etqw-sdk/base/effects/simple/impacts/grenades_simple.effect
2008-05-29 00:00:00 +00:00

2851 lines
51 KiB
Text

effect effects/impacts/frag/explosion_default_simple
{
size 1015
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
spawner "smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/impacts/frag/explosion_sand_simple
{
size 1015
cutOffDistance 10000
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
spawner "dirt rain down"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_snow"
gravity 0.3,0.6
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 300,-40,-40,300,40,40 }
size { point 10,10 }
tint { line 0.545098,0.521569,0.439216,0.521569,0.494118,0.419608 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_fastinslowout count 1.6 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 50,50,150,150 }
tint { line 0.54902,0.513726,0.435294,0.6,0.603922,0.494118 }
fade { line 0.125,0.5 }
offset { line 150,0,0,50,0,0 }
rotate { box -1.05556,1.05556 }
}
lineHit
}
}
spawner "smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.129412,0.54902,0.513726,0.47451 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.776471,0.780392,0.694118 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/impacts/shrap/explosion_default_simple
{
size 690
cutOffDistance 10000
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
sound "close_sound"
{
soundShader "sounds/weapons/grenades/shrap/explode"
}
spawner "smoke"
{
count 6,6
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0,0,0,0.541176,0.505882,0.384314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 4,4
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "unnamed8"
{
count 2,2
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { box 125,125,150,150 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
}
effect effects/impacts/shrap/explosion_sand_simple
{
size 869
cutOffDistance 10000
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
sound "close_sound"
{
soundShader "sounds/weapons/grenades/shrap/explode"
}
spawner "sand_puff"
{
count 2,2
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 3,5
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.2,0.2
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 50,-75,-75,250,75,75 }
size { box 4,4,16,16 }
tint { point 0.866667,0.784314,0.67451 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 5,5 }
tint { envelope linear }
fade { envelope fastinslowout count 1.7 offset 0.1 }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 130,130,60,60 }
tint { point 1,1,1 }
fade { point 1 }
offset { sphere 25,-2.5,-2.5,200,2.5,2.5 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "smoke"
{
count 6,6
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0,0,0,0.541176,0.505882,0.384314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 4,4
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "unnamed8"
{
count 2,2
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { box 125,125,150,150 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
}
effect effects/impacts/emp/explosion_default_simple
{
size 1015
cutOffDistance 3072
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
spawner "smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/impacts/emp/explosion_sand_simple
{
size 1015
cutOffDistance 3072
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
spawner "smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/impacts/smoke/explosion_default_simple
{
size 1015
cutOffDistance 3072
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
spawner "smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/impacts/smoke/explosion_sand_simple
{
size 1015
cutOffDistance 3072
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
spawner "smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/impacts/smoke/explosion_snow_simple
{
size 1015
cutOffDistance 3072
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
spawner "smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.133333,0.552941,0.517647,0.478431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.501961,0.501961,0.501961 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}effect effects/snow_explode_simple
{
size 1015
sound "Impact Sound"
{
soundShader "sounds/weapons/grenades/frag/explode"
freqshift 0.7,1.3
}
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
spawner "dirt rain down"
{
count 10,10
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_snow"
gravity 0.3,0.6
trailRepeat 1
start
{
position { sphere -15,-25,-25,0,25,25 }
velocity { box 300,-40,-40,300,40,40 }
size { point 10,10 }
tint { line 0.815686,0.807843,0.776471,0.968628,0.960784,0.956863 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_fastinslowout count 1.6 }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 50,50,150,150 }
tint { line 0.85098,0.839216,0.807843,0.878431,0.878431,0.854902 }
fade { line 0.125,0.5 }
offset { line 150,0,0,50,0,0 }
rotate { box -1.05556,1.05556 }
}
lineHit
}
}
spawner "smoke"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity -0.01,-0.002
trailRepeat 1
start
{
position { point 50,0,0 }
velocity { box -15,-15,0,15,15,0 }
size { line 5,5,20,20 }
tint { line 0.156863,0.14902,0.129412,0.721569,0.701961,0.678431 }
fade { point 0 }
offset { sphere -90,-90,-90,90,90,90 }
rotate { box -0.194444,0.194444 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout }
offset { envelope convexfade count 10,10,10 offset 0.1,0.1,0.1 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
tint { point 0.870588,0.870588,0.819608 }
fade { point 1 }
offset { sphere -75,-135,-135,125,135,135 cone }
rotate { box 0.194444,-0.194444 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 50,0,0 }
size { line 550,550,700,700 }
tint { line 0.517647,0.196078,0,0.666667,0.25098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "afterburn"
{
start 0.2,0.2
count 1,1
attenuateEmitter
attenuation 1200,1400
sprite
{
duration 0.6,0.6
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 75,0,0 cone }
size { line 80,80,100,100 }
tint { point 0.439216,0.258824,0.0666667 }
rotate { box -1,1 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 }
offset { envelope exp_1minusx/x2 count 2,2,2 }
rotate { envelope convexfade count 99 }
}
end
{
rotate { box 1,-1 }
}
lineHit
}
}
spawner "flames2"
{
start 0.08,0.08
count 2,2
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 75,0,0 }
size { line 45,45,90,90 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -60,-60,-60,60,60,60 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/shrap_snow_simple
{
size 541
effect "unnamed2"
{
effect "effects/impacts/shrap/explosion_default_simple"
}
spawner "core dust1"
{
count 3,3
attenuation 0,3072
sprite
{
duration 2,2
persist
material "particles/debris/debris_snow"
gravity 0.25,0.5
trailRepeat 1
start
{
position { sphere -5,-5,-5,-5,5,5 }
velocity { box 200,-50,-50,300,50,50 }
size { line 2,2,4,4 }
fade { point 1 attenuate }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 2,2 }
tint { envelope linear }
fade { envelope concavefade }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { point 100,100 }
tint { point 1,1,1 }
fade { point 0 attenuate }
offset { line 50,0,0,150,0,0 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "core dust2"
{
count 5,5
attenuateEmitter
attenuation 0,3072
sprite
{
duration 2,2
persist
material "particles/debris/debris_stone02"
gravity 0.5,1
trailRepeat 1
start
{
position { sphere -30,-5,-5,-30,5,5 }
velocity { box 400,-200,-200,400,200,200 }
size { line 5,5,20,20 }
fade { point 0.7 }
rotate { box -0.125,0.125 }
}
motion
{
tint { envelope linear }
fade { envelope concavefade }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 }
}
end
{
tint { point 1,1,1 }
fade { point 0.3 }
offset { point 100,0,0 }
rotate { box -1.05556,1.05556 }
}
lineHit
}
}
}effect effects/grenades/grass_explode_simple
{
size 8
effect "unnamed0"
{
effect "effects/impacts/frag/explosion_grass_simple"
}
}
effect effects/impacts/shrap/explosion_snow_simple
{
size 690
cutOffDistance 10000
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
sound "close_sound"
{
soundShader "sounds/weapons/grenades/shrap/explode"
}
spawner "snow1"
{
count 2,2
attenuateEmitter
attenuation 600,800
sprite
{
duration 2,2
persist
material "particles/debris/debris_snow"
gravity 0.25,0.5
trailRepeat 1
start
{
position { sphere -5,-5,-5,-5,5,5 }
velocity { box 200,-50,-50,400,50,50 }
size { line 2,2,4,4 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 2,2 }
tint { envelope linear }
fade { envelope convexfade }
offset { envelope exp_1minusx/x2 }
rotate { envelope exp_1minusx/x2 count 2 }
}
end
{
size { point 130,130 }
tint { point 1,1,1 }
offset { line 50,0,0,150,0,0 }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "smoke"
{
count 6,6
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0.356863,0.356863,0.356863,0.603922,0.568627,0.447059 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 4,4
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "unnamed8"
{
count 2,2
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { box 125,125,150,150 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
}
effect effects/impacts/shrap/explosion_dirt_simple
{
size 1300
cutOffDistance 10000
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
sound "close_sound"
{
soundShader "sounds/weapons/grenades/shrap/explode"
}
spawner "smoke"
{
count 6,6
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0,0,0,0.541176,0.505882,0.384314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "falling dirt"
{
count 2,2
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2.5,4
persist
material "particles/debris/debris_dirtfly01"
gravity 0.3,0.8
trailRepeat 1
start
{
position { sphere 15,-25,-25,15,25,25 }
velocity { box 350,-75,-75,450,75,75 }
size { point 10,10 }
tint { point 0.301961,0.27451,0.227451 }
fade { point 0 }
offset { box -10,-10,-20,10,10,20 }
windStrength { point 0.2 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 0.5,0.5 }
tint { envelope linear }
fade { envelope shamus_fastinslowout }
offset { envelope shamus_exp_1minusx/x2 count 2,2,2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { line 100,100,300,300 }
tint { point 0.321569,0.27451,0.247059 }
fade { point 0.3 }
offset { line 150,0,0,50,0,0 }
rotate { box -1.05556,1.05556 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 4,4
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "unnamed8"
{
count 2,2
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { box 125,125,150,150 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
}
effect effects/impacts/shrap/explosion_metal_simple
{
size 690
cutOffDistance 10000
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
sound "close_sound"
{
soundShader "sounds/weapons/grenades/shrap/explode"
}
spawner "smoke"
{
count 6,6
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0,0,0,0.541176,0.505882,0.384314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 4,4
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "unnamed8"
{
count 2,2
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { box 125,125,150,150 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
}
effect effects/impacts/shrap/explosion_pavement_simple
{
size 756
cutOffDistance 10000
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
sound "close_sound"
{
soundShader "sounds/weapons/grenades/shrap/explode"
}
spawner "animated2"
{
count 2,2
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 2,4
persist
material "particles/dustcloud_02_litsmoke"
gravity 0.287,0.287
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 200,-75,-75,250,75,75 }
size { box 4,4,12,12 }
tint { point 0.619608,0.6,0.576471 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope exp_x2 count 1.7 }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 150,150,100,100 }
tint { point 0.501961,0.501961,0.501961 }
offset { cylinder 75,-2.5,-2.5,150,2.5,2.5 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "smoke"
{
count 6,6
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0,0,0,0.541176,0.505882,0.384314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 4,4
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "unnamed8"
{
count 2,2
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { box 125,125,150,150 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
}
effect effects/impacts/shrap/explosion_grass_simple
{
size 690
cutOffDistance 10000
sound "Debris Sound"
{
start 0.2,0.2
soundShader "sounds/weapons/impacts/debris_small"
}
sound "close_sound"
{
soundShader "sounds/weapons/grenades/shrap/explode"
}
spawner "animated2"
{
count 2,2
useMaterialColor
attenuateEmitter
attenuation 600,800
sprite
{
duration 1,3.5
persist
material "particles/dustcloud_02"
gravity 0.287,0.287
trailRepeat 1
start
{
position { sphere -2,-5,-5,15,5,5 }
velocity { box 150,-50,-50,250,50,50 }
size { box 4,4,12,12 }
tint { line 0.341176,0.309804,0.266667,0.219608,0.219608,0.219608 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout count 1.4 }
offset { envelope exp_1minusx/x2 count 5,5,5 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 130,130,75,75 }
tint { line 0.184314,0.156863,0.121569,0.364706,0.364706,0.364706 }
fade { point 1 }
offset { cylinder 75,-2.5,-2.5,150,2.5,2.5 cone }
rotate { box -0.166667,0.166667 }
}
lineHit
}
}
spawner "smoke"
{
count 6,6
useMaterialColor
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 2,3
persist
material "particles/dustcloud_02_litsmoke"
trailRepeat 1
start
{
position { line 0,-15,-15,5,15,15 }
velocity { box 10,-5,-5,10,5,5 }
friction { box 0.025,0,0,0.125,0,0 }
size { line 50,50,20,20 }
tint { line 0,0,0,0.541176,0.505882,0.384314 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope exp_1minusx/x2 count 4,4 }
tint { envelope linear }
fade { envelope shamus_fastinholdslowout }
offset { envelope exp_1minusx/x2 }
rotate { envelope shamus_exp_1minusx/x2 }
}
end
{
size { point 100,100 }
fade { line 0.5,1 }
offset { sphere 150,-300,-300,25,300,300 surface }
rotate { box -0.5,0.5 }
}
lineHit
}
}
spawner "flash - small"
{
count 1,1
locked
sprite
{
duration 1.5,1.8
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
velocity { point 40,0,0 }
size { point 100,100 }
tint { line 1,0.462745,0.282353,0.988235,0.337255,0.121569 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
fade { envelope linear }
}
end
{
size { point 300,300 }
}
lineHit
}
}
spawner "fire"
{
count 4,4
attenuateEmitter
attenuation 1400,1500
sprite
{
duration 5,8
blend add
persist
material "particles/fire4a"
gravity -0.00125,0.0125
trailRepeat 1
start
{
position { line 0,-1,-1,10,1,1 }
velocity { box 0,-60,-60,15,60,60 }
size { box 15,15,20,20 }
tint { line 1,0.501961,0.247059,0.564706,0.282353,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
tint { envelope shamus_exp_1minusx/x2 count 0.2,0.2,0.2 }
fade { envelope shamus_fastinholdslowout offset 0.025 }
offset { envelope shamus_exp_1minusx/x2 count 4,4,4 offset -0.025,-0.025,-0.025 }
rotate { envelope shamus_exp_1minusx/x2 count 2 }
}
end
{
size { box 100,100,140,140 }
fade { line 0.2,0.4 }
offset { sphere 50,-100,-100,125,100,100 surface }
rotate { box -1,1 relative }
}
lineHit
}
}
spawner "unnamed8"
{
count 2,2
locked
calcDuration
sprite
{
duration 0.35,0.35
blend add
persist
material "particles/explosion/explode_burst01"
trailRepeat 1
start
{
position { line 35,-30,-30,50,30,30 }
size { box 125,125,150,150 }
tint { line 0.933333,0.494118,0.176471,0.92549,0.184314,0.184314 }
rotate { box -0.125,0.125 }
}
motion
{
fade { envelope concavefade }
}
lineHit
}
}
}