etqw-sdk/base/renderprogs/depth.rprog

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renderProgram depthOnly {
hwSkinningVersion depthOnlySkinningMatrix depthOnlyHardSkinningMatrix
state {
depthFunc less
}
program vertex arb { <%
OPTION ARB_position_invariant;
%> }
program fragment arb { <%
OPTION ARB_precision_hint_fastest;
MOV result.color, 0;
%> }
}
renderProgram depthOnlySkinningMatrix {
state {
depthFunc less
}
program vertex arb { <%
TEMP position;
useTemplate skinningMatrix_ARB< "position" >
%> }
program fragment reference depthOnly
}
renderProgram depthOnlyHardSkinningMatrix {
state {
depthFunc less
}
program vertex arb { <%
TEMP position;
useTemplate hardSkinningMatrix_ARB< "position" >
%> }
program fragment reference depthOnly
}
renderProgram depthAlpha {
hwSkinningVersion depthAlphaSkinningMatrix depthAlphaHardSkinningMatrix
state {
depthFunc less
}
program vertex arb { <%
OPTION ARB_position_invariant;
DP4 result.texcoord.x, $texCoordAttrib, $diffuseMatrix_s;
DP4 result.texcoord.y, $texCoordAttrib, $diffuseMatrix_t;
%> }
program fragment arb { <%
OPTION ARB_precision_hint_fastest;
TEMP R0;
TEX R0, fragment.texcoord, $diffuseMap, 2D;
SUB R0, 1, R0;
SWZ result.color, R0, 0, 0, 0, a;
%> }
}
renderProgram depthAlphaSkinningMatrix {
state {
depthFunc less
}
program vertex arb { <%
TEMP position;
useTemplate skinningMatrix_ARB< "position" >
DP4 result.texcoord.x, $texCoordAttrib, $diffuseMatrix_s;
DP4 result.texcoord.y, $texCoordAttrib, $diffuseMatrix_t;
%> }
program fragment reference depthAlpha
}
renderProgram depthAlphaHardSkinningMatrix {
state {
depthFunc less
}
program vertex arb { <%
TEMP position;
useTemplate hardSkinningMatrix_ARB< "position" >
DP4 result.texcoord.x, $texCoordAttrib, $diffuseMatrix_s;
DP4 result.texcoord.y, $texCoordAttrib, $diffuseMatrix_t;
%> }
program fragment reference depthAlpha
}