etqw-sdk/base/def/tools/pliers_covertops.def
2008-05-29 00:00:00 +00:00

98 lines
2.4 KiB
Modula-2

/***********************************************************************
reexportModels tools\pliers.def
***********************************************************************/
model viewmodel_pliers_pda {
mesh models/items/third_eye/third_eye_camera_view.md5mesh
anim idle models/items/third_eye/third_eye_camera_pda_idle.md5anim {
}
anim raise models/items/third_eye/third_eye_camera_pda_raise.md5anim {
frame 1 sound_channel snd_weapon_raise snd_raise
}
anim putaway models/items/third_eye/third_eye_camera_pda_lower.md5anim {
}
anim fire_start models/items/third_eye/third_eye_camera_pda_hack_into_loop.md5anim {
}
anim fire models/items/third_eye/third_eye_camera_pda_hack_loop.md5anim {
}
anim fire_end models/items/third_eye/third_eye_camera_pda_hack_from_loop.md5anim {
}
}
invItemDef inventory/tools/pliers_hack {
type "tool"
slot "tool"
name "game/weapons/hacker"
// model "models/tools/pliers/pliers_world.lwo"
// joint "Spine"
data {
"model_view" "viewmodel_pliers_pda"
//"model_world" "models/tools/pliers/pliers_world.lwo"
//"joint_attach" "RightHand"
"view_offset" "1 0 0"
"anim_prefix" "hacker"
"anim_prefix_class" "tool"
"weapon_scriptobject" "tool_pliers"
"use_hold_anims" "1"
"melee_distance" "88"
"snd_raise" "sounds/tools/hacker/raise"
"snd_start" "sounds/tools/hacker/start"
"snd_stop" "sounds/tools/hacker/stop"
"show_charge" "0"
"can_hack" "1"
"can_disguise" "1"
"mtr_weaponmenu" "guis/assets/icons/weapons/repairtool"
"gui" "guis/tools/hacker"
"climate_skin_key" "weapon_gdf"
"activate_attack" "1"
"has_startfire_anim" "1"
"has_endfire_anim" "1"
"tt_intro_1" "hacking_tool_intro_1"
"tt_intro_2" "hacking_tool_intro_2"
"tt_action_failed" "hacking_tool_action_failed"
"player_weapon_num" "18"
"needsAmmoBox" "0"
// "fx_fire" "effects/vehicles/vehicle_flames_small"
// "idle_effect_joint" "wrist"
}
}
toolTip hacking_tool_intro_1 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/hacking_tool_1"
}
toolTip hacking_tool_intro_2 {
sound "sounds/ui/main/neutral"
text "game/tt/intro/generic/fire_activate_use_item"
}
toolTip hacking_tool_action_failed {
sound "sounds/ui/main/cannot"
text "game/tt/intro/hacking_tool_action_failed"
}