etqw-sdk/source/game/rules/GameRules_Campaign.h

116 lines
4.1 KiB
C++

// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __GAME_RULES_GAMERULES_CAMPAIGN_H__
#define __GAME_RULES_GAMERULES_CAMPAIGN_H__
class sdDeclCampaign;
#include "GameRules.h"
class sdGameRulesCampaignNetworkState : public sdGameRulesNetworkState {
public:
sdGameRulesCampaignNetworkState( void );
void MakeDefault( void );
void Write( idFile* file ) const;
void Read( idFile* file );
sdTeamInfo* winningTeam;
sdTeamInfo* campaignWinningTeam;
};
class sdGameRulesCampaign : public sdGameRules {
public:
CLASS_PROTOTYPE( sdGameRulesCampaign );
enum networkEvent_t {
EVENT_MAPSTATS = sdGameRules::MAX_NET_EVENTS,
EVENT_SETCAMPAIGN,
MAX_NET_EVENTS,
};
sdGameRulesCampaign( void );
virtual ~sdGameRulesCampaign( void );
virtual void Clear( void );
virtual void EndGame( void );
virtual void SetWinner( sdTeamInfo* team );
void SetCampaignWinner( sdTeamInfo* team ) { campaignWinningTeam = team; }
virtual void GetBrowserStatusString( idWStr& str, const sdNetSession& netSession ) const;
virtual int GetGameTime( void ) const;
virtual sdTeamInfo* GetWinningTeam( void ) const { return winningTeam; }
sdTeamInfo* GetCampaignWinner( void ) const { return campaignWinningTeam; }
virtual void WriteInitialReliableMessages( const sdReliableMessageClientInfoBase& target );
virtual void ArgCompletion_StartGame( const idCmdArgs& args, argCompletionCallback_t callback );
virtual void ApplyNetworkState( const sdEntityStateNetworkData& newState );
virtual void ReadNetworkState( const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, const idBitMsg& msg ) const;
virtual void WriteNetworkState( const sdEntityStateNetworkData& baseState, sdEntityStateNetworkData& newState, idBitMsg& msg ) const;
virtual bool CheckNetworkStateChanges( const sdEntityStateNetworkData& baseState ) const;
virtual sdEntityStateNetworkData* CreateNetworkStructure( void ) const;
virtual bool ParseNetworkMessage( int msgType, const idBitMsg& msg );
virtual userMapChangeResult_e OnUserStartMap( const char* text, idStr& reason, idStr& mapName );
virtual int GetNumMaps( void ) const { return campaignMapData.Num(); }
virtual const mapData_t* GetMapData( int index ) const { return &campaignMapData[ index ]; }
virtual const mapData_t* GetCurrentMapData() const;
virtual teamMapData_t* GetTeamData( int team, int data ) { return NULL; }
virtual void InitVotes( void );
virtual const sdDeclLocStr* GetTypeText( void ) const;
void SendCampaignInfo( const sdReliableMessageClientInfoBase& target );
virtual void ReadCampaignInfo( const idBitMsg& msg );
void SetCampaign( const sdDeclCampaign* newCampaign );
const sdDeclCampaign* GetCampaign( void ) const { return campaignDecl; }
void StartMap( void );
void OnMapStatsReceived( int index );
virtual int GetServerBrowserScore( const sdNetSession& session ) const;
virtual void UpdateClientFromServerInfo( const idDict& serverInfo, bool allowMedia );
virtual const char* GetDemoNameInfo( void ) { return "campaign"; }
protected:
void SendMapStats( int index, const sdReliableMessageClientInfoBase& target );
void ReadMapStats( const idBitMsg& msg );
bool SetCampaign( const char* text, idStr& mapName );
protected:
virtual void GameState_Review( void );
virtual void GameState_NextGame( void );
virtual void GameState_Warmup( void );
virtual void GameState_Countdown( void );
virtual void GameState_GameOn( void );
virtual void GameState_NextMap( void );
virtual void OnGameState_Review( void );
virtual void OnGameState_Countdown( void );
virtual void OnGameState_GameOn( void );
virtual void OnGameState_NextMap( void );
protected:
int currentMapIndex;
const sdDeclCampaign* campaignDecl;
sdTeamInfo* winningTeam;
sdTeamInfo* campaignWinningTeam;
idList< mapData_t > campaignMapData;
};
#endif // __GAME_RULES_GAMERULES_CAMPAIGN_H__