etqw-sdk/base/script/projectiles/armable.script

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/*
========================================
projectile_armable
========================================
*/
object projectile_armable : projectile_missile {
void preinit();
void destroy();
void syncFields();
float vGetPliersProgressBarValue( float action );
boolean vCheckActionCode( entity p, float actionCode );
void vArm( entity p );
boolean vCustomOrbitRadius();
float vGetOrbitRadius();
void InitDisarmTask();
void FreeDisarmTask();
boolean IsCharge();
void OnArmed( entity p );
void OnDisarmed( entity p );
float OnActivate( entity p, float distance );
float GetActivateCode( entity p, float distance );
boolean HasDisarmContext( entity other );
void CheckContextToolTip( float allegiance, float code, entity p );
void OnArmTimeChanged();
void OnDisarmTimeChanged();
void ProjectileArmable_OnArmed( entity p );
void ProjectileArmable_OnDisarmed( entity p );
void SetupContents();
void Idle();
float armTime;
float disarmTime;
float armCount;
float disarmCount;
float countCurrent;
float targetCount;
float delayTime;
float armCode;
float disarmCode;
entity armingEntity;
float armMeToolTip1;
float armMeToolTip2;
float disarmMeToolTip1;
float disarmMeToolTip2;
task disarmTask;
boolean doPostArmSwitch;
}
void projectile_armable::preinit() {
armCount = getFloatKeyWithDefault( "arm_count", 6 );
disarmCount = getFloatKeyWithDefault( "disarm_count", 6 );
if ( getIntKey( "is_charge" ) ) {
armCode = AC_ARM_CHARGE;
disarmCode = AC_DISARM_CHARGE;
} else {
armCode = AC_ARM;
disarmCode = AC_DISARM;
}
armMeToolTip1 = GetToolTip( getKey( "tt_intro_arm_me_1" ) );
armMeToolTip2 = GetToolTip( getKey( "tt_intro_arm_me_2" ) );
disarmMeToolTip1 = GetToolTip( getKey( "tt_intro_disarm_me_1" ) );
disarmMeToolTip2 = GetToolTip( getKey( "tt_intro_disarm_me_2" ) );
targetCount = armCount;
doPostArmSwitch = true;
}
void projectile_armable::syncFields() {
syncBroadcast( "armingEntity" );
syncBroadcast( "armTime" );
syncBroadcast( "disarmTime" );
syncBroadcast( "countCurrent" );
syncCallback( "armTime", "OnArmTimeChanged" );
syncCallback( "disarmTime", "OnDisarmTimeChanged" );
}
void projectile_armable::destroy() {
FreeDisarmTask();
}
void projectile_armable::Idle() {
}
void projectile_armable::OnArmTimeChanged() {
if ( armTime != 0 ) {
OnArmed( armingEntity );
}
}
void projectile_armable::OnDisarmTimeChanged() {
if ( disarmTime != 0 ) {
OnDisarmed( armingEntity );
}
}
void projectile_armable::SetupContents() {
setContents( CONTENTS_RENDERMODEL | CONTENTS_PROJECTILE );
setClipmask( MASK_PROJECTILE );
}
float projectile_armable::vGetPliersProgressBarValue( float action ) {
if ( action == AC_ARM || action == AC_ARM_CHARGE ) {
if ( armTime != 0 ) {
return 1.f;
}
return countCurrent / targetCount;
}
if ( action == AC_DISARM || action == AC_DISARM_CHARGE ) {
if ( disarmTime != 0 ) {
return 1.f;
}
return countCurrent / targetCount;
}
return 0.f;
}
boolean projectile_armable::vCustomOrbitRadius() {
return true;
}
float projectile_armable::vGetOrbitRadius() {
return 32;
}
void projectile_armable::vArm( entity p ) {
float count = 1;
boolean arm;
boolean disarm;
if ( !stuck ) {
return;
}
if ( armTime == 0 ) {
arm = true;
} else if ( disarmTime == 0 ) {
disarm = true;
}
team_base team = p.getGameTeam();
if ( arm ) {
if ( IsCharge() ) {
if ( team.HasChargeArmBonus( p ) ) {
count = count * 1.25f;
}
}
}
if ( disarm ) {
if ( team.HasDisarmBonus( p ) ) {
count = count * 1.25f;
}
}
countCurrent = countCurrent + count;
if ( sys.isClient() ) {
return;
}
if ( arm ) {
if ( countCurrent >= armCount ) {
armingEntity = p;
OnArmed( p );
}
} else if ( disarm ) {
if ( countCurrent >= disarmCount ) {
armingEntity = p;
OnDisarmed( p );
}
}
}
boolean projectile_armable::vCheckActionCode( entity p, float actionCode ) {
if ( delayTime > sys.getTime() ) {
return false;
}
if ( !stuck ) {
return false;
}
if ( actionCode == armCode ) {
if ( armTime == 0 ) {
if ( getEntityAllegiance( p ) == TA_ENEMY ) { // can't arm enemy objects
return false;
}
return countCurrent < armCount;
}
}
if ( actionCode == disarmCode ) {
if ( armTime == 0 ) {
return false;
}
if ( disarmTime == 0 ) {
if ( vGetOwner() == p || getEntityAllegiance( p ) == TA_ENEMY ) {
return countCurrent < disarmCount;
}
}
}
return false;
}
void projectile_armable::InitDisarmTask() {
if ( sys.isClient() ) {
return;
}
float taskHandle = GetPlayerTask( getKey( "task_disarm" ) );
if ( taskHandle != -1 ) {
FreeDisarmTask();
disarmTask = taskManager.allocEntityTask( taskHandle, self );
}
}
void projectile_armable::FreeDisarmTask() {
if ( disarmTask != $null_entity ) {
disarmTask.free();
}
}
void projectile_armable::ProjectileArmable_OnArmed( entity p ) {
if ( !sys.isClient() ) {
armTime = sys.getTime();
disarmTime = 0;
countCurrent = 0;
}
targetCount = disarmCount;
delayTime = sys.getTime() + getFloatKeyWithDefault( "disarm_delay", 2 );
if ( !sys.isClient() ) {
if ( p.getPostArmFindBestWeapon() ) {
entity armingTool = p.getWeaponEntity();
armingTool.nextWeapon();
} else {
if ( doPostArmSwitch ) {
string switchTo = getKey( "item_armed" );
if ( switchTo == "best" ) {
p.selectBestWeapon( false );
} else if ( p.hasWeapon( switchTo ) ) {
p.setWeapon( switchTo, 0 );
}
}
}
}
}
void projectile_armable::ProjectileArmable_OnDisarmed( entity p ) {
if ( !sys.isClient() ) {
armTime = 0;
disarmTime = sys.getTime();
countCurrent = 0;
}
targetCount = armCount;
delayTime = sys.getTime() + getFloatKeyWithDefault( "disarm_delay", 2 );
}
void projectile_armable::OnArmed( entity p ) {
ProjectileArmable_OnArmed( p );
}
void projectile_armable::OnDisarmed( entity p ) {
ProjectileArmable_OnDisarmed( p );
}
float projectile_armable::OnActivate( entity p, float distance ) {
float code = GetActivateCode( p, distance );
if ( code == AK_NONE ) {
return 0.f;
}
p.vSelectActionItem( code );
return 1.f;
}
boolean projectile_armable::HasDisarmContext( entity other ) {
float allegiance = getEntityAllegiance( other );
if ( allegiance == TA_ENEMY ) {
if ( disarmTime == 0 && armTime != 0 ) {
return true;
}
}
return false;
}
float projectile_armable::GetActivateCode( entity p, float distance ) {
if ( p.getViewingEntity() != p || distance > DISTANCE_FOR_ACTION ) {
return AK_NONE;
}
if ( p.getHealth() <= 0 ) {
return AK_NONE;
}
if ( !stuck ) {
return AK_NONE;
}
float allegiance = getEntityAllegiance( p );
if ( allegiance == TA_ENEMY || p == vGetOwner() ) {
if ( disarmTime == 0 && armTime != 0 ) {
if ( IsCharge() ) {
return AK_CHARGEDISARM;
} else {
return AK_ARM;
}
}
return AK_NONE;
}
if ( armTime == 0 ) {
if ( IsCharge() ) {
return AK_CHARGEARM;
} else {
return AK_ARM;
}
}
return AK_NONE;
}
boolean projectile_armable::IsCharge() {
return false;
}
void projectile_armable::CheckContextToolTip( float allegiance, float code, entity p ) {
team_base team;
if ( p.isLocalPlayer() ) {
if ( !p.isToolTipPlaying() ) {
if ( sys.getTime() - p.getCrosshairStartTime() > 0.5f ) {
if ( allegiance == TA_FRIEND ) {
if ( p.getCurrentWeapon() != p.vGetActionItem( code ) ) {
p.sendToolTip( armMeToolTip1 );
} else {
p.sendToolTip( armMeToolTip2 );
}
} else {
if ( p.getCurrentWeapon() != p.vGetActionItem( code ) ) {
p.sendToolTip( disarmMeToolTip1 );
} else {
p.sendToolTip( disarmMeToolTip2 );
}
}
}
}
}
}