etqw-sdk/source/game/client/ClientEffect.h

170 lines
4.7 KiB
C++

// Copyright (C) 2007 Id Software, Inc.
//
//----------------------------------------------------------------
// ClientEffect.h
//----------------------------------------------------------------
#ifndef __GAME_CLIENT_EFFECT_H__
#define __GAME_CLIENT_EFFECT_H__
#include "ClientEntity.h"
class rvClientEffect : public sdClientScriptEntity {
public:
CLASS_PROTOTYPE( rvClientEffect );
rvClientEffect ( void );
rvClientEffect ( int effectHandle );
~rvClientEffect ( void );
virtual void Think( void );
virtual void ClientUpdateView( void );
bool Play( int startTime, bool loop = false, const idVec3& origin = vec3_origin );
void Stop( bool destroyParticles = false );
void Restart( void );
void Attenuate( float attenuation );
int GetEffectIndex( void ) const;
renderEffect_t* GetRenderEffect( void );
virtual void DrawDebugInfo( void ) const;
void SetEndOrigin( const idVec3& endOrigin );
void SetEndOrigin( jointHandle_t joint );
const idVec3& GetEndOrigin( void ) const { return renderEffect.endOrigin; }
void SetGravity( const idVec3& gravity );
void SetColor( const idVec4& color );
void SetMaterialColor( const idVec3& color );
void SetBrightness( float brightness );
void SetSuppressInViewID( int id );
void SetDistanceOffset( float distanceOffset );
void SetMaxVisDist( float naxVisDist );
void SetRenderBounds( bool renderBounds );
void SetViewSuppress( bool vs );
void Monitor( idEntity *ent );
virtual void FreeEntityDef( void );
virtual const char* GetName( void ) const;// { return "rvClientEffect"; }
protected:
virtual void UpdateBind( bool skipModelUpdate );
void Init( int _effectIndex );
void FreeEffectDef( void );
void Event_SetEffectEndOrigin( const idVec3& endOrg );
void Event_SetEffectLooping( bool looping );
void Event_UseRenderBounds( bool rb );
void Event_EndEffect( bool destroyParticles );
renderEffect_t renderEffect;
int effectDefHandle;
int startTime;
int effectIndex;
jointHandle_t endOriginJoint;
bool viewSuppress;
int monitorSpawnId;
};
ID_INLINE int rvClientEffect::GetEffectIndex ( void ) const {
return effectIndex;
}
ID_INLINE void rvClientEffect::SetEndOrigin ( const idVec3& endOrigin ) {
renderEffect.endOrigin = endOrigin;
renderEffect.hasEndOrigin = !(endOrigin == vec3_origin);
}
ID_INLINE void rvClientEffect::SetEndOrigin ( jointHandle_t joint ) {
endOriginJoint = joint;
}
ID_INLINE void rvClientEffect::SetGravity( const idVec3& gravity ) {
renderEffect.gravity = gravity;
}
ID_INLINE void rvClientEffect::SetColor ( const idVec4& color ) {
renderEffect.shaderParms[SHADERPARM_RED] = color[0];
renderEffect.shaderParms[SHADERPARM_GREEN] = color[1];
renderEffect.shaderParms[SHADERPARM_BLUE] = color[2];
renderEffect.shaderParms[SHADERPARM_ALPHA] = color[3];
}
ID_INLINE void rvClientEffect::SetMaterialColor ( const idVec3& color ) {
renderEffect.materialColor = color;
}
ID_INLINE void rvClientEffect::SetBrightness ( float brightness ) {
renderEffect.shaderParms[SHADERPARM_BRIGHTNESS] = brightness;
}
ID_INLINE void rvClientEffect::SetSuppressInViewID ( int id ) {
renderEffect.suppressSurfaceInViewID = id;
}
ID_INLINE void rvClientEffect::SetDistanceOffset( float distanceOffset ) {
renderEffect.distanceOffset = distanceOffset;
}
ID_INLINE void rvClientEffect::SetMaxVisDist( float maxVisDist ) {
renderEffect.maxVisDist = maxVisDist;
}
ID_INLINE void rvClientEffect::SetRenderBounds( bool renderBounds ) {
renderEffect.useRenderBounds = renderBounds;
}
ID_INLINE void rvClientEffect::SetViewSuppress( bool vs ) {
viewSuppress = vs;
}
ID_INLINE renderEffect_t* rvClientEffect::GetRenderEffect ( void ) {
return &renderEffect;
}
//----------------------------------------------------------------
// rvClientCrawlEffect
//----------------------------------------------------------------
class idAnimatedEntity;
class rvClientCrawlEffect : public rvClientEffect {
public:
CLASS_PROTOTYPE( rvClientCrawlEffect );
rvClientCrawlEffect ( void );
rvClientCrawlEffect ( int _effectIndex , idEntity* ent, int crawlTime, idList<jointHandle_t>* joints = NULL );
~rvClientCrawlEffect ( void ) {}
virtual void Think ( void );
protected:
idList<jointHandle_t> crawlJoints;
int crawlTime;
int nextCrawl;
int jointStart;
int jointEnd;
int crawlDir;
idEntityPtr<idAnimatedEntity> crawlEnt;
};
typedef rvClientEntityPtr<rvClientEffect> rvClientEffectPtr;
#endif // __GAME_CLIENT_EFFECT_H__