etqw-sdk/source/game/guis/UserInterfaceLocal.cpp

2359 lines
67 KiB
C++

// Copyright (C) 2007 Id Software, Inc.
//
#include "../precompiled.h"
#pragma hdrstop
#if defined( _DEBUG ) && !defined( ID_REDIRECT_NEWDELETE )
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#include "UserInterfaceLocal.h"
#include "UserInterfaceExpressions.h"
#include "UserInterfaceManagerLocal.h"
#include "UIWindow.h"
#include "../../sys/sys_local.h"
using namespace sdProperties;
idCVar sdUserInterfaceLocal::g_debugGUIEvents( "g_debugGUIEvents", "0", CVAR_GAME | CVAR_INTEGER, "Show the results of events" );
idCVar sdUserInterfaceLocal::g_debugGUI( "g_debugGUI", "0", CVAR_GAME | CVAR_INTEGER, "1 - Show GUI window outlines\n2 - Show GUI window names\n3 - Only show visible windows" );
idCVar sdUserInterfaceLocal::g_debugGUITextRect( "g_debugGUITextRect", "0", CVAR_GAME | CVAR_BOOL, "Show windows' text rectangle outlines" );
idCVar sdUserInterfaceLocal::g_debugGUITextScale( "g_debugGUITextScale", "24", CVAR_GAME | CVAR_FLOAT, "Size that the debug GUI info font is drawn in." );
idCVar sdUserInterfaceLocal::s_volumeMusic_dB( "s_volumeMusic_dB", "0", CVAR_GAME | CVAR_SOUND | CVAR_ARCHIVE | CVAR_FLOAT, "music volume in dB" );
#ifdef SD_PUBLIC_BETA_BUILD
idCVar sdUserInterfaceLocal::g_skipIntro( "g_skipIntro", "1", CVAR_GAME | CVAR_BOOL | CVAR_ROM, "skip the opening intro movie" );
#else
idCVar sdUserInterfaceLocal::g_skipIntro( "g_skipIntro", "0", CVAR_GAME | CVAR_BOOL | CVAR_ARCHIVE | CVAR_PROFILE, "skip the opening intro movie" );
#endif
// Crosshair
idCVar sdUserInterfaceLocal::gui_crosshairDef( "gui_crosshairDef", "crosshairs", CVAR_GAME | CVAR_ARCHIVE | CVAR_PROFILE, "name of def containing crosshair" );
idCVar sdUserInterfaceLocal::gui_crosshairKey( "gui_crosshairKey", "pin_01", CVAR_GAME | CVAR_ARCHIVE | CVAR_PROFILE, "name of crosshair key in def specified by gui_crosshairDef" );
idCVar sdUserInterfaceLocal::gui_crosshairAlpha( "gui_crosshairAlpha", "0.5", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of crosshair" );
idCVar sdUserInterfaceLocal::gui_crosshairSpreadAlpha( "gui_crosshairSpreadAlpha", "0.5", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of spread components" );
idCVar sdUserInterfaceLocal::gui_crosshairStatsAlpha( "gui_crosshairStatsAlpha", "0", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of health/ammo/reload components" );
idCVar sdUserInterfaceLocal::gui_crosshairGrenadeAlpha( "gui_crosshairGrenadeAlpha", "0.5", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of grenade timer components" );
idCVar sdUserInterfaceLocal::gui_crosshairSpreadScale( "gui_crosshairSpreadScale", "1", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "amount to scale the spread indicator movement" );
idCVar sdUserInterfaceLocal::gui_crosshairColor( "gui_crosshairColor", "1 1 1 1", CVAR_GAME | CVAR_ARCHIVE | CVAR_PROFILE, "RGB color tint for crosshair elements" );
// HUD
idCVar sdUserInterfaceLocal::gui_chatAlpha( "gui_chatAlpha", "1", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of chat text" );
idCVar sdUserInterfaceLocal::gui_fireTeamAlpha( "gui_fireTeamAlpha", "1", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of fireteam list" );
idCVar sdUserInterfaceLocal::gui_commandMapAlpha( "gui_commandMapAlpha", "1", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of command map" );
idCVar sdUserInterfaceLocal::gui_objectiveListAlpha( "gui_objectiveListAlpha", "1", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of objective list" );
idCVar sdUserInterfaceLocal::gui_personalBestsAlpha( "gui_personalBestsAlpha", "1", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of personal bests display list" );
idCVar sdUserInterfaceLocal::gui_objectiveStatusAlpha( "gui_objectiveStatusAlpha", "1", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of objective status" );
idCVar sdUserInterfaceLocal::gui_obitAlpha( "gui_obitAlpha", "1", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of obituaries" );
idCVar sdUserInterfaceLocal::gui_voteAlpha( "gui_voteAlpha", "1", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of vote" );
idCVar sdUserInterfaceLocal::gui_tooltipAlpha( "gui_tooltipAlpha", "1", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of tooltips" );
idCVar sdUserInterfaceLocal::gui_vehicleAlpha( "gui_vehicleAlpha", "1", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of vehicle information" );
idCVar sdUserInterfaceLocal::gui_vehicleDirectionAlpha( "gui_vehicleDirectionAlpha", "0.5", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "alpha of vehicle direction indicators" );
idCVar sdUserInterfaceLocal::gui_showRespawnText( "gui_showRespawnText", "1", CVAR_GAME | CVAR_BOOL | CVAR_ARCHIVE | CVAR_PROFILE, "show text about respawning when in limbo or dead" );
idCVar sdUserInterfaceLocal::gui_tooltipDelay( "gui_tooltipDelay", "0.7", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "Delay in seconds before tooltips pop up." );
idCVar sdUserInterfaceLocal::gui_doubleClickTime( "gui_doubleClickTime", "0.2", CVAR_GAME | CVAR_FLOAT | CVAR_ARCHIVE | CVAR_PROFILE, "Delay in seconds between considering two mouse clicks a double-click" );
idStrList sdUserInterfaceLocal::parseStack;
const int sdUserInterfaceLocal::TOOLTIP_MOVE_TOLERANCE = 2;
idBlockAlloc< uiCachedMaterial_t, 64 > sdUserInterfaceLocal::materialCacheAllocator;
const char* sdUserInterfaceLocal::partNames[ FP_MAX ] = {
"tl",
"t",
"tr",
"l",
"r",
"bl",
"b",
"br",
"c",
};
/*
===============================================================================
sdPropertyBinder
===============================================================================
*/
/*
================
sdPropertyBinder::ClearPropertyExpression
================
*/
void sdPropertyBinder::ClearPropertyExpression( int propertyKey, int propertyIndex ) {
boundProperty_t& bp = indexedProperties[ propertyKey ];
int index = bp.second + propertyIndex;
if ( !propertyExpressions[ index ] ) {
return;
}
int count = sdProperties::CountForPropertyType( propertyExpressions[ index ]->GetType() );
int i;
for ( i = 0; i < count; i++ ) {
if ( !propertyExpressions[ index + i ] ) {
continue;
}
propertyExpressions[ index + i ]->Detach();
propertyExpressions[ index + i ] = NULL;
}
}
/*
================
sdPropertyBinder::Clear
================
*/
void sdPropertyBinder::Clear( void ) {
indexedProperties.Clear();
propertyExpressions.Clear();
}
/*
================
sdPropertyBinder::IndexForProperty
================
*/
int sdPropertyBinder::IndexForProperty( sdProperties::sdProperty* property ) {
int i;
for ( i = 0; i < indexedProperties.Num(); i++ ) {
if ( indexedProperties[ i ].first == property ) {
return i;
}
}
boundProperty_t& bp = indexedProperties.Alloc();
bp.first = property;
bp.second = propertyExpressions.Num();
int count = CountForPropertyType( property->GetValueType() );
if ( count == -1 ) {
gameLocal.Error( "sdPropertyBinder::IndexForProperty Property has Invalid Field Count" );
}
for ( i = 0; i < count; i++ ) {
propertyExpressions.Append( NULL );
}
return indexedProperties.Num() - 1;
}
/*
================
sdPropertyBinder::SetPropertyExpression
================
*/
void sdPropertyBinder::SetPropertyExpression( int propertyKey, int propertyIndex, sdUIExpression* expression, sdUserInterfaceScope* scope ) {
boundProperty_t& bp = indexedProperties[ propertyKey ];
int index = bp.second + propertyIndex;
int count = sdProperties::CountForPropertyType( expression->GetType() );
int i;
for ( i = 0; i < count; i++ ) {
if ( propertyExpressions[ index + i ] ) {
propertyExpressions[ index + i ]->Detach();
propertyExpressions[ index + i ] = NULL;
}
}
propertyExpressions[ index ] = expression;
propertyExpressions[ index ]->SetProperty( bp.first, propertyIndex, propertyKey, scope );
}
/*
===============================================================================
sdUserInterfaceState
===============================================================================
*/
/*
================
sdUserInterfaceState::~sdUserInterfaceState
================
*/
sdUserInterfaceState::~sdUserInterfaceState( void ) {
for ( int i = 0; i < expressions.Num(); i++ ) {
expressions[ i ]->Free();
}
expressions.Clear();
}
/*
============
sdUserInterfaceState::GetName
============
*/
const char* sdUserInterfaceState::GetName() const {
return ui->GetName();
}
/*
============
sdUserInterfaceState::GetSubScope
============
*/
sdUserInterfaceScope* sdUserInterfaceState::GetSubScope( const char* name ) {
if ( !idStr::Icmp( name, "module" ) ) {
return ( ui->GetModule() != NULL ) ? ui->GetModule()->GetScope() : NULL;
}
if( !idStr::Icmp( name, "gui" ) ) {
return this;
}
if( !idStr::Icmp( name, "timeline" ) ) {
return ui->GetTimelineManager();
}
sdUIObject* window = ui->GetWindow( name );
if ( window ) {
return &window->GetScope();
}
return NULL;
}
/*
================
sdUserInterfaceState::GetProperty
================
*/
sdProperties::sdProperty* sdUserInterfaceState::GetProperty( const char* name ) {
return properties.GetProperty( name, PT_INVALID, false );
}
/*
============
sdUserInterfaceState::GetProperty
============
*/
sdProperties::sdProperty* sdUserInterfaceState::GetProperty( const char* name, sdProperties::ePropertyType type ) {
sdProperties::sdProperty* prop = properties.GetProperty( name, PT_INVALID, false );
if ( prop && prop->GetValueType() != type && type != PT_INVALID ) {
gameLocal.Error( "sdUserInterfaceState::GetProperty: type mismatch for property '%s'", name );
}
return prop;
}
/*
================
sdUserInterfaceState::SetPropertyExpression
================
*/
void sdUserInterfaceState::SetPropertyExpression( int propertyKey, int propertyIndex, sdUIExpression* expression ) {
boundProperties.SetPropertyExpression( propertyKey, propertyIndex, expression, this );
}
/*
================
sdUserInterfaceState::ClearPropertyExpression
================
*/
void sdUserInterfaceState::ClearPropertyExpression( int propertyKey, int propertyIndex ) {
boundProperties.ClearPropertyExpression( propertyKey, propertyIndex );
}
/*
================
sdUserInterfaceState::RunFunction
================
*/
void sdUserInterfaceState::RunFunction( int expressionIndex ) {
expressions[ expressionIndex ]->Evaluate();
}
/*
================
sdUserInterfaceState::IndexForProperty
================
*/
int sdUserInterfaceState::IndexForProperty( sdProperties::sdProperty* property ) {
return boundProperties.IndexForProperty( property );
}
/*
============
sdUserInterfaceState::GetEvent
============
*/
sdUIEventHandle sdUserInterfaceState::GetEvent( const sdUIEventInfo& info ) const {
return ui->GetEvent( info );
}
/*
============
sdUserInterfaceState::AddEvent
============
*/
void sdUserInterfaceState::AddEvent( const sdUIEventInfo& info, sdUIEventHandle scriptHandle ) {
ui->AddEvent( info, scriptHandle );
}
/*
============
sdUserInterfaceState::ClearExpressions
============
*/
void sdUserInterfaceState::ClearExpressions() {
for ( int i = 0; i < expressions.Num(); i++ ) {
expressions[ i ]->Free();
}
expressions.Clear();
}
/*
============
sdUserInterfaceState::Clear
============
*/
void sdUserInterfaceState::Clear() {
properties.Clear();
transitionExpressions.Clear();
boundProperties.Clear();
}
/*
============
sdUserInterfaceState::GetFunction
============
*/
sdUIFunctionInstance* sdUserInterfaceState::GetFunction( const char* name ) {
return ui->GetFunction( name );
}
/*
============
sdUserInterfaceState::RunNamedFunction
============
*/
bool sdUserInterfaceState::RunNamedFunction( const char* name, sdUIFunctionStack& stack ) {
const sdUserInterfaceLocal::uiFunction_t* func = sdUserInterfaceLocal::FindFunction( name );
if ( !func ) {
return false;
}
CALL_MEMBER_FN_PTR( ui, func->GetFunction() )( stack );
return true;
}
/*
============
sdUserInterfaceState::FindPropertyName
============
*/
const char* sdUserInterfaceState::FindPropertyName( sdProperties::sdProperty* property, sdUserInterfaceScope*& scope ) {
scope = this;
const char* name = properties.NameForProperty( property );
if ( name != NULL ) {
return name;
}
for ( int i = 0 ; i < ui->GetNumWindows(); i++ ) {
sdUIObject* obj = ui->GetWindow( i );
name = obj->GetScope().FindPropertyName( property, scope );
if ( name != NULL ) {
return name;
}
}
return NULL;
}
/*
============
sdUserInterfaceState::GetEvaluator
============
*/
sdUIEvaluatorTypeBase* sdUserInterfaceState::GetEvaluator( const char* name ) {
return GetUI()->GetEvaluator( name );
}
/*
============
sdUserInterfaceState::Update
============
*/
void sdUserInterfaceState::Update( void ) {
int i;
for ( i = 0; i < transitionExpressions.Num(); ) {
sdUIExpression* expression = transitionExpressions[ i ];
if ( !expression->UpdateValue() ) {
transitionExpressions.RemoveIndex( i );
} else {
i++;
}
}
}
/*
================
sdUserInterfaceState::AddTransition
================
*/
void sdUserInterfaceState::AddTransition( sdUIExpression* expression ) {
transitionExpressions.AddUnique( expression );
}
/*
================
sdUserInterfaceState::RemoveTransition
================
*/
void sdUserInterfaceState::RemoveTransition( sdUIExpression* expression ) {
transitionExpressions.Remove( expression );
}
/*
============
sdUserInterfaceState::OnSnapshotHitch
============
*/
void sdUserInterfaceState::OnSnapshotHitch( int delta ) {
for( int i = 0; i < transitionExpressions.Num(); i++ ) {
transitionExpressions[ i ]->OnSnapshotHitch( delta );
}
}
/*
===============================================================================
sdUserInterfaceLocal
===============================================================================
*/
idHashMap< sdUserInterfaceLocal::uiFunction_t* > sdUserInterfaceLocal::uiFunctions;
idList< sdUIEvaluatorTypeBase* > sdUserInterfaceLocal::uiEvaluators;
SD_UI_PUSH_CLASS_TAG( sdUserInterfaceLocal )
const char* sdUserInterfaceLocal::eventNames[ GE_NUM_EVENTS ] = {
SD_UI_EVENT_TAG( "onCreate", "", "Called on window creation" ),
SD_UI_EVENT_TAG( "onActivate", "", "This happens when the GUI is activated." ),
SD_UI_EVENT_TAG( "onDeactivate", "", "This happens when the GUI is activated." ),
SD_UI_EVENT_TAG( "onNamedEvent", "[Event ...]", "Called when one of the events specified occurs" ),
SD_UI_EVENT_TAG( "onPropertyChanged", "[Property ...]", "Called when one of the properties specified occurs" ),
SD_UI_EVENT_TAG( "onCVarChanged", "[CVar ...]", "Called when one of the CVars' value changes" ),
SD_UI_EVENT_TAG( "onCancel", "", "Called when any key bound to the _menuCancel is pressed" ),
SD_UI_EVENT_TAG( "onCancel", "", "Called when any key bound to the _menuCancel is pressed" ),
SD_UI_EVENT_TAG( "onToolTipEvent", "", "Called when a tooltip event occurs" ),
};
SD_UI_POP_CLASS_TAG
/*
================
sdUserInterfaceLocal::sdUserInterfaceLocal
================
*/
sdUserInterfaceLocal::sdUserInterfaceLocal( int _spawnId, bool _isUnique, bool _isPermanent, sdHudModule* _module ) :
spawnId( _spawnId ),
desktop( NULL ),
focusedWindow( NULL ),
entity( NULL ),
guiTime( 0.0f ){
guiDecl = NULL;
theme = NULL;
module = _module;
bindContext = NULL;
shaderParms.SetNum( MAX_ENTITY_SHADER_PARMS - 4 );
for( int i = 0 ; i < shaderParms.Num(); i++ ) {
shaderParms[ i ] = 0.0f;
}
flags.isActive = false;
flags.isUnique = _isUnique;
flags.isPermanent = _isPermanent;
flags.shouldUpdate = true;
currentTime = 0;
scriptState.Init( this );
UI_ADD_STR_CALLBACK( cursorMaterialName, sdUserInterfaceLocal, OnCursorMaterialNameChanged )
UI_ADD_STR_CALLBACK( postProcessMaterialName,sdUserInterfaceLocal, OnPostProcessMaterialNameChanged )
UI_ADD_STR_CALLBACK( focusedWindowName, sdUserInterfaceLocal, OnFocusedWindowNameChanged )
UI_ADD_STR_CALLBACK( screenSaverName, sdUserInterfaceLocal, OnScreenSaverMaterialNameChanged )
UI_ADD_STR_CALLBACK( themeName, sdUserInterfaceLocal, OnThemeNameChanged )
UI_ADD_STR_CALLBACK( bindContextName, sdUserInterfaceLocal, OnBindContextChanged )
UI_ADD_VEC2_CALLBACK( screenDimensions, sdUserInterfaceLocal, OnScreenDimensionChanged )
postProcessMaterial = NULL;
screenSaverMaterial = NULL;
lastMouseMoveTime = 0;
nextAllowToolTipTime = 0;
generalStacks.SetGranularity( 1 );
}
/*
============
sdUserInterfaceLocal::Init
============
*/
void sdUserInterfaceLocal::Init() {
scriptState.GetPropertyHandler().RegisterProperty( "cursorMaterial", cursorMaterialName );
scriptState.GetPropertyHandler().RegisterProperty( "cursorSize", cursorSize );
scriptState.GetPropertyHandler().RegisterProperty( "cursorColor", cursorColor );
scriptState.GetPropertyHandler().RegisterProperty( "cursorPos", cursorPos );
scriptState.GetPropertyHandler().RegisterProperty( "postProcessMaterial", postProcessMaterialName );
scriptState.GetPropertyHandler().RegisterProperty( "focusedWindow", focusedWindowName );
scriptState.GetPropertyHandler().RegisterProperty( "screenDimensions", screenDimensions );
scriptState.GetPropertyHandler().RegisterProperty( "screenCenter", screenCenter );
scriptState.GetPropertyHandler().RegisterProperty( "screenSaverName", screenSaverName );
scriptState.GetPropertyHandler().RegisterProperty( "time", guiTime );
scriptState.GetPropertyHandler().RegisterProperty( "theme", themeName );
scriptState.GetPropertyHandler().RegisterProperty( "bindContext", bindContextName );
scriptState.GetPropertyHandler().RegisterProperty( "flags", scriptFlags );
scriptState.GetPropertyHandler().RegisterProperty( "inputScale", inputScale );
scriptState.GetPropertyHandler().RegisterProperty( "blankWStr", blankWStr );
inputScale = 1.0f;
cursorSize = idVec2( 32.0f, 32.0f );
cursorColor = GetColor( "system/cursor" );
screenSaverName = "system/screensaver";
cursorMaterialName = "system/cursor";
scriptFlags = GUI_INTERACTIVE | GUI_SCREENSAVER;
screenDimensions = idVec2( SCREEN_WIDTH, SCREEN_HEIGHT );
screenDimensions .SetReadOnly( true );
screenCenter = idVec2( SCREEN_WIDTH * 0.5f, SCREEN_HEIGHT * 0.5f );
screenCenter .SetReadOnly( true );
guiTime.SetReadOnly( true );
blankWStr.SetReadOnly( true );
cursorPos = screenCenter;
focusedWindow = NULL;
focusedWindowName = "";
flags.ignoreLocalCursorUpdates = false;
flags.shouldUpdate = true;
toolTipWindow = NULL;
toolTipSource = NULL;
tooltipAnchor = vec2_origin;
postProcessMaterialName = "";
themeName = "default";
generalStacks.Clear();
scriptStack.Clear();
colorStack.Clear();
colorStack.SetGranularity( 1 );
currentColor = colorWhite;
}
/*
================
sdUserInterfaceLocal::~sdUserInterfaceLocal
================
*/
sdUserInterfaceLocal::~sdUserInterfaceLocal( void ) {
parseStack.Clear();
Clear();
}
/*
============
sdUserInterfaceLocal::PushTrace
============
*/
void sdUserInterfaceLocal::PushTrace( const char* info ) {
parseStack.Append( info );
}
/*
============
sdUserInterfaceLocal::PopTrace
============
*/
void sdUserInterfaceLocal::PopTrace() {
if( parseStack.Num() == 0 ) {
gameLocal.Warning( "sdUserInterfaceLocal::PopTrace: Stack underflow" );
return;
}
parseStack.RemoveIndex( parseStack.Num() - 1 );
}
/*
============
sdUserInterfaceLocal::PrintStackTrace
============
*/
void sdUserInterfaceLocal::PrintStackTrace() {
if( parseStack.Num() == 0 ) {
return;
}
gameLocal.Printf( "^3===============================================\n" );
for( int i = parseStack.Num() - 1; i >= 0; i-- ) {
gameLocal.Printf( "%s\n", parseStack[ i ].c_str() );
}
gameLocal.Printf( "^3===============================================\n" );
parseStack.Clear();
}
/*
================
sdUserInterfaceLocal::Load
================
*/
bool sdUserInterfaceLocal::Load( const char* name ) {
if ( guiDecl ) {
assert( false );
return false;
}
guiDecl = gameLocal.declGUIType[ name ];
if ( guiDecl == NULL ) {
gameLocal.Warning( "sdUserInterfaceLocal::Load Invalid GUI '%s'", name );
return false;
}
Init();
PushTrace( va( "Loading %s", GetName() ) );
scriptStack.SetID( GetName() );
const sdDeclGUITheme* theme = gameLocal.declGUIThemeType.LocalFind( "default" );
declManager->AddDependency( GetDecl(), theme );
idTokenCache& tokenCache = declManager->GetGlobalTokenCache();
try {
sdUIWindow::SetupProperties( scriptState.GetPropertyHandler(), guiDecl->GetProperties(), this, tokenCache );
int i;
for ( i = 0; i < guiDecl->GetNumWindows(); i++ ) {
const sdDeclGUIWindow* windowDecl = guiDecl->GetWindow( i );
PushTrace( windowDecl->GetName() );
sdUIObject* object = uiManager->CreateWindow( windowDecl->GetTypeName() );
if ( !object ) {
gameLocal.Error( "sdUserInterfaceLocal::Load Invalid Window Type '%s'", windowDecl->GetTypeName() );
}
object->CreateProperties( this, windowDecl, tokenCache );
object->CreateTimelines( this, windowDecl, tokenCache );
if( windows.Find( object->GetName() ) != windows.End() ) {
gameLocal.Error( "Window named '%s' already exists", object->GetName() );
}
windows.Set( object->GetName(), object );
PopTrace();
}
CreateEvents( guiDecl, tokenCache );
assert( windows.Num() == guiDecl->GetNumWindows() );
for ( i = 0; i < guiDecl->GetNumWindows(); i++ ) {
GetWindow( i )->InitEvents();
}
for ( i = 0; i < guiDecl->GetNumWindows(); i++ ) {
GetWindow( i )->CreateEvents( this, guiDecl->GetWindow( i ), tokenCache );
}
for ( i = 0; i < guiDecl->GetNumWindows(); i++ ) {
GetWindow( i )->CacheEvents();
}
desktop = GetWindow( "desktop" )->Cast< sdUIWindow >();
if( desktop == NULL ) {
gameLocal.Warning( "sdUserInterfaceLocal::Load: could not find 'desktop' in '%s'", name );
}
toolTipWindow = GetWindow( "toolTip" )->Cast< sdUIWindow >();
// parent all the nested windows
for ( i = 0; i < guiDecl->GetNumWindows(); i++ ) {
const sdDeclGUIWindow* windowDecl = guiDecl->GetWindow( i );
const idStrList& children = windowDecl->GetChildren();
PushTrace( windowDecl->GetName() );
windowHash_t::Iterator parentIter = windows.Find( windowDecl->GetName() );
if( parentIter == windows.End() ) {
gameLocal.Error( "sdUserInterfaceLocal::Could not find window '%s'", windowDecl->GetName() );
}
for( int childIndex = 0; childIndex < children.Num(); childIndex++ ) {
windowHash_t::Iterator iter = windows.Find( children[ childIndex ] );
if( iter == windows.End() ) {
gameLocal.Error( "sdUserInterfaceLocal::Could not find window '%s'", children[ childIndex ].c_str() );
}
iter->second->SetParent( parentIter->second );
}
PopTrace();
}
// run constructors now that everything is parented
for ( i = 0; i < guiDecl->GetNumWindows(); i++ ) {
GetWindow( i )->RunEvent( sdUIEventInfo( sdUIObject::OE_CREATE, 0 ) );
GetWindow( i )->OnCreate();
}
} catch ( idException& exception ) {
PrintStackTrace();
throw exception;
}
PopTrace();
return true;
}
/*
================
sdUserInterfaceLocal::Draw
================
*/
void sdUserInterfaceLocal::Draw() {
#ifdef _DEBUG
if( guiDecl && guiDecl->GetBreakOnDraw() ) {
assert( !"BREAK_ON_DRAW" );
}
#endif // _DEBUG
if ( !desktop ) {
return;
}
deviceContext->SetRegisters( shaderParms.Begin() );
bool allowScreenSaver = TestGUIFlag( GUI_SCREENSAVER ) && !TestGUIFlag( GUI_FULLSCREEN );
if ( IsActive() || !allowScreenSaver ) {
desktop->ApplyLayout();
desktop->Draw();
desktop->FinalDraw();
if ( TestGUIFlag( GUI_SHOWCURSOR ) ) {
deviceContext->DrawMaterial( cursorPos.GetValue().x, cursorPos.GetValue().y, cursorSize.GetValue().x, cursorSize.GetValue().y, cursorMaterial, cursorColor );
}
} else if ( screenSaverMaterial != NULL && allowScreenSaver ) {
deviceContext->DrawMaterial( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, screenSaverMaterial, colorWhite );
}
if( g_debugGUI.GetBool() ) {
sdBounds2D rect( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT );
deviceContext->SetColor( colorWhite );
deviceContext->SetFontSize( g_debugGUITextScale.GetFloat() );
deviceContext->DrawText( va( L"%hs", guiDecl->GetName() ), rect, DTF_CENTER | DTF_VCENTER | DTF_SINGLELINE );
}
UpdateToolTip();
if ( postProcessMaterial != NULL ) {
deviceContext->DrawMaterial( 0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT, postProcessMaterial, colorWhite );
}
assert( colorStack.Num() == 0 );
}
/*
============
sdUserInterfaceLocal::UpdateToolTip
============
*/
void sdUserInterfaceLocal::UpdateToolTip() {
if( TestGUIFlag( GUI_TOOLTIPS ) ) {
if( toolTipWindow == NULL ) {
gameLocal.Warning( "%s: could not find windowDef 'tooltip' for updating", GetName() );
ClearGUIFlag( GUI_TOOLTIPS );
return;
}
if( toolTipSource == NULL && GetCurrentTime() >= nextAllowToolTipTime ) {
if( !keyInputManager->AnyKeysDown() ) {
// try to spawn a new tool-tip
if( toolTipSource = desktop->UpdateToolTip( cursorPos ) ) {
tooltipAnchor = cursorPos;
} else {
nextAllowToolTipTime = GetCurrentTime() + SEC2MS( gui_tooltipDelay.GetFloat() );
}
}
} else if( toolTipSource != NULL ) {
bool keepWindow = false;
if( sdUIWindow* window = toolTipSource->Cast< sdUIWindow >() ) {
// see if the cursor has moved outside of the tool-tip window
sdBounds2D bounds( window->GetWorldRect() );
keepWindow = bounds.ContainsPoint( cursorPos );
}
if( !keepWindow ) {
toolTipSource = NULL;
nextAllowToolTipTime = GetCurrentTime() + SEC2MS( gui_tooltipDelay.GetFloat() );
}
}
if( !toolTipSource ) {
CancelToolTip();
return;
}
if( idMath::Fabs( cursorPos.GetValue().x - tooltipAnchor.x ) >= TOOLTIP_MOVE_TOLERANCE ||
idMath::Fabs( cursorPos.GetValue().y - tooltipAnchor.y ) >= TOOLTIP_MOVE_TOLERANCE ) {
CancelToolTip();
nextAllowToolTipTime = GetCurrentTime() + SEC2MS( gui_tooltipDelay.GetFloat() );
return;
}
sdProperties::sdProperty* toolText = toolTipSource->GetScope().GetProperty( "toolTipText", PT_WSTRING );
sdProperties::sdProperty* active = toolTipWindow->GetScope().GetProperty( "active", PT_FLOAT );
sdProperties::sdProperty* tipText = toolTipWindow->GetScope().GetProperty( "tipText", PT_WSTRING );
sdProperties::sdProperty* rect = toolTipWindow->GetScope().GetProperty( "rect", PT_VEC4 );
if( toolText && tipText && active ) {
*tipText->value.wstringValue = *toolText->value.wstringValue;
*active->value.floatValue = 1.0f;
}
if( rect != NULL ) {
idVec4 temp = *rect->value.vec4Value;
temp.x = cursorPos.GetValue().x;
temp.y = cursorPos.GetValue().y + cursorSize.GetValue().y * 0.5f;
if( temp.x + temp.z >= screenDimensions.GetValue().x ) {
temp.x -= temp.z;
}
if( temp.y + temp.w >= screenDimensions.GetValue().y ) {
temp.y -= temp.w + cursorSize.GetValue().y * 0.5f;;
}
*rect->value.vec4Value = temp;
}
tooltipAnchor = cursorPos;
nextAllowToolTipTime = 0;
}
}
/*
============
sdUserInterfaceLocal::CancelToolTip
============
*/
void sdUserInterfaceLocal::CancelToolTip() {
if( !toolTipWindow ) {
return;
}
sdProperties::sdProperty* active = toolTipWindow->GetScope().GetProperty( "active" );
if( active ) {
*active->value.floatValue = 0.0f;
}
toolTipSource = NULL;
}
/*
================
sdUserInterfaceLocal::GetWindow
================
*/
sdUIObject* sdUserInterfaceLocal::GetWindow( const char* name ) {
windowHash_t::Iterator iter = windows.Find( name );
if( iter == windows.End() ) {
return NULL;
}
return iter->second;
}
/*
================
sdUserInterfaceLocal::GetWindow
================
*/
const sdUIObject* sdUserInterfaceLocal::GetWindow( const char* name ) const {
windowHash_t::ConstIterator iter = windows.Find( name );
if( iter == windows.End() ) {
return NULL;
}
return iter->second;
}
/*
============
sdUserInterfaceLocal::Clear
============
*/
void sdUserInterfaceLocal::Clear() {
scriptState.ClearExpressions();
// we must do this before we destroy any windows, since a window could be watching other windows' properties
DisconnectGlobalCallbacks();
windowHash_t::Iterator iter = windows.Begin();
while( iter != windows.End() ) {
iter->second->DisconnectGlobalCallbacks();
++iter;
}
for( int i = 0; i < materialCache.Num(); i++ ) {
uiMaterialCache_t::Iterator entry = materialCache.FindIndex( i );
entry->second->material.Clear();
materialCacheAllocator.Free( entry->second );
}
materialCache.Clear();
timelineWindows.Clear();
windows.DeleteValues();
windows.Clear();
externalProperties.DeleteContents( true );
scriptState.Clear();
script.Clear();
scriptStack.Clear();
if( timelines.Get() != NULL ) {
timelines->Clear();
}
focusedWindow = NULL;
desktop = NULL;
guiDecl = NULL;
toolTipSource = NULL;
toolTipWindow = NULL;
themeName = "";
focusedWindowName = "";
cursorMaterialName = "";
cursorSize = vec2_zero;
cursorColor = vec4_zero;
screenSaverName = "";
postProcessMaterialName = "";
}
/*
============
sdUserInterfaceLocal::RegisterTimelineWindow
============
*/
void sdUserInterfaceLocal::RegisterTimelineWindow( sdUIObject* window ) {
timelineWindows.Alloc() = window;
}
idCVar sdUserInterfaceLocal::gui_invertMenuPitch( "gui_invertMenuPitch", "0", CVAR_BOOL | CVAR_ARCHIVE | CVAR_PROFILE, "invert mouse movement in in-game menus" );
/*
============
sdUserInterfaceLocal::PostEvent
============
*/
bool sdUserInterfaceLocal::PostEvent( const sdSysEvent* event ) {
if ( !desktop || !IsInteractive() ) {
return false;
}
if ( event->IsControllerButtonEvent() || event->IsKeyEvent() ) {
if ( bindContext != NULL ) {
bool down;
sdKeyCommand* cmd = keyInputManager->GetCommand( bindContext, *keyInputManager->GetKeyForEvent( *event, down ) );
if ( cmd != NULL ) {
keyInputManager->ProcessUserCmdEvent( *event );
return true;
}
}
}
// save these off for the events
if ( !flags.ignoreLocalCursorUpdates && event->IsMouseEvent() ) {
idVec2 pos = cursorPos;
idVec2 scaledDelta( event->GetXCoord(), event->GetYCoord() );
scaledDelta *= inputScale;
if ( TestGUIFlag( GUI_FULLSCREEN ) ) {
scaledDelta.x *= ( 1.0f / deviceContext->GetAspectRatioCorrection() );
}
pos.x += scaledDelta.x;
if ( TestGUIFlag( GUI_USE_MOUSE_PITCH ) && gui_invertMenuPitch.GetBool() ) {
pos.y -= scaledDelta.y;
} else {
pos.y += scaledDelta.y;
}
pos.x = idMath::ClampFloat( 0.0f, screenDimensions.GetValue().x, pos.x );
pos.y = idMath::ClampFloat( 0.0f, screenDimensions.GetValue().y, pos.y );
cursorPos = pos;
}
bool retVal = false;
if ( !TestGUIFlag( GUI_SHOWCURSOR ) &&
( event->IsMouseEvent() || ( event->IsMouseButtonEvent() && event->GetMouseButton() >= M_MOUSE1 && event->GetMouseButton() <= M_MOUSE12 ) && !TestGUIFlag( GUI_NON_FOCUSED_MOUSE_EVENTS ) )) {
retVal = false;
} else {
if ( event->IsMouseButtonEvent() && event->IsButtonDown() ) {
if( focusedWindow ) {
retVal |= focusedWindow->HandleFocus( event );
}
if( !retVal ) {
retVal |= desktop->HandleFocus( event );
}
nextAllowToolTipTime = GetCurrentTime() + SEC2MS( gui_tooltipDelay.GetFloat() );
}
if( ( ( event->IsMouseButtonEvent() || event->IsKeyEvent() ) && event->IsButtonDown() ) || event->IsGuiEvent() ) {
CancelToolTip();
nextAllowToolTipTime = GetCurrentTime() + SEC2MS( gui_tooltipDelay.GetFloat() );
}
if ( focusedWindow == NULL && focusedWindowName.GetValue().Length() ) {
SetFocus( GetWindow( focusedWindowName.GetValue().c_str() )->Cast< sdUIWindow >() );
}
if ( focusedWindow ) {
bool focusedRetVal = focusedWindow->PostEvent( event );
retVal |= focusedRetVal;
if( !focusedRetVal ) {
// give immediate parents that capture key events a crack
if( !retVal && event->IsKeyEvent() || event->IsGuiEvent() ) {
sdUIObject* parent = focusedWindow->GetNode().GetParent();
while( parent != NULL && retVal == false ) {
if( sdUIWindow* window = parent->Cast< sdUIWindow >() ) {
if( window->TestFlag( sdUIWindow::WF_CAPTURE_KEYS ) ) {
retVal |= parent->PostEvent( event );
}
}
parent = parent->GetNode().GetParent();
}
}
}
}
if( !retVal ) {
retVal |= desktop->PostEvent( event );
}
}
// eat everything but the F-Keys
if ( TestGUIFlag( GUI_CATCH_ALL_EVENTS ) ) {
keyNum_t keyNum;
if ( event->IsKeyEvent() ) {
keyNum = event->GetKey();
} else {
keyNum = K_INVALID;
}
if ( ( keyNum != K_INVALID && ( keyNum < K_F1 || keyNum > K_F15 ) ) || ( event->IsControllerButtonEvent() ) ) {
retVal = true;
}
}
if( TestGUIFlag( GUI_TOOLTIPS ) && event->IsMouseEvent() ) {
lastMouseMoveTime = GetCurrentTime();
}
return retVal;
}
/*
============
sdUserInterfaceLocal::Shutdown
============
*/
void sdUserInterfaceLocal::Shutdown( void ) {
uiFunctions.DeleteContents();
uiEvaluators.DeleteContents( true );
}
/*
============
sdUserInterfaceLocal::FindFunction
============
*/
sdUserInterfaceLocal::uiFunction_t* sdUserInterfaceLocal::FindFunction( const char* name ) {
sdUserInterfaceLocal::uiFunction_t** ptr;
return uiFunctions.Get( name, &ptr ) ? *ptr : NULL;
}
/*
============
sdUserInterfaceLocal::GetFunction
============
*/
sdUIFunctionInstance* sdUserInterfaceLocal::GetFunction( const char* name ) {
uiFunction_t* function = FindFunction( name );
if ( function == NULL ) {
return NULL;
}
return new sdUITemplateFunctionInstance< sdUserInterfaceLocal, sdUITemplateFunctionInstance_Identifier >( this, function );
}
/*
============
sdUserInterfaceLocal::GetEvaluator
============
*/
sdUIEvaluatorTypeBase* sdUserInterfaceLocal::GetEvaluator( const char* name ) {
int i;
for ( i = 0; i < uiEvaluators.Num(); i++ ) {
if ( !idStr::Cmp( uiEvaluators[ i ]->GetName(), name ) ) {
return uiEvaluators[ i ];
}
}
return NULL;
}
/*
================
sdUserInterfaceLocal::CreateEvents
================
*/
void sdUserInterfaceLocal::CreateEvents( const sdDeclGUI* guiDecl, idTokenCache& tokenCache ) {
parseStack.Clear();
const idList< sdDeclGUIProperty* >& guiProperties = guiDecl->GetProperties();
events.Clear();
events.SetNumEvents( GE_NUM_EVENTS );
namedEvents.Clear();
sdUserInterfaceLocal::PushTrace( va( "sdUserInterfaceLocal::CreateEvents for gui '%s'", guiDecl->GetName() ));
idList<unsigned short> constructorTokens;
bool hasValues = sdDeclGUI::CreateConstructor( guiDecl->GetProperties(), constructorTokens, tokenCache );
if( hasValues ) {
sdUserInterfaceLocal::PushTrace( "<constructor>" );
idLexer parser( sdDeclGUI::LEXER_FLAGS );
parser.LoadTokenStream( constructorTokens, tokenCache, "sdUserInterfaceLocal::CreateEvents" );
sdUIEventInfo constructionEvent( GE_CONSTRUCTOR, 0 );
GetScript().ParseEvent( &parser, constructionEvent, &scriptState );
RunEvent( constructionEvent );
sdUserInterfaceLocal::PopTrace();
}
if( guiDecl->GetTimelines().GetNumTimelines() > 0 ) {
timelines.Reset( new sdUITimelineManager( *this, scriptState, script ));
timelines->CreateTimelines( guiDecl->GetTimelines(), guiDecl );
timelines->CreateProperties( guiDecl->GetTimelines(), guiDecl, tokenCache );
}
const idList< sdDeclGUIEvent* >& guiEvents = guiDecl->GetEvents();
idList< sdUIEventInfo > eventList;
for ( int i = 0; i < guiEvents.Num(); i++ ) {
const sdDeclGUIEvent* eventInfo = guiEvents[ i ];
sdUserInterfaceLocal::PushTrace( tokenCache[ eventInfo->GetName() ] );
eventList.Clear();
EnumerateEvents( tokenCache[ eventInfo->GetName() ], eventInfo->GetFlags(), eventList, tokenCache );
for ( int j = 0; j < eventList.Num(); j++ ) {
idLexer parser( sdDeclGUI::LEXER_FLAGS );
parser.LoadTokenStream( eventInfo->GetTokenIndices(), tokenCache, tokenCache[ eventInfo->GetName() ] );
GetScript().ParseEvent( &parser, eventList[ j ], &scriptState );
}
sdUserInterfaceLocal::PopTrace();
}
if( timelines.Get() != NULL ) {
timelines->CreateEvents( guiDecl->GetTimelines(), guiDecl, tokenCache );
}
RunEvent( sdUIEventInfo( GE_CREATE, 0 ) );
}
/*
================
sdUserInterfaceLocal::EnumerateEvents
================
*/
void sdUserInterfaceLocal::EnumerateEvents( const char* name, const idList<unsigned short>& flags, idList< sdUIEventInfo >& events, const idTokenCache& tokenCache ) {
if ( !idStr::Icmp( name, "onActivate" ) ) {
events.Append( sdUIEventInfo( GE_ACTIVATE, 0 ) );
return;
}
if ( !idStr::Icmp( name, "onDeactivate" ) ) {
events.Append( sdUIEventInfo( GE_DEACTIVATE, 0 ) );
return;
}
if ( !idStr::Icmp( name, "onCancel" ) ) {
events.Append( sdUIEventInfo( GE_CANCEL, 0 ) );
return;
}
if ( !idStr::Icmp( name, "onNamedEvent" ) ) {
int i;
for ( i = 0; i < flags.Num(); i++ ) {
events.Append( sdUIEventInfo( GE_NAMED, NamedEventHandleForString( tokenCache[ flags[ i ] ] ) ) );
}
return;
}
if( !idStr::Icmp( name, "onCVarChanged" ) ) {
int i;
for( i = 0; i < flags.Num(); i++ ) {
const idToken& name = tokenCache[ flags[ i ] ];
idCVar* cvar = cvarSystem->Find( name.c_str() );
if( cvar == NULL ) {
gameLocal.Error( "Event 'onCVarChanged' could not find cvar '%s'", name.c_str() );
return;
}
int eventHandle = NamedEventHandleForString( name.c_str() );
cvarCallback_t* callback = new cvarCallback_t( *this, *cvar, eventHandle );
cvarCallbacks.Append( callback );
events.Append( sdUIEventInfo( GE_CVARCHANGED, eventHandle ) );
}
return;
}
if ( !idStr::Icmp( name, "onToolTipEvent" ) ) {
events.Append( sdUIEventInfo( GE_TOOLTIPEVENT, 0 ) );
return;
}
if ( !idStr::Icmp( name, "onPropertyChanged" ) ) {
int i;
for ( i = 0; i < flags.Num(); i++ ) {
const idToken& name = tokenCache[ flags[ i ] ];
// do a proper lookup, so windows can watch guis and vice-versa
idLexer p( sdDeclGUI::LEXER_FLAGS );
p.LoadMemory( name, name.Length(), "onPropertyChanged event handler" );
sdUserInterfaceScope* propertyScope = gameLocal.GetUserInterfaceScope( GetState(), &p );
idToken token;
p.ReadToken( &token );
sdProperty* prop = propertyScope->GetProperty( token );
if( !prop ) {
gameLocal.Error( "sdUserInterfaceLocal::EnumerateEvents: event 'onPropertyChanged' could not find property '%s'", name.c_str() );
return;
}
int eventHandle = NamedEventHandleForString( name.c_str() );
int cbHandle = -1;
switch( prop->GetValueType() ) {
case PT_VEC4:
cbHandle = prop->value.vec4Value->AddOnChangeHandler( sdFunctions::sdBindMem1< void, int, const idVec4&, const idVec4& >( &sdUserInterfaceLocal::OnVec4PropertyChanged, this , eventHandle ) );
break;
case PT_VEC3:
cbHandle = prop->value.vec3Value->AddOnChangeHandler( sdFunctions::sdBindMem1< void, int, const idVec3&, const idVec3& >( &sdUserInterfaceLocal::OnVec3PropertyChanged, this , eventHandle ) );
break;
case PT_VEC2:
cbHandle = prop->value.vec2Value->AddOnChangeHandler( sdFunctions::sdBindMem1< void, int, const idVec2&, const idVec2& >( &sdUserInterfaceLocal::OnVec2PropertyChanged, this , eventHandle ) );
break;
case PT_INT:
cbHandle = prop->value.intValue->AddOnChangeHandler( sdFunctions::sdBindMem1< void, int, const int, const int >( &sdUserInterfaceLocal::OnIntPropertyChanged, this , eventHandle ) );
break;
case PT_FLOAT:
cbHandle = prop->value.floatValue->AddOnChangeHandler( sdFunctions::sdBindMem1< void, int, const float, const float >( &sdUserInterfaceLocal::OnFloatPropertyChanged, this , eventHandle ) );
break;
case PT_STRING:
cbHandle = prop->value.stringValue->AddOnChangeHandler( sdFunctions::sdBindMem1< void, int, const idStr&, const idStr& >( &sdUserInterfaceLocal::OnStringPropertyChanged, this , eventHandle ) );
break;
case PT_WSTRING:
cbHandle = prop->value.wstringValue->AddOnChangeHandler( sdFunctions::sdBindMem1< void, int, const idWStr&, const idWStr& >( &sdUserInterfaceLocal::OnWStringPropertyChanged, this , eventHandle ) );
break;
}
toDisconnect.Append( callbackHandler_t( prop, cbHandle ));
events.Append( sdUIEventInfo( GE_PROPCHANGED, eventHandle ) );
}
return;
}
gameLocal.Error( "sdUserInterfaceLocal::EnumerateEvents: unknown event '%s'", name );
}
/*
================
sdUserInterfaceLocal::Activate
================
*/
void sdUserInterfaceLocal::Activate( void ) {
if( !guiDecl ) {
return;
}
if ( flags.isActive ) {
return;
}
flags.isActive = true;
CancelToolTip();
if ( NonGameGui() ) {
SetCurrentTime( sys->Milliseconds() );
} else {
SetCurrentTime( gameLocal.time + gameLocal.timeOffset );
}
Update();
if( timelines.Get() != NULL ) {
timelines->ResetAllTimelines();
}
int i;
for ( i = 0; i < windows.Num(); i++ ) {
sdUIObject* object = windows.FindIndex( i )->second;
if( sdUIWindow* window = object->Cast< sdUIWindow >() ) {
window->OnActivate();
}
}
RunEvent( sdUIEventInfo( GE_ACTIVATE, 0 ) );
}
/*
================
sdUserInterfaceLocal::Deactivate
================
*/
void sdUserInterfaceLocal::Deactivate( bool forceDeactivate ) {
if( !guiDecl ) {
return;
}
if ( !flags.isActive || ( !forceDeactivate && !TestGUIFlag( GUI_SCREENSAVER ) )) {
return;
}
flags.isActive = false;
if( timelines.Get() != NULL ) {
timelines->ClearAllTimelines();
}
RunEvent( sdUIEventInfo( GE_DEACTIVATE, 0 ) );
}
/*
================
sdUserInterfaceLocal::Update
================
*/
void sdUserInterfaceLocal::Update( void ) {
if ( !IsActive() ) {
return;
}
guiTime.SetReadOnly( false );
guiTime = currentTime;
guiTime.SetReadOnly( true );
screenDimensions.SetReadOnly( false );
screenCenter.SetReadOnly( false );
if ( TestGUIFlag( GUI_FULLSCREEN ) ) {
float adjustedWidth = idMath::Ceil( SCREEN_WIDTH * ( 1.0f / deviceContext->GetAspectRatioCorrection() ) );
screenDimensions.SetIndex( 0, adjustedWidth );
} else {
screenDimensions.SetIndex( 0, SCREEN_WIDTH );
}
screenCenter.SetIndex( 0 , screenDimensions.GetValue().x / 2.0f );
screenCenter.SetReadOnly( true );
screenDimensions.SetReadOnly( true );
if ( timelines.Get() != NULL ) {
timelines->Run( currentTime );
}
for ( int i = 0; i < timelineWindows.Num(); i++ ) {
sdUITimelineManager* manager = timelineWindows[ i ]->GetTimelineManager();
manager->Run( currentTime );
}
scriptState.Update();
}
/*
================
sdUserInterfaceLocal::AddEvent
================
*/
void sdUserInterfaceLocal::AddEvent( const sdUIEventInfo& info, sdUIEventHandle scriptHandle ) {
events.AddEvent( info, scriptHandle );
}
/*
================
sdUserInterfaceLocal::GetEvent
================
*/
sdUIEventHandle sdUserInterfaceLocal::GetEvent( const sdUIEventInfo& info ) const {
return events.GetEvent( info );
}
/*
============
sdUserInterfaceLocal::RunEvent
============
*/
bool sdUserInterfaceLocal::RunEvent( const sdUIEventInfo& info ) {
return GetScript().RunEventHandle( GetEvent( info ), &scriptState );
}
/*
============
sdUserInterfaceLocal::SetFocus
============
*/
void sdUserInterfaceLocal::SetFocus( sdUIWindow* focus ) {
if( focusedWindow == focus ) {
return;
}
if( focusedWindow ) {
focusedWindow->OnLoseFocus();
}
focusedWindow = focus;
if( focusedWindow ) {
focusedWindow->OnGainFocus();
}
}
/*
============
sdUserInterfaceLocal::OnCursorMaterialNameChanged
============
*/
void sdUserInterfaceLocal::OnCursorMaterialNameChanged( const idStr& oldValue, const idStr& newValue ) {
if( newValue.Length() ) {
cursorMaterial = gameLocal.declMaterialType.LocalFind( GetMaterial( newValue ));
if( cursorMaterial && cursorMaterial->GetSort() < SS_POST_PROCESS ) {
if ( cursorMaterial->GetSort() != SS_GUI && cursorMaterial->GetSort() != SS_NEAREST ) {
gameLocal.Warning( "sdUserInterfaceLocal::OnCursorMaterialNameChanged: material %s used in gui '%s' without proper sort", cursorMaterial->GetName(), GetName() );
}
}
} else {
cursorMaterial = NULL;
}
}
/*
============
sdUserInterfaceLocal::OnPostProcessMaterialNameChanged
============
*/
void sdUserInterfaceLocal::OnPostProcessMaterialNameChanged( const idStr& oldValue, const idStr& newValue ) {
if( newValue.Length() ) {
postProcessMaterial = gameLocal.declMaterialType.LocalFind( GetMaterial( newValue ));
} else {
postProcessMaterial = NULL;
}
}
/*
============
sdUserInterfaceLocal::OnFocusedWindowNameChanged
============
*/
void sdUserInterfaceLocal::OnFocusedWindowNameChanged( const idStr& oldValue, const idStr& newValue ) {
SetFocus( GetWindow( newValue )->Cast< sdUIWindow >() );
if( newValue.Length() && !focusedWindow ) {
gameLocal.Warning( "sdUserInterfaceLocal::OnFocusedWindowNameChanged: '%s' could not find windowDef '%s' for focus", GetName(), newValue.c_str() );
}
}
/*
============
sdUserInterfaceLocal::OnOnScreenSaverMaterialNameChanged
============
*/
void sdUserInterfaceLocal::OnScreenSaverMaterialNameChanged( const idStr& oldValue, const idStr& newValue ) {
if( newValue.Length() ) {
screenSaverMaterial = gameLocal.declMaterialType.LocalFind( GetMaterial( newValue ));
} else {
screenSaverMaterial = NULL;
}
}
/*
============
sdUserInterfaceLocal::SetRenderCallback
============
*/
void sdUserInterfaceLocal::SetRenderCallback( const char* objectName, uiRenderCallback_t callback, uiRenderCallbackType_t type ) {
sdUIWindow* object = GetWindow( objectName )->Cast< sdUIWindow >();
if( object == NULL ) {
gameLocal.Error( "sdUserInterfaceLocal::SetRenderCallback: could not find window '%s'", objectName );
}
object->SetRenderCallback( callback, type );
}
/*
============
sdUserInterfaceLocal::PostNamedEvent
============
*/
bool sdUserInterfaceLocal::PostNamedEvent( const char* event, bool allowMissing ) {
assert( event );
int index = namedEvents.FindIndex( event );
if( index == -1 ) {
if( !allowMissing ) {
gameLocal.Error( "sdUserInterfaceLocal::PostNamedEvent: could not find event '%s' in '%s'", event, guiDecl != NULL ? guiDecl->GetName() : "unknown GUI" );
}
return false;
}
if( g_debugGUIEvents.GetBool() ) {
gameLocal.Printf( "GUI '%s': named event '%s'\n", GetName(), event );
}
return RunEvent( sdUIEventInfo( GE_NAMED, index ) );
}
/*
============
sdUserInterfaceLocal::NamedEventHandleForString
============
*/
int sdUserInterfaceLocal::NamedEventHandleForString( const char* name ) {
int index = namedEvents.FindIndex( name );
if( index == -1 ) {
index = namedEvents.Append( name ) ;
}
return index;
}
/*
============
sdUserInterfaceLocal::OnStringPropertyChanged
============
*/
void sdUserInterfaceLocal::OnStringPropertyChanged( int event, const idStr& oldValue, const idStr& newValue ) {
RunEvent( sdUIEventInfo( GE_PROPCHANGED, event ) );
}
/*
============
sdUserInterfaceLocal::OnWStringPropertyChanged
============
*/
void sdUserInterfaceLocal::OnWStringPropertyChanged( int event, const idWStr& oldValue, const idWStr& newValue ) {
RunEvent( sdUIEventInfo( GE_PROPCHANGED, event ) );
}
/*
============
sdUserInterfaceLocal::OnIntPropertyChanged
============
*/
void sdUserInterfaceLocal::OnIntPropertyChanged( int event, const int oldValue, const int newValue ) {
RunEvent( sdUIEventInfo( GE_PROPCHANGED, event ) );
}
/*
============
sdUserInterfaceLocal::OnFloatPropertyChanged
============
*/
void sdUserInterfaceLocal::OnFloatPropertyChanged( int event, const float oldValue, const float newValue ) {
RunEvent( sdUIEventInfo( GE_PROPCHANGED, event ) );
}
/*
============
sdUserInterfaceLocal::OnVec4PropertyChanged
============
*/
void sdUserInterfaceLocal::OnVec4PropertyChanged( int event, const idVec4& oldValue, const idVec4& newValue ) {
RunEvent( sdUIEventInfo( GE_PROPCHANGED, event ) );
}
/*
============
sdUserInterfaceLocal::OnVec3PropertyChanged
============
*/
void sdUserInterfaceLocal::OnVec3PropertyChanged( int event, const idVec3& oldValue, const idVec3& newValue ) {
RunEvent( sdUIEventInfo( GE_PROPCHANGED, event ) );
}
/*
============
sdUserInterfaceLocal::OnVec2PropertyChanged
============
*/
void sdUserInterfaceLocal::OnVec2PropertyChanged( int event, const idVec2& oldValue, const idVec2& newValue ) {
RunEvent( sdUIEventInfo( GE_PROPCHANGED, event ) );
}
/*
============
sdUserInterfaceLocal::SetCursor
============
*/
void sdUserInterfaceLocal::SetCursor( const int x, const int y ) {
idVec2 pos( idMath::ClampInt( 0, SCREEN_WIDTH, x ), idMath::ClampInt( 0, SCREEN_HEIGHT, y ) );
cursorPos = pos;
}
/*
============
sdUserInterfaceLocal::SetTheme
============
*/
void sdUserInterfaceLocal::SetTheme( const char* theme ) {
const sdDeclGUITheme* newTheme = gameLocal.declGUIThemeType.LocalFind( theme, false );
if( !newTheme ) {
newTheme = gameLocal.declGUIThemeType.LocalFind( "default", true );
}
if( this->theme != newTheme ) {
bool isActive = IsActive();
if ( isActive ) {
Deactivate( true );
}
this->theme = newTheme;
if ( guiDecl != NULL ) {
declManager->AddDependency( GetDecl(), newTheme );
// regenerate
idStr name = guiDecl->GetName();
guiDecl = NULL;
Clear();
Load( name );
}
if ( isActive ) {
Activate();
}
}
}
/*
============
sdUserInterfaceLocal::GetMaterial
============
*/
const char* sdUserInterfaceLocal::GetMaterial( const char* key ) const {
if( key[ 0 ] == '\0' ) {
return "";
}
const char* out = GetDecl() ? GetDecl()->GetMaterials().GetString( key, "" ) : "";
if( out[ 0 ] == '\0' && GetTheme() ) {
out = GetTheme()->GetMaterial( key );
}
return out;
}
/*
============
sdUserInterfaceLocal::GetSound
============
*/
const char* sdUserInterfaceLocal::GetSound( const char* key ) const {
if( key[ 0 ] == '\0' ) {
return "";
}
if( idStr::Icmpn( key, "::", 2 ) == 0 ) {
return key + 2;
}
const char* out = GetDecl() ? GetDecl()->GetSounds().GetString( key, "" ) : "";
if( out[ 0 ] == '\0' && GetTheme() ) {
out = GetTheme()->GetSound( key );
}
return out;
}
/*
============
sdUserInterfaceLocal::GetColor
============
*/
idVec4 sdUserInterfaceLocal::GetColor( const char* key ) const {
if( key[ 0 ] == '\0' ) {
return colorWhite;
}
idVec4 out;
if( !GetDecl() || !GetDecl()->GetColors().GetVec4( key, "1 1 1 1", out ) && GetTheme() ) {
out = GetTheme()->GetColor( key );
}
return out;
}
/*
============
sdUserInterfaceLocal::ApplyLatchedTheme
============
*/
void sdUserInterfaceLocal::ApplyLatchedTheme() {
if ( latchedTheme.Length() > 0 ) {
SetTheme( latchedTheme );
latchedTheme.Clear();
}
}
/*
============
sdUserInterfaceLocal::OnThemeNameChanged
============
*/
void sdUserInterfaceLocal::OnThemeNameChanged( const idStr& oldValue, const idStr& newValue ) {
if( newValue.IsEmpty() ) {
latchedTheme = "default";
} else {
latchedTheme = newValue;
}
}
/*
============
sdUserInterfaceLocal::OnBindContextChanged
============
*/
void sdUserInterfaceLocal::OnBindContextChanged( const idStr& oldValue, const idStr& newValue ) {
if ( newValue.IsEmpty() ) {
bindContext = NULL;
} else {
bindContext = keyInputManager->AllocBindContext( newValue.c_str() );
}
}
/*
============
sdUserInterfaceLocal::OnScreenDimensionChanged
============
*/
void sdUserInterfaceLocal::OnScreenDimensionChanged( const idVec2& oldValue, const idVec2& newValue ) {
windowHash_t::Iterator iter = windows.Begin();
while( iter != windows.End() ) {
if( sdUIWindow* window = iter->second->Cast< sdUIWindow >() ) {
window->MakeLayoutDirty();
}
++iter;
}
}
/*
============
sdUserInterfaceLocal::Translate
============
*/
bool sdUserInterfaceLocal::Translate( const idKey& key, sdKeyCommand** cmd ) {
if ( bindContext == NULL ) {
return false;
}
*cmd = keyInputManager->GetCommand( bindContext, key );
return *cmd != NULL;
}
/*
============
sdUserInterfaceLocal::EndLevelLoad
============
*/
void sdUserInterfaceLocal::EndLevelLoad() {
uiMaterialCache_t::Iterator cacheIter= materialCache.Begin();
while( cacheIter != materialCache.End() ) {
uiCachedMaterial_t& cached = *( cacheIter->second );
LookupPartSizes( cached.parts.Begin(), cached.parts.Num() );
SetupMaterialInfo( cached.material );
++cacheIter;
}
windowHash_t::Iterator iter = windows.Begin();
while( iter != windows.End() ) {
iter->second->EndLevelLoad();
++iter;
}
}
/*
============
sdUserInterfaceLocal::PopGeneralScriptVar
============
*/
void sdUserInterfaceLocal::PopGeneralScriptVar( const char* stackName, idStr& str ) {
if( stackName[ 0 ] == '\0' ) {
gameLocal.Error( "sdUserInterfaceLocal::PopGeneralScriptVar: empty stack name" );
}
stringStack_t& stack = generalStacks[ stackName ];
if( stack.Num() == 0 ) {
gameLocal.Error( "sdUserInterfaceLocal::PopGeneralScriptVar: stack underflow for '%s'", stackName );
}
int index = stack.Num() - 1;
str = stack[ index ];
stack.SetNum( index );
}
/*
============
sdUserInterfaceLocal::PushGeneralScriptVar
============
*/
void sdUserInterfaceLocal::PushGeneralScriptVar( const char* stackName, const char* str ) {
if( stackName[ 0 ] == '\0' ) {
gameLocal.Error( "sdUserInterfaceLocal::PushGeneralScriptVar: empty stack name" );
}
generalStacks[ stackName ].Append( str );
}
/*
============
sdUserInterfaceLocal::GetGeneralScriptVar
============
*/
void sdUserInterfaceLocal::GetGeneralScriptVar( const char* stackName, idStr& str ) {
if( stackName[ 0 ] == '\0' ) {
gameLocal.Error( "sdUserInterfaceLocal::GetGeneralScriptVar: empty stack name" );
}
stringStack_t& stack = generalStacks[ stackName ];
if( stack.Num() == 0 ) {
gameLocal.Error( "sdUserInterfaceLocal::GetGeneralScriptVar: stack underflow for '%s'", stackName );
}
int index = stack.Num() - 1;
str = stack[ index ];
}
/*
============
sdUserInterfaceLocal::ClearGeneralStrings
============
*/
void sdUserInterfaceLocal::ClearGeneralStrings( const char* stackName ) {
if( stackName[ 0 ] == '\0' ) {
gameLocal.Error( "sdUserInterfaceLocal::ClearGeneralStrings: empty stack name" );
}
stringStack_t& stack = generalStacks[ stackName ];
stack.Clear();
}
/*
============
sdUserInterfaceLocal::OnCVarChanged
============
*/
void sdUserInterfaceLocal::OnCVarChanged( idCVar& cvar, int id ) {
bool result = RunEvent( sdUIEventInfo( GE_CVARCHANGED, id ) );
if( result && sdUserInterfaceLocal::g_debugGUIEvents.GetInteger() ) {
gameLocal.Printf( "%s: OnCVarChanged\n", GetName() );
}
}
/*
============
sdUserInterfaceLocal::OnInputInit
============
*/
void sdUserInterfaceLocal::OnInputInit( void ) {
if ( bindContextName.GetValue().IsEmpty() ) {
bindContext = NULL;
} else {
bindContext = keyInputManager->AllocBindContext( bindContextName.GetValue().c_str() );
}
}
/*
============
sdUserInterfaceLocal::OnInputShutdown
============
*/
void sdUserInterfaceLocal::OnInputShutdown( void ) {
bindContext = NULL;
}
/*
============
sdUserInterfaceLocal::OnLanguageInit
============
*/
void sdUserInterfaceLocal::OnLanguageInit( void ) {
if ( desktop != NULL ) {
desktop->OnLanguageInit();
sdUIObject::OnLanguageInit_r( desktop );
}
}
/*
============
sdUserInterfaceLocal::OnLanguageShutdown
============
*/
void sdUserInterfaceLocal::OnLanguageShutdown( void ) {
if ( desktop != NULL ) {
desktop->OnLanguageShutdown();
sdUIObject::OnLanguageShutdown_r( desktop );
}
}
/*
============
sdUserInterfaceLocal::MakeLayoutDirty
============
*/
void sdUserInterfaceLocal::MakeLayoutDirty() {
if ( desktop != NULL ) {
desktop->MakeLayoutDirty();
sdUIObject::MakeLayoutDirty_r( desktop );
}
}
/*
============
sdUserInterfaceLocal::SetCachedMaterial
============
*/
uiMaterialCache_t::Iterator sdUserInterfaceLocal::SetCachedMaterial( const char* alias, const char* newMaterial, int& handle ) {
uiMaterialCache_t::Iterator findResult = FindCachedMaterial( alias, handle );
if( findResult == materialCache.End() ) {
uiMaterialCache_t::InsertResult result = materialCache.Set( alias, materialCacheAllocator.Alloc() );
findResult = result.first;
}
handle = findResult - materialCache.Begin();
uiCachedMaterial_t& cached = *( findResult->second );
idStr material;
bool globalLookup = false;
bool literal = false;
int offset = ParseMaterial( newMaterial, material, globalLookup, literal, cached.drawMode );
if( cached.drawMode != BDM_SINGLE_MATERIAL && cached.drawMode != BDM_USE_ST ) {
InitPartsForBaseMaterial( material, cached );
return findResult;
}
if( globalLookup ) {
material = "::" + material;
}
if( literal ) {
LookupMaterial( va( "literal: %hs", newMaterial + offset ), cached.material );
} else if( ( material.Length() && !globalLookup ) || ( material.Length() > 2 && globalLookup ) ) {
LookupMaterial( material, cached.material );
}
return findResult;
}
/*
============
sdUserInterfaceLocal::FindCachedMaterial
============
*/
uiMaterialCache_t::Iterator sdUserInterfaceLocal::FindCachedMaterial( const char* alias, int& handle ) {
uiMaterialCache_t::Iterator iter = materialCache.Find( alias );
if( iter == materialCache.End() ) {
handle = -1;
} else {
handle = iter - materialCache.Begin();
}
return iter;
}
/*
============
sdUserInterfaceLocal::FindCachedMaterialForHandle
============
*/
uiMaterialCache_t::Iterator sdUserInterfaceLocal::FindCachedMaterialForHandle( int handle ) {
if( handle < 0 || handle >= materialCache.Num() ) {
return materialCache.End();
}
return materialCache.Begin() + handle;
}
/*
============
sdUserInterfaceLocal::LookupPartSizes
============
*/
void sdUserInterfaceLocal::LookupPartSizes( uiDrawPart_t* parts, int num ) {
for ( int i= 0; i < num; i++ ) {
uiDrawPart_t& part = parts[ i ];
if ( part.mi.material == NULL || ( part.width != 0 && part.height != 0 ) ) {
continue;
}
if ( part.mi.material->GetNumStages() == 0 ) {
part.mi.material = NULL;
continue;
}
SetupMaterialInfo( part.mi, &part.width, &part.height );
if ( part.width == 0 || part.height == 0 ) {
assert( 0 );
part.mi.material = NULL;
}
}
}
/*
============
sdUserInterfaceLocal::SetupMaterialInfo
============
*/
void sdUserInterfaceLocal::SetupMaterialInfo( uiMaterialInfo_t& mi, int* baseWidth, int* baseHeight ) {
if( mi.material == NULL ) {
return;
}
if( const idImage* image = mi.material->GetEditorImage() ) {
if( image->sourceWidth == 0 ) { // the image hasn't been loaded yet, so defer texture coordinate calculation
mi.flags.lookupST = true;
return;
}
}
if( !mi.flags.lookupST ) {
return;
}
if( const idImage* image = mi.material->GetEditorImage() ) {
// if they're zeroed assume 0-1 range
if( mi.st0.Compare( vec2_zero, idMath::FLT_EPSILON ) && mi.st1.Compare( vec2_zero, idMath::FLT_EPSILON ) ) {
mi.st0.Set( 0.0f, 0.0f );
mi.st1.Set( 1.0f, 1.0f );
if( baseWidth != NULL ) {
*baseWidth = image->sourceWidth;
}
if( baseHeight != NULL ) {
*baseHeight = image->sourceHeight;
}
} else {
if( baseWidth != NULL ) {
*baseWidth = idMath::Ftoi( mi.st1.x );
}
if( baseHeight != NULL ) {
*baseHeight = idMath::Ftoi( mi.st1.y );
}
mi.st0.x = mi.st0.x / static_cast< float >( image->sourceWidth );
mi.st0.y = mi.st0.y / static_cast< float >( image->sourceHeight );
mi.st1.x = mi.st0.x + ( mi.st1.x / static_cast< float >( image->sourceWidth ) );
mi.st1.y = mi.st0.y + ( mi.st1.y / static_cast< float >( image->sourceHeight ) );
}
}
if( mi.flags.flipX ) {
idSwap( mi.st0.x, mi.st1.x );
}
if( mi.flags.flipY ) {
idSwap( mi.st0.y, mi.st1.y );
}
mi.flags.lookupST = false;
}
/*
============
sdUserInterfaceLocal::ParseMaterial
============
*/
int sdUserInterfaceLocal::ParseMaterial( const char* mat, idStr& outMaterial, bool& globalLookup, bool& literal, uiDrawMode_e& mode ) {
idLexer src( mat, idStr::Length( mat ), "ParseMaterial", LEXFL_ALLOWPATHNAMES );
idToken token;
outMaterial.Empty();
globalLookup = false;
literal = false;
mode = BDM_SINGLE_MATERIAL;
int materialStart = 0;
while( !src.HadError() ) {
materialStart = src.GetFileOffset();
if( !src.ReadToken( &token )) {
break;
}
if( token.Icmp( "literal:" ) == 0 ) {
literal = true;
continue;
}
if( token.Icmp( "_frame" ) == 0 ) {
mode = BDM_FRAME;
continue;
}
if( token.Icmp( "_st" ) == 0 ) {
mode = BDM_USE_ST;
continue;
}
if( token.Icmp( "_3v" ) == 0 ) {
mode = BDM_TRI_PART_V;
continue;
}
if( token.Icmp( "_3h" ) == 0 ) {
mode = BDM_TRI_PART_H;
continue;
}
if( token.Icmp( "_5h" ) == 0 ) {
mode = BDM_FIVE_PART_H;
continue;
}
if( token == "::" ) {
globalLookup = true;
continue;
}
outMaterial = token;
break;
}
return materialStart;
}
/*
============
sdUserInterfaceLocal::InitPartsForBaseMaterial
============
*/
void sdUserInterfaceLocal::InitPartsForBaseMaterial( const char* material, uiCachedMaterial_t& cached ) {
cached.parts.SetNum( FP_MAX );
if( cached.drawMode == BDM_FIVE_PART_H ) {
SetupPart( cached.parts[ FP_TOPLEFT ], partNames[ FP_TOPLEFT ], material );
SetupPart( cached.parts[ FP_LEFT ], partNames[ FP_LEFT ], material ); // stretched
SetupPart( cached.parts[ FP_CENTER ], partNames[ FP_CENTER ], material );
SetupPart( cached.parts[ FP_RIGHT ], partNames[ FP_RIGHT ], material ); // stretched
SetupPart( cached.parts[ FP_TOPRIGHT ], partNames[ FP_TOPRIGHT ], material );
return;
}
if( cached.drawMode == BDM_TRI_PART_H ) {
SetupPart( cached.parts[ FP_LEFT ], partNames[ FP_LEFT ], material );
SetupPart( cached.parts[ FP_RIGHT ], partNames[ FP_RIGHT ], material );
SetupPart( cached.parts[ FP_CENTER ], partNames[ FP_CENTER ], material );
return;
}
if( cached.drawMode == BDM_TRI_PART_V ) {
SetupPart( cached.parts[ FP_TOP ], partNames[ FP_TOP ], material );
SetupPart( cached.parts[ FP_BOTTOM ], partNames[ FP_BOTTOM ], material );
SetupPart( cached.parts[ FP_CENTER ], partNames[ FP_CENTER ], material );
return;
}
for( int i = 0; i < FP_MAX; i++ ) {
SetupPart( cached.parts[ i ], partNames[ i ], material );
}
}
/*
============
sdUserInterfaceLocal::SetupPart
============
*/
void sdUserInterfaceLocal::SetupPart( uiDrawPart_t& part, const char* partName, const char* material ) {
if( idStr::Length( material ) == 0 ) {
part.mi.material = NULL;
part.width = 0;
part.height = 0;
return;
}
LookupMaterial( va( "%s_%s", material, partName ), part.mi, &part.width, &part.height );
if( part.mi.material->GetNumStages() == 0 ) {
part.mi.material = NULL;
part.width = 0;
part.height = 0;
return;
}
}
/*
============
sdUserInterfaceLocal::LookupMaterial
============
*/
void sdUserInterfaceLocal::LookupMaterial( const char* materialName, uiMaterialInfo_t& mi, int* baseWidth, int* baseHeight ) {
mi.Clear();
bool globalLookup = false;
static const char* LITERAL_ID = "literal:";
static const int LITERAL_ID_LENGTH = idStr::Length( LITERAL_ID );
bool literal = !idStr::Icmpn( LITERAL_ID, materialName, LITERAL_ID_LENGTH );
if( !literal ) {
globalLookup = !idStr::Icmpn( "::", materialName, 2 );
if( globalLookup ) {
materialName += 2;
}
}
if( globalLookup ) {
if(idStr::Length( materialName ) == 0 ) {
mi.material = declHolder.FindMaterial( "_default" );
} else {
mi.material = declHolder.FindMaterial( materialName );
}
} else {
const char* materialInfo = materialName;
if( literal ) {
materialInfo += LITERAL_ID_LENGTH;
} else {
materialInfo = GetMaterial( materialName );
}
idToken token;
char buffer[128];
token.SetStaticBuffer( buffer, sizeof(buffer) );
idLexer src( materialInfo, idStr::Length( materialInfo ), "LookupMaterial", LEXFL_ALLOWPATHNAMES );
src.ReadToken( &token ); // material name
if( token.Length() == 0 ) {
mi.material = declHolder.FindMaterial( "_default" );
} else {
mi.material = declHolder.FindMaterial( token );
}
while( src.ReadToken( &token )) {
if( token == "," ) {
continue;
}
if( token.Icmp( "flipX" ) == 0 ) {
mi.flags.flipX = true;
continue;
}
if( token.Icmp( "flipY" ) == 0 ) {
mi.flags.flipY = true;
continue;
}
static idVec4 vec;
if( token.Icmp( "rect" ) == 0 ) {
src.Parse1DMatrix( 4, vec.ToFloatPtr(), true );
mi.st0.x = vec.x;
mi.st0.y = vec.y;
mi.st1.x = vec.z;
mi.st1.y = vec.w;
continue;
}
src.Error( "Unknown token '%s'", token.c_str() );
break;
}
}
if ( mi.material->GetSort() < SS_POST_PROCESS ) {
if ( mi.material->GetSort() != SS_GUI && mi.material->GetSort() != SS_NEAREST ) {
gameLocal.Warning( "LookupMaterial: '%s' material '%s' (alias '%s') used without proper sort", GetName(), mi.material->GetName(), materialName );
}
}
mi.flags.lookupST = true;
SetupMaterialInfo( mi, baseWidth, baseHeight );
}
/*
============
sdUserInterfaceLocal::PushColor
============
*/
void sdUserInterfaceLocal::PushColor( const idVec4& color ) {
currentColor = color;
colorStack.Push( deviceContext->SetColorMultiplier( color ) );
}
/*
============
sdUserInterfaceLocal::PopColor
============
*/
idVec4 sdUserInterfaceLocal::PopColor() {
idVec4 c = colorStack.Top();
deviceContext->SetColorMultiplier( c );
colorStack.Pop();
currentColor = c;
return c;
}
/*
============
sdUserInterfaceLocal::TopColor
============
*/
const idVec4& sdUserInterfaceLocal::TopColor() const{
return currentColor;
}
/*
============
sdUserInterfaceLocal::OnSnapshotHitch
============
*/
void sdUserInterfaceLocal::OnSnapshotHitch( int delta ) {
scriptState.OnSnapshotHitch( delta );
if( timelines.IsValid() ) {
timelines->OnSnapshotHitch( delta );
}
}
/*
============
sdUserInterfaceLocal::OnToolTipEvent
============
*/
void sdUserInterfaceLocal::OnToolTipEvent( const char* arg ) {
sdUIEventInfo event( GE_TOOLTIPEVENT, 0 );
if ( event.eventType.IsValid() ) {
PushScriptVar( arg );
RunEvent( sdUIEventInfo( GE_TOOLTIPEVENT, 0 ) );
ClearScriptStack();
}
}