10 }
length { box 4,0,0,2,0,0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
length { envelope exp_1minusx/x2 count 2.5,1,1 }
}
end
{
size { box 13,18 }
tint { line 0.615686,0.580392,0.54902,0.721569,0.717647,0.537255 }
length { box 30,0,0,300,0,0 }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0,0,0 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { line 0.611765,0.513726,0.403922,0.776471,0.721569,0.658824 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 0.839216,0.772549,0.666667 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/landmine/explosion_snow
{
size 454
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/tools/mine/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
decal "stain2"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 200,200,200 }
rotate { line -1,1 }
}
lineHit
}
}
spawner "dirt rain down"
{
count 10,10
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_snow"
gravity 0.3,0.6
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 300,-40,-40,300,40,40 }
size { point 10,10 }
tint { line 0.815686,0.807843,0.776471,0.968628,0.960784,0.956863 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_fastinslowout count 1.6 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 50,50,150,150 }
tint { line 0.85098,0.839216,0.807843,0.878431,0.878431,0.854902 }
fade { line 0.125,0.5 }
offset { line 150,0,0,50,0,0 }
rotate { box -1.05556,1.05556 }
}
lineHit
}
}
spawner "dirt rain down3"
{
count 12,12
useMaterialColor
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_smallbits2"
gravity 0.3,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 300,-75,-75,300,75,75 }
size { point 10,10 }
tint { point 0.458824,0.411765,0.337255 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.555556,0.555556 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope sargetable1 }
fade { envelope shamus_fastinslowout count 1.8 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 50,50,150,150 }
tint { point 0.321569,0.27451,0.247059 }
fade { line 0.6,1 }
offset { line 150,0,0,50,0,0 }
rotate { box 0.555556,-0.555556 }
}
lineHit
}
}
spawner "smoke"
{
count 10,14
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.129412,0.721569,0.701961,0.678431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.870588,0.870588,0.819608 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
count 20,20
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 0.8,0.8
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 300,300,400,400 }
tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames"
{
count 2,2
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 15,0,0 }
velocity { box 0,0,0,50,0,0 }
size { line 25,25,35,35 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-20,-20,20,20,20 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
light "Light2"
{
light
{
duration 0.7,0.7
material "lights/squarelight1"
trailRepeat 1
start
{
position { point 50,0,0 }
size { point 300,300,300 }
tint { line 0.996078,0.337255,0.0196078,0.94902,0.45098,0 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
spawner "dirt streaks3"
{
count 8,10
useMaterialColor
attenuateEmitter
attenuation 500,700
line
{
duration 0.4,0.7
persist
material "particles/dust_spike"
gravity 0.001,0.01
generatedOriginNormal
trailRepeat 1
start
{
position { line 1.5,-2,-2,3,2,2 cone }
velocity { box 1,-1,-1,5,1,1 }
size { box 1,2 }
tint { line 1,1,1,0.168627,0.14902,0.109804 }
fade { line 0.4,1 }
offset { sphere -1,-10,-10,-1,10,10 }
length { box 4,0,0,2,0,0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
length { envelope exp_1minusx/x2 count 2.5,1,1 }
}
end
{
size { box 13,18 }
tint { line 0.615686,0.580392,0.54902,0.721569,0.717647,0.537255 }
length { box 30,0,0,300,0,0 }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0,0,0 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { line 0.745098,0.737255,0.729412,1,1,1 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 1,1,1 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/landmine/explosion_liquid
{
size 8
cutOffDistance 10000
effect "unnamed8"
{
effect "effects/impacts/frag/explosion_water"
}
}
effect effects/impacts/landmine/explosion_grass
{
size 454
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/tools/mine/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
spawner "dirt rain down"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_dirtfly01"
gravity 0.3,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 400,-40,-40,400,40,40 }
size { point 10,10 }
tint { point 0.32549,0.321569,0.207843 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_fastinslowout count 1.4 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 50,50,150,150 }
tint { line 0.407843,0.376471,0.176471,0.411765,0.356863,0.172549 }
fade { line 0.125,0.25 }
offset { line 150,0,0,50,0,0 }
rotate { box -1.05556,1.05556 }
}
lineHit
}
}
spawner "dirt rain down3"
{
count 12,12
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_smallbits2"
gravity 0.3,0.8
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 300,-75,-75,300,75,75 }
size { point 10,10 }
tint { line 0.454902,0.45098,0.247059,0.470588,0.427451,0.254902 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.555556,0.555556 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope sargetable1 }
fade { envelope shamus_fastinslowout count 1.8 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 50,50,150,150 }
tint { line 0.294118,0.309804,0.168627,0.321569,0.329412,0.180392 }
fade { line 0.6,1 }
offset { line 150,0,0,50,0,0 }
rotate { box 0.555556,-0.555556 }
}
lineHit
}
}
decal "stain2"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 200,200,200 }
rotate { line -1,1 }
}
lineHit
}
}
spawner "smoke"
{
count 10,14
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.286275,0.301961,0.109804,0.658824,0.717647,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
count 20,20
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 0.8,0.8
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 300,300,400,400 }
tint { line 0.239216,0.0901961,0,0.34902,0.101961,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames"
{
count 2,2
attenuateEmitter
attenuation 1000,1200
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 15,0,0 }
velocity { box 0,0,0,50,0,0 }
size { line 25,25,35,35 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -20,-20,-20,20,20,20 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
light "Light2"
{
light
{
duration 0.7,0.7
material "lights/squarelight1"
trailRepeat 1
start
{
position { point 50,0,0 }
size { point 300,300,300 }
tint { line 0.996078,0.337255,0.0196078,0.94902,0.45098,0 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
spawner "dirt streaks3"
{
count 8,10
useMaterialColor
attenuateEmitter
attenuation 500,700
line
{
duration 0.4,0.7
persist
material "particles/dust_spike"
gravity 0.001,0.01
generatedOriginNormal
trailRepeat 1
start
{
position { line 1.5,-2,-2,3,2,2 cone }
velocity { box 1,-1,-1,5,1,1 }
size { box 1,2 }
tint { line 1,1,1,0.164706,0.14902,0.109804 }
fade { line 0.4,1 }
offset { sphere -1,-10,-10,-1,10,10 }
length { box 4,0,0,2,0,0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
length { envelope exp_1minusx/x2 count 2.5,1,1 }
}
end
{
size { box 13,18 }
tint { line 0.611765,0.576471,0.54902,0.721569,0.713726,0.537255 }
length { box 30,0,0,300,0,0 }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0,0,0 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { line 0.576471,0.556863,0.447059,0.717647,0.705882,0.635294 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 0.803922,0.784314,0.701961 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/landmine_strogg/explosion_default
{
size 454
cutOffDistance 10000
sound "Debris Sound"
{
start 0.30,0.5
soundShader "sounds/weapons/impacts/debris_small"
}
sound "Impact Sound"
{
soundShader "sounds/tools/mine/strogg/explode"
freqshift 0.7,1.3
}
sound "Distant Impact Sound"
{
soundShader "sounds/tools/mine/strogg/explode/far"
}
spawner "smoke"
{
count 10,10
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0,0,0,0.541176,0.505882,0.384314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 7,7
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "flash - big"
{
count 1,1
locked
sprite
{
duration 0.1,0.2
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 100,0,0 }
size { point 100,100 }
tint { point 0.937255,0.435294,0.0941177 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
end
{
size { point 400,400 }
}
lineHit
}
}
decal "stain"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 256,256,256 }
rotate { box 0,1 }
}
lineHit
}
}
decal "glow"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/afterglow"
trailRepeat 1
start
{
size { box 90,90,90,120,120,120 }
rotate { box 0,1 }
}
lineHit
}
}
spawner "unnamed8"
{
count 3,3
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { box 125,125,150,150 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 1,1
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 75,75,90,90 }
tint { line 1,1,1,0.866667,0.717647,0.643137 }
offset { sphere -40,-40,-40,40,40,40 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
count 20,20
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0,0,0 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { line 0.529412,0.509804,0.494118,0.721569,0.709804,0.694118 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 0.803922,0.756863,0.705882 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/landmine_strogg/explosion_pavement
{
size 454
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
sound "Impact Sound"
{
soundShader "sounds/tools/mine/strogg/explode"
freqshift 0.7,1.3
}
sound "Distant Impact Sound"
{
soundShader "sounds/tools/mine/strogg/explode/far"
}
spawner "animated2"
{
count 6,10
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.287,0.287
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 200,-75,-75,250,75,75 }
size { box 4,4,12,12 }
tint { point 0.619608,0.6,0.576471 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope exp_x2 count 1.7 }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 150,150,100,100 }
tint { point 0.501961,0.501961,0.501961 }
offset { cylinder 75,-2.5,-2.5,150,2.5,2.5 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "smoke"
{
count 10,10
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0,0,0,0.541176,0.505882,0.384314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 7,7
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "flash - big"
{
count 1,1
locked
sprite
{
duration 0.1,0.2
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 100,0,0 }
size { point 100,100 }
tint { point 0.937255,0.435294,0.0941177 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
end
{
size { point 400,400 }
}
lineHit
}
}
decal "stain"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 256,256,256 }
rotate { box 0,1 }
}
lineHit
}
}
decal "glow"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/afterglow"
trailRepeat 1
start
{
size { box 90,90,90,120,120,120 }
rotate { box 0,1 }
}
lineHit
}
}
spawner "unnamed8"
{
count 3,3
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { box 125,125,150,150 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
count 20,20
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 1,1
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 75,75,90,90 }
tint { line 1,1,1,0.866667,0.717647,0.643137 }
offset { sphere -40,-40,-40,40,40,40 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0.576471,0.576471,0.576471 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { point 0.784314,0.776471,0.768628 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 0.803922,0.756863,0.701961 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/landmine_strogg/explosion_dirt
{
size 454
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
sound "Impact Sound"
{
soundShader "sounds/tools/mine/strogg/explode"
freqshift 0.7,1.3
}
sound "Distant Impact Sound"
{
soundShader "sounds/tools/mine/strogg/explode/far"
}
spawner "smoke"
{
count 10,10
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0,0,0,0.541176,0.505882,0.384314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "falling dirt"
{
count 4,4
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_dirtfly01"
gravity 0.3,0.8
trailRepeat 1
start
{
position { sphere 15,-25,-25,15,25,25 }
velocity { box 350,-75,-75,450,75,75 }
size { point 10,10 }
tint { point 0.301961,0.27451,0.227451 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_fastinslowout }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 100,100,300,300 }
tint { point 0.321569,0.27451,0.247059 }
fade { point 0.3 }
offset { line 150,0,0,50,0,0 }
rotate { box -1.05556,1.05556 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 7,7
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "flash - big"
{
count 1,1
locked
sprite
{
duration 0.1,0.2
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 100,0,0 }
size { point 100,100 }
tint { point 0.937255,0.435294,0.0941177 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
end
{
size { point 400,400 }
}
lineHit
}
}
decal "stain"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 256,256,256 }
rotate { box 0,1 }
}
lineHit
}
}
decal "glow"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/afterglow"
trailRepeat 1
start
{
size { box 90,90,90,120,120,120 }
rotate { box 0,1 }
}
lineHit
}
}
spawner "unnamed8"
{
count 3,3
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { box 125,125,150,150 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
count 20,20
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 1,1
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 75,75,90,90 }
tint { line 1,1,1,0.866667,0.717647,0.643137 }
offset { sphere -40,-40,-40,40,40,40 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0,0,0 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { line 0.584314,0.537255,0.439216,0.709804,0.67451,0.607843 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 0.811765,0.737255,0.686275 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/landmine_strogg/explosion_metal
{
size 454
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
sound "Impact Sound"
{
soundShader "sounds/tools/mine/strogg/explode"
freqshift 0.7,1.3
}
sound "Distant Impact Sound"
{
soundShader "sounds/tools/mine/strogg/explode/far"
}
spawner "smoke"
{
count 10,10
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0,0,0,0.541176,0.505882,0.384314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 7,7
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "flash - big"
{
count 1,1
locked
sprite
{
duration 0.1,0.2
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 100,0,0 }
size { point 100,100 }
tint { point 0.937255,0.435294,0.0941177 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
end
{
size { point 400,400 }
}
lineHit
}
}
decal "stain"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 256,256,256 }
rotate { box 0,1 }
}
lineHit
}
}
decal "glow"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/afterglow"
trailRepeat 1
start
{
size { box 90,90,90,120,120,120 }
rotate { box 0,1 }
}
lineHit
}
}
spawner "unnamed8"
{
count 3,3
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { box 125,125,150,150 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
count 50,50
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 1,1
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 75,75,90,90 }
tint { line 1,1,1,0.866667,0.717647,0.643137 }
offset { sphere -40,-40,-40,40,40,40 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0,0,0 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { line 0.529412,0.509804,0.494118,0.678431,0.666667,0.654902 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 0.803922,0.756863,0.701961 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/landmine_strogg/explosion_sand
{
size 454
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
sound "Impact Sound"
{
soundShader "sounds/tools/mine/strogg/explode"
freqshift 0.7,1.3
}
sound "Distant Impact Sound"
{
soundShader "sounds/tools/mine/strogg/explode/far"
}
spawner "sand_puff"
{
count 10,12
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 3,5
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.2,0.2
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 50,-75,-75,250,75,75 }
size { box 4,4,16,16 }
tint { point 0.866667,0.784314,0.67451 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 5,5 }
tint { envelope linear }
fade { envelope fastinslowout count 1.7 offset 0.1 }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 130,130,60,60 }
tint { point 1,1,1 }
fade { point 1 }
offset { sphere 25,-2.5,-2.5,200,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "smoke"
{
count 10,10
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0,0,0,0.541176,0.505882,0.384314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 7,7
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "flash - big"
{
count 1,1
locked
sprite
{
duration 0.1,0.2
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 100,0,0 }
size { point 100,100 }
tint { point 0.937255,0.435294,0.0941177 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
end
{
size { point 400,400 }
}
lineHit
}
}
decal "stain"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 256,256,256 }
rotate { box 0,1 }
}
lineHit
}
}
decal "glow"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/afterglow"
trailRepeat 1
start
{
size { box 90,90,90,120,120,120 }
rotate { box 0,1 }
}
lineHit
}
}
spawner "unnamed8"
{
count 3,3
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { box 125,125,150,150 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
count 20,20
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 1,1
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 75,75,90,90 }
tint { line 1,1,1,0.866667,0.717647,0.643137 }
offset { sphere -40,-40,-40,40,40,40 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0,0,0 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { line 0.611765,0.513726,0.403922,0.776471,0.721569,0.658824 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 0.839216,0.772549,0.666667 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/landmine_strogg/explosion_snow
{
size 454
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
sound "Impact Sound"
{
soundShader "sounds/tools/mine/strogg/explode"
freqshift 0.7,1.3
}
sound "Distant Impact Sound"
{
soundShader "sounds/tools/mine/strogg/explode/far"
}
spawner "snow1"
{
count 8,8
attenuateEmitter
attenuation 600,800
sprite
{
duration 2,2
persist
material "particles/debris/debris_snow"
gravity 0.25,0.5
trailRepeat 1
start
{
position { sphere -5,-5,-5,-5,5,5 }
velocity { box 200,-50,-50,400,50,50 }
size { line 2,2,4,4 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 2,2 }
tint { envelope linear }
fade { envelope convexfade }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { point 130,130 }
tint { point 1,1,1 }
offset { line 50,0,0,150,0,0 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "snow2"
{
count 10,10
attenuateEmitter
attenuation 600,800
sprite
{
duration 2,2
persist
material "particles/debris/debris_stone02"
gravity 0.5,1
trailRepeat 1
start
{
position { sphere -30,-5,-5,-30,5,5 }
velocity { box 300,-200,-200,500,200,200 }
size { line 5,5,10,10 }
fade { point 0.7 }
rotate { box -0.125,0.125 }
}
motion
{
tint { envelope linear }
fade { envelope concavefade }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 }
}
end
{
tint { point 1,1,1 }
fade { point 0.3 }
offset { point 100,0,0 }
rotate { box -1.05556,1.05556 }
}
lineHit
}
}
spawner "smoke"
{
count 10,10
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0.356863,0.356863,0.356863,0.603922,0.568627,0.447059 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 7,7
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "flash - big"
{
count 1,1
locked
sprite
{
duration 0.1,0.2
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 100,0,0 }
size { point 100,100 }
tint { point 0.937255,0.435294,0.0941177 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
end
{
size { point 400,400 }
}
lineHit
}
}
decal "stain"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 256,256,256 }
rotate { box 0,1 }
}
lineHit
}
}
decal "glow"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/afterglow"
trailRepeat 1
start
{
size { box 90,90,90,120,120,120 }
rotate { box 0,1 }
}
lineHit
}
}
spawner "unnamed8"
{
count 3,3
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { box 125,125,150,150 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
count 20,20
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 1,1
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 75,75,90,90 }
tint { line 1,1,1,0.866667,0.717647,0.643137 }
offset { sphere -40,-40,-40,40,40,40 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0,0,0 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { line 0.741176,0.737255,0.729412,1,1,1 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 1,1,1 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/landmine_strogg/explosion_grass
{
size 454
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
sound "Impact Sound"
{
soundShader "sounds/tools/mine/strogg/explode"
freqshift 0.7,1.3
}
sound "Distant Impact Sound"
{
soundShader "sounds/tools/mine/strogg/explode/far"
}
spawner "animated2"
{
count 4,7
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 1,3.5
persist
material "particles/dustcloud_02"
gravity 0.287,0.287
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 150,-50,-50,250,50,50 }
size { box 4,4,12,12 }
tint { line 0.341176,0.309804,0.266667,0.219608,0.219608,0.219608 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout count 1.4 }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 130,130,75,75 }
tint { line 0.184314,0.156863,0.121569,0.364706,0.364706,0.364706 }
fade { point 1 }
offset { cylinder 75,-2.5,-2.5,150,2.5,2.5 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "smoke"
{
count 10,10
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0,0,0,0.541176,0.505882,0.384314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 7,7
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "flash - big"
{
count 1,1
locked
sprite
{
duration 0.1,0.2
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 100,0,0 }
size { point 100,100 }
tint { point 0.937255,0.435294,0.0941177 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
end
{
size { point 400,400 }
}
lineHit
}
}
decal "stain"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/expmark1"
trailRepeat 1
start
{
size { point 256,256,256 }
rotate { box 0,1 }
}
lineHit
}
}
decal "glow"
{
decalAxis 3
decal
{
duration 0.002,0.002
material "textures/particles/decals/afterglow"
trailRepeat 1
start
{
size { box 90,90,90,120,120,120 }
rotate { box 0,1 }
}
lineHit
}
}
spawner "unnamed8"
{
count 3,3
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { box 125,125,150,150 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
spawner "shrapnel_2"
{
count 10,10
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,2
material "particles/debris/debris_stone02"
gravity 0.2,0.5
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box 30,-200,-200,400,200,200 }
size { box 1,1,2,2 }
tint { line 0.305882,0.239216,0.113725,0.717647,0.568627,0.258824 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box 5,-5 }
}
motion
{
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -5,5 }
}
lineHit
}
}
spawner "shrapnel_1"
{
count 20,20
attenuateEmitter
attenuation 250,350
sprite
{
duration 1,3
material "textures/particles/sparks/sparkflash03b"
gravity 0.3,0.8
trailRepeat 1
trailType motion
trailTime 0.05,0.07
trailCount 3,3
trailScale 0.500000
trailMaterial "textures/effects/motionblur"
start
{
position { point 75,0,0 }
velocity { box 30,-200,-200,500,200,200 }
size { line 1,1,3,3 }
tint { line 0.772549,0.772549,0.772549,0.345098,0.345098,0.313726 }
offset { sphere -70,-70,-70,70,70,70 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 1,1
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 75,75,90,90 }
tint { line 1,1,1,0.866667,0.717647,0.643137 }
offset { sphere -40,-40,-40,40,40,40 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "base fire"
{
start 0.05,0.05
count 1,1
locked
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 0.5,0.5
blend add
persist
material "particles/explosion/explode07"
gravity -0.01,-0.001
trailRepeat 1
start
{
position { sphere -25,-25,-25,25,25,25 }
velocity { box 120,-5,-5,60,5,5 }
size { line 50,50,100,100 }
tint { point 0,0,0 }
fade { point 0 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope fastinslowout }
fade { envelope fastinslowout }
}
end
{
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
fade { point 1 }
}
lineHit
}
}
spawner "animated3"
{
count 8,8
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "textures/particles/smoke_test1"
gravity -0.0125,-0.0025
trailRepeat 1
start
{
position { cylinder -25,-10,-10,25,10,10 cone }
velocity { box -8,-35,-35,30,35,35 }
friction { point 0.125,0,0 }
size { line 64,64,32,32 }
tint { line 0.576471,0.556863,0.447059,0.717647,0.705882,0.635294 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 10,10,10 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { line 180,180,100,100 }
tint { point 0.803922,0.784314,0.701961 }
fade { point 1 }
offset { cylinder 50,-50,-50,200,50,50 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}