333 lines
No EOL
6.4 KiB
Text
333 lines
No EOL
6.4 KiB
Text
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material textures/effects/weapons/muzzle_flash {
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nonsolid
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noshadows
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twoSided
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{
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blend add
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map clamp textures/effects/weapons/muzzle_flash_front.tga
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scale 1 / 4 , 1
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scroll table4[ time * 3 ] , 0
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vertexColor
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// maskAlpha
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}
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}
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material textures/effects/weapons/muzzle_flash2 {
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nonsolid
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noshadows
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twoSided
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{
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blend add
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map textures/effects/weapons/muzzle_flash_front2.tga
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vertexColor
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maskAlpha
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}
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}
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material textures/effects/weapons/muzzle_flash3 {
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nonsolid
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noshadows
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twoSided
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{
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blend add
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map clamp textures/effects/weapons/muzzle_flash_front3.tga
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scale 1 / 4 , 1
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scroll table4[ time * 3 ] , 0
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vertexColor
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// maskAlpha
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}
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}
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material textures/effects/weapons/muzzle_flash4 {
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nonsolid
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noshadows
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twoSided
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{
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blend add
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program trivialEdgeFade
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map clamp textures/effects/weapons/muzzle_flash_front3.tga
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scale 1 / 4 , 1
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scroll table4[ time * 3 ] , 0
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vertexColor
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}
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}
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material textures/effects/weapons/tracer {
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nonsolid
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noshadows
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twoSided
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{
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blend add
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map textures/effects/weapons/tracer.tga
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vertexColor
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}
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}
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material textures/effects/weapons/blaster_fly_red
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{
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nonsolid
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noshadows
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twoSided
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{
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blend add
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map textures/effects/weapons/blaster_fly_red.tga
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vertexColor
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}
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}
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material textures/effects/weapons/blaster_fly_yellow
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{
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nonsolid
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noshadows
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twoSided
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{
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blend add
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map textures/effects/weapons/blaster_fly_yellow.tga
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vertexColor
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}
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}
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material textures/effects/weapons/muzzle_flash_side
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{
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nonsolid
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noshadows
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twoSided
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{
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blend add
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map textures/effects/weapons/muzzle_flash_side.tga
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vertexColor
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}
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}
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material textures/effects/weapons/muzzle_flash_side2
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{
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nonsolid
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noshadows
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twoSided
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{
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blend add
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map textures/effects/weapons/muzzle_flash_side2.tga
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vertexColor
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}
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}
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material textures/effects/weapons/muzzle_burst {
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nonsolid
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noshadows
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twoSided
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{
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blend add
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map textures/effects/weapons/muzzle_burst.tga
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vertexColor
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maskAlpha
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}
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}
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material textures/effects/weapons/muzzle_smoke {
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nonsolid
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noshadows
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twoSided
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{
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blend add
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map textures/effects/weapons/muzzle_smoke.tga
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vertexColor
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maskAlpha
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}
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}
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material particles/flash/3_pointflash
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{
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qer_editorimage textures/effects/weapons/3point_flash.tga
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nonsolid
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sort nearest
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noshadows
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//twoSided
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{
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blend add
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map zeroclamp textures/effects/weapons/3point_flash.tga
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maskalpha
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vertexcolor
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//useTemplate templates/materials/animate< 4, 0.1 >
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}
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}
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material particles/flash/5_pointflash_strip
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{
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qer_editorimage textures/effects/weapons/5point_flash_strip.tga
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nonsolid
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sort nearest
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noshadows
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//twoSided
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{
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blend add
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map clamp textures/effects/weapons/5point_flash_strip.tga
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scale 1 / 4 , 1
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scroll table4[ time * 3 ] , 0
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vertexColor
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//maskAlpha
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}
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}
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material particles/flash/flare
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{
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qer_editorimage models/weapons/shotgun/shotgun_mflash.tga
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{
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blend add
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map zeroclamp textures/effects/weapons/muzzleflash_1a.tga
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maskalpha
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vertexcolor
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useTemplate templates/materials/animate< 4, 0.1 >
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}
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}
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material particles/flash/muzzleflash_front1a
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{
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//qer_editorimage models/weapons/shotgun/shotgun_mflash.tga
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sort nearest
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//deform sprite
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{
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blend add
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map clamp textures/effects/weapons/muzzleflash_1a.tga
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useTemplate templates/materials/animate< 4, 0.1 >
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//scroll table4[ time * 3 ] , 0
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alpha 0
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maskalpha // stops bloom being applied
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}
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}
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material particles/flash/muzzleflash_side1a
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{
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qer_editorimage models/weapons/shotgun/shotgun_mflash.tga
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sort nearest
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twoSided
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//deform sprite
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{
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blend add
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map clamp textures/effects/weapons/muzzleflash_s1a.tga
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useTemplate templates/materials/animate< 4, 0.1 >
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//scale 1 / 4 , 1
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//scroll table4[ time * 5 ] , 0
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alpha 0
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//maskalpha // stops bloom being applied
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}
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}
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material particles/flash/rocketfire
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{
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qer_editorimage models/weapons/shotgun/shotgun_mflash.tga
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sort nearest
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//deform sprite
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{
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blend add
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map clamp textures/particles/rocketlauncher_mflash_strip.tga
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useTemplate templates/materials/animate< 32, 1 >
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alpha 1
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maskalpha
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vertexcolor
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}
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}
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material particles/flash/artfire
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{
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qer_editorimage textures/effects/weapons/muzzleflash_s2a.tga
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sort nearest
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{
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blend add
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map clamp textures/effects/weapons/muzzleflash_s2a.tga
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useTemplate templates/materials/animate< 8, 0.2 >
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alpha 1
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//maskalpha
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//vertexcolor
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}
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}
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material particles/flash/shotgun_flash
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{
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qer_editorimage textures/particles/shotgun_mflash_strip.tga
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nonsolid
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sort nearest
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noshadows
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//twoSided
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{
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blend add
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map clamp textures/particles/shotgun_mflash_strip.tga
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useTemplate templates/materials/animate< 32, 0.3 >
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vertexColor
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maskAlpha
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}
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}
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material particles/flash/pistol_flash
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{
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qer_editorimage textures/particles/pistol_mflash_strip.tga
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nonsolid
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sort nearest
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noshadows
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//twoSided
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{
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blend add
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map clamp textures/particles/pistol_mflash_strip.tga
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useTemplate templates/materials/animate< 12, 0.2 >
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vertexColor
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maskAlpha
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}
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}
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material particles/flash/pistol_flash_side
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{
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qer_editorimage textures/effects/weapons/pistol_mflash_side.tga
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nonsolid
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sort nearest
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noshadows
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{
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blend add
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map clamp textures/effects/weapons/pistol_mflash_side.tga
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useTemplate templates/materials/animate< 4, 0.2 >
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vertexColor
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maskAlpha
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}
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}
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//////STROGG//////
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material particles/flash/strogg_muzzleflash01
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{
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qer_editorimage textures/particles/flash/strogg_muzzleflash01.tga
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nonsolid
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sort nearest
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noshadows
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twoSided
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{
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blend add
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map clamp textures/particles/flash/strogg_muzzleflash01.tga
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//useTemplate templates/materials/animate< 4, 0.4 >
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vertexColor
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maskAlpha
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}
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}
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material particles/flash/strogg_muzzleflash02
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{
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qer_editorimage textures/particles/flash/strogg_muzzleflash02.tga
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nonsolid
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sort nearest
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noshadows
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twoSided
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{
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blend add
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map clamp textures/particles/flash/strogg_muzzleflash02.tga
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//useTemplate templates/materials/animate< 4, 0.4 >
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vertexColor
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maskAlpha
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}
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} |