etqw-sdk/source/game/guis/UserInterfaceManagerLocal.h

130 lines
5.0 KiB
C++

// Copyright (C) 2007 Id Software, Inc.
//
#ifndef __GAME_GUIS_USERINTERFACEMANAGERLOCAL_H__
#define __GAME_GUIS_USERINTERFACEMANAGERLOCAL_H__
#undef CreateWindow
#include "UserInterfaceManager.h"
#include "UserInterfaceTypes.h"
class sdUserInterfaceLocal;
class sdUserInterfaceManagerLocal :
public sdUserInterfaceManager {
public:
sdUserInterfaceManagerLocal( void );
virtual ~sdUserInterfaceManagerLocal( void );
virtual sdUserInterfaceLocal* GetUserInterface( const guiHandle_t handle );
virtual void FreeUserInterface( guiHandle_t handle );
virtual guiHandle_t AllocUI( const char* name, bool requireUnique, bool permanent, const char* theme = "default", sdHudModule* module = NULL );
virtual guiHandle_t GetHandle( int index );
virtual int NumInstances() const;
virtual void Init( void );
virtual void Shutdown( void );
virtual void Clear( bool force = false );
virtual void Update( bool outOfSequence );
virtual void OnInputInit( void );
virtual void OnInputShutdown( void );
virtual void OnLanguageInit( void ) ;
virtual void OnLanguageShutdown( void ) ;
virtual void BeginLevelLoad( void );
virtual void EndLevelLoad( void );
virtual renderCallbackHandle_t GetRenderCallbackHandle( const char* name ) const;
virtual uiRenderCallback_t GetRenderCallback( const renderCallbackHandle_t& handle ) const;
virtual void RegisterRenderCallback( const char* name, uiRenderCallback_t callback, uiRenderCallbackType_t type );
virtual void UnregisterRenderCallback( const char* name );
virtual void SetRenderCallback( sdUIWindow* object, const char* callback );
virtual void RegisterInputHandler( const char* name, uiInputHandler_t handler );
virtual void UnregisterInputHandler( const char* name );
virtual void SetInputHandler( sdUIWindow* object, const char* handler );
virtual void RegisterListEnumerationCallback( const char* name, uiListEnumerationCallback_t callback );
virtual void UnregisterListEnumerationCallback( const char* name );
virtual uiListEnumerationCallback_t GetListEnumerationCallback( const char* callback );
virtual void RegisterIconEnumerationCallback( const char* name, uiIconEnumerationCallback_t callback );
virtual void UnregisterIconEnumerationCallback( const char* name );
virtual uiIconEnumerationCallback_t GetIconEnumerationCallback( const char* callback );
virtual void RegisterRadialMenuEnumerationCallback( const char* name, uiRadialMenuEnumerationCallback_t callback );
virtual void UnregisterRadialMenuEnumerationCallback( const char* name );
virtual uiRadialMenuEnumerationCallback_t GetRadialMenuEnumerationCallback( const char* callback );
virtual sdUIObject* CreateWindow( const char* typeName ) { return windowFactory.CreateType( typeName ); }
virtual void RegisterReloadCallback( reloadGUICallback_t callback );
virtual void UnregisterReloadCallback( reloadGUICallback_t callback );
virtual void ReloadLanguage();
virtual void ListGUIs( const idCmdArgs& args );
virtual int GetLastNonGameTime() const { return lastNonGameGuiTime; }
virtual void OnSnapshotHitch( int delta ) const;
virtual void OnToolTipEvent( const char* arg ) const;
virtual void InvalidateLayout();
static void OnReloadGUI( idDecl* gui );
static void SetGuiProperty( const idCmdArgs& args );
static void PrintGuiProperty( const idCmdArgs& args );
static void PrintGuiStats( const idCmdArgs& args );
private:
template< class T >
void RegisterCallback( idHashMap< T >& list, const char* name, T callback );
template< class T >
void UnregisterCallback( idHashMap< T >& list, const char* name );
template< class T >
T GetCallback( idHashMap< T >& list, const char* name );
int GetUserInterfaceIndex( const guiHandle_t handle );
private:
class sdUIInvalidateLayout :
public idCVarCallback {
public:
virtual ~sdUIInvalidateLayout() {}
virtual void OnChanged() {
uiManager->InvalidateLayout();
}
} invalidateLayout;
static const int GUINUM_BITS = 9;
static const int MAX_UNIQUE_GUIS = 1 << GUINUM_BITS;
int nextIndex;
idList< sdUserInterfaceLocal* > instances;
sdUIObjectFactory windowFactory;
int lastNonGameGuiTime;
idList< reloadGUICallback_t > reloadCallbacks;
struct uiRenderCallbackEntry_t {
uiRenderCallback_t func;
uiRenderCallbackType_t type;
};
typedef sdHashMapGeneric< idStr, uiRenderCallbackEntry_t*, sdHashCompareStrIcmp > renderCallbackHash_t;
renderCallbackHash_t renderCallbacks;
idHashMap< uiInputHandler_t > inputHandlers;
idHashMap< uiListEnumerationCallback_t > listEnumCallbacks;
idHashMap< uiIconEnumerationCallback_t > iconEnumCallbacks;
idHashMap< uiRadialMenuEnumerationCallback_t > radialMenuEnumCallbacks;
};
#endif // __GAME_GUIS_USERINTERFACEMANAGERLOCAL_H__