etqw-sdk/base/def/tools/trinoculars.def

111 lines
3.6 KiB
Modula-2

/***********************************************************************
reexportModels tools\trinoculars.def
***********************************************************************/
// ========================================================================
// Export
//
export hauser {
options -prefix TRINOCS_ -sourcedir models/techkits/trinoculars/dev_sd/ -destdir models/tools/trinoculars -keep
mesh new_trinoculars_base_file.mb -dest models/tools/trinoculars/trinoculars_view.md5mesh
anim new_trinoculars_idle.mb -dest models/tools/trinoculars/trinoculars_idle.md5anim
anim new_trinoculars_raise.mb -dest models/tools/trinoculars/trinoculars_raise.md5anim
anim new_trinoculars_lower.mb -dest models/tools/trinoculars/trinoculars_lower.md5anim
anim new_trinoculars_zoom_in.mb -dest models/tools/trinoculars/trinoculars_zoom_in.md5anim -range 7 13
anim new_trinoculars_zoom_in.mb -dest models/tools/trinoculars/trinoculars_zoom_out.md5anim -range 13 18
anim new_trinoculars_lower.mb -dest models/tools/trinoculars/trinoculars_start_sprint.md5anim
anim new_trinoculars_raise.mb -dest models/tools/trinoculars/trinoculars_leave_sprint.md5anim
}
// ========================================================================
// view Models
//
model viewmodel_trinoculars
{
mesh models/tools/trinoculars/trinoculars_view.md5mesh
anim idle models/tools/trinoculars/trinoculars_idle.md5anim
anim fire models/tools/trinoculars/trinoculars_zoom_in.md5anim
anim putaway models/tools/trinoculars/trinoculars_lower.md5anim
anim raise models/tools/trinoculars/trinoculars_raise.md5anim {
frame begin sound_channel snd_weapon_raise snd_raise
}
anim start_sprint models/tools/trinoculars/trinoculars_lower.md5anim
anim leave_sprint models/tools/trinoculars/trinoculars_raise.md5anim
}
// ========================================================================
// Entity DEFS
//
invItemDef inventory/tools/trinoculars {
type "tool"
slot "binocs"
name "game/weapons/trinoc"
data {
"model_view" "viewmodel_trinoculars"
"model_world" "models/tools/trinoculars/trinoculars_world.lwo"
"joint_attach" "LeftHand"
"view_offset" "-4 2 -2"
"anim_prefix" "hands_trinoculars"
"anim_prefix_class" "hands"
"weapon_scriptobject" "trinoculars"
"binoculars_focustreshold_min" "0.8"
"binoculars_focustreshold_max" "1.75"
"binoculars_focusloststep" "0.09"
"binoculars_focusgainstep" "0.006"
"binoculars_zoomfocuslost" "1"
"snd_zoomin" "sounds/tools/binocs/zoom/in"
"snd_zoomout" "sounds/tools/binocs/zoom/out"
"snd_raise" "sounds/tools/trinocs/raise"
"snd_scopeup" "sounds/tools/trinocs/zoom"
"gui_overlay" "guis/game/targeting/trinoculars"
"hud_sort" "999"
"mtr_weaponmenu" "guis/assets/icons/weapons/trinoculars"
"crosshair" "small"
"use_hold_anims" "1"
"crosshair_spread_min" "0.1"
"crosshair_spread_max" "0.1"
"crosshair_spread_scale" "1"
"spread_min" "0"
"spread_max" "0"
"spread_crouch_min" "0"
"spread_crouch_max" "0"
"spread_prone_min" "0"
"spread_prone_max" "0"
"spread_jump_min" "0"
"spread_jump_max" "0"
"weapon_menu_ignore" "1"
"player_weapon_num" "9"
"fx_idle" "effects/tools/trinoculars_idle"
"idle_effect_joint" "trinoculars_joint"
"num_zoom_levels" "4"
"zoom_fov_1" "45"
"zoom_fov_2" "30"
"zoom_fov_3" "20"
"zoom_fov_4" "10"
"zoom_time" "0.2"
}
}