etqw-sdk/base/effects/simple/impacts/bullets_large_simple.effect
2008-05-29 00:00:00 +00:00

1116 lines
18 KiB
Text

effect effects/impacts/bullets_large/impact_default_simple
{
size 191
cutOffDistance 3000
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/stone"
volume 16,19
freqshift 0.8,1
}
spawner "dirt_blur3"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast2"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 30,55 }
length { box 90,-8,-8,120,8,8 }
}
lineHit
}
}
}
effect effects/impacts/bullets_large/impact_flesh_simple
{
size 97
cutOffDistance 7000
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/flesh"
volume 8,12
freqshift 0.7,1
}
spawner "dirt_blur3"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_bigblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 4,12 }
offset { point -10,0,0 }
length { box 5,0,0,10,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 6,20 }
length { box 40,-8,-8,60,8,8 }
}
lineHit
}
}
}
effect effects/impacts/bullets_large/impact_liquid_simple
{
size 287
cutOffDistance 2500
sound "Impact Sound"
{
soundShader "sounds/weapons/impacts/water"
volume 6,8
freqshift 0.75,1.5
}
spawner "splash line2"
{
count 2,2
line
{
duration 0.5,1
persist
material "particles/water/splash_dir_04"
gravity 0.001,0.1
trailRepeat 1
start
{
position { point 1,0,0 cone }
velocity { box 0,-10,-10,0,10,10 }
friction { point 10,0,0 }
size { point 10 }
tint { point 0.74902,0.74902,0.74902 }
fade { line 0.25,0.5 }
offset { point -10,0,0 }
length { point 10,0,0 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 count 4 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
length { envelope fastinslowout count 1,0,0 }
}
end
{
size { point 20 }
length { box 100,0,0,250,0,0 }
}
lineHit
}
}
emitter "spray_flat3"
{
duration 1,1
count 1,1
useMaterialColor
attenuateEmitter
attenuation 250,300
oriented
{
duration 1,2
persist
material "particles/water/impact_ripple_02"
trailRepeat 1
start
{
position { point 3,0,0 }
size { line 10,10,12,12 }
tint { point 0.886275,0.886275,0.886275 }
rotate { box 0,0,-0.0138889,0,0,0.0138889 }
}
motion
{
size { envelope shamus_exp_1minusx/x2 }
fade { envelope explosion_cloud }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { point 60,60 }
rotate { box 0,0,-0.0416667,0,0,0.0416667 }
}
lineHit
}
}
emitter "unnamed3"
{
duration 0.2,0.2
count 2,2
attenuateEmitter
attenuation 250,300
sprite
{
duration 0.2,0.4
material "particles/water/splash_dir_02"
trailRepeat 1
start
{
position { sphere 5,-5,-5,5,5,5 }
velocity { box 50,-15,-15,100,15,15 }
acceleration { point 0,0,-40 }
size { point 10,20 }
offset { sphere 0,-5,-5,0,5,5 }
rotate { box -0.0416667,0.0416667 }
}
motion
{
size { envelope linear }
fade { envelope rr2_convexfade_start_at_1 }
rotate { envelope linear }
}
end
{
size { point 60,120 }
rotate { box 0.0416667,-0.0416667 relative }
}
lineHit
}
}
}
effect effects/impacts/bullets_large/impact_plastic_simple
{
size 191
cutOffDistance 2500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/plastic"
volume 6,8
freqshift 0.8,1
}
spawner "dirt_blur3"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
fade { line 0.4,0.6 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 30,55 }
length { box 90,-8,-8,120,8,8 }
}
lineHit
}
}
}
effect effects/impacts/bullets_large/impact_sand_simple
{
size 191
cutOffDistance 2500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/dirt"
volume 8,10
freqshift 0.75,1
}
spawner "dirt_blur3"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
fade { line 0.7,1 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 30,55 }
length { box 90,-8,-8,120,8,8 }
}
lineHit
}
}
}effect effects/impacts/bullets_large/impact_snow_simple
{
size 191
cutOffDistance 2500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/dirt"
volume 8,10
freqshift 0.75,1
}
spawner "dirt_blur3"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast2"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 30,55 }
length { box 90,-8,-8,120,8,8 }
}
lineHit
}
}
}
effect effects/impacts/bullets_large/impact_stone_simple
{
size 191
cutOffDistance 2500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/stone"
volume 16,19
freqshift 0.8,1
}
spawner "dirt_blur3"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast2"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 30,55 }
length { box 90,-8,-8,120,8,8 }
}
lineHit
}
}
}
effect effects/impacts/bullets_large/impact_pavement_simple
{
size 191
cutOffDistance 2500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/stone"
volume 16,19
freqshift 0.8,1
}
spawner "dirt_blur3"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 30,55 }
length { box 90,-8,-8,120,8,8 }
}
lineHit
}
}
}
effect effects/impacts/bullets_large/impact_metal_simple
{
size 130
cutOffDistance 2500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/metal"
volume 5,8
freqshift 0.6,2
}
emitter "spark flash"
{
duration 0.1,0.1
count 2,2
orientateIdentity
sprite
{
duration 0.08,0.08
blend add
material "textures/particles/sparks/sparkflash_strip01"
numFrames 4
trailRepeat 1
start
{
position { line 1,0,0,2,0,0 }
size { box 5,5,15,15 }
fade { line 0.3,1 }
rotate { box 0,0.5 }
}
motion
{
size { envelope linear }
}
end
{
size { box 30,30,50,50 }
}
lineHit
}
}
spawner "flash2"
{
count 1,1
locked
sprite
{
duration 0.125,0.25
persist
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 0,-5,-5,5,5,5 }
size { line 60,60,90,90 }
tint { line 0,0,0,0.32549,0.32549,0.32549 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
lineHit
}
}
}
effect effects/impacts/bullets_large/impact_grass_simple
{
size 191
cutOffDistance 2500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/dirt"
volume 8,10
freqshift 0.75,1
}
spawner "grass"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 200,250
sprite
{
duration 0.33,1
persist
material "particles/debris/debris_grass01"
gravity 0.35,0.75
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 350,-25,-25,200,25,25 }
size { line 0.4,2,1,3 }
tint { line 0.839216,0.819608,0.592157,0.14902,0.313726,0.14902 }
rotate { box -1,1 }
}
motion
{
fade { envelope concavefade }
rotate { envelope linear }
}
end
{
fade { line 0,0.75 }
rotate { box 1,-1 }
}
lineHit
}
}
spawner "dirt_blur3"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
tint { line 0.552941,0.513726,0.447059,0.701961,0.67451,0.635294 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 30,55 }
length { box 90,-8,-8,120,8,8 }
}
lineHit
}
}
}effect effects/impacts/bullets_large/impact_glass_simple
{
size 99
cutOffDistance 3000
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/glass"
volume 14,16
}
spawner "animated4"
{
count 2,2
useMaterialColor
sprite
{
duration 0.2,0.5
persist
material "particles/debris/dustcloud_4"
gravity 0.0125,0.05
trailRepeat 1
start
{
position { sphere 5,-5,-5,15,5,5 }
velocity { box 5,-2,-2,25,2,2 }
acceleration { box 0,-20,-20,0,20,20 }
friction { point 0.25,0,0 }
size { point 10,10 }
fade { point 0 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope exp_1minusx/x2 offset -0.01,-0.01 }
fade { envelope fastinslowout offset -0.0125 }
offset { envelope exp_1minusx/x2 count 2.5,1.75,1.75 offset -0.05,-0.05,-0.05 }
}
end
{
size { line 15,15,25,25 }
fade { line 0.6,0.7 }
offset { line 25,0,0,55,0,0 }
}
lineHit
}
}
}
effect effects/impacts/bullets_large/impact_wood_simple
{
size 295
cutOffDistance 3500
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/wood"
volume 8,10
freqshift 0.75,1
}
spawner "dirt_blur3"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 8,14 }
tint { line 0.552941,0.513726,0.447059,0.701961,0.67451,0.635294 }
fade { point 0.7 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 20,40 }
length { box 80,-8,-8,100,8,8 }
}
lineHit
}
}
spawner "wood chips"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 250,300
sprite
{
duration 1,1.8
persist
material "particles/debris/debris_woodchips01"
numFrames 8
gravity 0.3,0.5
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { box 50,-100,-100,330,100,100 }
size { line 2,2,8,8 }
fade { point 0 }
rotate { box 1.38889,-1.38889 }
}
motion
{
size { envelope linear }
fade { envelope fastinslowout offset 0.1 }
rotate { envelope linear }
}
end
{
size { point 0,0 }
fade { point 1 }
rotate { box -1.38889,1.38889 }
}
lineHit
}
}
}effect effects/minigun/sand_simple
{
size 276
cutOffDistance 7000
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/dirt"
volume 8,10
freqshift 0.75,1
}
spawner "dirt_blur3"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
fade { line 0.8,1 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 30,80 }
length { box 110,-8,-8,180,8,8 }
}
lineHit
}
}
spawner "core2"
{
count 1,1
locked
inverseAttenuateEmitter
attenuation 1000,1000
sprite
{
duration 0.125,0.25
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
position { point 20,0,0 }
velocity { box 0,-5,-5,5,5,5 }
size { line 40,50,120,200 }
tint { line 0,0,0,0.141176,0.0901961,0.0588235 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
lineHit
}
}
}
effect effects/minigun/strogg_simple
{
size 276
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/dirt"
volume 8,10
freqshift 0.75,1
}
spawner "dirt_blur3"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
fade { line 0.8,1 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 30,80 }
length { box 110,-8,-8,180,8,8 }
}
lineHit
}
}
spawner "core2"
{
count 1,1
locked
inverseAttenuateEmitter
attenuation 1000,1000
sprite
{
duration 0.125,0.25
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
position { point 20,0,0 }
velocity { box 0,-5,-5,5,5,5 }
size { line 40,50,120,200 }
tint { line 0,0,0,0.141176,0.0901961,0.0588235 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
lineHit
}
}
effect "unnamed6"
{
effect "effects/impacts/nailgun/impact_stroggify_simple"
}
}
effect effects/minigun/snow_simple
{
size 276
sound "Impact Sound2"
{
soundShader "sounds/weapons/impacts/dirt"
volume 8,10
freqshift 0.75,1
}
spawner "dirt_blur3"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,20 }
fade { line 0.8,1 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 30,80 }
length { box 110,-8,-8,180,8,8 }
}
lineHit
}
}
spawner "core2"
{
count 1,1
locked
inverseAttenuateEmitter
attenuation 1000,1000
sprite
{
duration 0.125,0.25
persist
material "textures/effects/weapons/flash"
trailRepeat 1
start
{
position { point 20,0,0 }
velocity { box 0,-5,-5,5,5,5 }
size { line 40,50,120,200 }
tint { line 0,0,0,0.141176,0.0901961,0.0588235 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1 offset 0.1,0.1,0.1 }
}
lineHit
}
}
}
effect effects/impacts/bullets_large/impact_dirt_simple
{
size 181
cutOffDistance 2500
sound "Impact Sound"
{
soundShader "sounds/weapons/impacts/dirt"
volume 8,10
freqshift 0.75,1
}
spawner "dirt_blur"
{
count 1,1
useMaterialColor
line
{
duration 0.7,1
blend add
persist
material "particles/debris/debris_smallblast"
gravity 0.001,0.001
trailRepeat 1
start
{
position { point 10,0,0 cone }
velocity { box -10,-1,-1,-10,1,1 }
size { box 14,35 }
tint { line 0.552941,0.513726,0.447059,0.701961,0.67451,0.635294 }
offset { point -10,0,0 }
length { box 20,0,0,30,0,0 }
}
motion
{
size { envelope linear }
fade { envelope concavefade offset 0.4 }
length { envelope rich_convexsustain count 1,0,0 }
}
end
{
size { box 16,45 }
length { box 90,-8,-8,120,8,8 }
}
lineHit
}
}
}