etqw-sdk/base/def/weapons/lacerator.def
2008-05-29 00:00:00 +00:00

394 lines
13 KiB
Modula-2

/***********************************************************************
Lacerator
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix LACERATOR_ -sourcedir models/weapons/strogg_lacerator/dev_sd -destdir models/weapons/strogg_lacerator/ -keep joint_main_gun joint_lower_slide joint_top_needle joint_lower_needle joint_muzzle_cover joint_tube_root joint15 joint16 joint17 joint18 joint19 joint20 joint21 joint22 joint8 joint9 joint10 joint11 joint12 joint13 joint23 joint24 joint25 joint_bayonet joint_rail_chucker joint_sight muzzle r_upper_arm r_elbow r_elbow_2 r_wrist r_finger_1_1 r_finger_3_1 r_finger_2_1 l_upper_arm l_elbow l_elbow_2 l_wrist l_finger_1_1 l_finger_1_2 l_finger_1_3 l_finger_2_1 l_finger_2_2 l_finger_2_3 l_finger_3_1 l_finger_3_2 l_finger_3_3 l_finger_4_1 l_finger_4_2 l_finger_4_3 l_thumb_1 l_thumb_2 l_thumb_3
addoptions -keepmesh StoggArmRight small_tube main_tube fin1 fin2 fin3 bayonet main_gun muzzle_cover lower_slide lower_needle strogg_left_arm_mesh
/*
//mesh lazor_rifle_base_file.mb -dest models/weapons/strogg_lacerator/no_attachments_view.md5mesh
anim lazor_rifle_idle.mb -dest models/weapons/strogg_lacerator/no_attachments_idle.md5anim
anim lazor_rifle_no_atts_raise.mb -dest models/weapons/strogg_lacerator/no_attachments_raise.md5anim
anim lazor_rifle_lower.mb -dest models/weapons/strogg_lacerator/no_attachments_lower.md5anim
*/
anim lazor_rifle_fire.mb -dest models/weapons/strogg_lacerator/no_attachments_fire.md5anim
/*
anim lazor_rifle_overheat.mb -dest models/weapons/strogg_lacerator/no_attachments_reload.md5anim
anim lazor_rifle_overheat2.mb -dest models/weapons/strogg_lacerator/no_attachments_reload2.md5anim
anim lazor_rifle_zoom.mb -dest models/weapons/strogg_lacerator/no_attachments_zoom.md5anim
anim lazor_rifle_start_sprint.mb -dest models/weapons/strogg_lacerator/no_attachments_start_sprint.md5anim
anim lazor_rifle_leave_sprint.mb -dest models/weapons/strogg_lacerator/no_attachments_leave_sprint.md5anim
*/
}
// ========================================================================
// VIEW Models
//
model viewmodel_lacerator {
mesh models/weapons/strogg_lacerator/no_attachments_view.md5mesh
anim idle models/weapons/strogg_lacerator/no_attachments_idle.md5anim {
}
anim fire models/weapons/strogg_lacerator/no_attachments_fire.md5anim {
}
anim overheat models/weapons/strogg_lacerator/no_attachments_reload2.md5anim {
frame 13 sound_channel snd_weapon_foley snd_punch
frame 30 sound_channel snd_weapon_mech snd_slideoff
frame 35 effect fx_overheat joint_muzzle_cover
frame 35 sound_channel snd_weapon_mech snd_steam
frame 60 sound_channel snd_weapon_mech snd_slideon
}
anim overheat_scoped models/weapons/strogg_lacerator/no_attachments_reload2_scopedoutofsight.md5anim {
frame 13 sound_channel snd_weapon_foley snd_punch
frame 30 sound_channel snd_weapon_sig snd_slideoff
frame 35 effect fx_overheat joint_muzzle_cover
frame 35 sound_channel snd_weapon_mech snd_steam
frame 60 sound_channel snd_weapon_sig snd_slideon
}
anim raise models/weapons/strogg_lacerator/no_attachments_raise.md5anim {
frame begin sound_channel snd_weapon_foley snd_raise
}
anim putaway models/weapons/strogg_lacerator/no_attachments_lower.md5anim {
}
anim start_sprint models/weapons/strogg_lacerator/no_attachments_start_sprint.md5anim {
}
anim leave_sprint models/weapons/strogg_lacerator/no_attachments_leave_sprint.md5anim {
}
anim idle_zoom models/weapons/strogg_lacerator/no_attachments_idle.md5anim {
}
anim fire_zoom models/weapons/strogg_lacerator/no_attachments_fire.md5anim {
}
anim zoomin models/weapons/strogg_lacerator/no_attachments_zoom.md5anim {
frame 1 sound_channel snd_weapon_foley snd_initzoom
}
anim zoomout models/weapons/strogg_lacerator/no_attachments_zoom.md5anim {
}
}
// ========================================================================
// WORLD Models
//
model worldmodel_lacerator {
mesh models/weapons/strogg_lacerator/lacerator_world.md5mesh
anim raise models/weapons/strogg_lacerator/lacerator_world.md5anim {
}
anim idle models/weapons/strogg_lacerator/lacerator_world.md5anim {
}
anim aim models/weapons/strogg_lacerator/lacerator_world.md5anim {
}
anim fire models/weapons/strogg_lacerator/lacerator_world.md5anim {
}
anim overheat models/weapons/strogg_lacerator/lacerator_world_reload.md5anim {
}
anim noammo models/weapons/strogg_lacerator/lacerator_world.md5anim {
}
anim putaway models/weapons/strogg_lacerator/lacerator_world.md5anim {
}
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/weapons/lacerator_dummy {
type "weapon"
slot "twohanded"
name "game/weapons/lacerator"
model "models/weapons/strogg_lacerator/lacerator_player.lwo"
joint "Spine2"
data {
"inherit" "inventory/weapons/lacerator"
"weapon_scriptobject" "weapon_dummy"
}
}
template inventory/weapons/lacerator_clip_template {
parameters<>
text {
clip {
"projectile" "projectile_lacerator"
"client_projectile" "projectile_bullet"
"type" "stroyent"
"ammo_per_shot" "5"
"max_ammo" "-1"
}
}
}
template inventory/weapons/lacerator_tooltip_template {
parameters<>
text {
data {
"tt_intro_1" "lacerator_intro_1"
"tt_intro_2" "generic_weapon_fire"
"tt_intro_ironsights_1" "lacerator_ironsights"
"tt_intro_ironsights_2" "generic_weapon_ironsights"
"tt_intro_heat" "generic_weapon_heat"
}
}
}
invItemDef inventory/weapons/lacerator {
type "weapon"
slot "twohanded"
name "game/weapons/lacerator"
model "models/weapons/strogg_lacerator/lacerator_player.lwo"
joint "Spine2"
data {
"model_view" "viewmodel_lacerator"
"model_world" "worldmodel_lacerator"
"anim_limbomenu" "menu"
"joint_attach" "weapon_attach"
"view_offset" "-4 1 0"
"view_foreshorten" "0.75"
"anim_prefix" "2h_lacerator"
"anim_prefix_class" "2h"
"weapon_scriptobject" "weapon_lacerator"
"muzzle_kick_time" "0.2"
"muzzle_kick_maxtime" "0.6"
"muzzle_kick_angles" "0 0 0"
"muzzle_kick_offset" "1 1 2"
"recoilTime" "150"
"recoilAngles" "-0.25 0 0"
"kickback" "0.25"
"kickback_prone" "0.13"
"stat_name" "lacerator"
"fx_overheat" "effects/weapons/lacerator_steam"
"fx_overheat_world" "effects/weapons/lacerator_steam"
"fx_muzzle_flash" "effects/weapons/lacerator_muzzleflash_view"
"fx_muzzle_flash_world" "effects/weapons/lacerator_muzzleflash_world"
"fx_tracer" "effects/base/tracers_strogg"
"effectchance fx_tracer" "1"
"snd_fire" "sounds/weapons/lacerator/fire"
"snd_fire_far" "sounds/weapons/lacerator/fire/far"
"snd_fire_local" "sounds/weapons/lacerator/fire/local"
"snd_punch" "sounds/weapons/lacerator/reload_hit"
"snd_reload" "sounds/weapons/lacerator/reload"
"snd_steam" "sounds/weapons/lacerator/overheat"
"snd_lowammo" "sounds/weapons/misc/ammo_warning"
"snd_slideoff" "sounds/weapons/lacerator/slide_off"
"snd_slideon" "sounds/weapons/lacerator/slide_on"
"snd_raise" "sounds/weapons/lacerator/bring_up"
"snd_initzoom" "sounds/weapons/railgun/init"
"snd_dryfire" "sounds/weapons/misc/nostroy"
"fov_zoom" "60"
"fov_time" "0.25"
"fov_speed" "0.5"
"fov_spread" "0.5"
"fire_rate" "0.15"
"num_projectiles" "1"
"low_ammo" "8"
"hide_clip" "1"
"show_all_ammo" "1"
"clip_based" "0"
"mtr_weaponmenu" "guis/assets/icons/weapons/lacerator"
"gui_sniper_scope" "guis/game/sights/generic_scope"
"hud_sort" "999"
"crosshair" "large"
"crosshair_spread_min" "-0.5"
"crosshair_spread_max" "4"
"crosshair_spread_scale" "2"
"spread_min" "1"
"spread_max" "3.3"
"spread_inc" "1"
"spread_viewrate_min" "1"
"spread_viewrate_max" "3.3"
"spread_viewrate_inc" "2.5"
"spread_max_settle_time" "600"
"spread_crouch_min" "0.75"
"spread_crouch_max" "2.7"
"spread_crouch_inc" "1"
"spread_crouch_viewrate_min" "0.75"
"spread_crouch_viewrate_max" "2.7"
"spread_crouch_viewrate_inc" "2.5"
"spread_crouch_max_settle_time" "550"
"spread_prone_min" "0.5"
"spread_prone_max" "2"
"spread_prone_inc" "1"
"spread_prone_viewrate_min" "0.5"
"spread_prone_viewrate_max" "2"
"spread_prone_viewrate_inc" "2.5"
"spread_prone_max_settle_time" "500"
"spread_jump_min" "4"
"spread_jump_max" "4"
"spread_jump_inc" "4"
"spread_jump_max_settle_time" "600"
"overheat_length" "5"
"overheat_per_shot" "0.33"
"timer_heat" "heat_lacerator"
"autoswitch_priority" "5"
"hide_crosshair" "0"
"player_weapon_num" "2"
}
useTemplate inventory/weapons/lacerator_tooltip_template<>
useTemplate inventory/weapons/lacerator_clip_template<>
}
entityDef projectile_lacerator {
"spawnclass" "idProjectile"
"inherit" "projectile_bullet_base"
"range" "8192"
"min_damage_percent" "1"
"tracer_chance" "0"
"tracer_interval" "2"
"fx_tracer" "effects/weapons/lacerator_tracer"
"fx_explode" "effects/impacts/lacerator/impact_default"
"fx_explode_pavement" "effects/impacts/lacerator/impact_pavement"
"fx_explode_stone" "effects/impacts/lacerator/impact_stone"
"fx_explode_concrete" "effects/impacts/lacerator/impact_stone"
"fx_explode_dirt" "effects/impacts/lacerator/impact_dirt"
"fx_explode_mud" "effects/impacts/lacerator/impact_dirt"
"fx_explode_flesh" "effects/impacts/lacerator/impact_flesh"
"fx_explode_glass" "effects/impacts/lacerator/impact_glass"
"fx_explode_ice" "effects/impacts/lacerator/impact_glass"
"fx_explode_gravel" "effects/impacts/lacerator/impact_stone"
"fx_explode_metal" "effects/impacts/lacerator/impact_metal"
"fx_explode_metal_thick" "effects/impacts/lacerator/impact_metal"
"fx_explode_dusty_road" "effects/impacts/lacerator/impact_sand"
"fx_explode_sand" "effects/impacts/lacerator/impact_sand"
"fx_explode_snow" "effects/impacts/lacerator/impact_snow"
"fx_explode_wood" "effects/impacts/lacerator/impact_wood"
"fx_explode_wood_thick" "effects/impacts/lacerator/impact_wood"
"fx_explode_liquid" "effects/impacts/lacerator/impact_liquid"
"fx_explode_water" "effects/impacts/lacerator/impact_liquid"
"fx_explode_water_interior" "effects/impacts/lacerator/impact_liquid"
"fx_explode_forcefield" "effects/base/bullets/impact_forcefield"
"fx_explode_grass" "effects/impacts/lacerator/impact_grass"
"fx_explode_plastic" "effects/impacts/lacerator/impact_plastic"
"dmg_damage" "damage_lacerator"
}
// Needs to be exactly like the projectile_lacerator,
// but with the plasma launcher obituary text
entityDef projectile_lacerator_gren_bullet {
"inherit" "projectile_lacerator"
"dmg_damage" "damage_lacerator_gren_bullet"
}
damageDef damage_lacerator {
damage "damage_lacerator"
knockback 1
push 5000
prof_damage "pro_light_weapons_damage"
stat_name "lacerator"
record_hit_stats
tt_obituary "tooltips/killmsgs/weapons/lacerator"
tt_obituary_team_kill "tooltips/killmsgs/weapons/lacerator/teamkill"
}
// Needs to be exactly like the damage_lacerator,
// but with the plasma launcher obituary text
damageDef damage_lacerator_gren_bullet {
damage "damage_lacerator"
knockback 1
push 5000
prof_damage "pro_light_weapons_damage"
stat_name "lacerator"
record_hit_stats
tt_obituary "tooltips/killmsgs/weapons/railchucker"
tt_obituary_team_kill "tooltips/killmsgs/weapons/railchucker/teamkill"
}
damageFilter damage_lacerator {
type {
target "target_player_all"
damage 18
}
type {
target "target_veh_light_all"
damage 18
}
type {
target "target_veh_heavy_all"
damage 13
}
type {
target "target_deployables_all"
damage 18
}
}
toolTip lacerator_intro_1 {
length 5
sound "sounds/ui/main/neutral"
text "game/tt/intro/lacerator_1"
}
toolTip lacerator_ironsights {
length 5
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/ironsights_1"
}