etqw-sdk/base/effects/weapons/stroggket.effect

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effect effects/weapons/stroggket_fly
{
size 203
emitter "firetrail"
{
duration 3,3
count 80,80
sprite
{
duration 0.2,0.5
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { line 0,-2,-2,0,2,2 }
size { line 20,20,30,30 }
tint { line 0.686275,0.556863,0.494118,0.796079,0.509804,0.384314 }
offset { point -5,0,0 }
rotate { box 0,1 }
}
motion
{
tint { envelope linear }
rotate { envelope linear }
}
end
{
rotate { box -0.25,0.25 relative }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
constant
sprite
{
duration 1,1
material "textures/particles/flash"
trailRepeat 1
start
{
position { point -4,0,0 }
size { line 25,25,40,40 }
}
lineHit
}
}
emitter "inky_add"
{
duration 1,1
count 5,5
locked
sprite
{
duration 1,1
blend add
material "particles/peppi/inky_add"
trailRepeat 1
start
{
size { line 15,15,20,20 }
tint { line 0.968628,0.0235294,0.0235294,0.988235,0.439216,0.172549 }
fade { line 0.4,0.8 }
rotate { box 0,1 }
}
motion
{
size { envelope senetable3 count 4,4 }
tint { envelope linear }
fade { envelope senetable3 count 3 offset 3 }
rotate { envelope linear }
}
end
{
size { line 80,80,100,100 }
tint { point 0.494118,0.0666667,0.00392157 }
rotate { box 0.5,0 relative }
}
lineHit
}
}
emitter "Smoke trail"
{
duration 3,3
count 32,32
linked
{
duration 3,4
generatedLine
material "particles/projectiles/missile_smoke_trail2"
tiling 16
fadeIn
windDeviationAngle 2.000000
gravity -0.01,-0.01
trailRepeat 1
start
{
position { sphere 0,-3,-3,0,3,3 surface }
velocity { box 0,-4,-2,0,-6,2 }
acceleration { box 0,-2,-3,0,2,3 }
friction { point 0.1,0.1,0.1 }
size { box 16,8 }
tint { point 0.854902,0.854902,0.854902 }
fade { point 0 }
windStrength { line 0.3,0.4 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.25 }
tint { envelope shamus_exp_1minusx/x2 count 0.125,0.125,0.125 }
fade { envelope shamus_fastinslowout }
}
end
{
size { box 32,64 }
tint { point 1,1,1 }
fade { line 0.3,0.5 }
}
lineHit
}
}
emitter "unnamed4"
{
duration 3,3
count 2,2
locked
line
{
duration 0.5,0.5
blend add
material "particles/flash/muzzleflash_side1a"
flipNormal
trailRepeat 1
start
{
size { box 16,8 }
tint { line 1,1,1,0.501961,0,0 }
length { point 70,0,0 }
}
motion
{
fade { envelope flashtable }
}
end
{
fade { point 0.5 }
}
lineHit
}
}
emitter "smoke trail4"
{
duration 3,3
count 75,75
sprite
{
duration 2,3
material "particles/dustcloud_02_litsmoke"
windDeviationAngle 2.000000
gravity 0.001,0.001
trailRepeat 1
start
{
angle { point 0.0555556,0.0555556,0.0555556 }
size { line 3,3,5,5 }
tint { line 0.113725,0.0745098,0.0627451,0.219608,0.152941,0.129412 }
fade { line 0.4,1 }
windStrength { line 0.03,0.04 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope rr2_concavefade_start_at_1 count 1.025 offset -0.025 }
angle { envelope convexfade }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 25,25,50,50 }
tint { line 0.513726,0.47451,0.466667,0.658824,0.639216,0.627451 }
angle { point 0.277778,0.277778,0.277778 }
rotate { box 1,-1 relative }
}
lineHit
}
}
emitter "unnamed6"
{
duration 3,3
count 2,2
locked
line
{
duration 0.5,0.5
blend add
material "particles/explosion/explode07"
flipNormal
trailRepeat 1
start
{
position { point 40,0,0 }
velocity { point 150,0,0 }
size { box 30,40 }
tint { point 0.984314,0.921569,0.47451 }
fade { point 0.3 }
length { point 110,0,0 }
}
motion
{
tint { envelope linear }
fade { envelope flashtable }
}
end
{
tint { point 1,1,1 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 2,2
material "textures/particles/flash"
trailRepeat 1
start
{
position { point -4,0,0 }
size { point 80,80 }
tint { point 0.423529,0.423529,0.423529 }
}
motion
{
tint { envelope linear }
}
lineHit
}
}
}
effect effects/weapons/strocket/fire {
size 498
sound "Fire Sound"
{
soundShader "sounds/deployables/rockets/fire"
freqshift 1,1.1
}
sound "Far Fire Sound"
{
soundShader "sounds/deployables/rockets/fire_far"
}
spawner "flame4"
{
count 1,1
locked
attenuateEmitter
attenuation 400,400
line
{
duration 0.01,0.05
generatedLine
material "textures/effects/weapons/blaster_fly_yellow"
trailRepeat 1
start
{
velocity { box 2,-0.025,-0.025,4,0.075,0 }
size { point 30 }
tint { line 0.921569,0.0784314,0.0392157,0.976471,0,0 }
fade { line 0.75,1 }
length { point 300,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
tint { point 1,0.247059,0.247059 }
}
lineHit
}
}
spawner "flame5"
{
count 1,1
locked
attenuateEmitter
attenuation 400,400
line
{
duration 0.2,0.2
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 40,50 }
tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
fade { line 0.75,1 }
length { point 200,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "large flash2"
{
count 1,1
locked
sprite
{
duration 0.08,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
size { point 100,100 }
tint { line 0.129412,0.00784314,0,0.509804,0.0823529,0.00784314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { point 240,240 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flame6"
{
count 1,1
locked
line
{
duration 0.08,0.1
generatedLine
material "particles/flash/strogg_muzzleflash01"
numFrames 4
trailRepeat 1
start
{
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { point 100 }
fade { line 0.75,1 }
length { point 175,0,0 }
}
motion
{
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
attenuateEmitter
attenuation 400,500
oriented
{
duration 0.2,0.2
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
size { point 85,85 }
tint { line 0.929412,0.211765,0.176471,0.909804,0.427451,0.219608 }
rotate { box 0,0,0.338889,0,0,0.394444 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { point 100,100 }
}
lineHit
}
}
light "light3"
{
locked
light
{
duration 3,3
blend add
material "lights/round"
trailRepeat 1
start
{
position { point -10,-15,-15 }
size { point 250,250,250 }
tint { line 0.992157,0.239216,0.129412,0.992157,0.584314,0.164706 }
}
motion
{
tint { envelope concavefade }
}
lineHit
}
}
emitter "Small Smoke3"
{
duration 1,1
count 5,5
locked
attenuateEmitter
attenuation 300,300
sprite
{
duration 0.4,0.7
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { point 5,0,0 }
velocity { box 75,-10,-10,100,10,10 }
size { point 16,16 }
tint { point 0.717647,0.635294,0.541176 }
fade { line 0.5,0.8 }
}
motion
{
size { envelope jrad_concavefade }
fade { envelope jrad_lerptable count 0.7 offset 0.3 }
}
end
{
size { line 50,50,80,80 }
}
lineHit
}
}
spawner "fire2"
{
count 20,20
attenuateEmitter
attenuation 300,300
sprite
{
duration 2,3
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line -40,-1,-1,-40,1,1 }
velocity { box 50,-30,-30,50,30,30 }
size { box 10,10,15,15 }
tint { line 0.980392,0.239216,0.054902,0.521569,0.184314,0.0392157 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 60,60,80,80 }
fade { line 0.4,0.8 }
offset { sphere 20,-60,-60,300,60,60 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "edge6"
{
count 1,1
locked
sprite
{
duration 0.4,0.4
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { point 30,0,0 }
size { line 100,100,150,150 }
tint { line 0.827451,0.203922,0.0941177,0.74902,0.313726,0.184314 }
fade { point 0 }
offset { sphere -5,-5,-5,5,5,5 }
rotate { point -0.25 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
}
end
{
size { line 200,200,250,250 }
}
lineHit
}
}
}