etqw-sdk/base/effects/simple/generic_flames_simple.effect

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effect effects/generic_flames_simple
{
size 399
emitter "Flame muzzle2"
{
duration 1,1
count 3,3
sprite
{
duration 2,2
blend add
persist
material "particles/flash/flameball01"
trailRepeat 1
start
{
position { point 2,0,0 }
velocity { point 0,0,80 }
acceleration { box 0,0,50,0,0,80 }
size { box 150,150,150,100 }
tint { point 0.752941,0.752941,0.752941 }
fade { point 0.5 }
offset { box 50,-50,-50,50,50,50 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope inverse_linear count -1,-1 offset 1,1 }
tint { envelope jrad_concavefade }
fade { envelope jrad_alphain }
offset { envelope jrad_lerptable }
rotate { envelope watersplashscaletable }
}
end
{
size { point 20,20 }
tint { point 0.752941,0.752941,0.752941 }
}
lineHit
}
}
emitter "Flame muzzle3"
{
duration 0.8,0.8
count 2,2
sprite
{
duration 2,2
blend add
persist
material "particles/flash/flame_ember01"
trailRepeat 1
start
{
velocity { point 0,0,80 }
acceleration { box 0,0,50,0,0,80 }
size { box 150,150,150,100 }
fade { point 0.9 }
offset { box 50,-50,-50,50,50,50 }
rotate { box -0.25,0.25 }
}
motion
{
size { envelope inverse_linear count -1,-1 offset 1,1 }
tint { envelope jrad_concavefade }
offset { envelope jrad_lerptable }
rotate { envelope watersplashscaletable }
}
end
{
size { point 20,20 }
}
lineHit
}
}
}