etqw-sdk/base/guis/game/sewer_obj.gui

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gui guis/items/sewer_obj {
properties {
float progress = globals.hackObjective.progress;
}
materials {
"guis/assets/gdf_generic/sewer_finob_bg" "guis/assets/gdf_generic/sewer_finob_bg"
"guis/assets/gdf_generic/sewer_finob_prgbar" "guis/assets/gdf_generic/sewer_finob_prgbar"
}
windowDef desktop {
properties {
color backColor = 1, 1, 1, 0.8;
string material = "guis/assets/gdf_generic/sewer_finob_bg";
}
}
windowDef bar1 {
properties {
color backColor = 1, 1, 1, 0.8;
rect rect = 54,117,215,14;
string material = "guis/assets/gdf_generic/sewer_finob_prgbar";
}
}
windowDef bar2 {
properties {
color backColor = 1, 1, 1, 0.8;
rect rect = 54,170,200,14;
string material = "guis/assets/gdf_generic/sewer_finob_prgbar";
}
}
windowDef bar3 {
properties {
color backColor = 1, 1, 1, 0.8;
rect rect = 54,224,230,14;
string material = "guis/assets/gdf_generic/sewer_finob_prgbar";
}
}
windowDef obj {
properties {
color backColor = 1, 1, 1, 1;
rect rect = 609,176,12,12;
}
timeline {
ontime 0 {
backColor = transition( "1,1,1,0", "1,1,1,0", 500 );
}
onTime 500 {
backColor = transition( "1,1,1,1", "1,1,1,1", 500 );
}
onTime 1000 {
resetTime( 0 );
}
}
}
windowDef progressbar {
properties {
color backColor = 1, 1, 1, 0.8;
rect rect = 54,358,228 * gui.progress,16;
}
}
}