184 lines
2.5 KiB
Plaintext
184 lines
2.5 KiB
Plaintext
effect effects/player/spawn_edf_simple
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{
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size 129
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cutOffDistance 400
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emitter "Up Rings"
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{
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duration 1,1
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count 5,5
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oriented
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{
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duration 1,2
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material "textures/effects/ring"
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trailRepeat 1
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start
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{
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size { point 0,0 }
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tint { line 0.121569,0.121569,0.121569,0.215686,0.215686,0.215686 }
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rotate { box -0.00833333,-0.00833333,0,0.00833333,0.00833333,0 }
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}
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motion
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{
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size { envelope jrad_spawnringsup count 0.78,0.78 }
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tint { envelope linear }
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offset { envelope jrad_concavefade }
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}
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end
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{
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size { point 40,40 }
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offset { line 64,0,0,72,0,0 }
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}
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lineHit
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}
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}
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delay "delay"
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{
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duration 4,4
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}
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}
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effect effects/player/spawn_strogg_simple
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{
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size 129
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cutOffDistance 400
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emitter "Up Rings"
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{
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duration 1,1
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count 5,5
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oriented
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{
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duration 1,2
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material "textures/effects/ring"
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trailRepeat 1
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start
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{
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size { point 0,0 }
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tint { line 0.188235,0.054902,0.054902,0.309804,0.117647,0.0588235 }
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rotate { box -0.00833333,-0.00833333,0,0.00833333,0.00833333,0 }
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}
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motion
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{
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size { envelope jrad_spawnringsup count 0.78,0.78 }
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tint { envelope linear }
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offset { envelope jrad_concavefade }
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}
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end
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{
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size { point 40,40 }
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offset { line 64,0,0,72,0,0 }
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}
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lineHit
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}
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}
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delay "delay"
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{
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duration 4,4
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}
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}effect effects/crashland_strogg_simple
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{
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size 213
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cutOffDistance 2000
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spawner "dirt puff"
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{
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count 1,1
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attenuateEmitter
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attenuation 500,1500
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sprite
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{
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duration 0.2,0.2
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blend add
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persist
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material "particles/dustcloud_02_litsmoke"
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trailRepeat 1
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start
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{
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velocity { point 5,5,5 }
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size { point 50,50 }
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tint { point 0.501961,0.501961,0.501961 }
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fade { point 0.7 }
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}
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motion
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{
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size { envelope jrad_convexfade }
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tint { envelope jrad_concavefade }
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fade { envelope jrad_concavefade }
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}
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end
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{
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size { point 70,70 }
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tint { point 0.752941,0.752941,0.752941 }
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}
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lineHit
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}
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}
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emitter "core"
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{
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duration 1,1
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count 1,1
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locked
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sprite
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{
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duration 0.1,0.1
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material "textures/particles/sparks/sparkflash03b"
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trailRepeat 1
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start
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{
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velocity { point 0,0,5 }
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size { point 100,100 }
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tint { point 0.8,0.423529,0.0823529 }
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}
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motion
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{
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size { envelope linear }
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tint { envelope linear }
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}
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end
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{
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size { point 150,150 }
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}
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lineHit
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}
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}
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sound "Debris Sound"
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{
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start 0.3,0.3
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soundShader "sounds/weapons/impacts/debris_small"
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freqshift 0.7,0.7
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}
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}
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