871 lines
14 KiB
Text
871 lines
14 KiB
Text
effect effects/impacts/bullets_small/impact_default_simple
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{
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size 141
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cutOffDistance 3500
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sound "Impact Sound2"
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{
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soundShader "sounds/weapons/impacts/stone"
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volume 14,18
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freqshift 0.8,1
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}
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spawner "dirt_blur"
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{
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count 1,1
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useMaterialColor
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line
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{
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duration 0.7,1
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blend add
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persist
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material "particles/debris/debris_smallblast2"
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gravity 0.001,0.001
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trailRepeat 1
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start
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{
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position { point 10,0,0 cone }
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velocity { box -10,-1,-1,-10,1,1 }
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size { box 14,20 }
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offset { point -10,0,0 }
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length { box 20,0,0,30,0,0 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope concavefade offset 0.4 }
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length { envelope rich_convexsustain count 1,0,0 }
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}
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end
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{
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size { box 16,25 }
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length { box 70,-8,-8,100,8,8 }
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}
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lineHit
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}
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}
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}
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effect effects/impacts/bullets_small/impact_flesh_simple
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{
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size 82
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cutOffDistance 7000
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sound "Impact Sound"
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{
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soundShader "sounds/weapons/impacts/flesh"
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volume 5,12
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freqshift 0.7,1
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}
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spawner "dirt_blur"
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{
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count 1,1
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useMaterialColor
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line
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{
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duration 0.7,1
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blend add
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persist
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material "particles/debris/debris_bigblast"
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gravity 0.001,0.001
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trailRepeat 1
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start
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{
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position { point 10,0,0 cone }
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velocity { box -10,-1,-1,-10,1,1 }
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size { box 4,12 }
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offset { point -10,0,0 }
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length { box 5,0,0,10,0,0 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope concavefade offset 0.4 }
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length { envelope rich_convexsustain count 1,0,0 }
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}
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end
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{
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size { box 6,20 }
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length { box 30,-8,-8,45,8,8 }
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}
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lineHit
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}
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}
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}
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effect effects/impacts/bullets_small/impact_liquid_simple
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{
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size 184
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cutOffDistance 3500
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sound "Impact Sound"
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{
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soundShader "sounds/weapons/impacts/water"
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volume 2,5
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freqshift 0.75,1.5
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}
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spawner "splash line2"
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{
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count 1,1
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line
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{
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duration 0.5,1
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persist
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material "particles/water/splash_dir_04"
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gravity 0.001,0.1
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trailRepeat 1
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start
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{
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position { point 1,0,0 cone }
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velocity { box 0,-5,-5,0,5,5 }
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friction { point 10,0,0 }
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size { point 10 }
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fade { line 0.1,0.5 }
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offset { point -10,0,0 }
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length { point 10,0,0 }
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}
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motion
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{
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size { envelope shamus_exp_1minusx/x2 count 4 }
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fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
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length { envelope fastinslowout count 1,0,0 }
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}
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end
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{
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size { point 20 }
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length { box 80,0,0,150,0,0 }
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}
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lineHit
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}
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}
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emitter "spray_flat3"
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{
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duration 1,1
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count 1,1
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useMaterialColor
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attenuateEmitter
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attenuation 200,250
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oriented
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{
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duration 1,2
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persist
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material "particles/water/impact_ripple_02"
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trailRepeat 1
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start
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{
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position { point 3,0,0 }
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size { line 10,10,12,12 }
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tint { point 0.886275,0.886275,0.886275 }
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fade { line 0.5,1 }
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rotate { box 0,0,-0.0138889,0,0,0.0138889 }
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}
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motion
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{
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size { envelope shamus_exp_1minusx/x2 }
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fade { envelope explosion_cloud }
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rotate { envelope exp_1minusx/x2 }
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}
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end
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{
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size { point 60,60 }
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rotate { box 0,0,-0.0416667,0,0,0.0416667 }
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}
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lineHit
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}
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}
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emitter "unnamed1"
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{
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duration 0.2,0.2
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count 1,1
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attenuateEmitter
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attenuation 200,250
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sprite
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{
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duration 0.2,0.4
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material "particles/water/splash_dir_02"
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trailRepeat 1
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start
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{
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position { sphere 5,-5,-5,5,5,5 }
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velocity { box 50,-15,-15,100,15,15 }
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acceleration { point 0,0,-40 }
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size { point 5,8 }
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offset { sphere 0,-5,-5,0,5,5 }
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rotate { box -0.0416667,0.0416667 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope rr2_convexfade_start_at_1 }
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rotate { envelope linear }
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}
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end
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{
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size { point 40,80 }
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rotate { box 0.0416667,-0.0416667 relative }
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}
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lineHit
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}
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}
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}
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effect effects/impacts/bullets_small/impact_plastic_simple
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{
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size 141
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cutOffDistance 3500
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sound "Impact Sound2"
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{
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soundShader "sounds/weapons/impacts/plastic"
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volume 4,6
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freqshift 0.8,1
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}
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spawner "dirt_blur"
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{
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count 1,1
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useMaterialColor
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line
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{
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duration 0.7,1
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blend add
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persist
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material "particles/debris/debris_smallblast"
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gravity 0.001,0.001
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trailRepeat 1
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start
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{
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position { point 10,0,0 cone }
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velocity { box -10,-1,-1,-10,1,1 }
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size { box 14,20 }
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fade { line 0.4,0.6 }
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offset { point -10,0,0 }
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length { box 20,0,0,30,0,0 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope concavefade offset 0.4 }
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length { envelope rich_convexsustain count 1,0,0 }
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}
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end
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{
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size { box 16,25 }
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length { box 70,-8,-8,100,8,8 }
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}
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lineHit
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}
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}
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}
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effect effects/impacts/bullets_small/impact_sand_simple
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{
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size 141
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cutOffDistance 3500
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sound "Impact Sound"
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{
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soundShader "sounds/weapons/impacts/dirt"
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volume 6,8
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freqshift 0.75,1
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}
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spawner "dirt_blur"
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{
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count 1,1
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useMaterialColor
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line
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{
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duration 0.7,1
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blend add
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persist
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material "particles/debris/debris_smallblast"
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gravity 0.001,0.001
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trailRepeat 1
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start
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{
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position { point 10,0,0 cone }
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velocity { box -10,-1,-1,-10,1,1 }
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size { box 14,20 }
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fade { line 0.5,1 }
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offset { point -10,0,0 }
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length { box 20,0,0,30,0,0 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope concavefade offset 0.4 }
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length { envelope rich_convexsustain count 1,0,0 }
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}
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end
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{
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size { box 16,25 }
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length { box 70,-8,-8,100,8,8 }
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}
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lineHit
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}
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}
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}effect effects/impacts/bullets_small/impact_snow_simple
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{
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size 141
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cutOffDistance 3500
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sound "Impact Sound2"
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{
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soundShader "sounds/weapons/impacts/dirt"
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volume 6,8
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freqshift 0.75,1
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}
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spawner "dirt_blur"
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{
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count 1,1
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useMaterialColor
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line
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{
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duration 0.7,1
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blend add
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persist
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material "particles/debris/debris_smallblast2"
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gravity 0.001,0.001
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trailRepeat 1
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start
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{
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position { point 10,0,0 cone }
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velocity { box -10,-1,-1,-10,1,1 }
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size { box 14,20 }
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offset { point -10,0,0 }
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length { box 20,0,0,30,0,0 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope concavefade offset 0.4 }
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length { envelope rich_convexsustain count 1,0,0 }
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}
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end
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{
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size { box 16,25 }
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length { box 70,-8,-8,100,8,8 }
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}
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lineHit
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}
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}
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}
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effect effects/impacts/bullets_small/impact_stone_simple
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{
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size 141
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cutOffDistance 3500
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sound "Impact Sound2"
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{
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soundShader "sounds/weapons/impacts/stone"
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volume 14,18
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freqshift 0.8,1
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}
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spawner "dirt_blur"
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{
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count 1,1
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useMaterialColor
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line
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{
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duration 0.7,1
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blend add
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persist
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material "particles/debris/debris_smallblast2"
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gravity 0.001,0.001
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trailRepeat 1
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start
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{
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position { point 10,0,0 cone }
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velocity { box -10,-1,-1,-10,1,1 }
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size { box 14,20 }
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offset { point -10,0,0 }
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length { box 20,0,0,30,0,0 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope concavefade offset 0.4 }
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length { envelope rich_convexsustain count 1,0,0 }
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}
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end
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{
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size { box 16,25 }
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length { box 70,-8,-8,100,8,8 }
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}
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lineHit
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}
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}
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}
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effect effects/impacts/bullets_small/impact_pavement_simple
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{
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size 141
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cutOffDistance 3500
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sound "Impact Sound2"
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{
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soundShader "sounds/weapons/impacts/stone"
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volume 14,18
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freqshift 0.8,1
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}
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spawner "dirt_blur"
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{
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count 1,1
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useMaterialColor
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line
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{
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duration 0.7,1
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blend add
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persist
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material "particles/debris/debris_smallblast"
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gravity 0.001,0.001
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trailRepeat 1
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start
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{
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position { point 10,0,0 cone }
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velocity { box -10,-1,-1,-10,1,1 }
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size { box 14,20 }
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offset { point -10,0,0 }
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length { box 20,0,0,30,0,0 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope concavefade offset 0.4 }
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length { envelope rich_convexsustain count 1,0,0 }
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}
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end
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{
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size { box 16,25 }
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length { box 70,-8,-8,100,8,8 }
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}
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lineHit
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}
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}
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}
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effect effects/impacts/bullets_small/impact_metal_simple
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{
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size 115
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cutOffDistance 3500
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sound "Impact Sound2"
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{
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soundShader "sounds/weapons/impacts/metal"
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volume 2,4
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freqshift 0.6,2
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}
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emitter "spark flash"
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{
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duration 0.1,0.1
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count 1,1
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orientateIdentity
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sprite
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{
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duration 0.08,0.08
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blend add
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material "textures/particles/sparks/sparkflash_strip01"
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numFrames 4
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trailRepeat 1
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start
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{
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position { line 1,0,0,2,0,0 }
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size { box 5,5,15,15 }
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fade { line 0.3,1 }
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rotate { box 0,0.5 }
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}
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motion
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{
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size { envelope linear }
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}
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end
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{
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size { point 30,30 }
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}
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lineHit
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}
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}
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spawner "flash2"
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{
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count 1,1
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locked
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sprite
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{
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duration 0.125,0.25
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persist
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material "textures/particles/sparks/sparkflash03c"
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trailRepeat 1
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start
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{
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position { point 2,0,0 }
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velocity { box 0,-5,-5,5,5,5 }
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size { line 50,50,80,80 }
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tint { line 0,0,0,0.254902,0.254902,0.254902 }
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}
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motion
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{
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tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
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}
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lineHit
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}
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}
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}
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effect effects/impacts/bullets_small/impact_grass_simple
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{
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size 141
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cutOffDistance 3500
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sound "Impact Sound"
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{
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soundShader "sounds/weapons/impacts/dirt"
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volume 6,8
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freqshift 0.75,1
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}
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spawner "grass"
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{
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count 5,5
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useMaterialColor
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attenuateEmitter
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attenuation 150,200
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sprite
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{
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duration 0.33,1
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persist
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material "particles/debris/debris_grass01"
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gravity 0.35,0.75
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trailRepeat 1
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start
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{
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position { point 2,0,0 }
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velocity { box 250,-25,-25,180,25,25 }
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size { line 0.25,1,0.75,2 }
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tint { line 0.839216,0.819608,0.592157,0.14902,0.313726,0.14902 }
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rotate { box -1,1 }
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}
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motion
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{
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fade { envelope concavefade }
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rotate { envelope linear }
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}
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end
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{
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fade { line 0,0.75 }
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rotate { box 1,-1 }
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}
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lineHit
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}
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}
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spawner "dirt_blur"
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{
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count 1,1
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useMaterialColor
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line
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{
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duration 0.7,1
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blend add
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persist
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material "particles/debris/debris_smallblast"
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gravity 0.001,0.001
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trailRepeat 1
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start
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{
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position { point 10,0,0 cone }
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velocity { box -10,-1,-1,-10,1,1 }
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size { box 14,20 }
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tint { line 0.552941,0.513726,0.447059,0.701961,0.67451,0.635294 }
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offset { point -10,0,0 }
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length { box 20,0,0,30,0,0 }
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}
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motion
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{
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size { envelope linear }
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fade { envelope concavefade offset 0.4 }
|
|
length { envelope rich_convexsustain count 1,0,0 }
|
|
}
|
|
|
|
end
|
|
{
|
|
size { box 16,25 }
|
|
length { box 70,-8,-8,100,8,8 }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
}effect effects/impacts/bullets_small/impact_glass_simple
|
|
{
|
|
size 46
|
|
|
|
cutOffDistance 3500
|
|
|
|
sound "Impact Sound2"
|
|
{
|
|
soundShader "sounds/weapons/impacts/glass"
|
|
volume 11,15
|
|
}
|
|
spawner "animated3"
|
|
{
|
|
count 2,2
|
|
useMaterialColor
|
|
|
|
sprite
|
|
{
|
|
duration 0.2,0.5
|
|
persist
|
|
material "particles/debris/dustcloud_4"
|
|
gravity 0.0125,0.05
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
position { sphere 5,-5,-5,5,5,5 }
|
|
velocity { box 5,-2,-2,25,2,2 }
|
|
acceleration { box 0,-20,-20,0,20,20 }
|
|
friction { point 0.25,0,0 }
|
|
size { point 5,5 }
|
|
fade { point 0 }
|
|
rotate { box -0.25,0.25 }
|
|
}
|
|
|
|
motion
|
|
{
|
|
size { envelope exp_1minusx/x2 offset -0.01,-0.01 }
|
|
fade { envelope fastinslowout offset -0.0125 }
|
|
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
|
|
}
|
|
|
|
end
|
|
{
|
|
size { line 15,15,20,20 }
|
|
fade { line 0.6,0.7 }
|
|
offset { line 5,0,0,10,0,0 }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
effect effects/impacts/bullets_small/impact_wood_simple
|
|
{
|
|
size 221
|
|
|
|
cutOffDistance 3500
|
|
|
|
sound "Impact Sound"
|
|
{
|
|
soundShader "sounds/weapons/impacts/wood"
|
|
volume 6,8
|
|
freqshift 0.75,1
|
|
}
|
|
spawner "dirt_blur"
|
|
{
|
|
count 1,1
|
|
useMaterialColor
|
|
|
|
line
|
|
{
|
|
duration 0.7,1
|
|
blend add
|
|
persist
|
|
material "particles/debris/debris_smallblast"
|
|
gravity 0.001,0.001
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
position { point 10,0,0 cone }
|
|
velocity { box -10,-1,-1,-10,1,1 }
|
|
size { box 8,14 }
|
|
tint { line 0.552941,0.513726,0.447059,0.701961,0.67451,0.635294 }
|
|
fade { point 0.7 }
|
|
offset { point -10,0,0 }
|
|
length { box 20,0,0,30,0,0 }
|
|
}
|
|
|
|
motion
|
|
{
|
|
size { envelope linear }
|
|
fade { envelope concavefade offset 0.4 }
|
|
length { envelope rich_convexsustain count 1,0,0 }
|
|
}
|
|
|
|
end
|
|
{
|
|
size { box 10,16 }
|
|
length { box 60,-8,-8,70,8,8 }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
spawner "wood chips"
|
|
{
|
|
count 5,5
|
|
useMaterialColor
|
|
attenuateEmitter
|
|
attenuation 200,250
|
|
|
|
sprite
|
|
{
|
|
duration 1,1.8
|
|
persist
|
|
material "particles/debris/debris_woodchips01"
|
|
numFrames 8
|
|
gravity 0.3,0.5
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
position { point 2,0,0 }
|
|
velocity { box 15,-100,-100,230,100,100 }
|
|
size { line 1,1,5,5 }
|
|
fade { point 0 }
|
|
rotate { box 1.38889,-1.38889 }
|
|
}
|
|
|
|
motion
|
|
{
|
|
size { envelope linear }
|
|
fade { envelope fastinslowout offset 0.1 }
|
|
rotate { envelope linear }
|
|
}
|
|
|
|
end
|
|
{
|
|
size { point 0,0 }
|
|
fade { point 1 }
|
|
rotate { box -1.38889,1.38889 }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
}
|
|
|
|
effect effects/impacts/bullets_small/impact_dirt_simple
|
|
{
|
|
size 141
|
|
|
|
cutOffDistance 3500
|
|
|
|
sound "Impact Sound"
|
|
{
|
|
soundShader "sounds/weapons/impacts/dirt"
|
|
volume 6,8
|
|
freqshift 0.75,1
|
|
}
|
|
spawner "dirt_blur"
|
|
{
|
|
count 1,1
|
|
useMaterialColor
|
|
|
|
line
|
|
{
|
|
duration 0.7,1
|
|
blend add
|
|
persist
|
|
material "particles/debris/debris_smallblast"
|
|
gravity 0.001,0.001
|
|
trailRepeat 1
|
|
|
|
start
|
|
{
|
|
position { point 10,0,0 cone }
|
|
velocity { box -10,-1,-1,-10,1,1 }
|
|
size { box 14,20 }
|
|
tint { line 0.552941,0.513726,0.447059,0.701961,0.67451,0.635294 }
|
|
offset { point -10,0,0 }
|
|
length { box 20,0,0,30,0,0 }
|
|
}
|
|
|
|
motion
|
|
{
|
|
size { envelope linear }
|
|
fade { envelope concavefade offset 0.4 }
|
|
length { envelope rich_convexsustain count 1,0,0 }
|
|
}
|
|
|
|
end
|
|
{
|
|
size { box 16,25 }
|
|
length { box 70,-8,-8,100,8,8 }
|
|
}
|
|
lineHit
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|