etqw-sdk/source/game/rules/GameRules_StopWatch.h

123 lines
3.9 KiB
C++

// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __GAME_RULES_GAMERULES_STOPWATCH_H__
#define __GAME_RULES_GAMERULES_STOPWATCH_H__
#include "GameRules.h"
class sdGameRulesStopWatchNetworkState : public sdGameRulesNetworkState {
public:
sdGameRulesStopWatchNetworkState( void );
void MakeDefault( void );
void Write( idFile* file ) const;
void Read( idFile* file );
int progression;
int timeToBeat;
sdTeamInfo* winningTeam;
int winReason;
};
class sdGameRulesStopWatch : public sdGameRules {
public:
CLASS_PROTOTYPE( sdGameRulesStopWatch );
enum gameProgression_t {
GP_FIRST_MATCH = 0,
GP_RETURN_MATCH,
GP_MAX
};
enum probeGameStateSW_t {
PGS_RETURN = BITT< sdGameRules::PGS_NEXT_BIT >::VALUE,
};
enum winReason_t {
WR_NORMAL = 0,
WR_SPEED,
WR_XP
};
sdGameRulesStopWatch( void );
virtual ~sdGameRulesStopWatch( void );
virtual void Clear( void );
virtual void EndGame( void );
virtual sdTeamInfo* GetWinningTeam( void ) const { return winningTeam; }
virtual void SetWinner( sdTeamInfo* team );
virtual const sdDeclLocStr* GetWinningReason( void ) const;
virtual void ArgCompletion_StartGame( const idCmdArgs& args, argCompletionCallback_t callback );
virtual void ApplyNetworkState( const sdEntityStateNetworkData& newState );
virtual void ReadNetworkState( const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, const idBitMsg& msg ) const;
virtual void WriteNetworkState( const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, idBitMsg& msg ) const;
virtual bool CheckNetworkStateChanges( const sdEntityStateNetworkData& baseState ) const;
virtual sdEntityStateNetworkData* CreateNetworkStructure( void ) const;
virtual byte GetProbeState( void ) const;
virtual int GetServerBrowserScore( const sdNetSession& session ) const;
virtual void GetBrowserStatusString( idWStr& str, const sdNetSession& netSession ) const;
virtual bool ChangeMap( const char* mapName );
virtual userMapChangeResult_e OnUserStartMap( const char* text, idStr& reason, idStr& mapName );
virtual int GetGameTime( void ) const;
virtual const sdDeclLocStr* GetTypeText( void ) const;
virtual void Reset( void );
virtual int GetTimeLimit( void ) const;
virtual void OnTimeLimitHit( void );
virtual void UpdateClientFromServerInfo( const idDict& serverInfo, bool allowMedia );
virtual bool InhibitEntitySpawn( idDict &spawnArgs ) const;
virtual const char* GetKeySuffix( void ) const { return "_sw"; }
virtual void SetAttacker( sdTeamInfo* team );
virtual void SetDefender( sdTeamInfo* team );
virtual void OnObjectiveCompletion( int objectiveIndex );
virtual const char* GetDemoNameInfo( void );
protected:
virtual void GameState_Review( void );
virtual void GameState_NextGame( void );
virtual void GameState_Warmup( void );
virtual void GameState_Countdown( void );
virtual void GameState_GameOn( void );
virtual void GameState_NextMap( void );
virtual void OnGameState_Review( void );
virtual void OnGameState_Countdown( void );
virtual void OnGameState_GameOn( void );
virtual void OnGameState_NextMap( void );
private:
sdTeamInfo* winningTeam;
sdTeamInfo* firstMatchWinningTeam;
winReason_t winReason;
gameProgression_t progression;
int timeToBeat;
bool clockBeaten;
void ResetTiebreakInfo( void );
idList< int > objectiveCompletionTimes[ GP_MAX ];
sdTeamInfo* attackingTeams[ GP_MAX ];
sdTeamInfo* defendingTeams[ GP_MAX ];
int attackingTeamXPs[ GP_MAX ];
};
#endif // __GAME_RULES_GAMERULES_STOPWATCH_H__