82 lines
1.6 KiB
Modula-2
82 lines
1.6 KiB
Modula-2
areaOfRelevance default {
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spreadStart 0
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spreadEnd 32000
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spreadScale 0.75
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userCommandCutoff 5000
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animationCutoff 7000
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ikCutoff 3500
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physicsCutoff 3500
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boxDecayClipStart 3500
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pointDecayClipStart 5000
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heightMapDecayClipStart 7000
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decayClipEnd 10000
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physicsLOD1Start 800
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physicsLOD2Start 1200
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}
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areaOfRelevance player {
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spreadStart 0
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spreadEnd 32000
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spreadScale 0.75
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userCommandCutoff 6000
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animationCutoff 10000
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ikCutoff 6000
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physicsCutoff 6000
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pointDecayClipStart 6000
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heightMapDecayClipStart 7000
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decayClipEnd 10000
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physicsLOD1Start 800
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physicsLOD2Start 1200
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physicsLOD3Start 2400
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}
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// for showing things like the titan turret turning
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areaOfRelevance keep_anims {
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spreadStart 0
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spreadEnd 32000
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spreadScale 0.75
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userCommandCutoff 10240
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animationCutoff 10240
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ikCutoff 10240
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physicsCutoff 10240
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physicsLOD1Start 7999
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physicsLOD2Start 8000
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}
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// for anansi/hornet/buffalo
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// cuts off collision detection fairly early, but keeps running rest of physics for a long distance
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areaOfRelevance air_vehicles {
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spreadStart 0
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spreadEnd 32000
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spreadScale 0.75
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userCommandCutoff 10000
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animationCutoff 4500
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ikCutoff 4500
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physicsCutoff 10000
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boxDecayClipStart 11000
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pointDecayClipStart 13000
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heightMapDecayClipStart 14000
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decayClipEnd 16000
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physicsLOD2Start 1500
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physicsLOD3Start 4500
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}
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// for large missiles, these predict very easily, and are pretty cheap physics-wise
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areaOfRelevance missile {
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spreadScale 0.2
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spreadStart 0
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spreadEnd 8000
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}
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