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object vehicle_bumblebee : vehicle_heli_earth {
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void OnWeaponSelected( entity p, float index );
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};
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void vehicle_bumblebee::OnWeaponSelected( entity p, float index ) {
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if ( index == 0 ) {
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FireDecoy( p );
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} else if ( index == 1 ) {
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selectVehicleWeapon( p, "gpmg_front" );
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}
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}
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