676 lines
16 KiB
C++
676 lines
16 KiB
C++
// Copyright (C) 2007 Id Software, Inc.
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//
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#ifndef __OBJARRAY_H__
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#define __OBJARRAY_H__
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/*
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===============================================================================
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Object Array template
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Does not allocate memory until the first array element is added.
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===============================================================================
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*/
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template< class type, int gran >
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ID_INLINE int idObjArrayCompare( const type *a, const type *b ) {
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return *a - *b;
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}
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template< class type, int gran=16 >
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class idObjArray {
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public:
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typedef int cmp_t( const type *, const type * );
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idObjArray( void );
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idObjArray( const idObjArray<type,gran> &other );
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~idObjArray( void );
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void Clear( void ); // clear the array
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int Num( void ) const; // returns number of elements in array
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size_t Allocated( void ) const; // returns total size of allocated memory
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size_t Size( void ) const; // returns total size of allocated memory including size of idObjArray
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size_t MemoryUsed( void ) const; // returns size of the used elements in the array
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idObjArray<type,gran> & operator=( const idObjArray<type,gran> &other );
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const type & operator[]( int index ) const;
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type & operator[]( int index );
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void Condense( void ); // resizes array to exactly the number of elements it contains
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void Resize( int newsize ); // resizes array to the given number of elements
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void SetNum( int newnum, bool resize = true ); // set number of elements in array and resize to exactly this number if necessary
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void AssureSize( int newSize); // assure array has given number of elements, but leave them uninitialized
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void AssureSize( int newSize, const type &initValue ); // assure array has given number of elements and initialize any new elements
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type * Ptr( void ); // returns a pointer to the array
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const type * Ptr( void ) const; // returns a pointer to the array
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type & Alloc( void ); // returns reference to a new data element at the end of the array
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int Append( const type & obj ); // append element
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int Append( const idObjArray<type,gran> &other ); // append array
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int AddUnique( const type & obj ); // add unique element
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int Insert( const type & obj, int index ); // insert the element at the given index
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int FindIndex( const type & obj ) const; // find the index for the given element
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type * Find( type const & obj ) const; // find pointer to the given element
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bool RemoveIndex( int index ); // remove the element at the given index
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bool RemoveIndexFast( int index ); // remove the element at the given index and put the last element into its spot
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bool Remove( const type & obj ); // remove the element
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bool RemoveFast( const type & obj ); // remove the element, move the last element into its spot
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void Sort( cmp_t *compare = idObjArrayCompare<type,gran> ); // sort the array
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void Swap( idObjArray<type,gran> &other ); // swap the contents of the lists
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private:
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int num;
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int size;
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type * array;
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};
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/*
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================
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idObjArray::idObjArray
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================
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*/
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template< class type, int gran >
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ID_INLINE idObjArray<type,gran>::idObjArray( void ) {
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num = size = 0;
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array = NULL;
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}
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/*
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================
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idObjArray::idObjArray
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================
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*/
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template< class type, int gran >
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ID_INLINE idObjArray<type,gran>::idObjArray( const idObjArray<type,gran> &other ) {
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num = size = 0;
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array = NULL;
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*this = other;
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}
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/*
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================
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idObjArray::~idObjArray
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================
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*/
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template< class type, int gran >
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ID_INLINE idObjArray<type,gran>::~idObjArray( void ) {
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Clear();
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}
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/*
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================
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idObjArray::Clear
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Frees up the memory allocated by the array. Assumes that type automatically handles freeing up memory.
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================
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*/
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template< class type, int gran >
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ID_INLINE void idObjArray<type,gran>::Clear( void ) {
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if ( array ) {
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delete[] array;
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}
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array = NULL;
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num = 0;
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size = 0;
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}
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/*
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================
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idObjArray::Allocated
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return total memory allocated for the array in bytes, but doesn't take into account additional memory allocated by type
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================
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*/
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template< class type, int gran >
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ID_INLINE size_t idObjArray<type,gran>::Allocated( void ) const {
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return size * sizeof( type );
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}
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/*
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================
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idObjArray::Size
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return total size of array in bytes, but doesn't take into account additional memory allocated by type
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================
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*/
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template< class type, int gran >
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ID_INLINE size_t idObjArray<type,gran>::Size( void ) const {
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return sizeof( idObjArray<type,gran> ) + Allocated();
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}
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/*
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================
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idObjArray::MemoryUsed
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================
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*/
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template< class type, int gran >
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ID_INLINE size_t idObjArray<type,gran>::MemoryUsed( void ) const {
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return num * sizeof( *array );
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}
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/*
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================
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idObjArray::Num
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Returns the number of elements currently contained in the array.
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Note that this is NOT an indication of the memory allocated.
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================
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*/
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template< class type, int gran >
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ID_INLINE int idObjArray<type,gran>::Num( void ) const {
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return num;
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}
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/*
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================
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idObjArray::SetNum
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Resize to the exact size specified irregardless of gran
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================
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*/
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template< class type, int gran >
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ID_INLINE void idObjArray<type,gran>::SetNum( int newnum, bool resize ) {
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assert( newnum >= 0 );
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if ( resize || newnum > size ) {
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Resize( newnum );
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}
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num = newnum;
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}
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/*
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================
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idObjArray::Condense
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Resizes the array to exactly the number of elements it contains or frees up memory if empty.
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================
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*/
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template< class type, int gran >
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ID_INLINE void idObjArray<type,gran>::Condense( void ) {
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if ( array ) {
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if ( num ) {
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Resize( num );
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} else {
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Clear();
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}
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}
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}
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/*
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================
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idObjArray::Resize
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Allocates memory for the amount of elements requested while keeping the contents intact.
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Contents are copied using their = operator so that data is correnctly instantiated.
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================
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*/
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template< class type, int gran >
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ID_INLINE void idObjArray<type,gran>::Resize( int newsize ) {
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type *temp;
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int i;
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assert( newsize >= 0 );
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// free up the array if no data is being reserved
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if ( newsize <= 0 ) {
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Clear();
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return;
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}
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if ( newsize == size ) {
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// not changing the size, so just exit
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return;
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}
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temp = array;
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size = newsize;
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if ( size < num ) {
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num = size;
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}
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// copy the old array into our new one
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array = new type[ size ];
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for( i = 0; i < num; i++ ) {
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array[ i ] = temp[ i ];
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}
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// delete the old array if it exists
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if ( temp ) {
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delete[] temp;
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}
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}
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/*
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================
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idObjArray::AssureSize
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Makes sure the array has at least the given number of elements.
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================
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*/
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template< class type, int gran >
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ID_INLINE void idObjArray<type,gran>::AssureSize( int newSize ) {
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if ( newSize > size ) {
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newSize += gran - 1;
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newSize -= newSize % gran;
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Resize( newSize );
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}
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}
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/*
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================
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idObjArray::AssureSize
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Makes sure the array has at least the given number of elements and initialize any elements not yet initialized.
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================
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*/
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template< class type, int gran >
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ID_INLINE void idObjArray<type,gran>::AssureSize( int newSize, const type &initValue ) {
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int oldSize;
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if ( newSize > size ) {
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newSize += gran - 1;
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newSize -= newSize % gran;
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oldSize = size;
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Resize( newSize );
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for ( int i = num; i < newSize; i++ ) {
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array[i] = initValue;
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}
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}
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}
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/*
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================
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idObjArray::operator=
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Copies the contents and size attributes of another array.
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================
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*/
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template< class type, int gran >
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ID_INLINE idObjArray<type,gran> &idObjArray<type,gran>::operator=( const idObjArray<type,gran> &other ) {
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int i;
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Clear();
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num = other.num;
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size = other.size;
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if ( size ) {
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array = new type[ size ];
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for( i = 0; i < num; i++ ) {
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array[ i ] = other.array[ i ];
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}
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}
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return *this;
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}
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/*
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================
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idObjArray::operator[] const
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Access operator. Index must be within range or an assert will be issued in debug builds.
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Release builds do no range checking.
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================
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*/
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template< class type, int gran >
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ID_INLINE const type &idObjArray<type,gran>::operator[]( int index ) const {
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assert( index >= 0 );
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assert( index < num );
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return array[ index ];
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}
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/*
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================
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idObjArray::operator[]
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Access operator. Index must be within range or an assert will be issued in debug builds.
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Release builds do no range checking.
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================
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*/
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template< class type, int gran >
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ID_INLINE type &idObjArray<type,gran>::operator[]( int index ) {
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assert( index >= 0 );
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assert( index < num );
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return array[ index ];
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}
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/*
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================
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idObjArray::Ptr
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Returns a pointer to the begining of the array. Useful for iterating through the array in loops.
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Note: may return NULL if the array is empty.
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FIXME: Create an iterator template for this kind of thing.
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================
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*/
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template< class type, int gran >
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ID_INLINE type *idObjArray<type,gran>::Ptr( void ) {
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return array;
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}
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/*
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================
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idObjArray::Ptr
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Returns a pointer to the begining of the array. Useful for iterating through the array in loops.
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Note: may return NULL if the array is empty.
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FIXME: Create an iterator template for this kind of thing.
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================
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*/
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template< class type, int gran >
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const ID_INLINE type *idObjArray<type,gran>::Ptr( void ) const {
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return array;
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}
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/*
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================
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idObjArray::Alloc
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Returns a reference to a new data element at the end of the array.
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================
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*/
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template< class type, int gran >
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ID_INLINE type &idObjArray<type,gran>::Alloc( void ) {
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if ( !array ) {
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Resize( gran );
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}
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if ( num == size ) {
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Resize( size + gran );
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}
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return array[ num++ ];
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}
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/*
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================
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idObjArray::Append
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Increases the size of the array by one element and copies the supplied data into it.
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Returns the index of the new element.
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================
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*/
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template< class type, int gran >
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ID_INLINE int idObjArray<type,gran>::Append( const type & obj ) {
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if ( !array ) {
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Resize( gran );
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}
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if ( num == size ) {
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int newsize;
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newsize = size + gran;
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Resize( newsize - newsize % gran );
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}
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array[ num ] = obj;
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num++;
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return num - 1;
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}
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/*
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================
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idObjArray::Insert
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Increases the size of the array by at leat one element if necessary
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and inserts the supplied data into it.
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Returns the index of the new element.
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================
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*/
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template< class type, int gran >
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ID_INLINE int idObjArray<type,gran>::Insert( const type & obj, int index ) {
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if ( !array ) {
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Resize( gran );
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}
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if ( num == size ) {
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int newsize;
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newsize = size + gran;
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Resize( newsize - newsize % gran );
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}
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if ( index < 0 ) {
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index = 0;
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}
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else if ( index > num ) {
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index = num;
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}
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for ( int i = num; i > index; --i ) {
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array[i] = array[i-1];
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}
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num++;
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array[index] = obj;
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return index;
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}
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/*
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================
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idObjArray::Append
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adds the other array to this one
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Returns the size of the new combined array
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================
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*/
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template< class type, int gran >
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ID_INLINE int idObjArray<type,gran>::Append( const idObjArray<type,gran> &other ) {
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if ( !array ) {
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Resize( gran );
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}
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int n = other.Num();
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for ( int i = 0; i < n; i++ ) {
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Append( other[i] );
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}
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return Num();
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}
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/*
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================
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idObjArray::AddUnique
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Adds the data to the array if it doesn't already exist. Returns the index of the data in the array.
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================
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*/
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template< class type, int gran >
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ID_INLINE int idObjArray<type,gran>::AddUnique( const type & obj ) {
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int index;
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index = FindIndex( obj );
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if ( index < 0 ) {
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index = Append( obj );
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}
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return index;
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}
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/*
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================
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idObjArray::FindIndex
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Searches for the specified data in the array and returns it's index. Returns -1 if the data is not found.
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================
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*/
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template< class type, int gran >
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ID_INLINE int idObjArray<type,gran>::FindIndex( const type & obj ) const {
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int i;
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for( i = 0; i < num; i++ ) {
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if ( array[ i ] == obj ) {
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return i;
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}
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}
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// Not found
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return -1;
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}
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/*
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================
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idObjArray::Find
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Searches for the specified data in the array and returns it's address. Returns NULL if the data is not found.
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================
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*/
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template< class type, int gran >
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ID_INLINE type *idObjArray<type,gran>::Find( const type & obj ) const {
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int i;
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i = FindIndex( obj );
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if ( i >= 0 ) {
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return &array[ i ];
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}
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return NULL;
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}
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/*
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================
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idObjArray::RemoveIndex
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Removes the element at the specified index and moves all data following the element down to fill in the gap.
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The number of elements in the array is reduced by one. Returns false if the index is outside the bounds of the array.
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Note that the element is not destroyed, so any memory used by it may not be freed until the destruction of the array.
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================
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*/
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template< class type, int gran >
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ID_INLINE bool idObjArray<type,gran>::RemoveIndex( int index ) {
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int i;
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assert( array != NULL );
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assert( index >= 0 );
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assert( index < num );
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if ( ( index < 0 ) || ( index >= num ) ) {
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return false;
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}
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num--;
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for( i = index; i < num; i++ ) {
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array[ i ] = array[ i + 1 ];
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}
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return true;
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}
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/*
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===============
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idObjArray::RemoveIndexFast
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Removes the element at the specified index and moves the last element into
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it's spot, rather than moving the whole array down by one. Of course, this
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doesn't maintain the order of elements!
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The number of elements in the array is reduced by one. Returns false if the
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index is outside the bounds of the array. Note that the element is not destroyed,
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so any memory used by it may not be freed until the destruction of the array.
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===============
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*/
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template< class type, int gran >
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ID_INLINE bool idObjArray<type,gran>::RemoveIndexFast( int index ) {
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assert( array != NULL );
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assert( index >= 0 );
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assert( index < num );
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if ( ( index < 0 ) || ( index >= num ) ) {
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return false;
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}
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num--;
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array[ index ] = array[ num ];
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return true;
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}
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/*
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================
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idObjArray::Remove
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Removes the element if it is found within the array and moves all data following the element down to fill in the gap.
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The number of elements in the array is reduced by one. Returns false if the data is not found in the array. Note that
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the element is not destroyed, so any memory used by it may not be freed until the destruction of the array.
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================
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*/
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template< class type, int gran >
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ID_INLINE bool idObjArray<type,gran>::Remove( const type & obj ) {
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int index;
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index = FindIndex( obj );
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if ( index >= 0 ) {
|
|
return RemoveIndex( index );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjArray::RemoveFast
|
|
|
|
Removes the element if it is found within the array and moves the last element into the gap.
|
|
The number of elements in the array is reduced by one. Returns false if the data is not found in the array. Note that
|
|
the element is not destroyed, so any memory used by it may not be freed until the destruction of the array.
|
|
================
|
|
*/
|
|
template< class type, int gran >
|
|
ID_INLINE bool idObjArray<type,gran>::RemoveFast( const type & obj ) {
|
|
int index;
|
|
|
|
index = FindIndex( obj );
|
|
if ( index >= 0 ) {
|
|
return RemoveIndexFast( index );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjArray::Sort
|
|
|
|
Performs a qsort on the array using the supplied comparison function. Note that the data is merely moved around the
|
|
array, so any pointers to data within the array may no longer be valid.
|
|
================
|
|
*/
|
|
template< class type, int gran >
|
|
ID_INLINE void idObjArray<type,gran>::Sort( cmp_t *compare ) {
|
|
if ( !array ) {
|
|
return;
|
|
}
|
|
typedef int cmp_c(const void *, const void *);
|
|
qsort( ( void * )array, ( size_t )num, sizeof( type ), (cmp_c *)compare );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idObjArray::Swap
|
|
|
|
Swaps the contents of two lists
|
|
================
|
|
*/
|
|
template< class type, int gran >
|
|
ID_INLINE void idObjArray<type,gran>::Swap( idObjArray<type,gran> &other ) {
|
|
idSwap( num, other.num );
|
|
idSwap( size, other.size );
|
|
idSwap( array, other.array );
|
|
}
|
|
|
|
#endif /* !__OBJARRAY_H__ */
|