etqw-sdk/base/materials/particles/violator.mtr

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material textures/effects/violator_cells_a {
twosided
{
//blend add
program sfx/blendFilterFade
blend filter
maskDepth
map textures/effects/violator_cells_a.tga
vertexcolor
}
}
material textures/effects/violator_beam {
//darken stage added by Rich the "genius"
{
program sfx/blendFilterFade
blend filter
maskalpha
maskdepth
map textures/effects/violator_beam_darken.tga
}
{
blend add
map textures/effects/violator_beam.tga
vertexcolor
}
}
material textures/effects/violator_beam_left {
{
blend add
maskalpha
vertexcolor
map textures/effects/violator_beam_edge.tga
}
}
material textures/effects/violator_beam_right {
{
blend add
maskalpha
vertexcolor
map textures/effects/violator_beam_edge.tga
scale 1, -1
}
}