etqw-sdk/base/effects/maps/outskirts/objectives.effect

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effect effects/maps/outskirts/barricade_smoke
{
size 1181
spawner "unnamed1"
{
count 20,20
sprite
{
duration 100,200
material "textures/particles/smoke_test1"
trailRepeat 1
start
{
position { point 0,-70,0 }
size { box 100,100,150,150 }
tint { line 0.415686,0.415686,0.415686,0.364706,0.364706,0.364706 }
fade { point 0 }
offset { box -600,0,-400,400,100,400 }
rotate { box -8.33333,8.33333 }
}
motion
{
size { envelope concavefade }
fade { envelope shamus_fastinholdslowout }
rotate { envelope concavefade }
}
end
{
size { box 200,200,300,300 }
fade { line 0.4,1 }
rotate { box 8.33333,-8.33333 }
}
lineHit
}
}
}
effect effects/maps/outskirts/barricade_rubble
{
size 267
emitter "Chips4"
{
duration 1,1
count 5,5
useMaterialColor
attenuateEmitter
attenuation 0,1024
sprite
{
duration 2.2,2.2
persist
material "particles/debris/debris_stone02"
gravity 0.3,0.8
trailRepeat 1
start
{
size { box 2,2,12,12 }
tint { line 0.337255,0.321569,0.301961,0.207843,0.203922,0.192157 }
offset { line 0,0,-250,0,0,250 }
rotate { box -1.66667,1.66667 }
}
motion
{
size { envelope linear }
fade { envelope shattertable2 offset 0.1 }
rotate { envelope linear }
}
end
{
size { point 2,2 }
rotate { box 1.66667,-1.66667 }
}
lineHit
}
}
sound "Debris Sound"
{
start 2,2
soundShader "sounds/weapons/impacts/debris_small"
volume 2,2
freqshift 0.8,0.8
}
sound "Debris Sound2"
{
start 6,6
soundShader "sounds/weapons/impacts/debris_small"
volume 2,2
}
}
effect effects/maps/outskirts/building_smoke
{
size 1393
spawner "unnamed1"
{
count 20,20
sprite
{
duration 100,200
material "textures/particles/smoke_test1"
trailRepeat 1
start
{
position { point 550,-400,0 }
size { box 100,100,150,150 }
tint { line 0.513726,0.513726,0.513726,0.364706,0.364706,0.364706 }
fade { point 0 }
offset { box -200,0,-500,400,400,400 }
rotate { box -8.33333,8.33333 }
}
motion
{
size { envelope concavefade }
fade { envelope shamus_fastinholdslowout }
rotate { envelope concavefade }
}
end
{
size { box 200,200,300,300 }
fade { line 0.4,1 }
rotate { box 8.33333,-8.33333 }
}
lineHit
}
}
}