221 lines
4.3 KiB
Text
221 lines
4.3 KiB
Text
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#include <materials/guis/hud/gdf.include>
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// OBJECTIVE STATUS
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// -----------------------------------------------------------------------
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material guis/assets/hud/gdf/objective_box_base
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{
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sort gui
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{
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blend blend
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map nopicmip clamp nopicmip linear makealpha( guis/assets/hud/gdf/objective_box_base.tga )
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vertexColor
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}
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}
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material guis/assets/hud/gdf/objective_box_frame
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{
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sort gui
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{
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blend blend
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map nopicmip clamp nopicmip linear makealpha( guis/assets/hud/gdf/objective_box_frame.tga )
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vertexColor
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}
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}
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material guis/assets/hud/gdf/sheet
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{
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sort gui
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{
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blend blend
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map nopicmip linear makeAlpha( guis/assets/hud/gdf/sheet.tga )
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vertexColor
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}
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}
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material guis/assets/hud/gdf/sheet_flash
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{
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sort gui
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{
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blend blend
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map nopicmip linear makealpha( guis/assets/hud/gdf/sheet.tga )
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vertexColor
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colored
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alpha parm3 * ( sintable[ time * 2 ] * 0.4 ) + 0.6
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}
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}
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material guis/assets/hud/gdf/sheet_darken
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{
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sort gui
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/*
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{
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program filterAlpha
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blend blend
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map nopicmip linear makeAlpha( guis/assets/hud/gdf/sheet.tga )
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vertexColor
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}*/
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{
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blend blend
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map nopicmip linear makeAlpha( guis/assets/hud/gdf/sheet.tga )
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vertexColor
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}
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/*
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{
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blendfunc max
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map nopicmip linear guis/assets/hud/gdf/sheet.tga
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vertexColor
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}
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*/
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}
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material guis/assets/hud/gdf/hitring_large
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{
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sort gui
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{
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blend blend
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map clamp linear nopicmip makealpha( guis/assets/hud/gdf/hitring_large.tga )
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vertexColor
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}
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}
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material guis/assets/hud/gdf/hitring_medium
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{
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sort gui
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{
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blend blend
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map clamp linear nopicmip makealpha( guis/assets/hud/gdf/hitring_medium.tga )
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vertexColor
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}
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}
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material guis/assets/hud/gdf/hitring_small
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{
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sort gui
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{
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blend blend
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map clamp linear nopicmip makealpha( guis/assets/hud/gdf/hitring_small.tga )
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vertexColor
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}
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}
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material guis/assets/hud/gdf/weapontypes
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{
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sort gui
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{
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blend blend
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map clamp linear nopicmip makealpha( guis/assets/hud/gdf/weapontypes.tga )
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vertexColor
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}
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}
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material guis/assets/hud/gdf/deployable_status
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{
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sort gui
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{
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blend blend
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map clamp linear nopicmip makealpha( guis/assets/hud/gdf/deployable_status.tga )
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vertexColor
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}
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}
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material guis/assets/hud/gdf/crosshair/sweep_border
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{
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sort gui
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{
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blend blend
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map clamp linear nopicmip makealpha( guis/assets/hud/gdf/crosshair/sweep_border.tga )
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vertexColor
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}
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}
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material guis/assets/hud/gdf/crosshair/sweep_fill
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{
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sort gui
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{
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blend blend
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map clamp linear nopicmip makealpha( guis/assets/hud/gdf/crosshair/sweep_fill.tga )
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vertexColor
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}
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}
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material guis/assets/hud/gdf/crosshair/sweep_segmented_fill
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{
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sort gui
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{
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blend blend
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map clamp linear nopicmip makealpha( guis/assets/hud/gdf/crosshair/sweep_segmented_fill.tga )
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vertexColor
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}
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}
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material guis/assets/hud/gdf/vehicles/anansi
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{
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_vehicle_icon( "guis/assets/icons/vehicles/gdf_top_anansi" )
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}
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material guis/assets/hud/gdf/vehicles/badger
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{
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_vehicle_icon( "guis/assets/icons/vehicles/gdf_top_badger" )
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}
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material guis/assets/hud/gdf/vehicles/bumblebee
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{
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_vehicle_icon( "guis/assets/icons/vehicles/gdf_top_bumblebee" )
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}
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material guis/assets/hud/gdf/vehicles/husky
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{
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_vehicle_icon( "guis/assets/icons/vehicles/gdf_top_husky" )
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}
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material guis/assets/hud/gdf/vehicles/mcp
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{
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_vehicle_icon( "guis/assets/icons/vehicles/gdf_top_mcp" )
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}
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material guis/assets/hud/gdf/vehicles/platypus
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{
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_vehicle_icon( "guis/assets/icons/vehicles/gdf_top_platypus" )
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}
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material guis/assets/hud/gdf/vehicles/trojan
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{
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_vehicle_icon( "guis/assets/icons/vehicles/gdf_top_trojan" )
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}
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material guis/assets/hud/gdf/vehicles/titan
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{
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_vehicle_icon( "guis/assets/icons/vehicles/gdf_top_titan" )
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}
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material guis/assets/hud/gdf/vehicles/avt
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{
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_vehicle_icon( "guis/assets/icons/vehicles/gdf_top_avt" )
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}
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material guis/assets/hud/gdf/vehicles/apt
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{
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_vehicle_icon( "guis/assets/icons/vehicles/gdf_top_apt" )
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}
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material guis/assets/hud/gdf/compassbg_fill
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{
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sort gui
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{
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blend blend
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map clamp linear nopicmip makealpha( guis/assets/hud/gdf/compassbg_fill.tga )
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vertexColor
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}
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}
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material guis/assets/hud/gdf/compassbg_line
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{
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sort gui
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{
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blend blend
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map clamp linear nopicmip makealpha( guis/assets/hud/gdf/compassbg_line.tga )
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vertexColor
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}
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}
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