104 lines
2.0 KiB
Plaintext
104 lines
2.0 KiB
Plaintext
renderProgram depthOnly {
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hwSkinningVersion depthOnlySkinningMatrix depthOnlyHardSkinningMatrix
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state {
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depthFunc less
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}
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program vertex arb { <%
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OPTION ARB_position_invariant;
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%> }
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program fragment arb { <%
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OPTION ARB_precision_hint_fastest;
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MOV result.color, 0;
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%> }
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}
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renderProgram depthOnlySkinningMatrix {
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state {
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depthFunc less
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}
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program vertex arb { <%
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TEMP position;
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useTemplate skinningMatrix_ARB< "position" >
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%> }
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program fragment reference depthOnly
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}
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renderProgram depthOnlyHardSkinningMatrix {
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state {
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depthFunc less
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}
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program vertex arb { <%
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TEMP position;
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useTemplate hardSkinningMatrix_ARB< "position" >
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%> }
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program fragment reference depthOnly
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}
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renderProgram depthAlpha {
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hwSkinningVersion depthAlphaSkinningMatrix depthAlphaHardSkinningMatrix
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state {
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depthFunc less
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}
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program vertex arb { <%
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OPTION ARB_position_invariant;
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DP4 result.texcoord.x, $texCoordAttrib, $diffuseMatrix_s;
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DP4 result.texcoord.y, $texCoordAttrib, $diffuseMatrix_t;
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%> }
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program fragment arb { <%
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OPTION ARB_precision_hint_fastest;
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TEMP R0;
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TEX R0, fragment.texcoord, $diffuseMap, 2D;
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SUB R0, 1, R0;
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SWZ result.color, R0, 0, 0, 0, a;
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%> }
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}
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renderProgram depthAlphaSkinningMatrix {
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state {
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depthFunc less
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}
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program vertex arb { <%
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TEMP position;
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useTemplate skinningMatrix_ARB< "position" >
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DP4 result.texcoord.x, $texCoordAttrib, $diffuseMatrix_s;
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DP4 result.texcoord.y, $texCoordAttrib, $diffuseMatrix_t;
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%> }
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program fragment reference depthAlpha
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}
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renderProgram depthAlphaHardSkinningMatrix {
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state {
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depthFunc less
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}
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program vertex arb { <%
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TEMP position;
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useTemplate hardSkinningMatrix_ARB< "position" >
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DP4 result.texcoord.x, $texCoordAttrib, $diffuseMatrix_s;
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DP4 result.texcoord.y, $texCoordAttrib, $diffuseMatrix_t;
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%> }
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program fragment reference depthAlpha
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}
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