etqw-sdk/base/script/vehicles/weapons/base.script

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object vehicle_weapon_base {
void preinit();
void init();
void destroy();
void OnSetPlayer_Base( entity p );
void OnSetPlayer( entity p ) { OnSetPlayer_Base( p ); }
void OnBecomeViewWeapon();
void OnFinishViewWeapon();
void Idle();
void IdleEmpty();
void GoToIdle();
void UpdateCharge_Base();
void UpdateCharge() { UpdateCharge_Base(); }
float CalcChargeUsed();
void vCheckProficiency();
void SetCrosshair();
float chargeTime;
float chargeMax;
float chargePerUse;
float baseChargePerUse;
float userChargePerUse;
float userChargeScale;
void AddReFireDelay( float delay );
float reFireTime;
float fireDelayTime;
float overheatPenalty;
player user;
base_bar weaponBar;
boolean WeaponCanFire();
void RemoveCharge();
boolean CanRemoveCharge();
entity myVehicle;
}
void vehicle_weapon_base::preinit() {
weaponBar = new base_bar;
weaponBar.SetDisplayName( sys.localizeString( getKey( "gunName" ) ) );
chargeMax = getFloatKey( "charge_max" );
baseChargePerUse = getFloatKey( "charge_per_use" );
baseChargePerUse = ( baseChargePerUse / 100 ) * chargeMax;
vCheckProficiency();
overheatPenalty = getFloatKey( "overheat_penalty" );
OnSetPlayer( getPlayer() );
myVehicle = getVehicle();
}
void vehicle_weapon_base::init() {
SetCrosshair();
GoToIdle();
}
void vehicle_weapon_base::destroy() {
if ( user == sys.getLocalViewPlayer() && user != $null_entity ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "weapons.cooling", 0 );
}
delete weaponBar;
}
void vehicle_weapon_base::GoToIdle() {
if ( user != $null_entity ) {
setState( "Idle" );
} else {
setState( "IdleEmpty" );
}
}
void vehicle_weapon_base::OnSetPlayer_Base( entity p ) {
if ( user == p ) {
return;
}
if( user == sys.getLocalViewPlayer() && user != $null_entity ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "weapons.cooling", 0 );
}
user = p;
if ( user != $null_entity ) {
user.proxyFiringWeapon = false;
user.proxyFiringWeaponStart = false;
}
vCheckProficiency();
weaponBar.SetOwner( user );
GoToIdle();
}
void vehicle_weapon_base::OnBecomeViewWeapon() {
SetCrosshair();
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "weapons.energyBarCharge", 1 );
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "weapons.energyAvailable", 1 );
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "weapons.cooling", 0 );
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "gameHud.weaponShowCharge", 1 );
}
void vehicle_weapon_base::OnFinishViewWeapon() {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "weapons.cooling", 0.f );
}
void vehicle_weapon_base::IdleEmpty() {
}
void vehicle_weapon_base::Idle() {
SetCrosshair();
while ( true ) {
sys.waitFrame();
UpdateCharge();
if ( user != $null_entity ) {
user.proxyFiringWeaponStart = false;
if ( user.getButton( PK_ATTACK ) && !myVehicle.isWeaponEMPed() && !myVehicle.isTeleporting() ) {
if ( CanRemoveCharge() && sys.getTime() >= fireDelayTime ) {
user.proxyFiringWeaponStart = true;
if ( sys.getTime() >= reFireTime ) {
setState( "Fire" );
}
}
}
}
}
}
void vehicle_weapon_base::UpdateCharge_Base() {
float chargeUsedPercentage = CalcChargeUsed() / chargeMax;
if ( chargeUsedPercentage >= 0.95 ) {
fireDelayTime = sys.getTime() + overheatPenalty;
}
boolean canRemove = CanRemoveCharge() || sys.getTime() < fireDelayTime;
if ( user == sys.getLocalViewPlayer() && user != $null_entity ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "weapons.cooling", !canRemove );
weaponBar.SetBarValue( 1 - chargeUsedPercentage );
}
}
float vehicle_weapon_base::CalcChargeUsed() {
float used = chargeTime - sys.getTime();
if ( used < 0 ) {
used = 0;
}
return used;
}
void vehicle_weapon_base::RemoveCharge() {
chargeTime = CalcChargeUsed() + sys.getTime() + chargePerUse;
// don't use more charge than we have
float used = chargeTime - sys.getTime();
if ( used > chargeMax ) {
chargeTime = sys.getTime() + chargeMax;
}
}
boolean vehicle_weapon_base::CanRemoveCharge() {
return ( ( CalcChargeUsed() + chargePerUse ) <= chargeMax );
}
void vehicle_weapon_base::AddReFireDelay( float delay ) {
reFireTime = sys.getTime() + delay;
}
void vehicle_weapon_base::vCheckProficiency() {
userChargeScale = 1.f;
if ( user != $null_entity ) {
if ( user.getProficiency( g_proficiencyVehicle ) >= 3 ) {
userChargeScale = 0.9f;
}
}
userChargePerUse = baseChargePerUse * userChargeScale;
chargePerUse = userChargePerUse;
}
void vehicle_weapon_base::SetCrosshair() {
if ( user != $null_entity ) {
if ( user == sys.getLocalViewPlayer() ) {
string crosshair = "none";
if ( getKey( "crosshair" ) != "" ) {
crosshair = getKey( "crosshair" );
}
sys.setGUIString( GUI_GLOBALS_HANDLE, "gameHud.weaponCrosshair", crosshair );
}
}
}
//mal: lets the bots know if they can fire this vehicle based weapon, or not.
boolean vehicle_weapon_base::WeaponCanFire() {
if ( CanRemoveCharge() && sys.getTime() >= fireDelayTime && sys.getTime() >= reFireTime ) {
return true;
}
return false;
}