etqw-sdk/base/def/misc/maskeditor.def

51 lines
1.0 KiB
Modula-2

#include "/def/players/player_includes.include"
invItemDef inventory/misc/maskeditor {
type "weapon"
slot "melee"
name "Mask Editor"
data {
"weapon_scriptobject" "maskeditor"
"anim_prefix" "knife"
"anim_prefix_class" ""
"autoswitch_priority" "15"
"mtr_cm_icon" "hud/commandmap/player"
"mtr_cm_icon_arrow" "hud/commandmap/player_arrow"
"mtr_cm_icon_unknown" "hud/commandmap/unknown"
"mtr_decal" "textures/decals/white_decal"
"gui_overlay" "guis/tools/maskeditor"
"hud_sort" "999"
}
}
itemPackageDef class_maskeditor {
item "inventory/misc/maskeditor"
}
playerClass maskeditor {
info {
"items" "class_maskeditor"
"model" "models/players/gdf/soldier"
"title" "Mask Editor"
"class_context_cvar" "g_class_context_maskeditor"
}
modelData {
templates/players/skeleton_info
templates/players/locational_damage_joints
templates/players/gdf_head_offset
}
abilities {
}
ammoLimits {
}
}