etqw-sdk/base/def/weapons/assaultrifle_gren.def
2008-05-29 00:00:00 +00:00

290 lines
8.4 KiB
Modula-2

/***********************************************************************
N80 Assault Rifle with Grenade Launcher
***********************************************************************/
invItemDef inventory/weapons/assaultrifle/grenade {
type "weapon"
slot "twohanded"
name "game/weapons/assaultrifle_grenade"
model "models/weapons/gdf_assault_rifle/assault_player_grenade.lwo"
joint "Spine2"
data {
"model_view" "viewmodel_assaultrifle_grenade_rework"
"model_world" "worldmodel_assaultrifle_grenade"
"anim_limbomenu" "menu_assault"
"view_offset" "-2 0.5 0.79"
"view_foreshorten" "0.8"
"joint_attach" "weapon"
"anim_prefix" "machinegun"
"anim_prefix_class" "machinegun"
"anim_prefix_alt" "grenadelauncher"
"anim_prefix_alt_class" "machinegun"
"weapon_scriptobject" "weapon_assaultrifle_gren"
"muzzle_kick_time" "0.1"
"muzzle_kick_maxtime" "0.6"
"muzzle_kick_angles" "-1 0 0"
"muzzle_kick_offset" "0.3 0 0.2"
"recoilTime" "150"
"recoilAngles" "-0.25 0 0"
"kickback" "0.5"
"kickback_prone" "0.25"
"stat_name" "assaultrifle"
"stat_name_grenade" "assaultrifle_grenade"
"fx_muzzle_flash" "effects/weapons/assaultrifle_muzzleflash_view"
"fx_muzzle_flash_world" "effects/weapons/assaultrifle_muzzleflash_world"
"fx_muzzle_flash_gren" "effects/weapons/assaultrifle_grenade_view"
"fx_muzzle_flash_world_gren" "effects/weapons/assaultrifle_grenade_world"
"fx_tracer" "effects/base/tracers_small"
"effectchance fx_tracer" "0.1"
"snd_fire" "sounds/weapons/assaultrifle/fire"
"snd_fire_far" "sounds/weapons/assaultrifle/fire/far"
"snd_fire_local" "sounds/weapons/assaultrifle/fire/local"
"snd_fire_gren" "sounds/weapons/assaultrifle/gren/fire"
"snd_fire_gren_far" "sounds/weapons/assaultrifle/gren/fire/far"
"snd_fire_gren_local" "sounds/weapons/assaultrifle/gren/fire/local"
"snd_safe" "sounds/weapons/assaultrifle/safe"
"snd_cock" "sounds/weapons/assaultrifle/cock"
"snd_reload" "sounds/weapons/assaultrifle/reload"
"snd_mech" "sounds/weapons/assaultrifle/mech"
"snd_modeswitch" "sounds/weapons/misc/mode_switch"
"snd_lowammo" "sounds/weapons/misc/ammo_warning"
"snd_raise" "sounds/weapons/assaultrifle/raise"
"snd_sights_up" "sounds/weapons/assaultrifle/sights/up"
"snd_sights_down" "sounds/weapons/assaultrifle/sights/down"
"snd_dryfire" "sounds/weapons/misc/dryfire"
"snd_gren_eject" "sounds/weapons/assaultrifle/gren/eject"
"snd_gren_reload" "sounds/weapons/assaultrifle/gren/reload"
"fov_zoom" "60"
"fov_time" "0.25"
"fov_speed" "0.5"
"fov_spread" "0.5"
"fire_rate" "0.15"
"num_projectiles" "1"
"fire_rate_single" "3"
"low_ammo" "8"
"gui_sight" "game/sights/assaultrifle_scope"
"mtr_weaponmenu" "guis/assets/icons/weapons/assaultrifle_launcher"
"climate_skin_key" "weapon_gdf"
"crosshair" "large"
"crosshair_secondary" "grenade_launcher"
"crosshair_spread_min" "-0.5"
"crosshair_spread_max" "4"
"crosshair_spread_scale" "2"
"spread_min" "1"
"spread_max" "4"
"spread_inc" "1"
"spread_viewrate_min" "1"
"spread_viewrate_max" "4"
"spread_viewrate_inc" "2.5"
"spread_max_settle_time" "700" // settles slower than standard assault rifle (extra weight of grenade launcher)
"spread_crouch_min" "0.75"
"spread_crouch_max" "3"
"spread_crouch_inc" "1"
"spread_crouch_viewrate_min" "0.75"
"spread_crouch_viewrate_max" "3"
"spread_crouch_viewrate_inc" "2.5"
"spread_crouch_max_settle_time" "650"
"spread_prone_min" "0.5"
"spread_prone_max" "2"
"spread_prone_inc" "1"
"spread_prone_viewrate_min" "0.5"
"spread_prone_viewrate_max" "2"
"spread_prone_viewrate_inc" "2.5"
"spread_prone_max_settle_time" "600"
"spread_jump_min" "4"
"spread_jump_max" "4"
"spread_jump_inc" "4"
"spread_jump_max_settle_time" "600"
"tt_intro_1" "assaultrifle_intro_1"
"tt_intro_2" "generic_weapon_fire"
"tt_intro_ironsights_1" "assaultriflegrenade_1"
"tt_intro_ironsights_2" "assaultriflegrenade_2"
"tt_intro_reload" "generic_weapon_reload"
"autoswitch_priority" "5"
"player_weapon_num" "2"
}
clip {
"projectile" "projectile_assaultrifle_gren_bullet"
"client_projectile" "projectile_bullet"
"type" "assaultrifle"
"ammo_per_shot" "1"
"max_ammo" "40"
}
clip {
"projectile" "projectile_assaultrifle_gren"
"type" "grenade_rifle"
"ammo_per_shot" "1"
"max_ammo" "5"
}
}
toolTip assaultriflegrenade_intro_1 {
length 5
sound "sounds/ui/main/neutral"
text "game/tt/intro/assaultriflegrenade_1"
}
toolTip assaultriflegrenade_1 {
length 5
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/assaultriflegrenade_grenade_1"
}
toolTip assaultriflegrenade_2 {
length 5
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/assaultriflegrenade_grenade_2"
}
entityDef projectile_assaultrifle_gren {
"inherit" "projectile_grenade"
"model" "models/weapons/gdf_assault_rifle/grenade.lwo"
"dmg_damage" "damage_assaultrifle_gren"
"dmg_splash_damage" "damage_assaultrifle_gren_splash"
"launchFromBarrel" "1" // launch from barrel
"health" "5" // amount of damage projectile can take if damaged (0 means it can't be destroyed)
"velocity" "1800 0 0" // how fast the projectile leaves the gun (or distance if fuse is 0)
"bounce" "0.35"
"gravity" "700" // how much gravity affects the trajectory. gravity direction is same as the entity that fired it.
"fuse" "4" // how long before the projectile is removed or self-detonates. Use 0 for beam weapons (velocity == distance).
"arm_time" "1"
"contact_friction" "0"
"detonate_on_fuse" "1" // whether projectile should detonate when it's fuse runs out
"detonate_on_death" "1" // whether projectile should detonate when it's "killed" (health runs out)
"detonate_on_world" "1" // whether projectile should detonate when it hits an obstacle
"detonate_on_actor" "1" // whether projectile should detonate when it hits a character in the game
"detonate_on_rest" "0"
"fx_trail" "effects/base/grenade_trail"
"snd_bounce" "sounds/weapons/grenades/bounce_metal"
"fx_explode" "effects/base/explosion"
}
damageDef damage_assaultrifle_gren {
damage "damage_assaultrifle_gren"
push 20000000
noheadshot
prof_damage "pro_light_weapons_damage"
stat_name "assaultrifle_grenade"
team_kill_cvar "g_allowComplaint_explosives"
tt_obituary "tooltips/killmsgs/weapons/grenadelauncher"
tt_obituary_team_kill "tooltips/killmsgs/weapons/grenadelauncher/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/grenadelauncher/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/grenadelauncher/unknown"
}
damageDef damage_assaultrifle_gren_splash {
damage "damage_assaultrifle_gren_splash"
radius 320
knockback 100
push 20000000
noheadshot
prof_damage "pro_light_weapons_damage"
stat_name "assaultrifle_grenade"
team_kill_cvar "g_allowComplaint_explosives"
tt_obituary "tooltips/killmsgs/weapons/grenadelauncher"
tt_obituary_team_kill "tooltips/killmsgs/weapons/grenadelauncher/teamkill"
tt_obituary_self "tooltips/killmsgs/weapons/grenadelauncher/self"
tt_obituary_unknown "tooltips/killmsgs/weapons/grenadelauncher/unknown"
}
damageFilter damage_assaultrifle_gren {
type {
target "target_player_all"
damage 150
}
type {
target "target_veh_all"
damage 800
}
type {
target "target_deployables_all"
damage 800
}
type {
target "target_explodable"
damage 200
}
}
damageFilter damage_assaultrifle_gren_splash {
type {
target "target_player_all"
damage 150
}
type {
target "target_veh_all"
damage 800
}
type {
target "target_deployables_all"
damage 800
}
type {
target "target_explodable"
damage 200
}
}