290 lines
8.4 KiB
Modula-2
290 lines
8.4 KiB
Modula-2
/***********************************************************************
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N80 Assault Rifle with Grenade Launcher
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***********************************************************************/
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invItemDef inventory/weapons/assaultrifle/grenade {
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type "weapon"
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slot "twohanded"
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name "game/weapons/assaultrifle_grenade"
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model "models/weapons/gdf_assault_rifle/assault_player_grenade.lwo"
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joint "Spine2"
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data {
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"model_view" "viewmodel_assaultrifle_grenade_rework"
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"model_world" "worldmodel_assaultrifle_grenade"
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"anim_limbomenu" "menu_assault"
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"view_offset" "-2 0.5 0.79"
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"view_foreshorten" "0.8"
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"joint_attach" "weapon"
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"anim_prefix" "machinegun"
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"anim_prefix_class" "machinegun"
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"anim_prefix_alt" "grenadelauncher"
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"anim_prefix_alt_class" "machinegun"
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"weapon_scriptobject" "weapon_assaultrifle_gren"
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"muzzle_kick_time" "0.1"
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"muzzle_kick_maxtime" "0.6"
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"muzzle_kick_angles" "-1 0 0"
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"muzzle_kick_offset" "0.3 0 0.2"
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"recoilTime" "150"
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"recoilAngles" "-0.25 0 0"
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"kickback" "0.5"
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"kickback_prone" "0.25"
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"stat_name" "assaultrifle"
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"stat_name_grenade" "assaultrifle_grenade"
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"fx_muzzle_flash" "effects/weapons/assaultrifle_muzzleflash_view"
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"fx_muzzle_flash_world" "effects/weapons/assaultrifle_muzzleflash_world"
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"fx_muzzle_flash_gren" "effects/weapons/assaultrifle_grenade_view"
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"fx_muzzle_flash_world_gren" "effects/weapons/assaultrifle_grenade_world"
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"fx_tracer" "effects/base/tracers_small"
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"effectchance fx_tracer" "0.1"
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"snd_fire" "sounds/weapons/assaultrifle/fire"
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"snd_fire_far" "sounds/weapons/assaultrifle/fire/far"
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"snd_fire_local" "sounds/weapons/assaultrifle/fire/local"
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"snd_fire_gren" "sounds/weapons/assaultrifle/gren/fire"
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"snd_fire_gren_far" "sounds/weapons/assaultrifle/gren/fire/far"
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"snd_fire_gren_local" "sounds/weapons/assaultrifle/gren/fire/local"
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"snd_safe" "sounds/weapons/assaultrifle/safe"
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"snd_cock" "sounds/weapons/assaultrifle/cock"
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"snd_reload" "sounds/weapons/assaultrifle/reload"
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"snd_mech" "sounds/weapons/assaultrifle/mech"
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"snd_modeswitch" "sounds/weapons/misc/mode_switch"
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"snd_lowammo" "sounds/weapons/misc/ammo_warning"
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"snd_raise" "sounds/weapons/assaultrifle/raise"
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"snd_sights_up" "sounds/weapons/assaultrifle/sights/up"
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"snd_sights_down" "sounds/weapons/assaultrifle/sights/down"
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"snd_dryfire" "sounds/weapons/misc/dryfire"
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"snd_gren_eject" "sounds/weapons/assaultrifle/gren/eject"
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"snd_gren_reload" "sounds/weapons/assaultrifle/gren/reload"
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"fov_zoom" "60"
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"fov_time" "0.25"
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"fov_speed" "0.5"
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"fov_spread" "0.5"
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"fire_rate" "0.15"
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"num_projectiles" "1"
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"fire_rate_single" "3"
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"low_ammo" "8"
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"gui_sight" "game/sights/assaultrifle_scope"
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"mtr_weaponmenu" "guis/assets/icons/weapons/assaultrifle_launcher"
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"climate_skin_key" "weapon_gdf"
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"crosshair" "large"
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"crosshair_secondary" "grenade_launcher"
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"crosshair_spread_min" "-0.5"
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"crosshair_spread_max" "4"
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"crosshair_spread_scale" "2"
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"spread_min" "1"
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"spread_max" "4"
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"spread_inc" "1"
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"spread_viewrate_min" "1"
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"spread_viewrate_max" "4"
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"spread_viewrate_inc" "2.5"
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"spread_max_settle_time" "700" // settles slower than standard assault rifle (extra weight of grenade launcher)
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"spread_crouch_min" "0.75"
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"spread_crouch_max" "3"
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"spread_crouch_inc" "1"
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"spread_crouch_viewrate_min" "0.75"
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"spread_crouch_viewrate_max" "3"
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"spread_crouch_viewrate_inc" "2.5"
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"spread_crouch_max_settle_time" "650"
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"spread_prone_min" "0.5"
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"spread_prone_max" "2"
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"spread_prone_inc" "1"
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"spread_prone_viewrate_min" "0.5"
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"spread_prone_viewrate_max" "2"
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"spread_prone_viewrate_inc" "2.5"
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"spread_prone_max_settle_time" "600"
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"spread_jump_min" "4"
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"spread_jump_max" "4"
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"spread_jump_inc" "4"
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"spread_jump_max_settle_time" "600"
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"tt_intro_1" "assaultrifle_intro_1"
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"tt_intro_2" "generic_weapon_fire"
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"tt_intro_ironsights_1" "assaultriflegrenade_1"
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"tt_intro_ironsights_2" "assaultriflegrenade_2"
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"tt_intro_reload" "generic_weapon_reload"
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"autoswitch_priority" "5"
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"player_weapon_num" "2"
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}
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clip {
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"projectile" "projectile_assaultrifle_gren_bullet"
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"client_projectile" "projectile_bullet"
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"type" "assaultrifle"
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"ammo_per_shot" "1"
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"max_ammo" "40"
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}
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clip {
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"projectile" "projectile_assaultrifle_gren"
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"type" "grenade_rifle"
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"ammo_per_shot" "1"
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"max_ammo" "5"
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}
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}
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toolTip assaultriflegrenade_intro_1 {
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length 5
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/assaultriflegrenade_1"
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}
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toolTip assaultriflegrenade_1 {
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length 5
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/generic/assaultriflegrenade_grenade_1"
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}
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toolTip assaultriflegrenade_2 {
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length 5
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sound "sounds/ui/main/neutral"
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text "game/tt/intro/generic/assaultriflegrenade_grenade_2"
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}
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entityDef projectile_assaultrifle_gren {
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"inherit" "projectile_grenade"
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"model" "models/weapons/gdf_assault_rifle/grenade.lwo"
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"dmg_damage" "damage_assaultrifle_gren"
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"dmg_splash_damage" "damage_assaultrifle_gren_splash"
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"launchFromBarrel" "1" // launch from barrel
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"health" "5" // amount of damage projectile can take if damaged (0 means it can't be destroyed)
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"velocity" "1800 0 0" // how fast the projectile leaves the gun (or distance if fuse is 0)
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"bounce" "0.35"
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"gravity" "700" // how much gravity affects the trajectory. gravity direction is same as the entity that fired it.
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"fuse" "4" // how long before the projectile is removed or self-detonates. Use 0 for beam weapons (velocity == distance).
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"arm_time" "1"
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"contact_friction" "0"
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"detonate_on_fuse" "1" // whether projectile should detonate when it's fuse runs out
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"detonate_on_death" "1" // whether projectile should detonate when it's "killed" (health runs out)
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"detonate_on_world" "1" // whether projectile should detonate when it hits an obstacle
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"detonate_on_actor" "1" // whether projectile should detonate when it hits a character in the game
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"detonate_on_rest" "0"
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"fx_trail" "effects/base/grenade_trail"
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"snd_bounce" "sounds/weapons/grenades/bounce_metal"
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"fx_explode" "effects/base/explosion"
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}
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damageDef damage_assaultrifle_gren {
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damage "damage_assaultrifle_gren"
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push 20000000
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noheadshot
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prof_damage "pro_light_weapons_damage"
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stat_name "assaultrifle_grenade"
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team_kill_cvar "g_allowComplaint_explosives"
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tt_obituary "tooltips/killmsgs/weapons/grenadelauncher"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/grenadelauncher/teamkill"
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tt_obituary_self "tooltips/killmsgs/weapons/grenadelauncher/self"
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tt_obituary_unknown "tooltips/killmsgs/weapons/grenadelauncher/unknown"
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}
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damageDef damage_assaultrifle_gren_splash {
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damage "damage_assaultrifle_gren_splash"
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radius 320
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knockback 100
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push 20000000
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noheadshot
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prof_damage "pro_light_weapons_damage"
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stat_name "assaultrifle_grenade"
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team_kill_cvar "g_allowComplaint_explosives"
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tt_obituary "tooltips/killmsgs/weapons/grenadelauncher"
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tt_obituary_team_kill "tooltips/killmsgs/weapons/grenadelauncher/teamkill"
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tt_obituary_self "tooltips/killmsgs/weapons/grenadelauncher/self"
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tt_obituary_unknown "tooltips/killmsgs/weapons/grenadelauncher/unknown"
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}
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damageFilter damage_assaultrifle_gren {
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type {
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target "target_player_all"
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damage 150
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}
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type {
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target "target_veh_all"
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damage 800
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}
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type {
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target "target_deployables_all"
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damage 800
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}
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type {
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target "target_explodable"
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damage 200
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}
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}
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damageFilter damage_assaultrifle_gren_splash {
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type {
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target "target_player_all"
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damage 150
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}
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type {
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target "target_veh_all"
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damage 800
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}
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type {
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target "target_deployables_all"
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damage 800
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}
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type {
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target "target_explodable"
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damage 200
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}
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}
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