etqw-sdk/base/effects/simple/weapons/blaster_simple.effect
2008-05-29 00:00:00 +00:00

800 lines
12 KiB
Text

effect effects/weapons/blaster_muzzleflash_view_simple
{
size 341
spawner "eject puff"
{
count 1,1
sprite
{
duration 2,2
material "particles/fire5a"
trailRepeat 1
start
{
velocity { point 0,0,4 }
tint { line 0.192157,0.0666667,0.0431373,0.168627,0.0941177,0.00392157 }
fade { point 0.6 }
offset { point -26,3,-1 }
rotate { box 0.5,-0.5 }
}
motion
{
size { envelope linear }
tint { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { point 7,7 }
rotate { box -0.5,0.5 }
}
lineHit
}
}
emitter "violent flash"
{
duration 0.1,0.1
count 1,1
locked
orientateIdentity
sprite
{
duration 0.06,0.06
blend add
material "particles/flash/strogg_muzzleflash02"
numFrames 4
trailRepeat 1
start
{
position { line 10,-1,0,14,-1,0 }
size { point 2,2 }
rotate { box 0.0416667,0.0833333 }
}
motion
{
size { envelope linear }
}
end
{
size { point 8,8 }
}
lineHit
}
}
spawner "fire"
{
count 1,1
locked
sprite
{
duration 0.13,0.13
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 5,-3,0 }
size { line 3,3,6,6 }
tint { line 0.756863,0.654902,0.458824,0.211765,0.219608,0.164706 }
offset { point 5,1,3 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { line 8,8,9,9 }
rotate { box 0.5,-0.5 }
}
lineHit
}
}
spawner "flame"
{
count 1,1
locked
line
{
duration 0.01,0.01
generatedLine
material "textures/effects/weapons/blaster_fly_yellow"
trailRepeat 1
start
{
position { point 0,0.25,0 }
velocity { box 2,-0.025,-0.025,4,0.075,0 }
size { box 6,10 }
tint { line 0.984314,0.384314,0.321569,0.976471,0.27451,0.2 }
fade { line 0.25,0.55 }
offset { point -30,0,0 }
length { box 100,0,0,300,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "covering flash"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point -17,4,-5 }
size { point 2.5,2.5 }
tint { line 0.443137,0.0196078,0,0.607843,0.184314,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 3,3,4,4 }
rotate { box 0.125,-0.125 }
}
lineHit
}
}
}
effect effects/weapons/blaster_muzzleflash_world_simple
{
size 73
cutOffDistance 15000
spawner "flame3"
{
count 1,1
locked
attenuateEmitter
attenuation 300,300
line
{
duration 0.03,0.08
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
position { point -2,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 5,8 }
tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
fade { line 0.75,1 }
length { box 15,0,0,20,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "flame4"
{
count 1,1
locked
line
{
duration 0.002,0.06
generatedLine
material "particles/flash/strogg_muzzleflash01"
numFrames 4
trailRepeat 1
start
{
position { line 0,0.25,0,2,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 5,9 }
fade { line 0.75,1 }
length { box 10,0,0,14,0,0 }
}
motion
{
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
oriented
{
duration 0.03,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 1.5,0,0 }
size { line 5,5,8,8 }
tint { line 0.933333,0.211765,0.176471,0.909804,0.427451,0.223529 }
fade { line 0.75,1 }
rotate { box 0,0,0.338889,0,0,0.394444 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { line 12,12,16,16 }
}
lineHit
}
}
spawner "edge2"
{
count 1,1
locked
inverseAttenuateEmitter
attenuation 400,400
sprite
{
duration 0.08,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 3,0,0 }
size { line 10,10,12,12 }
tint { point 0.713726,0.0941177,0.0627451 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 30,30,50,50 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/weapons/blaster_impact_generic_simple
{
size 8
effect "Base Plume (GDF)"
{
effect "effects/impacts/bullets_small/impact_default_simple"
}
effect "Stroggify Layer"
{
effect "effects/impacts/blaster/impact_stroggify_simple"
}
}
effect effects/weapons/blaster_steam_simple
{
size 28
cutOffDistance 100
emitter "fire"
{
duration 0.7,1.5
count 5,5
sprite
{
duration 2,2
material "particles/fire5a"
trailRepeat 1
start
{
velocity { box 4,0,-2,7,5,-5 }
acceleration { box 0,0,4,0,5,4 }
friction { box 0,0,-2,0,0,-5 }
size { line 2,2,4,4 }
tint { line 0.160784,0.109804,0.0392157,0.286275,0.109804,0.101961 }
fade { point 0 }
rotate { box -1,1 }
}
motion
{
size { envelope jrad_cmzoom }
tint { envelope prone }
fade { envelope shamus_fastinholdslowout }
rotate { envelope linear }
}
end
{
size { line 8,8,12,12 }
fade { point 1 }
rotate { box 1,-1 relative }
}
lineHit
}
}
spawner "smoke puff5"
{
count 1,1
sprite
{
duration 1,1
material "textures/particles/weapon_heat_smoke2"
trailRepeat 1
start
{
position { point 0,2,-2 }
velocity { point 0,0,0.1 }
acceleration { point 0,0,5 }
size { point 2,2 }
tint { point 0,0,0 }
fade { point 0.1 }
offset { point 0,1,1 }
}
motion
{
size { envelope linear }
tint { envelope shamus_fastinslowout count 1.2,1.2,1.2 }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { point 7,7 }
tint { point 0.278431,0.0588235,0.00392157 }
rotate { point 0.111111 }
}
lineHit
}
}
spawner "vent glow2"
{
count 1,1
locked
sprite
{
duration 4,4
blend add
persist
material "textures/particles/lightning/lightning_strip07"
numFrames 4
trailRepeat 1
start
{
size { point 8,8 }
tint { point 0.941177,0.333333,0.156863 }
fade { line 0.3,0.45 }
offset { point 4,0,0 }
}
motion
{
tint { envelope linear }
fade { envelope bathroomtable }
}
lineHit
}
}
spawner "small sparks5"
{
start 1.4,1.4
count 1,1
orientateIdentity
sprite
{
duration 0.05,0.05
material "textures/particles/sparks/sparkflash_strip01"
numFrames 4
trailRepeat 1
start
{
position { point -4,-1,-4 }
size { point 2,2 }
tint { point 0.909804,0.317647,0.235294 }
offset { point 0,3,3 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { point 4,4 }
}
lineHit
}
}
}
effect effects/weapons/blaster_trail_simple
{
size 0
}
effect effects/weapons/blaster_chargedshot_steam_view_simple
{
size 16
emitter "fire"
{
duration 0.7,1.5
count 10,10
sprite
{
duration 2,2
material "particles/fire5a"
trailRepeat 1
start
{
velocity { box 4,0,-2,7,5,-5 }
acceleration { box 0,0,4,0,5,4 }
friction { box 0,0,-2,0,0,-5 }
size { line 0,0,2,2 }
tint { line 0.160784,0.109804,0.0392157,0.286275,0.109804,0.101961 }
fade { point 0 }
rotate { box -1,1 }
}
motion
{
size { envelope jrad_cmzoom }
tint { envelope prone }
fade { envelope shamus_fastinholdslowout }
rotate { envelope linear }
}
end
{
size { line 2,2,4,4 }
fade { point 1 }
rotate { box 1,-1 relative }
}
lineHit
}
}
spawner "smoke puff5"
{
count 1,1
sprite
{
duration 1.5,1.5
material "textures/particles/weapon_heat_smoke2"
trailRepeat 1
start
{
position { point 0,2,-2 }
velocity { point 0,0,0.1 }
acceleration { point 0,0,5 }
tint { point 0,0,0 }
fade { point 0.1 }
offset { point 0,1,1 }
}
motion
{
size { envelope linear }
tint { envelope shamus_fastinslowout count 1.2,1.2,1.2 }
fade { envelope linear }
rotate { envelope linear }
}
end
{
size { point 4,4 }
tint { point 0.278431,0.0588235,0.00392157 }
rotate { point 0.111111 }
}
lineHit
}
}
spawner "vent glow2"
{
count 1,1
locked
sprite
{
duration 4,4
blend add
persist
material "textures/particles/lightning/lightning_strip07"
numFrames 4
trailRepeat 1
start
{
size { point 4,4 }
tint { point 0.941177,0.333333,0.156863 }
fade { line 0.3,0.45 }
offset { point 4,0,0 }
}
motion
{
tint { envelope linear }
fade { envelope bathroomtable }
}
lineHit
}
}
}
effect effects/weapons/blaster_chargedshot_idle_view_simple
{
size 15
emitter "FLASH!"
{
duration 1,1
count 1,1
locked
sprite
{
duration 1,1
blend add
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 0,-1,0 }
size { point 10,10 }
tint { line 0.992157,0.254902,0.00784314,0.976471,0.258824,0.0156863 }
fade { point 0.4 }
rotate { point -2 }
}
motion
{
size { envelope linear }
fade { envelope senetable3 count 0.2 }
rotate { envelope senetable3 }
}
end
{
size { point 10,10 }
rotate { point 2 }
}
lineHit
}
}
emitter "core"
{
duration 1,1
count 2,3
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 8,0,0 }
size { point 2,2 }
tint { point 0.682353,0.184314,0.0745098 }
fade { point 0.5 }
}
motion
{
size { envelope senetable3 count 4,4 }
tint { envelope bathroomtable }
}
end
{
size { point 3,3 }
tint { point 0.596078,0.305882,0.0862745 }
}
lineHit
}
}
emitter "core2"
{
duration 1,1
count 3,3
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 8,0,0 }
size { point 6,6 }
tint { point 0.584314,0.137255,0.0588235 }
fade { point 0.2 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
tint { envelope bathroomtable }
rotate { envelope bfgguy_vtable }
}
end
{
size { point 6,6 }
tint { point 0.478431,0.243137,0.0627451 }
rotate { box 0.5,-0.5 }
}
lineHit
}
}
}
effect effects/weapons/blaster_chargedshot_chargeup_view_simple
{
size 13
emitter "core"
{
duration 1,1
count 2,3
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 8,0,0 }
size { point 3,3 }
tint { point 0.682353,0.184314,0.0745098 }
fade { point 0.5 }
}
motion
{
size { envelope flare01 count 0.95,0.95 }
tint { envelope bathroomtable }
}
end
{
size { point 0,0 }
tint { point 0.596078,0.305882,0.0862745 }
}
lineHit
}
}
emitter "core2"
{
duration 1,1
count 3,3
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 8,0,0 }
size { point 2,2 }
tint { point 0.584314,0.137255,0.0588235 }
fade { point 0.2 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope linear }
tint { envelope bathroomtable }
rotate { envelope bfgguy_vtable }
}
end
{
size { point 6,6 }
tint { point 0.478431,0.243137,0.0627451 }
rotate { box 0.5,-0.5 }
}
lineHit
}
}
}