79 lines
2.6 KiB
C++
79 lines
2.6 KiB
C++
// Copyright (C) 2007 Id Software, Inc.
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//
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#ifndef __GAME_RULES_GAMERULES_OBJECTIVE_H__
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#define __GAME_RULES_GAMERULES_OBJECTIVE_H__
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#include "GameRules.h"
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class sdGameRulesObjectiveNetworkState : public sdGameRulesNetworkState {
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public:
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sdGameRulesObjectiveNetworkState( void );
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void MakeDefault( void );
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void Write( idFile* file ) const;
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void Read( idFile* file );
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sdTeamInfo* winningTeam;
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};
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class sdGameRulesObjective : public sdGameRules {
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public:
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CLASS_PROTOTYPE( sdGameRulesObjective );
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enum gameProgression_t {
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GP_FIRST_MATCH,
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GP_RETURN_MATCH,
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};
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sdGameRulesObjective( void );
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virtual ~sdGameRulesObjective( void );
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virtual void Clear( void );
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virtual void EndGame( void );
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virtual sdTeamInfo* GetWinningTeam( void ) const { return winningTeam; }
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virtual void SetWinner( sdTeamInfo* team );
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virtual void ArgCompletion_StartGame( const idCmdArgs& args, argCompletionCallback_t callback );
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virtual void ApplyNetworkState( const sdEntityStateNetworkData& newState );
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virtual void ReadNetworkState( const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, const idBitMsg& msg ) const;
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virtual void WriteNetworkState( const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, idBitMsg& msg ) const;
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virtual bool CheckNetworkStateChanges( const sdEntityStateNetworkData& baseState ) const;
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virtual sdEntityStateNetworkData* CreateNetworkStructure( void ) const;
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virtual bool ChangeMap( const char* mapName );
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virtual userMapChangeResult_e OnUserStartMap( const char* text, idStr& reason, idStr& mapName );
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virtual const sdDeclLocStr* GetTypeText( void ) const;
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virtual int GetGameTime( void ) const;
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virtual void UpdateClientFromServerInfo( const idDict& serverInfo, bool allowMedia );
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virtual int GetServerBrowserScore( const sdNetSession& session ) const;
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virtual const char* GetDemoNameInfo( void ) { return "objective"; }
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protected:
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virtual void GameState_Review( void );
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virtual void GameState_NextGame( void );
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virtual void GameState_Warmup( void );
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virtual void GameState_Countdown( void );
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virtual void GameState_GameOn( void );
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virtual void GameState_NextMap( void );
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virtual void OnGameState_Review( void );
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virtual void OnGameState_Countdown( void );
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virtual void OnGameState_GameOn( void );
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virtual void OnGameState_NextMap( void );
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private:
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sdTeamInfo* winningTeam;
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};
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#endif // __GAME_RULES_GAMERULES_OBJECTIVE_H__
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