etqw-sdk/base/renderprogs/megatexture/interaction_vertex.inc

32 lines
805 B
PHP

OPTION ARB_position_invariant;
TEMP R0, R1;
$include "megatexture/mt_common_vertex.inc"
DP4 R0.x, $positionAttrib, $lightProject_s;
DP4 R0.y, $positionAttrib, $lightProject_t;
DP4 R0.z, $positionAttrib, $lightFalloff_s;
DP4 R0.w, $positionAttrib, $lightProject_q;
MOV result.texcoord[6], R0;
# calculate vector to light in R0 (object space)
SUB R0, $lightOrigin, $positionAttrib;
DP3 R1, R0, R0;
RSQ R1, R1.x;
MUL R0, R0, R1.x;
DP3 R0, $normalAttrib, R0;
MAX R0, R0, 0;
ADD R1, 1, -R0;
MAD result.color, $megaBlendOutDotP.x, R1, R0;
TEMP _R1, _R2;
SUB _R2, $positionAttrib, $viewOrigin;
DP3 _R1.x, _R2, _R2;
RSQ _R1.y, _R1.x;
MUL _R1.x, _R1.y, _R1.x;
MUL _R1.x, _R1.x, 0.00002;
#EX2 result.texcoord[3], -R1.x;
SUB result.color.secondary, 1, _R1.x;