etqw-sdk/base/effects/impacts/bullets_small.effect

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effect effects/impacts/bullets_small/impact_default
{
size 166
cutOffDistance 3500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/stone"
freqshift 0.8,1
}
spawner "animated1"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.1,0.1
trailRepeat 1
start
{
position { sphere 8,-5,-5,15,5,5 }
velocity { box 5,-5,-5,25,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 20,20,4,4 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { point 30,30 }
tint { point 0.588235,0.568627,0.521569 }
fade { line 0.3,0.6 }
offset { sphere 40,-2.5,-2.5,50,2.5,2.5 }
rotate { box -0.166667,0.166667 relative }
}
lineHit
}
}
spawner "animated3"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere 5,-5,-5,15,5,5 }
velocity { box 5,-2,-2,25,2,2 }
acceleration { box 0,-20,-20,0,20,20 }
friction { point 0.25,0,0 }
size { point 10,10 }
fade { point 0 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.01,-0.01 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
}
end
{
size { line 20,20,40,40 }
tint { point 0.537255,0.505882,0.462745 }
fade { line 0.6,0.7 }
offset { line 5,0,0,30,0,0 }
}
lineHit
}
}
spawner "animated4"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.75,1.5
persist
material "particles/dustcloud_02"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 5,-5,-5,25,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { line 0.85098,0.843137,0.823529,0.501961,0.501961,0.501961 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.05,-0.05 }
tint { envelope linear }
fade { envelope fastinslowout offset 0.02 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
rotate { envelope linear }
}
end
{
size { line 20,20,40,40 }
tint { line 0.501961,0.501961,0.501961,0.733333,0.72549,0.690196 }
fade { line 0.4,0.2 }
offset { sphere 30,-2.5,-2.5,66,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "dirt_blur"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast2"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 16,25 }
length { box 70,-8,-8,100,8,8 }
}
lineHit
}
}
}
effect effects/impacts/bullets_small/impact_flesh
{
size 82
cutOffDistance 7000
sound "Impact Sound"
{
soundShader "sounds/weapons/impacts/flesh"
freqshift 0.7,1
}
spawner "animated4"
{
count 2,2
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere 5,-5,-5,15,5,5 }
velocity { box 5,-2,-2,25,2,2 }
acceleration { box 0,-20,-20,0,20,20 }
friction { point 0.25,0,0 }
size { point 6,6 }
tint { point 0.74902,0.74902,0.74902 }
fade { point 0 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.01,-0.01 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
}
end
{
size { line 12,12,20,20 }
tint { point 0.498039,0.498039,0.498039 }
fade { line 0.6,0.7 }
offset { line 5,0,0,30,0,0 }
}
lineHit
}
}
spawner "dirt_blur"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_bigblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 4,12 }
offset { point -10,0,0 }
length { box 5,0,0,10,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 6,20 }
length { box 30,-8,-8,45,8,8 }
}
lineHit
}
}
spawner "dirt_blur2"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
line
{
duration 0.3,0.5
blend add
persist
material "particles/debris/debris_dirtdust01"
gravity 0.001,0.001
trailRepeat 1
start
{
position { line 2,0,0,5,0,0 cone }
velocity { box 0,-10,-10,0,10,10 }
size { box 5,10 }
offset { point -10,0,0 }
length { point 10,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 2,0,0 }
}
end
{
size { point 15 }
length { box 30,0,0,50,0,0 }
}
lineHit
}
}
}
effect effects/impacts/bullets_small/impact_liquid
{
size 491
cutOffDistance 3500
sound "Impact Sound"
{
soundShader "sounds/weapons/impacts/water"
freqshift 0.75,1.5
}
spawner "rain smoke spray"
{
count 4,4
attenuateEmitter
attenuation 250,300
sprite
{
duration 3,4
persist
material "particles/water/spray_heavy_01"
gravity 0.2,0.4
trailRepeat 1
start
{
position { sphere -15,-25,-25,100,25,25 }
velocity { box 50,-20,-20,200,20,20 }
size { line 15,15,25,25 }
fade { line 0.125,0.25 }
rotate { box -0.0138889,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 count 1.9 offset 0.1 }
offset { envelope shamus_exp_1minusx/x2 }
rotate { envelope linear }
}
end
{
size { line 25,25,50,50 }
tint { point 0.74902,0.74902,0.74902 }
offset { line 0,-10,-10,0,10,10 }
rotate { box -0.00277778,0.00277778 }
}
lineHit
}
}
spawner "shaft spray"
{
count 1,5
attenuateEmitter
attenuation 250,300
sprite
{
duration 1,2
persist
material "particles/water/spray_light_01"
gravity 0.4,0.6
trailRepeat 1
start
{
position { line 0,-10,-10,0,10,10 }
velocity { box 200,-10,-10,200,10,10 }
friction { point 1,0,0 }
size { box 10,10,30,10 }
fade { line 0.25,0.5 }
rotate { box -0.0416667,0.0416667 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
rotate { envelope linear }
}
end
{
size { box 30,31,50,50 }
tint { point 1,1,1 }
rotate { box -0.0138889,0.0138889 }
}
lineHit
}
}
emitter "warp2"
{
duration 1,1
density 1,1
locked
attenuateEmitter
attenuation 75,125
oriented
{
duration 0.1,0.4
blend add
material "textures/effects/ssm_shockwave3"
trailRepeat 1
start
{
position { point 5,0,0 }
size { line 55,55,75,75 }
offset { line -5,0,0,5,0,0 }
}
motion
{
size { envelope shamus_fastinslowout count 0.9,0.9 offset 0.4,0.4 }
tint { envelope convexfade }
fade { envelope shamus_fastinslowout }
}
end
{
size { point 30,30 }
fade { point 1 }
}
lineHit
}
}
spawner "splash line2"
{
count 1,1
line
{
duration 0.5,1
persist
material "particles/water/splash_dir_04"
gravity 0.001,0.1
trailRepeat 1
start
{
position { point 1,0,0 cone }
velocity { box 0,-5,-5,0,5,5 }
friction { point 10,0,0 }
size { point 10 }
fade { line 0.1,0.5 }
offset { point -10,0,0 }
length { point 10,0,0 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 4 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
length { envelope fastinslowout count 1,0,0 }
}
end
{
size { point 20 }
length { box 80,0,0,150,0,0 }
}
lineHit
}
}
emitter "spray_flat3"
{
duration 1,1
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
oriented
{
duration 1,2
persist
material "particles/water/impact_ripple_02"
trailRepeat 1
start
{
position { point 3,0,0 }
size { line 10,10,12,12 }
tint { point 0.886275,0.886275,0.886275 }
fade { line 0.5,1 }
rotate { box 0,0,-0.0138889,0,0,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
fade { envelope explosion_cloud }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { point 60,60 }
rotate { box 0,0,-0.0416667,0,0,0.0416667 }
}
lineHit
}
}
emitter "unnamed1"
{
duration 0.2,0.2
count 1,1
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.2,0.4
material "particles/water/splash_dir_02"
trailRepeat 1
start
{
position { sphere 5,-5,-5,5,5,5 }
velocity { box 50,-15,-15,100,15,15 }
acceleration { point 0,0,-40 }
size { point 5,8 }
offset { sphere 0,-5,-5,0,5,5 }
rotate { box -0.0416667,0.0416667 }
}
motion
{
size { envelope linear }
fade { envelope rr2_convexfade_start_at_1 }
rotate { envelope linear }
}
end
{
size { point 40,80 }
rotate { box 0.0416667,-0.0416667 relative }
}
lineHit
}
}
emitter "unnamed2"
{
duration 0.2,0.2
count 2,2
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.2,0.4
material "particles/water/splash_dir_03"
trailRepeat 1
start
{
position { sphere 5,-5,-5,5,5,5 }
velocity { box 50,-15,-15,100,15,15 }
acceleration { point 0,0,-40 }
size { point 5,8 }
offset { sphere 0,-5,-5,0,5,5 }
rotate { box -0.0416667,0.0416667 }
}
motion
{
size { envelope linear }
fade { envelope rr2_convexfade_start_at_1 }
rotate { envelope linear }
}
end
{
size { line 60,100,80,140 }
rotate { box 0.0416667,-0.0416667 relative }
}
lineHit
}
}
}
effect effects/impacts/bullets_small/impact_plastic
{
size 166
cutOffDistance 3500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/plastic"
freqshift 0.8,1
}
spawner "animated1"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.1,0.1
trailRepeat 1
start
{
position { sphere 8,-5,-5,15,5,5 }
velocity { box 5,-5,-5,25,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 20,20,4,4 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { point 30,30 }
tint { point 0.639216,0.596078,0.470588 }
fade { line 0.3,0.6 }
offset { sphere 50,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 relative }
}
lineHit
}
}
spawner "animated3"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere 5,-5,-5,15,5,5 }
velocity { box 5,-2,-2,25,2,2 }
acceleration { box 0,-20,-20,0,20,20 }
friction { point 0.25,0,0 }
size { point 10,10 }
fade { point 0 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.01,-0.01 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
}
end
{
size { line 20,20,40,40 }
tint { point 0.611765,0.517647,0.388235 }
fade { line 0.6,0.7 }
offset { line 5,0,0,30,0,0 }
}
lineHit
}
}
spawner "dirt_blur"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
fade { line 0.4,0.6 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 16,25 }
length { box 70,-8,-8,100,8,8 }
}
lineHit
}
}
spawner "animated4"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.75,1.5
persist
material "particles/dustcloud_02"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 5,-5,-5,25,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { line 0.921569,0.854902,0.760784,0.501961,0.501961,0.501961 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.05,-0.05 }
tint { envelope linear }
fade { envelope fastinslowout offset 0.02 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
rotate { envelope linear }
}
end
{
size { line 20,20,40,40 }
tint { line 0.501961,0.501961,0.501961,0.815686,0.772549,0.615686 }
fade { line 0.6,0.4 }
offset { sphere 30,-2.5,-2.5,66,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/bullets_small/impact_sand
{
size 178
cutOffDistance 3500
sound "Impact Sound"
{
soundShader "sounds/weapons/impacts/dirt"
freqshift 0.75,1
}
spawner "animated3"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere 5,-5,-5,15,5,5 }
velocity { box 5,-2,-2,25,2,2 }
acceleration { box 0,-20,-20,0,20,20 }
friction { point 0.25,0,0 }
size { point 10,10 }
tint { line 0.67451,0.54902,0.458824,0.639216,0.541176,0.396078 }
fade { point 0 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.01,-0.01 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
}
end
{
size { line 20,20,40,40 }
tint { point 0.545098,0.513726,0.454902 }
fade { line 0.6,0.7 }
offset { line 5,0,0,30,0,0 }
}
lineHit
}
}
spawner "dirt_blur"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
fade { line 0.5,1 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 16,25 }
length { box 70,-8,-8,100,8,8 }
}
lineHit
}
}
spawner "animated2"
{
count 1,1
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.5
persist
material "particles/dustcloud_02"
gravity 0.05,0.1
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 5,-5,-5,25,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { point 0.878431,0.776471,0.619608 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 }
rotate { envelope linear }
}
end
{
size { line 30,30,40,40 }
tint { point 0.811765,0.705882,0.588235 }
fade { line 0.2,0.5 }
offset { sphere 30,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/bullets_small/impact_snow
{
size 178
cutOffDistance 3500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/dirt"
freqshift 0.75,1
}
spawner "animated3"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere 5,-5,-5,15,5,5 }
velocity { box 5,-2,-2,25,2,2 }
acceleration { box 0,-20,-20,0,20,20 }
friction { point 0.25,0,0 }
size { point 10,10 }
fade { point 0 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.01,-0.01 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
}
end
{
size { line 20,20,40,40 }
tint { point 0.611765,0.517647,0.388235 }
fade { line 0.2,0.6 }
offset { line 5,0,0,30,0,0 }
}
lineHit
}
}
spawner "dirt_blur"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast2"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 16,25 }
length { box 70,-8,-8,100,8,8 }
}
lineHit
}
}
spawner "animated2"
{
count 1,3
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.5
persist
material "particles/dustcloud_02"
gravity 0.05,0.1
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 5,-5,-5,25,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { point 0.74902,0.74902,0.74902 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.1,-0.1,-0.1 }
rotate { envelope linear }
}
end
{
size { line 30,30,40,40 }
tint { point 1,1,1 }
fade { line 0.35,0.8 }
offset { sphere 30,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/bullets_small/impact_stone
{
size 166
cutOffDistance 3500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/stone"
freqshift 0.8,1
}
spawner "animated1"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.1,0.1
trailRepeat 1
start
{
position { sphere 8,-5,-5,15,5,5 }
velocity { box 5,-5,-5,25,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 20,20,4,4 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { point 30,30 }
tint { point 0.6,0.572549,0.509804 }
fade { line 0.3,0.6 }
offset { sphere 40,-2.5,-2.5,50,2.5,2.5 }
rotate { box -0.166667,0.166667 relative }
}
lineHit
}
}
spawner "animated3"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere 5,-5,-5,15,5,5 }
velocity { box 5,-2,-2,25,2,2 }
acceleration { box 0,-20,-20,0,20,20 }
friction { point 0.25,0,0 }
size { point 10,10 }
fade { point 0 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.01,-0.01 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
}
end
{
size { line 20,20,40,40 }
tint { point 0.533333,0.501961,0.466667 }
fade { line 0.6,0.7 }
offset { line 5,0,0,30,0,0 }
}
lineHit
}
}
spawner "dirt_blur"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast2"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 16,25 }
length { box 70,-8,-8,100,8,8 }
}
lineHit
}
}
spawner "animated4"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.75,1.5
persist
material "particles/dustcloud_02"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 5,-5,-5,25,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { line 0.862745,0.839216,0.811765,0.501961,0.501961,0.501961 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.05,-0.05 }
tint { envelope linear }
fade { envelope fastinslowout offset 0.02 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
rotate { envelope linear }
}
end
{
size { line 20,20,40,40 }
tint { line 0.501961,0.501961,0.501961,0.74902,0.741176,0.67451 }
fade { line 0.4,0.2 }
offset { sphere 30,-2.5,-2.5,66,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/bullets_small/impact_pavement
{
size 166
cutOffDistance 3500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/stone"
freqshift 0.8,1
}
spawner "animated1"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.1,0.1
trailRepeat 1
start
{
position { sphere 8,-5,-5,15,5,5 }
velocity { box 5,-5,-5,25,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 20,20,4,4 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { point 30,30 }
tint { point 0.639216,0.596078,0.470588 }
fade { line 0.3,0.6 }
offset { sphere 40,-2.5,-2.5,50,2.5,2.5 }
rotate { box -0.166667,0.166667 relative }
}
lineHit
}
}
spawner "animated3"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere 5,-5,-5,15,5,5 }
velocity { box 5,-2,-2,25,2,2 }
acceleration { box 0,-20,-20,0,20,20 }
friction { point 0.25,0,0 }
size { point 10,10 }
fade { point 0 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.01,-0.01 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
}
end
{
size { line 20,20,40,40 }
tint { point 0.611765,0.517647,0.388235 }
fade { line 0.6,0.7 }
offset { line 5,0,0,30,0,0 }
}
lineHit
}
}
spawner "dirt_blur"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 16,25 }
length { box 70,-8,-8,100,8,8 }
}
lineHit
}
}
spawner "animated4"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.75,1.5
persist
material "particles/dustcloud_02"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 5,-5,-5,25,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { point 2,2 }
tint { line 0.921569,0.854902,0.760784,0.501961,0.501961,0.501961 }
fade { point 0 attenuate }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.05,-0.05 }
tint { envelope linear }
fade { envelope fastinslowout offset 0.02 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
rotate { envelope linear }
}
end
{
size { line 20,20,40,40 }
tint { line 0.501961,0.501961,0.501961,0.815686,0.772549,0.615686 }
fade { line 0.4,0.2 attenuate }
offset { sphere 30,-2.5,-2.5,66,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
}
effect effects/impacts/bullets_small/impact_metal
{
size 137
cutOffDistance 3500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/metal"
freqshift 0.6,2
}
spawner "animated3"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 150,200
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere 5,-5,-5,15,5,5 }
velocity { box 5,-2,-2,25,2,2 }
acceleration { box 0,-20,-20,0,20,20 }
friction { point 0.25,0,0 }
size { point 8,8 }
tint { line 0.411765,0.372549,0.313726,0.415686,0.384314,0.32549 }
fade { point 0 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.01,-0.01 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
}
end
{
size { line 15,15,30,30 }
tint { point 0.541176,0.501961,0.458824 }
fade { line 0.1,0.4 }
offset { line 5,0,0,15,0,0 }
}
lineHit
}
}
emitter "spark flash"
{
duration 0.1,0.1
count 2,2
orientateIdentity
sprite
{
duration 0.08,0.08
blend add
material "textures/particles/sparks/sparkflash_strip01"
numFrames 4
trailRepeat 1
start
{
position { line 1,0,0,2,0,0 }
size { box 5,5,15,15 }
fade { line 0.3,1 }
rotate { box 0,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { point 30,30 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
attenuateEmitter
attenuation 100,150
sprite
{
duration 0.125,0.25
persist
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 0,-5,-5,5,5,5 }
size { line 4,4,10,10 }
tint { line 0.0392157,0.0392157,0.0392157,0.576471,0.576471,0.576471 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.125,0.25
persist
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 0,-5,-5,5,5,5 }
size { line 50,50,80,80 }
tint { line 0,0,0,0.254902,0.254902,0.254902 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
lineHit
}
}
spawner "sparks"
{
count 2,10
useMaterialColor
attenuateEmitter
attenuation 200,250
line
{
duration 0.1,0.5
blend add
generatedLine
persist
material "textures/particles/sparks/spark03"
gravity 1,2
generatedOriginNormal
trailRepeat 1
start
{
position { line 5,-1,-1,10,1,1 cone }
velocity { box 300,-200,-100,400,300,100 }
acceleration { point -40,0,0 }
friction { point 0.0001,0,0 }
size { box 0.5,1 }
offset { point -8,0,0 }
length { box 8,0,0,12,0,0 }
}
motion
{
size { envelope exp_1minusx/x2 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
length { envelope linear }
}
end
{
size { point 2 }
length { point 1,0,0 }
}
lineHit
}
}
}
effect effects/impacts/bullets_small/impact_grass
{
size 147
cutOffDistance 3500
sound "Impact Sound"
{
soundShader "sounds/weapons/impacts/dirt"
freqshift 0.75,1
}
spawner "animated1"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.1,0.1
trailRepeat 1
start
{
position { sphere 8,-5,-5,15,5,5 }
velocity { box 5,-5,-5,25,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 20,20,4,4 }
tint { point 0.458824,0.415686,0.341176 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { point 30,30 }
tint { point 0.4,0.376471,0.317647 }
fade { line 0.1,0.3 }
offset { sphere 50,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 relative }
}
lineHit
}
}
spawner "animated3"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere 5,-5,-5,15,5,5 }
velocity { box 5,-2,-2,25,2,2 }
acceleration { box 0,-20,-20,0,20,20 }
friction { point 0.25,0,0 }
size { point 10,10 }
tint { line 0.411765,0.372549,0.313726,0.415686,0.384314,0.32549 }
fade { point 0 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.01,-0.01 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
}
end
{
size { line 20,20,40,40 }
tint { point 0.541176,0.501961,0.458824 }
fade { line 0.6,0.7 }
offset { line 5,0,0,30,0,0 }
}
lineHit
}
}
spawner "grass"
{
count 9,18
useMaterialColor
attenuateEmitter
attenuation 150,200
sprite
{
duration 0.33,1
persist
material "particles/debris/debris_grass01"
gravity 0.35,0.75
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 250,-25,-25,180,25,25 }
size { line 0.25,1,0.75,2 }
tint { line 0.839216,0.819608,0.592157,0.14902,0.313726,0.14902 }
rotate { box -1,1 }
}
motion
{
fade { envelope concavefade }
rotate { envelope linear }
}
end
{
fade { line 0,0.75 }
rotate { box 1,-1 }
}
lineHit
}
}
spawner "dirt_blur"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
tint { line 0.552941,0.513726,0.447059,0.701961,0.67451,0.635294 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 16,25 }
length { box 70,-8,-8,100,8,8 }
}
lineHit
}
}
spawner "dirt_blur2"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
line
{
duration 0.3,0.5
blend add
persist
material "particles/debris/debris_dirtdust01"
gravity 0.001,0.001
trailRepeat 1
start
{
position { line 2,0,0,5,0,0 cone }
velocity { box 0,-10,-10,0,10,10 }
size { box 10,20 }
tint { line 0.670588,0.619608,0.513726,0.360784,0.305882,0.219608 }
offset { point -10,0,0 }
length { point 10,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 2,0,0 }
}
end
{
size { point 30 }
length { box 40,0,0,70,0,0 }
}
lineHit
}
}
}
effect effects/impacts/bullets_small/impact_glass
{
size 121
cutOffDistance 3500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/glass"
freqshift 0.7,1
}
spawner "animated3"
{
count 2,2
useMaterialColor
sprite
{
duration 0.2,0.5
persist
material "particles/debris/dustcloud_4"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere 5,-5,-5,5,5,5 }
velocity { box 5,-2,-2,25,2,2 }
acceleration { box 0,-20,-20,0,20,20 }
friction { point 0.25,0,0 }
size { point 5,5 }
fade { point 0 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.01,-0.01 }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
}
end
{
size { line 15,15,20,20 }
fade { line 0.6,0.7 }
offset { line 5,0,0,10,0,0 }
}
lineHit
}
}
spawner "Chips"
{
count 12,12
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.75,1
persist
material "particles/debris/debris_glass01"
numFrames 4
gravity 0.3,0.75
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 75,-65,-65,250,65,65 }
size { box 0.7,0.7,2,2 }
rotate { box 3.77778,-3.77778 }
}
motion
{
size { envelope linear }
fade { envelope shattertable2 offset 0.1 }
rotate { envelope linear }
}
end
{
size { point 0.1,0.1 }
rotate { box -3.77778,3.77778 }
}
lineHit
}
}
}
effect effects/impacts/bullets_small/impact_wood
{
size 221
cutOffDistance 3500
sound "Impact Sound"
{
soundShader "sounds/weapons/impacts/wood"
freqshift 0.75,1
}
spawner "animated1"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.1,0.1
trailRepeat 1
start
{
position { sphere 8,-5,-5,15,5,5 }
velocity { box 5,-5,-5,25,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 20,20,4,4 }
tint { point 0.458824,0.415686,0.341176 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { point 30,30 }
tint { point 0.4,0.376471,0.317647 }
fade { line 0.1,0.3 }
offset { sphere 50,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 relative }
}
lineHit
}
}
spawner "animated3"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere 5,-5,-5,15,5,5 }
velocity { box 5,-2,-2,25,2,2 }
acceleration { box 0,-20,-20,0,20,20 }
friction { point 0.25,0,0 }
size { point 10,10 }
tint { line 0.411765,0.372549,0.313726,0.415686,0.384314,0.32549 }
fade { point 0 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.01,-0.01 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
}
end
{
size { line 20,20,40,40 }
tint { point 0.541176,0.501961,0.458824 }
fade { line 0.6,0.7 }
offset { line 5,0,0,30,0,0 }
}
lineHit
}
}
spawner "dirt_blur"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 8,14 }
tint { line 0.552941,0.513726,0.447059,0.701961,0.67451,0.635294 }
fade { point 0.7 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 10,16 }
length { box 60,-8,-8,70,8,8 }
}
lineHit
}
}
spawner "wood chips"
{
count 12,20
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 1,1.8
persist
material "particles/debris/debris_woodchips01"
numFrames 8
gravity 0.3,0.5
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 15,-100,-100,230,100,100 }
size { line 1,1,5,5 }
fade { point 0 }
rotate { box 1.38889,-1.38889 }
}
motion
{
size { envelope linear }
fade { envelope fastinslowout offset 0.1 }
rotate { envelope linear }
}
end
{
size { point 0,0 }
fade { point 1 }
rotate { box -1.38889,1.38889 }
}
lineHit
}
}
spawner "model chips"
{
count 1,1
locked
attenuateEmitter
attenuation 200,250
model
{
duration 7,7
material "particles/debris/debris_woodchips02"
model "models/particles/bullethole/bullethole_wood01.lwo"
trailRepeat 1
start
{
size { line 0.4,0.4,0.4,0.7,0.7,0.7 }
tint { point 0.992157,0.992157,0.992157 }
}
lineHit
}
}
}effect effects/impacts/bullets_small/impact_dirt
{
size 147
cutOffDistance 3500
sound "Impact Sound"
{
soundShader "sounds/weapons/impacts/dirt"
volume 6,8
freqshift 0.75,1
}
spawner "animated1"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.1,0.1
trailRepeat 1
start
{
position { sphere 8,-5,-5,15,5,5 }
velocity { box 5,-5,-5,25,5,5 }
acceleration { box 0,-60,-60,0,60,60 }
friction { point 0.25,0,0 }
size { box 20,20,4,4 }
tint { point 0.458824,0.415686,0.341176 }
fade { point 0 }
rotate { box 0,1 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.1,-0.1 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.14,-0.14,-0.14 }
rotate { envelope linear }
}
end
{
size { point 30,30 }
tint { point 0.4,0.376471,0.317647 }
fade { line 0.1,0.3 }
offset { sphere 50,-2.5,-2.5,75,2.5,2.5 }
rotate { box -0.166667,0.166667 relative }
}
lineHit
}
}
spawner "animated3"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.5,1.2
persist
material "particles/debris/dustcloud_4"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere 5,-5,-5,15,5,5 }
velocity { box 5,-2,-2,25,2,2 }
acceleration { box 0,-20,-20,0,20,20 }
friction { point 0.25,0,0 }
size { point 10,10 }
tint { line 0.411765,0.372549,0.313726,0.415686,0.384314,0.32549 }
fade { point 0 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.01,-0.01 }
tint { envelope linear }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
}
end
{
size { line 20,20,40,40 }
tint { point 0.541176,0.501961,0.458824 }
fade { line 0.6,0.7 }
offset { line 5,0,0,30,0,0 }
}
lineHit
}
}
spawner "dirt_blur"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
tint { line 0.552941,0.513726,0.447059,0.701961,0.67451,0.635294 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 16,25 }
length { box 70,-8,-8,100,8,8 }
}
lineHit
}
}
spawner "dirt_blur2"
{
count 1,1
useMaterialColor
attenuateEmitter
attenuation 200,250
line
{
duration 0.3,0.5
blend add
persist
material "particles/debris/debris_dirtdust01"
gravity 0.001,0.001
trailRepeat 1
start
{
position { line 2,0,0,5,0,0 cone }
velocity { box 0,-10,-10,0,10,10 }
size { box 10,20 }
tint { line 0.670588,0.619608,0.513726,0.360784,0.305882,0.219608 }
offset { point -10,0,0 }
length { point 10,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 2,0,0 }
}
end
{
size { point 30 }
length { box 40,0,0,70,0,0 }
}
lineHit
}
}
}