etqw-sdk/base/effects/maps/salvage/objectives.effect

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effect effects/maps/salvage/entrance_sparks_1
{
size 171
spawner "sparks"
{
count 15,20
useMaterialColor
attenuation 0,2048
line
{
duration 1,2
blend add
generatedLine
persist
material "textures/particles/sparks/spark03"
gravity 0.2,1.1
generatedOriginNormal
trailRepeat 1
start
{
position { sphere -1,-1,-1,1,1,1 cone }
velocity { box -100,-100,-100,100,100,100 }
size { point 0.5 }
fade { point 1 attenuate }
length { point 1,0,0 }
}
motion
{
size { envelope shamus_fastinslowout offset -0.1 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
length { envelope shamus_fastinslowout offset -0.07,-0.07,-0.07 }
}
end
{
size { box 2,3 }
fade { point 0 attenuate }
length { box 10,0,0,15,0,0 }
}
lineHit
}
}
sound "Zaps"
{
soundShader "sounds/deployables/shieldgenerator/zaps"
volume 4,8
freqshift 0.4,1
}
sound "unnamed3"
{
soundShader "vehicles/misc/debris/glass_small"
volume 10,12
freqshift 0.5,1
}
}
effect effects/maps/salvage/entrance_sparks_2
{
size 171
spawner "sparks"
{
count 15,20
useMaterialColor
attenuation 0,2048
line
{
duration 1,2
blend add
generatedLine
persist
material "textures/particles/sparks/spark03"
gravity 0.2,1.1
generatedOriginNormal
trailRepeat 1
start
{
position { sphere -1,-1,-1,1,1,1 cone }
velocity { box -100,-100,-100,100,100,100 }
size { point 0.5 }
fade { point 1 attenuate }
length { point 1,0,0 }
}
motion
{
size { envelope shamus_fastinslowout offset -0.1 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
length { envelope shamus_fastinslowout offset -0.07,-0.07,-0.07 }
}
end
{
size { box 2,3 }
fade { point 0 attenuate }
length { box 10,0,0,15,0,0 }
}
lineHit
}
}
sound "Zaps"
{
soundShader "sounds/deployables/shieldgenerator/zaps"
volume 4,8
freqshift 0.4,1
}
sound "unnamed3"
{
soundShader "vehicles/misc/debris/glass_small"
volume 10,12
freqshift 0.5,1
}
}effect effects/maps/salvage/entrance_smoke
{
size 1325
spawner "unnamed1"
{
count 10,10
sprite
{
duration 100,200
material "textures/particles/smoke_test1"
trailRepeat 1
start
{
size { box 100,100,150,150 }
tint { line 0.513726,0.513726,0.513726,0.364706,0.364706,0.364706 }
fade { point 0 }
offset { box -600,-50,-400,800,100,400 }
rotate { box -8.33333,8.33333 }
}
motion
{
size { envelope concavefade }
fade { envelope shamus_fastinholdslowout }
rotate { envelope concavefade }
}
end
{
size { box 200,200,300,300 }
fade { line 0.4,1 }
rotate { box 8.33333,-8.33333 }
}
lineHit
}
}
}
effect effects/maps/salvage/entrance_building_1
{
size 1181
sound "Far Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_far"
}
sound "Medium Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_medium"
}
sound "Close Distance Explosion Sound2"
{
soundShader "sounds/deployables/ssg/explode01"
freqshift 0.5,0.5
}
spawner "Chips3"
{
count 8,8
useMaterialColor
attenuateEmitter
attenuation 0,1024
sprite
{
duration 2,3
persist
material "particles/debris/debris_stone02"
gravity 0.4,0.7
trailRepeat 1
start
{
velocity { box -300,200,0,300,600,300 }
size { box 10,10,30,30 }
tint { line 0.443137,0.423529,0.4,0.690196,0.678431,0.658824 }
offset { box -100,-100,-100,100,50,100 }
rotate { box -1.66667,1.66667 }
}
motion
{
size { envelope linear }
fade { envelope shattertable2 offset 0.1 }
rotate { envelope linear }
}
end
{
size { point 5,5 }
rotate { box 1.66667,-1.66667 }
}
lineHit
}
}
spawner "smoke2"
{
count 2,2
useMaterialColor
attenuateEmitter
attenuation 6000,6000
sprite
{
duration 5,9
persist
material "textures/particles/smoke_test1"
gravity 0.002,0.002
trailRepeat 1
start
{
velocity { box -15,-15,-15,15,15,15 }
size { line 5,5,20,20 }
tint { point 0.678431,0.678431,0.611765 }
fade { point 0 }
offset { sphere -200,-200,-200,200,200,200 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout offset 0.1 }
offset { envelope convexfade count 18,18,18 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 200,200,350,350 }
tint { line 1,1,1,0.643137,0.537255,0.466667 }
fade { point 1 }
offset { sphere -200,-200,-50,200,200,300 cone }
rotate { box 0.5,-0.5 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
velocity { point 0,100,0 }
size { point 600,600 }
tint { point 0.384314,0.145098,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "flames4"
{
count 10,10
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 0,-15,0 }
velocity { point 0,100,0 }
size { line 75,75,150,150 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -250,-150,-250,250,150,250 }
rotate { box -1,1 }
}
lineHit
}
}
spawner "dirt streaks3"
{
count 5,5
useMaterialColor
attenuateEmitter
attenuation 1024,3072
line
{
duration 2,3
persist
material "particles/dust_spike2"
gravity 0.005,0.02
generatedOriginNormal
trailRepeat 1
start
{
position { line -1,0,0,1,0,0 cone }
size { box 1,2 }
tint { line 1,1,1,0.164706,0.14902,0.109804 }
fade { line 0.5,1 }
}
motion
{
size { envelope exp_1minusx/x2 }
tint { envelope linear }
fade { envelope rr2_concavefade_start_at_1 offset 0.1 }
length { envelope exp_1minusx/x2 count 6,6,6 }
}
end
{
size { box 90,100 }
tint { line 0.611765,0.576471,0.54902,0.721569,0.713726,0.537255 }
length { box 0,50,400,300,400,400 }
}
lineHit
}
}
}
effect effects/maps/salvage/entrance_building_2
{
size 1656
spawner "afterburn2"
{
count 5,5
attenuateEmitter
attenuation 1024,2048
sprite
{
duration 0.8,1.3
blend add
persist
material "particles/explosion/explode07"
trailRepeat 1
start
{
position { point 0,0,0 cone }
velocity { point 0,200,0 }
size { line 50,50,150,150 }
tint { point 0.439216,0.258824,0.0666667 }
offset { sphere -400,-400,-400,400,400,400 }
rotate { box -1,1 }
}
motion
{
size { envelope linear }
tint { envelope rr2_concavefade_start_at_1 }
rotate { envelope convexfade count 99 }
}
end
{
size { line 200,200,300,300 }
rotate { box 1,-1 }
}
lineHit
}
}
sound "Far Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_far"
}
sound "Medium Distance Explosion Sound"
{
soundShader "sounds/deployables/artillery/impact_medium"
}
sound "Close Distance Explosion Sound2"
{
soundShader "sounds/deployables/ssg/explode01"
freqshift 0.5,0.5
}
spawner "Chips3"
{
count 20,20
useMaterialColor
attenuateEmitter
attenuation 0,1024
sprite
{
duration 2,3
persist
material "particles/debris/debris_stone02"
gravity 0.4,0.7
trailRepeat 1
start
{
velocity { box -300,200,-300,300,1000,300 }
size { box 15,15,35,35 }
tint { line 0.443137,0.423529,0.4,0.690196,0.678431,0.658824 }
offset { box -100,-100,-100,100,100,100 }
rotate { box -1.66667,1.66667 }
}
motion
{
size { envelope linear }
fade { envelope shattertable2 offset 0.1 }
rotate { envelope linear }
}
end
{
size { point 5,5 }
rotate { box 1.66667,-1.66667 }
}
lineHit
}
}
spawner "smoke2"
{
count 13,13
useMaterialColor
attenuateEmitter
attenuation 6000,6000
sprite
{
duration 5,9
persist
material "textures/particles/smoke_test1"
gravity 0.002,0.002
trailRepeat 1
start
{
position { point 0,100,0 }
velocity { box -15,-15,-15,-15,15,15 }
size { line 5,5,20,20 }
tint { point 0.67451,0.67451,0.611765 }
fade { point 0 }
offset { sphere -200,-200,-200,200,200,200 }
rotate { box -0.5,0.5 }
}
motion
{
size { envelope exp_1minusx/x2 count 3,3 }
tint { envelope linear }
fade { envelope fastinslowout offset 0.1 }
offset { envelope convexfade count 18,18,18 offset 0.1,0.1,0.1 }
rotate { envelope exp_1minusx/x2 }
}
end
{
size { line 150,150,300,300 }
tint { line 1,1,1,0.639216,0.537255,0.466667 }
fade { point 1 }
offset { sphere -500,-300,-500,500,300,500 cone }
rotate { box 0.5,-0.5 }
}
lineHit
}
}
spawner "flash"
{
count 1,1
locked
sprite
{
duration 1,1
material "textures/particles/sparks/sparkflash03c"
trailRepeat 1
start
{
size { line 900,900,1100,1100 }
tint { point 0.54902,0.207843,0 }
offset { point 0,100,0 }
rotate { box -1,1 }
}
motion
{
size { envelope rr2_concavefade_start_at_1_fast }
tint { envelope rr2_concavefade_start_at_1_fast offset 0.05,0.05,0.05 }
fade { envelope linear }
}
end
{
size { point 200,200 }
}
lineHit
}
}
spawner "flames4"
{
count 10,10
sprite
{
duration 0.8,0.8
persist
material "particles/explosion/explode32strip02"
trailRepeat 1
start
{
position { point 0,80,0 }
velocity { box 0,50,0,0,200,0 }
size { line 150,150,200,200 }
tint { line 1,1,1,0.74902,0.74902,0.74902 }
offset { sphere -300,-300,-300,300,400,300 }
rotate { box -1,1 }
}
lineHit
}
}
}
effect effects/maps/salvage/final_sparks
{
size 171
spawner "sparks"
{
count 15,20
useMaterialColor
attenuation 0,2048
line
{
duration 1,2
blend add
generatedLine
persist
material "textures/particles/sparks/spark03"
gravity 0.2,1.1
generatedOriginNormal
trailRepeat 1
start
{
position { sphere -1,-1,-1,1,1,1 cone }
velocity { box -100,-100,-100,100,100,100 }
size { point 0.5 }
fade { point 1 attenuate }
length { point 1,0,0 }
}
motion
{
size { envelope shamus_fastinslowout offset -0.1 }
fade { envelope rr2_convexfade_start_at_1 offset 0.1 }
length { envelope shamus_fastinslowout offset -0.07,-0.07,-0.07 }
}
end
{
size { box 2,3 }
fade { point 0 attenuate }
length { box 10,0,0,15,0,0 }
}
lineHit
}
}
sound "Zaps"
{
soundShader "sounds/deployables/shieldgenerator/zaps"
volume 4,8
freqshift 0.4,1
}
sound "unnamed3"
{
soundShader "vehicles/misc/debris/glass_small"
volume 10,12
freqshift 0.5,1
}
}