etqw-sdk/base/materials/particles/flash/muzzleflash.mtr
2008-05-29 00:00:00 +00:00

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material textures/effects/weapons/muzzle_flash {
nonsolid
noshadows
twoSided
{
blend add
map clamp textures/effects/weapons/muzzle_flash_front.tga
scale 1 / 4 , 1
scroll table4[ time * 3 ] , 0
vertexColor
// maskAlpha
}
}
material textures/effects/weapons/muzzle_flash2 {
nonsolid
noshadows
twoSided
{
blend add
map textures/effects/weapons/muzzle_flash_front2.tga
vertexColor
maskAlpha
}
}
material textures/effects/weapons/muzzle_flash3 {
nonsolid
noshadows
twoSided
{
blend add
map clamp textures/effects/weapons/muzzle_flash_front3.tga
scale 1 / 4 , 1
scroll table4[ time * 3 ] , 0
vertexColor
// maskAlpha
}
}
material textures/effects/weapons/muzzle_flash4 {
nonsolid
noshadows
twoSided
{
blend add
program trivialEdgeFade
map clamp textures/effects/weapons/muzzle_flash_front3.tga
scale 1 / 4 , 1
scroll table4[ time * 3 ] , 0
vertexColor
}
}
material textures/effects/weapons/tracer {
nonsolid
noshadows
twoSided
{
blend add
map textures/effects/weapons/tracer.tga
vertexColor
}
}
material textures/effects/weapons/blaster_fly_red
{
nonsolid
noshadows
twoSided
{
blend add
map textures/effects/weapons/blaster_fly_red.tga
vertexColor
}
}
material textures/effects/weapons/blaster_fly_yellow
{
nonsolid
noshadows
twoSided
{
blend add
map textures/effects/weapons/blaster_fly_yellow.tga
vertexColor
}
}
material textures/effects/weapons/muzzle_flash_side
{
nonsolid
noshadows
twoSided
{
blend add
map textures/effects/weapons/muzzle_flash_side.tga
vertexColor
}
}
material textures/effects/weapons/muzzle_flash_side2
{
nonsolid
noshadows
twoSided
{
blend add
map textures/effects/weapons/muzzle_flash_side2.tga
vertexColor
}
}
material textures/effects/weapons/muzzle_burst {
nonsolid
noshadows
twoSided
{
blend add
map textures/effects/weapons/muzzle_burst.tga
vertexColor
maskAlpha
}
}
material textures/effects/weapons/muzzle_smoke {
nonsolid
noshadows
twoSided
{
blend add
map textures/effects/weapons/muzzle_smoke.tga
vertexColor
maskAlpha
}
}
material particles/flash/3_pointflash
{
qer_editorimage textures/effects/weapons/3point_flash.tga
nonsolid
sort nearest
noshadows
//twoSided
{
blend add
map zeroclamp textures/effects/weapons/3point_flash.tga
maskalpha
vertexcolor
//useTemplate templates/materials/animate< 4, 0.1 >
}
}
material particles/flash/5_pointflash_strip
{
qer_editorimage textures/effects/weapons/5point_flash_strip.tga
nonsolid
sort nearest
noshadows
//twoSided
{
blend add
map clamp textures/effects/weapons/5point_flash_strip.tga
scale 1 / 4 , 1
scroll table4[ time * 3 ] , 0
vertexColor
//maskAlpha
}
}
material particles/flash/flare
{
qer_editorimage models/weapons/shotgun/shotgun_mflash.tga
{
blend add
map zeroclamp textures/effects/weapons/muzzleflash_1a.tga
maskalpha
vertexcolor
useTemplate templates/materials/animate< 4, 0.1 >
}
}
material particles/flash/muzzleflash_front1a
{
//qer_editorimage models/weapons/shotgun/shotgun_mflash.tga
sort nearest
//deform sprite
{
blend add
map clamp textures/effects/weapons/muzzleflash_1a.tga
useTemplate templates/materials/animate< 4, 0.1 >
//scroll table4[ time * 3 ] , 0
alpha 0
maskalpha // stops bloom being applied
}
}
material particles/flash/muzzleflash_side1a
{
qer_editorimage models/weapons/shotgun/shotgun_mflash.tga
sort nearest
twoSided
//deform sprite
{
blend add
map clamp textures/effects/weapons/muzzleflash_s1a.tga
useTemplate templates/materials/animate< 4, 0.1 >
//scale 1 / 4 , 1
//scroll table4[ time * 5 ] , 0
alpha 0
//maskalpha // stops bloom being applied
}
}
material particles/flash/rocketfire
{
qer_editorimage models/weapons/shotgun/shotgun_mflash.tga
sort nearest
//deform sprite
{
blend add
map clamp textures/particles/rocketlauncher_mflash_strip.tga
useTemplate templates/materials/animate< 32, 1 >
alpha 1
maskalpha
vertexcolor
}
}
material particles/flash/artfire
{
qer_editorimage textures/effects/weapons/muzzleflash_s2a.tga
sort nearest
{
blend add
map clamp textures/effects/weapons/muzzleflash_s2a.tga
useTemplate templates/materials/animate< 8, 0.2 >
alpha 1
//maskalpha
//vertexcolor
}
}
material particles/flash/shotgun_flash
{
qer_editorimage textures/particles/shotgun_mflash_strip.tga
nonsolid
sort nearest
noshadows
//twoSided
{
blend add
map clamp textures/particles/shotgun_mflash_strip.tga
useTemplate templates/materials/animate< 32, 0.3 >
vertexColor
maskAlpha
}
}
material particles/flash/pistol_flash
{
qer_editorimage textures/particles/pistol_mflash_strip.tga
nonsolid
sort nearest
noshadows
//twoSided
{
blend add
map clamp textures/particles/pistol_mflash_strip.tga
useTemplate templates/materials/animate< 12, 0.2 >
vertexColor
maskAlpha
}
}
material particles/flash/pistol_flash_side
{
qer_editorimage textures/effects/weapons/pistol_mflash_side.tga
nonsolid
sort nearest
noshadows
{
blend add
map clamp textures/effects/weapons/pistol_mflash_side.tga
useTemplate templates/materials/animate< 4, 0.2 >
vertexColor
maskAlpha
}
}
//////STROGG//////
material particles/flash/strogg_muzzleflash01
{
qer_editorimage textures/particles/flash/strogg_muzzleflash01.tga
nonsolid
sort nearest
noshadows
twoSided
{
blend add
map clamp textures/particles/flash/strogg_muzzleflash01.tga
//useTemplate templates/materials/animate< 4, 0.4 >
vertexColor
maskAlpha
}
}
material particles/flash/strogg_muzzleflash02
{
qer_editorimage textures/particles/flash/strogg_muzzleflash02.tga
nonsolid
sort nearest
noshadows
twoSided
{
blend add
map clamp textures/particles/flash/strogg_muzzleflash02.tga
//useTemplate templates/materials/animate< 4, 0.4 >
vertexColor
maskAlpha
}
}