etqw-sdk/base/effects/simple/deployables/antipersonnel_simple.effect
2008-05-29 00:00:00 +00:00

254 lines
4.4 KiB
Text

effect effects/deployables/antipersonnel_strogg_fire_simple
{
size 8
sound "Fire Sound"
{
soundShader "sounds/weapons/hyperblaster/fire"
}
sound "Far Fire Sound"
{
soundShader "sounds/weapons/hyperblaster/fire/far"
}
}effect effects/deployables/antipersonnel_muzzleflash_simple
{
size 242
cutOffDistance 10000
spawner "flash2"
{
count 1,1
locked
oriented
{
duration 0.05,0.1
material "textures/effects/weapons/muzzle_flash3"
trailRepeat 1
start
{
position { point 7,0.5,0.5 }
size { line 30,30,40,40 }
tint { line 0.94902,0.811765,0.403922,0.992157,0.901961,0.709804 }
fade { line 0.75,1 }
rotate { box 0,0,0.166667,0,0,0.138889 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { line 65,65,80,80 }
tint { point 1,1,1 }
}
lineHit
}
}
spawner "flame2"
{
count 1,1
locked
line
{
duration 0.06,0.1
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
position { point -8,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 25,40 }
tint { line 0.913726,0.411765,0.0823529,0.913726,0.811765,0.529412 }
fade { line 0.75,1 }
length { box 70,0,0,120,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "edge2"
{
count 1,1
locked
sprite
{
duration 0.1,0.1
material "textures/particles/sparks/sparkflash03b"
trailRepeat 1
start
{
position { point 3,0,0 }
size { line 40,40,60,60 }
tint { line 0.462745,0.317647,0.188235,0.156863,0.137255,0.101961 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 130,130,170,170 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/deployables/antipersonnel_muzzleflash_strogg_simple
{
size 355
cutOffDistance 10000
spawner "flame2"
{
count 1,1
locked
attenuateEmitter
attenuation 400,400
line
{
duration 0.06,0.1
generatedLine
material "textures/effects/weapons/muzzle_flash_side2"
trailRepeat 1
start
{
position { point -2,0.25,0 }
velocity { box 2,-0.025,-0.25,4,0.075,-0.0125 }
size { box 25,40 }
tint { line 0.921569,0.286275,0.0784314,0.909804,0.109804,0.0901961 }
fade { line 0.75,1 }
length { box 100,0,0,150,0,0 }
}
motion
{
tint { envelope rr2_concavefade_start_at_1_fast count 0.9,0.9,0.9 offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
lineHit
}
}
spawner "large flash"
{
count 1,1
locked
sprite
{
duration 0.08,0.08
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 6,0,0 }
size { line 12,12,16,16 }
tint { line 0.682353,0.0352941,0,0.87451,0.262745,0 }
fade { point 0 }
rotate { box -0.125,0.125 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
rotate { envelope linear }
}
end
{
size { line 50,50,70,70 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
attenuateEmitter
attenuation 500,500
oriented
{
duration 0.06,0.1
material "textures/effects/weapons/muzzle_flash2"
trailRepeat 1
start
{
position { point 1.5,0,0 }
size { line 15,15,20,20 }
tint { line 0.929412,0.211765,0.176471,0.909804,0.427451,0.219608 }
fade { line 0.4,0.75 }
rotate { box 0,0,0.338889,0,0,0.394444 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
}
end
{
size { line 150,150,250,250 }
}
lineHit
}
}
}
effect effects/deployables/antipersonnel_destroy_simple
{
size 8
effect "Explosion"
{
effect "effects/base/explosion_large_simple"
}
}
effect effects/deployables/gdf_antipersonnel_destroy_simple
{
size 8
effect "Explosion"
{
effect "effects/base/explosion_large_simple"
}
}