etqw-sdk/base/script/items/carryable_item.script

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#include "script/items/item_states.include"
object carryable_item {
void preinit();
void init();
void destroy();
void syncFields();
void OnCarrierChanged();
void OnPickup( entity p );
void OnDrop( entity p );
void OnTouch( entity p, object traceObject );
void OnReturned( string playerName );
float OnUpdateCrosshairInfo( entity p );
void OnObjectiveEntChanged();
void CreateCMIcon();
void DestroyCMIcon();
void vFinishObjective() { DestroyCMIcon(); }
void vStartObjective() { CreateCMIcon(); }
float OnCollide( object traceObject, vector velocity, float bodyId );
void SetupTasks();
void SetupEffects();
void SetupDropReturn();
void DropReturnThread( float delay );
void KillDropReturnThread();
void CreatePickupTask();
void CreateDefendTask();
void CreateReturnTask();
void CreateDeliverTask();
void CreateDefendDeliverPointTask();
void CreateStopTask();
void Idle();
void IdleAtBase();
void Drop();
void Reset();
void SetAtBase( boolean value );
string vGetQuickChatString( entity p );
entity carrier;
entity oldCarrier;
handle itemname;
string objString;
string vGetObjectiveString() { return objString; }
entity vGetSpectateEntity();
boolean atBase;
vector startPos;
vector startAngles;
float waitTime;
float iconHandle;
string iconMaterial;
float iconPriority;
handle itemDroppedPlayer;
handle itemDroppedEmpty;
handle itemReturnedPlayer;
handle itemReturnedEmpty;
handle itemGrabbed;
handle itemCaptured;
float cmIconHandle;
string crosshairIcon;
entity vGetCarrier() { return carrier; }
entity objectiveEnt;
float pickupTaskDef;
float deliverTaskDef;
float defendDeliverPointTaskDef;
float returnTaskDef;
float defendTaskDef;
float stopTaskDef;
task pickupTask;
task deliverTask;
task defendDeliverPointTask;
task returnTask;
task defendTask;
task stopTask;
void UpdateObjectiveProgress();
void SetObjectiveIndicator();
void OnIsPrimaryObjectiveChanged();
void vMakePrimaryObjective( boolean value );
void UpdateObjectiveThread();
void ClearObjectiveIndicator();
void SetObjectiveReminderTime( float time );
boolean isPrimaryObjective;
boolean vIsPrimaryObjective() { return isPrimaryObjective; }
float GetState();
float nextObjectiveReminderTime;
handle padEffect;
handle dropEffect;
boolean deployed;
float returnProficiencyCount;
void vOnDeploy();
void OnPosSynced();
void FreePickupTask();
void FreeReturnTask();
void FreeDeliverTask();
void FreeDefendDeliverPointTask();
void FreeStopTask();
void FreeDefendTask();
void UpdateGUIThread();
void FreeUpdateGUIThread();
void vCaptured();
boolean vDisablePlantCharge() { return true; }
boolean initialised;
boolean isMultiPartObjective;
float updateGUIThread;
}
void carryable_item::FreePickupTask() {
if ( pickupTask != $null ) {
pickupTask.free();
pickupTask = $null;
}
}
void carryable_item::FreeReturnTask() {
if ( returnTask != $null ) {
returnTask.free();
returnTask = $null;
}
}
void carryable_item::FreeDeliverTask() {
if ( deliverTask != $null ) {
deliverTask.free();
deliverTask = $null;
}
}
void carryable_item::FreeDefendDeliverPointTask() {
if ( defendDeliverPointTask != $null ) {
defendDeliverPointTask.free();
defendDeliverPointTask = $null;
}
}
void carryable_item::FreeStopTask() {
if ( stopTask != $null ) {
stopTask.free();
stopTask = $null;
}
}
void carryable_item::FreeDefendTask() {
if ( defendTask != $null ) {
defendTask.free();
defendTask = $null;
}
}
// Gordon: FIXME: I really don't like this
#define CARRYABLE_ITEM_START_UNDEFINED '6666666 6666666 6666666'
void carryable_item::preinit() {
itemname = sys.localizeString( getKey( "item_name" ) );
waitTime = getFloatKeyWithDefault( "wait_time", 30 );
itemDroppedPlayer = sys.localizeString( "maps/generic/item/dropped/player" );
itemDroppedEmpty = sys.localizeString( "maps/generic/item/dropped/empty" );
itemReturnedPlayer = sys.localizeString( "maps/generic/item/returned/player" );
itemReturnedEmpty = sys.localizeString( "maps/generic/item/returned/empty" );
itemGrabbed = sys.localizeString( "maps/generic/item/grabbed" );
itemCaptured = sys.localizeString( "maps/generic/item/captured" );
iconMaterial = getKey( "mtr_icon" );
iconPriority = getFloatKeyWithDefault( "icon_priority", 10 );
crosshairIcon = getKey( "mtr_crosshair_icon" );
pickupTaskDef = GetPlayerTask( getKey( "task_pickup" ) );
returnTaskDef = GetPlayerTask( getKey( "task_return" ) );
deliverTaskDef = GetPlayerTask( getKey( "task_deliver" ) );
defendDeliverPointTaskDef = GetPlayerTask( getKey( "task_defend_deliver_point" ) );
defendTaskDef = GetPlayerTask( getKey( "task_defend" ) );
stopTaskDef = GetPlayerTask( getKey( "task_stop" ) );
cmIconHandle = -1;
padEffect = 0;
dropEffect = 0;
objString = "docObjective";
returnProficiencyCount = getFloatKeyWithDefault( "return_prof_count", 1.f );
isMultiPartObjective= getIntKey( "multi_part_objective" );
updateGUIThread = -1;
// initialize startPos to a wacky number
startPos = CARRYABLE_ITEM_START_UNDEFINED;
sys.setGUIFloat( GUI_GLOBALS_HANDLE, objString + ".transmitProgress", 0 );
}
void carryable_item::init() {
string teamName = getKey( "team" );
if ( teamName == "" ) {
sys.error( "carryable_item::preinit no team specified" );
} else {
setGameTeam( sys.getTeam( teamName ) );
}
setContents( CONTENTS_TRIGGER );
setClipmask( MASK_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_FORCEFIELD );
if ( !sys.isClient() ) {
startPos = getWorldOrigin();
startAngles = getAngles();
if ( sys.getTeam( teamName ) == gdfTeam ) { //mal: flag there being an carryable obj on the map, and setup who owns it.
objManager.setActionObjState( ACTION_STATE_OBJ_BORN, GDF, self, self );
} else {
objManager.setActionObjState( ACTION_STATE_OBJ_BORN, STROGG, self, self );
}
if ( objectiveEnt == $null_entity ) {
objectiveEnt = getEntityKey( "objective" );
if ( objectiveEnt != $null_entity ) {
OnObjectiveEntChanged();
}
}
}
disableImpact();
disableKnockback();
initialised = true;
if ( !sys.isClient() ) {
SetAtBase( true );
} else {
SetAtBase( atBase );
}
}
void carryable_item::vSetObjectiveString( string message ) {
objString = message;
}
void carryable_item::SetAtBase( boolean value ) {
atBase = value;
if ( initialised ) {
if ( atBase ) {
freeze( true );
setState( "IdleAtBase" );
} else {
freeze( false );
setState( "Idle" );
}
}
}
void carryable_item::UpdateObjectiveProgress() {
if ( sys.doClientSideStuff() ) {
float state = GetState();
sys.setGUIFloat( GUI_GLOBALS_HANDLE, objString + ".progress", state );
float transmitProgress = 0.f;
if ( objectiveEnt != $null_entity ) {
transmitProgress = objectiveEnt.vGetTransmitProgress();
}
sys.setGUIFloat( GUI_GLOBALS_HANDLE, objString + ".transmitProgress", transmitProgress );
}
}
void carryable_item::SetObjectiveIndicator() {
UpdateObjectiveProgress();
if ( !isMultiPartObjective ) {
thread UpdateObjectiveThread();
}
if ( sys.doClientSideStuff() ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, objString + ".isMultiPart", isMultiPartObjective );
sys.setGUIFloat( GUI_GLOBALS_HANDLE, objString + ".active", 1.f );
}
SetupTasks();
CreateCMIcon();
}
void carryable_item::OnIsPrimaryObjectiveChanged() {
ClearObjectiveIndicator();
if ( isPrimaryObjective ) {
SetObjectiveIndicator();
}
}
void carryable_item::vMakePrimaryObjective( boolean value ) {
isPrimaryObjective = value;
OnIsPrimaryObjectiveChanged();
}
void carryable_item::UpdateObjectiveThread() {
waitUntil( objManager.gameState == GS_GAMEON );
objManager.PlaySound( getKey( "snd_intro_strogg" ), stroggTeam );
objManager.PlaySound( getKey( "snd_intro_gdf" ), gdfTeam );
SetObjectiveReminderTime( sys.getTime() + OBJECTIVEMESSAGE_WAIT_TIME );
while ( true ) {
UpdateObjectiveProgress();
if ( !sys.isClient() ) {
if ( sys.getTime() >= nextObjectiveReminderTime ) {
if ( objManager.gameState == GS_GAMEON ) {
objManager.PlaySound( getKey( "snd_reminder_strogg" ), stroggTeam );
objManager.PlaySound( getKey( "snd_reminder_gdf" ), gdfTeam );
}
SetObjectiveReminderTime( sys.getTime() + OBJECTIVEMESSAGE_WAIT_TIME );
}
}
sys.waitFrame();
}
}
void carryable_item::ClearObjectiveIndicator() {
sys.killThread( "UpdateObjectiveThread_" + getName() );
if ( sys.doClientSideStuff() ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, objString + ".active", 0.f );
}
FreePickupTask();
FreeReturnTask();
FreeDeliverTask();
FreeDefendDeliverPointTask();
}
void carryable_item::SetObjectiveReminderTime( float time ) {
if ( time > nextObjectiveReminderTime ) {
nextObjectiveReminderTime = time;
}
}
void carryable_item::CreatePickupTask() {
if ( pickupTask == $null ) {
pickupTask = taskManager.allocEntityTask( pickupTaskDef, self );
}
}
void carryable_item::CreateDefendTask() {
if ( defendTask == $null ) {
defendTask = taskManager.allocEntityTask( defendTaskDef, self );
}
}
void carryable_item::CreateReturnTask() {
if ( returnTask == $null ) {
returnTask = taskManager.allocEntityTask( returnTaskDef, self );
}
}
void carryable_item::CreateDeliverTask() {
if ( deliverTask == $null ) {
deliverTask = taskManager.allocEntityTask( deliverTaskDef, objectiveEnt );
}
}
void carryable_item::CreateDefendDeliverPointTask() {
if ( defendDeliverPointTask == $null ) {
defendDeliverPointTask = taskManager.allocEntityTask( defendDeliverPointTaskDef, objectiveEnt );
}
}
void carryable_item::CreateStopTask() {
if ( stopTask == $null ) {
stopTask = taskManager.allocEntityTask( stopTaskDef, objectiveEnt );
}
}
void carryable_item::SetupTasks() {
SetupEffects();
if ( !isPrimaryObjective ) {
return;
}
if ( !isMultiPartObjective ) {
// ao: always show deliver task, makes it consistent with MCP task.
CreateDeliverTask();
CreateDefendDeliverPointTask();
}
if ( carrier == $null_entity ) {
FreeStopTask();
CreatePickupTask();
if ( atBase ) {
FreeReturnTask();
CreateDefendTask();
} else {
FreeDefendTask();
CreateReturnTask();
}
} else {
FreePickupTask();
FreeReturnTask();
FreeDefendTask();
if ( !isMultiPartObjective ) {
CreateStopTask();
}
}
}
void carryable_item::vOnDeploy() {
SetupTasks();
deployed = true;
}
void carryable_item::SetupEffects() {
if ( startPos == CARRYABLE_ITEM_START_UNDEFINED ) {
return;
}
if ( carrier == $null_entity ) {
if ( atBase ) {
if ( !padEffect ) {
padEffect = playOriginEffect( "fx_pad", "", startPos, '0 0 1', 1 );
unBindEffectHandle( padEffect );
setEffectOrigin( padEffect, startPos );
setEffectAngles( padEffect, '-90 0 0' );
}
if ( dropEffect ) {
stopEffectHandle( dropEffect );
dropEffect = 0;
}
} else {
if ( padEffect ) {
stopEffectHandle( padEffect );
padEffect = 0;
}
if ( !dropEffect ) {
// I'm not sure if the nerve guys want the dropped effect or not,
// but the script is in place just in case
//dropEffect = playEffect( "fx_dropped", "", 1 );
}
}
} else {
if ( padEffect ) {
stopEffectHandle( padEffect );
}
if ( dropEffect ) {
stopEffectHandle( dropEffect );
}
padEffect = 0;
dropEffect = 0;
}
}
void carryable_item::OnObjectiveEntChanged() {
SetupTasks();
}
void carryable_item::CreateCMIcon() {
DestroyCMIcon();
cmIconHandle = sys.allocCMIcon( self, -103 );
float commandMapSize = getFloatKeyWithDefault( "icon_size_cm", 16 );
sys.setCMIconSize( cmIconHandle, commandMapSize );
sys.setCMIconColorMode( cmIconHandle, CM_NORMAL );
sys.setCMIconMaterial( cmIconHandle, GetMaterial( iconMaterial ) );
sys.setCMIconFlag( cmIconHandle, CMF_ALWAYSKNOWN );
}
void carryable_item::DestroyCMIcon() {
if ( cmIconHandle != -1 ) {
sys.freeCMIcon( self, cmIconHandle );
cmIconHandle = -1;
}
}
void carryable_item::vOnPlayerKilled( entity p ) {
if ( p == carrier ) {
Drop();
}
}
void carryable_item::Idle() {
playCycle( ANIMCHANNEL_ALL, "idle_onground" );
freeze( false );
}
void carryable_item::IdleAtBase() {
startSound( "snd_idle", SND_ANY );
playCycle( ANIMCHANNEL_ALL, "idle_atbase" );
while ( true ) {
sys.waitFrame();
}
}
void carryable_item::destroy() {
if ( !sys.isClient() ) { //mal: let the bots know it was delivered - useful for multi - obj maps.
objManager.setActionObjState( ACTION_STATE_OBJ_DELIVERED, NOTEAM, self, self );
}
if ( carrier != $null_entity ) {
carrier.setCarryingObjective( false );
carrier.freeIcon( iconHandle );
}
FreePickupTask();
FreeReturnTask();
FreeDeliverTask();
FreeDefendDeliverPointTask();
DestroyCMIcon();
if ( padEffect ) {
stopEffectHandle( padEffect );
}
if ( dropEffect ) {
stopEffectHandle( dropEffect );
}
if ( isPrimaryObjective ) {
ClearObjectiveIndicator();
}
entity p = sys.getLocalPlayer();
if ( p != $null_entity ) {
if ( p == carrier ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "gameHud.carryableItemActive", 0 );
FreeUpdateGUIThread();
}
}
stopSound( SND_ANY );
}
void carryable_item::syncFields() {
syncBroadcast( "carrier" );
syncCallback( "carrier", "OnCarrierChanged" );
syncBroadcast( "startPos" );
syncCallback( "startPos", "OnPosSynced" );
syncBroadcast( "atBase" );
syncCallback( "atBase", "OnPosSynced" );
syncBroadcast( "objectiveEnt" );
syncCallback( "objectiveEnt", "OnObjectiveEntChanged" );
syncBroadcast( "deployed" );
syncCallback( "deployed", "vOnDeploy" );
}
void carryable_item::Drop() {
if ( stopTask != $null ) {
stopTask.complete();
stopTask.free();
stopTask = $null;
}
OnDrop( carrier );
activatePhysics();
carrier = $null_entity;
SetupTasks();
}
void carryable_item::Reset() {
if ( !sys.isClient() ) {
objManager.setActionObjState( ACTION_STATE_OBJ_RETURNED, NOTEAM, self, self );
}
SetAtBase( true );
setOrigin( startPos );
setAngles( startAngles );
SetupTasks();
// ao: Must be the last thing that happens in this function.
OnReturned( "" );
}
void carryable_item::SetupDropReturn() {
if ( sys.isClient() ) {
return;
}
if ( waitTime <= 0 ) {
return;
}
thread DropReturnThread( waitTime );
}
void carryable_item::DropReturnThread( float delay ) {
sys.wait( delay );
Reset();
}
void carryable_item::OnCarrierChanged() {
if ( carrier != $null_entity ) {
OnPickup( carrier );
} else {
OnDrop( oldCarrier );
}
oldCarrier = carrier;
SetupEffects();
}
void carryable_item::KillDropReturnThread() {
sys.killThread( "DropReturnThread_" + getName() );
}
void carryable_item::OnPickup( entity p ) {
objManager.PushCPrintString( p.getUserName() );
objManager.PushCPrintHandle( itemname );
objManager.CPrintEvent( itemGrabbed, $null );
objManager.PlaySound( getKey( "snd_stolen_strogg" ), stroggTeam );
objManager.PlaySound( getKey( "snd_stolen_gdf" ), gdfTeam );
stopSound( SND_ANY );
// create the player icon
iconHandle = p.createIcon( iconMaterial, iconPriority, 0.f );
if ( !sys.isClient() ) {
if ( p.isDisguised() ) {
p.disguise( $null_entity );
}
}
KillDropReturnThread();
setOrigin( p.getWorldOrigin() + '0 0 64' );
bind( p );
hide();
player pEnt = p;
pEnt.setCarryingObjective( true );
sys.setCMIconFlag( cmIconHandle, CMF_ENEMYALWAYSKNOWN );
sys.clearCMIconFlag( cmIconHandle, CMF_ALWAYSKNOWN );
if ( p.isLocalPlayer() ) {
p.sendToolTip( GetToolTip( getKey( "tt_pickup" ) ) );
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "gameHud.carryableItemActive", 1 );
FreeUpdateGUIThread();
updateGUIThread = thread UpdateGUIThread();
}
sys.setGUIFloat( GUI_GLOBALS_HANDLE, objString + ".state", CARRYABLE_ITEM_CARRIER );
}
void carryable_item::OnDrop( entity p ) {
if ( p != $null_entity ) {
objManager.PushCPrintString( p.getUserName() );
objManager.PushCPrintHandle( itemname );
objManager.CPrintEvent( itemDroppedPlayer, $null );
} else {
objManager.PushCPrintHandle( itemname );
objManager.CPrintEvent( itemDroppedEmpty, $null );
}
objManager.PlaySound( getKey( "snd_dropped_strogg" ), stroggTeam );
objManager.PlaySound( getKey( "snd_dropped_gdf" ), gdfTeam );
startSound( "snd_idle", SND_ANY );
SetupDropReturn();
if ( p != $null_entity ) {
p.freeIcon( iconHandle );
player pEnt = p;
pEnt.setCarryingObjective( false );
}
if ( !sys.isClient() ) {
objManager.setActionObjState( ACTION_STATE_OBJ_DROPPED, NOTEAM, self, self );
}
unbind();
show();
sys.clearCMIconFlag( cmIconHandle, CMF_ENEMYALWAYSKNOWN );
sys.setCMIconFlag( cmIconHandle, CMF_ALWAYSKNOWN );
sys.setGUIFloat( GUI_GLOBALS_HANDLE, objString + ".state", CARRYABLE_ITEM_DROPPED );
if ( p.isLocalPlayer() ) {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, "gameHud.carryableItemActive", 0 );
FreeUpdateGUIThread();
}
}
void carryable_item::OnTouch( entity p, object traceObject ) {
if ( carrier != $null_entity || sys.isClient() || p.getHealth() <= 0 ) {
return;
}
player test = p;
if ( test == $null_entity ) {
return;
}
float allegiance = getEntityAllegiance( p );
if ( allegiance == TA_ENEMY ) {
if ( p.vGetCarryableItem() != $null_entity ) {
return;
}
if ( !sys.isClient() ) {
objManager.setActionObjState( ACTION_STATE_OBJ_STOLEN, NOTEAM, self, p );
}
SetAtBase( false );
carrier = p;
OnPickup( p );
if ( pickupTask != $null ) {
pickupTask.complete();
pickupTask.free();
pickupTask = $null;
}
SetupTasks();
} else if ( allegiance == TA_FRIEND ) {
if ( !atBase ) {
setOrigin( startPos );
setAngles( startAngles );
SetAtBase( true );
if ( !sys.isClient() ) {
objManager.setActionObjState( ACTION_STATE_OBJ_RETURNED, NOTEAM, self, p );
}
p.giveClassProficiency( returnProficiencyCount, "returned objective" );
OnReturned( p.getUserName() );
if ( returnTask != $null ) {
returnTask.complete();
returnTask.free();
returnTask = $null;
}
SetupTasks();
}
}
}
void carryable_item::OnReturned( string playerName ) {
objManager.PlaySound( getKey( "snd_returned_strogg" ), stroggTeam );
objManager.PlaySound( getKey( "snd_returned_gdf" ), gdfTeam );
if ( playerName != "" ) {
objManager.PushCPrintString( playerName );
objManager.PushCPrintHandle( itemname );
objManager.CPrintEvent( itemReturnedPlayer, $null );
} else {
objManager.PushCPrintHandle( itemname );
objManager.CPrintEvent( itemReturnedEmpty, $null );
}
sys.setGUIFloat( GUI_GLOBALS_HANDLE, objString + ".state", CARRYABLE_ITEM_HOME );
// ao: Must be the last thing that happens in this function
KillDropReturnThread();
}
float carryable_item::OnUpdateCrosshairInfo( entity p ) {
if ( !sys.doClientSideStuff() ) {
return 1.f;
}
float allegiance = getEntityAllegiance( p );
float distance = chGetDistance();
float range = InchesToMetres( distance );
chSetNumLines( 0 );
vector color = GetAllegianceColor( allegiance );
team_base team;
float index = chAddLine();
chSetLineTextIndex( index, itemname );
chSetLineColor( index, color, 1.f );
chSetLineType( index, CI_TEXT );
chSetLineSize( index, 0, 0 );
if ( ( range <= 25.f ) && ( range >= 5.f ) ) {
index = chAddLine();
chSetLineText( index, G_BuildRangeStr( range ) );
chSetLineColor( index, color, 1.f );
chSetLineType( index, CI_TEXT );
chSetLineSize( index, 0, 0 );
}
return 1.f;
}
void carryable_item::OnPosSynced() {
SetupEffects();
SetAtBase( atBase );
if ( atBase ) {
OnReturned( "" );
}
}
float carryable_item::OnCollide( object traceObject, vector velocity, float bodyId ) {
float shaderFlags;
entity collisionEnt;
shaderFlags = traceObject.getTraceSurfaceFlags();
if ( shaderFlags & SURF_NOIMPACT || shaderFlags & SURF_NOPLANT ) {
return false;
}
collisionEnt = traceObject.getTraceEntity();
if ( collisionEnt != sys.getEntity( "worldspawn" ) ) {
return false;
}
// push the view out of the surface a bit
vector normal = traceObject.getTraceNormal();
if ( normal_z < 0.4f ) {
return false;
}
// align to the surface normal
alignToAxis( normal, Z_AXIS );
setOrigin( traceObject.getTracePoint() );
if ( !sys.isClient() ) {
putToRest();
}
return true;
}
string carryable_item::vGetQuickChatString( entity p ) {
if ( p.getGameTeam() == getGameTeam() ) {
if ( atBase ) {
return "quickchat/objectives/defend";
} else {
return "quickchat/objectives/return";
}
} else {
return "quickchat/objectives/take";
}
return "";
}
void carryable_item::UpdateGUIThread() {
while ( true ) {
sys.wait( 5.f );
sys.setGUIString( GUI_GLOBALS_HANDLE, "gameHud.bumpNotifyIcon", "carryableitem" );
}
}
void carryable_item::FreeUpdateGUIThread() {
if ( updateGUIThread != -1 ) {
sys.terminate( updateGUIThread );
updateGUIThread = -1;
}
}
float carryable_item::GetState() {
float state = IS_DEFAULT;
if ( carrier == $null_entity ) {
if ( !atBase ) {
state = IS_DROPPED;
}
} else {
state = IS_CARRIED;
}
return state;
}
void carryable_item::vCaptured() {
sys.setGUIFloat( GUI_GLOBALS_HANDLE, objString + ".transmitProgress", 1 );
}
entity carryable_item::vGetSpectateEntity() {
if ( carrier != $null_entity ) {
return carrier;
}
if ( !atBase ) {
return self;
}
return $null_entity;
}
/*
===============================================================================
carryable_item_dropped
===============================================================================
*/
object carryable_item_dropped : carryable_item {
void syncFields();
void init();
boolean manualDeploy;
entity deployer;
};
void carryable_item_dropped::syncFields() {
syncBroadcast( "deployer" );
}
void carryable_item_dropped::init() {
if ( !manualDeploy && !sys.isClient() ) {
vOnDeploy();
}
}
void carryable_item_dropped::vSetOwner( entity o ) {
deployer = o;
}
void carryable_item_dropped::vOnDeploy() {
deployed = true;
startPos = getWorldOrigin();
startAngles = getAngles();
if ( !sys.isClient() ) {
objectiveEnt = deployer.getEntityKey( "target_objective" );
OnObjectiveEntChanged();
setGameTeam( sys.getTeam( getKey( "deployteam" ) ) );
}
}
void carryable_item_dropped::vSetManualDeploy() {
manualDeploy = true;
}
/*
===============================================================================
item_drop_pod
===============================================================================
*/
object item_drop_pod {
void preinit();
void syncFields();
void init();
void SmashThread();
void OnEffectOriginUpdate();
void vSetOwner( entity o );
void DeployAnimThread( entity item );
boolean manualDeploy;
boolean deployed;
string idleClosedAnim;
string idleOpenAnim;
string openAnim;
string defaultEffect;
// used for playing the crashing effects
// note that it can only play one effect per frame
entity lastEffectEntity;
vector lastEffectOrigin;
entity targetEnt;
float itemIndex;
}
void item_drop_pod::syncFields() {
syncBroadcast( "deployed" );
syncCallback( "deployed", "vOnDeploy" );
sync( "lastEffectEntity" );
sync( "lastEffectOrigin" );
syncCallback( "lastEffectOrigin", "OnEffectOriginUpdate" );
}
void item_drop_pod::preinit() {
defaultEffect = getKey( "fx_smash" );
if ( !sys.isClient() ) {
thread SmashThread();
}
itemIndex = getFloatKeyWithDefault( "item_index", -1 );
if ( itemIndex == -1 ) {
sys.warning( "item_drop_pod::preinit no item index set" );
}
}
void item_drop_pod::init() {
if ( !manualDeploy && !sys.isClient() ) {
vOnDeploy();
}
idleClosedAnim = getKeyWithDefault( "anim_idle_closed", "idle_closed" );
idleOpenAnim = getKeyWithDefault( "anim_idle_open", "idle_open" );
openAnim = getKeyWithDefault( "anim_open", "deploy" );
if ( !deployed ) {
playCycle( ANIMCHANNEL_ALL, idleClosedAnim );
disableImpact();
forceDisableClip();
} else {
playCycle( ANIMCHANNEL_ALL, idleOpenAnim );
}
}
void item_drop_pod::vSetOwner( entity o ) {
targetEnt = o.getEntityKey( "target" );
}
void item_drop_pod::vOnDeploy() {
deployed = true;
forceEnableClip();
putToRest();
disableImpact();
sys.killThread( "SmashThread_" + getName() );
entity item;
if ( !sys.isClient() ) {
// create the item, then open the pod up
float itemDef = GetEntityDef( getKey( "def_item" ) );
item = sys.spawnType( itemDef );
vector mins = item.getMins();
vector maxs = item.getMaxs();
// find the spawning point for the item
vector traceEnd = getWorldOrigin();
vector traceStart = traceEnd + '0 0 128';
sys.trace( traceStart, traceEnd, mins, maxs, CONTENTS_PLAYERCLIP, item );
vector spawnPoint = sys.getTraceEndPos();
item.setWorldOrigin( spawnPoint );
item.setAngles( getAngles() );
if ( itemIndex != -1 ) {
targetEnt.vOnItemDeployed( itemIndex, item );
}
// do some radius damage
sys.applyRadiusDamage( getWorldOrigin(), self, $null_entity, $null_entity, self, GetDamage( getKey( "dmg_landing" ) ), 1.0f, 1.0f );
}
thread DeployAnimThread( item );
}
void item_drop_pod::DeployAnimThread( entity item ) {
playAnim( ANIMCHANNEL_ALL, openAnim );
waitUntil( !isAnimating() );
playCycle( ANIMCHANNEL_ALL, idleOpenAnim );
if ( item != $null_entity ) {
item.vOnDeploy();
}
}
void item_drop_pod::vSetManualDeploy() {
manualDeploy = true;
}
void item_drop_pod::SmashThread() {
vector lastOrigin = getWorldOrigin();
eachFrame {
vector origin = getWorldOrigin();
// build a bounds with the last origin and this origin
vector mins = origin;
vector maxs = lastOrigin;
if ( mins_x > maxs_x ) {
mins_x = lastOrigin_x;
maxs_x = origin_x;
}
if ( mins_y > maxs_y ) {
mins_y = lastOrigin_y;
maxs_y = origin_y;
}
if ( mins_z > maxs_z ) {
mins_z = lastOrigin_z;
maxs_z = origin_z;
}
mins = mins - '16 16 16';
maxs = maxs + '16 16 16';
lastOrigin = origin;
// sys.debugBounds( '1 1 1', mins, maxs, 0.f );
float count = entitiesInBounds( mins, maxs, MASK_ALL, 1 );
float i;
boolean hasPlayedEffect = false;
for( i = 0; i < count; i++ ) {
entity ent = getBoundsCacheEntity( i );
if( ent == self || ent == $null_entity ) {
continue;
}
if ( !hasPlayedEffect ) {
if ( ent.inCollection( "drop_pod_smash" ) ) {
ent.hide();
ent.forceDisableClip();
// show the showing target
entity showEnt = ent.getEntityKey( "target_show" );
if ( showEnt != $null_entity ) {
showEnt.show();
showEnt.forceEnableClip();
}
// set up the effect stuff
lastEffectEntity = ent;
lastEffectOrigin = ( origin + lastOrigin ) * 0.5f;
OnEffectOriginUpdate();
// NOTE - since it can only play one effect per frame,
// for consistency I'm not letting it hide multiple entities
// per frame either.
break;
}
}
}
}
}
void item_drop_pod::OnEffectOriginUpdate() {
if ( lastEffectEntity == $null_entity ) {
return;
}
string effect = lastEffectEntity.getKeyWithDefault( "fx_drop_pod_smash", defaultEffect );
// play the effect
if ( effect != "" ) {
sys.playWorldEffect( effect, '1 1 1', lastEffectOrigin, '0 0 1' );
}
}