etqw-sdk/base/effects/simple/player/spawn_simple.effect

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effect effects/player/spawn_edf_simple
{
size 129
cutOffDistance 400
emitter "Up Rings"
{
duration 1,1
count 5,5
oriented
{
duration 1,2
material "textures/effects/ring"
trailRepeat 1
start
{
size { point 0,0 }
tint { line 0.121569,0.121569,0.121569,0.215686,0.215686,0.215686 }
rotate { box -0.00833333,-0.00833333,0,0.00833333,0.00833333,0 }
}
motion
{
size { envelope jrad_spawnringsup count 0.78,0.78 }
tint { envelope linear }
offset { envelope jrad_concavefade }
}
end
{
size { point 40,40 }
offset { line 64,0,0,72,0,0 }
}
lineHit
}
}
delay "delay"
{
duration 4,4
}
}
effect effects/player/spawn_strogg_simple
{
size 129
cutOffDistance 400
emitter "Up Rings"
{
duration 1,1
count 5,5
oriented
{
duration 1,2
material "textures/effects/ring"
trailRepeat 1
start
{
size { point 0,0 }
tint { line 0.188235,0.054902,0.054902,0.309804,0.117647,0.0588235 }
rotate { box -0.00833333,-0.00833333,0,0.00833333,0.00833333,0 }
}
motion
{
size { envelope jrad_spawnringsup count 0.78,0.78 }
tint { envelope linear }
offset { envelope jrad_concavefade }
}
end
{
size { point 40,40 }
offset { line 64,0,0,72,0,0 }
}
lineHit
}
}
delay "delay"
{
duration 4,4
}
}effect effects/crashland_strogg_simple
{
size 213
cutOffDistance 2000
spawner "dirt puff"
{
count 1,1
attenuateEmitter
attenuation 500,1500
sprite
{
duration 0.2,0.2
blend add
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
velocity { point 5,5,5 }
size { point 50,50 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 0.7 }
}
motion
{
size { envelope jrad_convexfade }
tint { envelope jrad_concavefade }
fade { envelope jrad_concavefade }
}
end
{
size { point 70,70 }
tint { point 0.752941,0.752941,0.752941 }
}
lineHit
}
}
emitter "core"
{
duration 1,1
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
velocity { point 0,0,5 }
size { point 100,100 }
tint { point 0.8,0.423529,0.0823529 }
}
motion
{
size { envelope linear }
tint { envelope linear }
}
end
{
size { point 150,150 }
}
lineHit
}
}
sound "Debris Sound"
{
start 0.3,0.3
soundShader "sounds/weapons/impacts/debris_small"
freqshift 0.7,0.7
}
}